Don't Starve 中文維基
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Don't Starve 中文維基


What demented thoughts
must lie behind those eyes.

Wendy

牛牛! 是一種生長在乾草地帶上的中立生物,它們只會出現在乾草地帶,除非你在開始遊戲時將它們的數量設定成為'lots'(很多)。當其中一隻牛牛被攻擊時,所有在附近的牛牛都會變成主動攻擊來追殺你。牛牛的每一下攻擊可以對你造成34點傷害。它們在死後會掉落牛毛,4塊大肉,還有一定機率掉下牛號角。就算你已經刮過它們的毛,它們死亡時還是會掉下牛毛的。它們被計算作無辜的生靈,殺死它們會增加玩家4點的頑皮度,代表有機會令Krampus 出現。

你可以在牛牛睡眠時利用 Razor 來刮它們的毛,它們的毛會在數天後重生,那時又可以再次刮下來。只要在它們附近沒有太多的話,它們亦會定時定候排出糞便(就算它們是在睡眠中),而糞便則可以用來施肥。

牛牛有自己群居的特性, 因為他們試圖呆在一起,而不是漂移到其他生物群落。當黃昏來臨,在附近的牛牛會試圖聚集在一起來度過晚上。在交配季節關時,牛群會再生。牛牛要用三發冰杖攻擊來冷凍。

牛牛BB

牛牛BB 是由牛牛生出來的。牛牛BB會慢慢生長成嬰兒,青年牛牛,和最後變成成年牛牛。每一個階段要大約3~5日。 就算玩家使用牛號角,牛牛BB也不會跟隨玩家。它們不能被冰杖凍結。殺死它們會增加玩家6點的頑皮度。

牛牛BB會在它們的父母附近遊蕩,他們不會攻擊,並且會避開玩家。如果一隻牛牛BB的父母被殺死,牛牛BB仍然會在父母死亡的地方附近行走,即使那個死亡點已經行走了一段距離。當牛牛BB長大後,他們就會不再行走而開始在附近漫遊。 由於牛牛BB會在玩家接近時逃跑,玩家可以'趕;他們進入去一個玩家自己建造的牆。他們不會破壞牆,而只會試圖跑回父母身邊。這個方法可以幫助玩家在特定位置『牧牛』。

戰鬥

當玩家攻擊一隻牛牛時,所有在附近的牛牛都會變成主動攻擊。但是,那些沒有被攻擊的牛牛很快就會不再追擊玩家,而那一隻被玩家攻擊的牛牛則會持續攻擊玩家多一段時間。牛牛的跑步速度比玩家快,但它們必須要停一停才可以作出攻擊, 而且牛牛的攻擊不是馬上判定的,這意味著只要玩家一直跑,就有機會不被攻擊到。 因為,玩家可以用攻擊其中一隻牛牛的方或來引走他,因為其他牛牛不會追你太久。他們的攻擊間隔很久,長達4秒,這令你很容易在空間中'反擊'。

玩家亦可以在黃昏時,牛牛準備入睡前,利用種子在牛群外包圍一個圓形。在樹旁點起營火或是直接燒樹,牛牛就會被燒死,而且牛牛的肉還可以保留下來。 另外,被燒的樹亦可以斬下來當作木炭使用。

另一個方法是,由於牛牛在睡眠時會聚在一起,你可以刮下其中一隻牛牛的毛,然後用火把將它點燃,這樣火就會傷害牛牛,令你更易打到它們。

如果牛牛是被催眠箭擊中,它會當玩家是在攻擊它而變得主動攻擊。然後,由於催眠箭的傷害是0,其實牛牛仍然會保持中立。只要牛牛跑離牛群,它就任何處理了。

Below is the number of hits it takes with each weapon to kill Beefalo when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang

PickSlashAxe Spear Bat Bat Ham Bat Morning Star Slurtle SlimeTentacle Spike

Battle Spear

Thulecite Club Tooth Trap Dark Sword Fire DartFire Staff Blow Dart Gunpowder Old Bell
No. of hits for
Beefalo
118 37 30 19 17 15 12 9 - 17 12 or 7 10 9 9 8 5 5 2 1
No. of hits for
Baby Beefalo
71 23 18 12 10 9 8 6-11 7 or 5 6 6 5 5 6 3 2 1

Herds

Beefalo are gathered in groups called "herds". A Beefalo herd has a maximum size of 12 Beefalo. Any herd at its maximum size will not be able to spawn any Baby Beefalo, although they will still have a mating season (or be "in heat") as usual.

Beefalo herds are not fixed throughout the game: a large herd may split up into two smaller herds, and smaller herds may be merged. This "herd calculation" occurs at regular intervals throughout the game (around every five seconds).

If a potential herd member is not part of a herd, it will create its own herd (with itself as only member), and will then attempt to gather nearby members into its herd.

A herd with less than four members may merge with any other herd, provided that the resulting "final" herd does not exceed 12 members. Although not possible to predict accurately, it appears that larger groups of Beefalo in a given area increase the likelihood of multiple herds forming (in locations previously only containing one herd).

All herd have a "home", which is defined as the location where the herd was formed. Beefalo will always attempt to return to their "home" (e.g. after combat or a Beefalo horn was used), and will not wander far from their home during random wandering (so Beefalo often appear to stay in one Biome, or area within that Biome, with some variation). Subsequent herd calculations that result in a new herd will result in a new "home" for all Beefalo in the new herd.

Additionally, herds may only form within a certain range, which is why it is possible for the player to lead a number of Beefalo away from the herd with a Beefalo horn. If they are far enough from the original herd after the horn's effects are over, they will firstly attempt to rejoin their original herd; after a time (during herd calculation), they will most likely form their own herd, which will have a new "home" at the new location.

​Mating Season

During mating season, Beefalo in the world will change. Their backsides become red, and instead of looking startled, they will instantly "aggro" and attack the player when they walk by, about two berry bushes' distance. They will also be aggressive towards other mobs including Chester, as well as each other - they will charge and strike other Beefalo but do not seem to damage each other.

It appears that during mating season, attacked Beefalo will stop chasing their enemy sooner than regular Beefalo.

A few days later, all Beefalo will stop being aggressive; this is the time when Baby Beefalo will spawn.

All members of a Beefalo herd are always in the same state of heat at any one time ("in heat" or "not in heat"); however, each Beefalo herd may be in a different state of "heat", since each herd has its own "heat" timer. If there are multiple Beefalo in the same area with different states of "heat", then this indicates that there are in fact two distinct herds in the same area.

In the Reign of Giants DLC, Beefalo's will be in heat during Spring. That means as soon as a new baby is born, the Beefalo will begin spawning another. It's often possible to see two baby Beefalo at the same time during this season, even three if the heard was already in heat before Spring started.

Wearing a Beefalo Hat will ensure that the player is not attacked by Beefalo in heat. The player may then walk amongst them with impunity rather than spending time to go around them. It is also useful for safely picking up drops among the herd, since they will attack everything that goes near and small animals don't stand a chance against them. Moreover, Beefalo in heat often attack Pigs, so you can get huge amounts of meat and other Beefalo drops this way.

Beefalos during mating season often wake up whilst being shaved. This makes shaving them difficult without the Beefalo Hat.

Placeholder Trivia

  • A real Beefalo is a man-made hybrid between an American Bison and domesticated cattle, intended for higher beef production.
  • The Baby Beefalo sound clips are just the normal Beefalo sound clips sped up.
  • A Baby Beefalo growing to its next stage has the same animation as an adult regrowing its wool.
  • Trapping a Baby Beefalo in a pen made of walls will cause it to try to get to its parents, but it is unable to due to the pen.
  • Maxwell has said the Koalefant is a distant cousin of the Beefalo. This might explain the slight visual similarities between the two.

Mosquito Bugs

  • Sometimes Beefalo will start sleeping at dusk instead of night.
  • Occasionally when coming out of a cave, a Baby/Toddler/Teen Beefalo will start following the player until it grows into an adult or until it is killed.

Gold Nugget Gallery

生物
主动生物 蝙蝠發條主教發條犀牛發條騎士深淵蠕蟲青蛙豬人守衛鬼魂暗影生物獵犬 (火獵犬冰獵犬) • 殺人蜂食人花海象小海象魚人蚊子蜘蛛蜘蛛戰士喷吐蜘蛛洞穴蜘蛛穴居悬蛛啜食獸高鸟觸手 (巨型觸手觸手寶寶) • 钢羊
(毒桦栗树桦栗果精座狼 Reign of Giants icon) (浮船骑士沼泽鱼毒蚊子毒蛇蜘蛛戰士(劇毒)海獵犬松鼠鱼劍魚白鯨呆龙 Shipwrecked icon) (远古之魂巨型蛆虫虫群悬挂的藤蔓蚁人蒙面猪人箭毒蛙蝎子利齿蜘蛛猴吸血蝙蝠蝰蛇象鼻鼠虫 Hamlet icon) (粘土猎犬粘土座狼宝石鹿大黄蜂岩漿蟲暗影棋子饼干切割机破碎蜘蛛岩石大白鲨海黾嫌疑窥视者 Don't Starve Together icon)
中立生物 蜜蜂皮弗娄牛兔人 (胡须领主) • 考拉象坎普斯企鷗豬人 (狂暴豬人) • 石龍蝦蝸牛龜蛞蝓龜小高腳鳥穴居猴
(禿鷹浣熊貓伏特山羊 Reign of Giants icon) (藍鯨宽吻海豚猿猴水牛野豬 Shipwrecked icon) (曼德拉长者河鹿蚁人异食松鼠鸭嘴豪猪哈巴狸 Hamlet icon)(沙拉蝾螈乌贼一角鲸海草怪草鳄鱼 Don't Starve Together icon)
被动生物 野牛寶寶蝴蝶切斯特烏鴉火雞曼德拉草小兔 (毛毛兔) • 紅鳥高腳雛鳥雪鳥
(咕嚕咪鼴鼠(地鼠) Reign of Giants icon) (螃蟹狗魚渡渡鸟漁人水母鵜鶘鸚鵡海盗鸚鵡海鷗海豹虎鯊寶寶巨嘴鳥龍蝦 Shipwrecked icon) (蜣螂翠鸟淘金兽呆头孔雀罗宾雷鸟 Hamlet icon) (超可愛岩漿蟲草壁虎哈奇金丝雀月蛾无眼鹿编织暗影 Don't Starve Together icon)
Boss级生物 远古守护者獨眼巨鹿蜘蛛女王樹人守衛
(熊獾龍蠅麋鹿鵝 Reign of Giants icon (棕櫚樹人守衛海怪旋风海豹虎鯊 Shipwrecked icon) (铁巨人远古先驱蚁后翘鼻蛇怪 Hamlet icon) (毒菌蟾蜍蟻獅女王蜂克勞斯復活骸骨(远古织影者)邪天翁帝王蟹果蝇王天体英雄恐怖之眼双子魔眼激光眼魔焰眼 Don't Starve Together icon)
交易者 豬豬國王
(海盜章魚 Shipwrecked icon) (银行家美容師收藏家Erudite农民花商Hatmaker猎人矿工松露斯坦镇长玛法拉法女王教授店主侍者工人 Hamlet icon) (蚁狮 Don't Starve Together icon)
其他 阿比蓋爾查理(黑暗)麥斯威爾(NPC)
(BFB麦斯避役 Hamlet icon) (伯尼熊小动物虚影大虚影 Don't Starve Together icon)
熔炉 Don't Starve Together icon 战斗大师普格纳野猪猩鳄鱼指挥官大熔炉猪战士地狱独眼巨猪熔岩傀儡猪斗士犀牛兄弟剧毒蝎尖甲龟
暴食 Don't Starve Together icon 比利玛姆茜老皮弗娄牛卵石蟹鸽子彼顿山米沼泽猪人沼泽猪人长老
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