must lie behind those eyes.」
– Wendy
牛牛! 是一種生長在乾草地帶上的中立生物,它們只會出現在乾草地帶,除非你在開始遊戲時將它們的數量設定成為'lots'(很多)。當其中一隻牛牛被攻擊時,所有在附近的牛牛都會變成主動攻擊來追殺你。牛牛的每一下攻擊可以對你造成34點傷害。它們在死後會掉落牛毛,4塊大肉,還有一定機率掉下牛號角。就算你已經刮過它們的毛,它們死亡時還是會掉下牛毛的。它們被計算作無辜的生靈,殺死它們會增加玩家4點的頑皮度,代表有機會令Krampus 出現。
你可以在牛牛睡眠時利用 Razor 來刮它們的毛,它們的毛會在數天後重生,那時又可以再次刮下來。只要在它們附近沒有太多的話,它們亦會定時定候排出糞便(就算它們是在睡眠中),而糞便則可以用來施肥。
牛牛有自己群居的特性, 因為他們試圖呆在一起,而不是漂移到其他生物群落。當黃昏來臨,在附近的牛牛會試圖聚集在一起來度過晚上。在交配季節關時,牛群會再生。牛牛要用三發冰杖攻擊來冷凍。
牛牛BB
牛牛BB 是由牛牛生出來的。牛牛BB會慢慢生長成嬰兒,青年牛牛,和最後變成成年牛牛。每一個階段要大約3~5日。 就算玩家使用牛號角,牛牛BB也不會跟隨玩家。它們不能被冰杖凍結。殺死它們會增加玩家6點的頑皮度。
牛牛BB會在它們的父母附近遊蕩,他們不會攻擊,並且會避開玩家。如果一隻牛牛BB的父母被殺死,牛牛BB仍然會在父母死亡的地方附近行走,即使那個死亡點已經行走了一段距離。當牛牛BB長大後,他們就會不再行走而開始在附近漫遊。 由於牛牛BB會在玩家接近時逃跑,玩家可以'趕;他們進入去一個玩家自己建造的牆。他們不會破壞牆,而只會試圖跑回父母身邊。這個方法可以幫助玩家在特定位置『牧牛』。
戰鬥
當玩家攻擊一隻牛牛時,所有在附近的牛牛都會變成主動攻擊。但是,那些沒有被攻擊的牛牛很快就會不再追擊玩家,而那一隻被玩家攻擊的牛牛則會持續攻擊玩家多一段時間。牛牛的跑步速度比玩家快,但它們必須要停一停才可以作出攻擊, 而且牛牛的攻擊不是馬上判定的,這意味著只要玩家一直跑,就有機會不被攻擊到。 因為,玩家可以用攻擊其中一隻牛牛的方或來引走他,因為其他牛牛不會追你太久。他們的攻擊間隔很久,長達4秒,這令你很容易在空間中'反擊'。
玩家亦可以在黃昏時,牛牛準備入睡前,利用種子在牛群外包圍一個圓形。在樹旁點起營火或是直接燒樹,牛牛就會被燒死,而且牛牛的肉還可以保留下來。 另外,被燒的樹亦可以斬下來當作木炭使用。
另一個方法是,由於牛牛在睡眠時會聚在一起,你可以刮下其中一隻牛牛的毛,然後用火把將它點燃,這樣火就會傷害牛牛,令你更易打到它們。
如果牛牛是被催眠箭擊中,它會當玩家是在攻擊它而變得主動攻擊。然後,由於催眠箭的傷害是0,其實牛牛仍然會保持中立。只要牛牛跑離牛群,它就任何處理了。
Below is the number of hits it takes with each weapon to kill Beefalo when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for |
118 | 37 | 30 | 19 | 17 | 15 | 12 | 9 - 17 | 12 or 7 | 10 | 9 | 9 | 8 | 5 | 5 | 2 | 1 |
No. of hits for |
71 | 23 | 18 | 12 | 10 | 9 | 8 | 6-11 | 7 or 5 | 6 | 6 | 5 | 5 | 6 | 3 | 2 | 1 |
Herds
Beefalo are gathered in groups called "herds". A Beefalo herd has a maximum size of 12 Beefalo. Any herd at its maximum size will not be able to spawn any Baby Beefalo, although they will still have a mating season (or be "in heat") as usual.
Beefalo herds are not fixed throughout the game: a large herd may split up into two smaller herds, and smaller herds may be merged. This "herd calculation" occurs at regular intervals throughout the game (around every five seconds).
If a potential herd member is not part of a herd, it will create its own herd (with itself as only member), and will then attempt to gather nearby members into its herd.
A herd with less than four members may merge with any other herd, provided that the resulting "final" herd does not exceed 12 members. Although not possible to predict accurately, it appears that larger groups of Beefalo in a given area increase the likelihood of multiple herds forming (in locations previously only containing one herd).
All herd have a "home", which is defined as the location where the herd was formed. Beefalo will always attempt to return to their "home" (e.g. after combat or a Beefalo horn was used), and will not wander far from their home during random wandering (so Beefalo often appear to stay in one Biome, or area within that Biome, with some variation). Subsequent herd calculations that result in a new herd will result in a new "home" for all Beefalo in the new herd.
Additionally, herds may only form within a certain range, which is why it is possible for the player to lead a number of Beefalo away from the herd with a Beefalo horn. If they are far enough from the original herd after the horn's effects are over, they will firstly attempt to rejoin their original herd; after a time (during herd calculation), they will most likely form their own herd, which will have a new "home" at the new location.
Mating Season
During mating season, Beefalo in the world will change. Their backsides become red, and instead of looking startled, they will instantly "aggro" and attack the player when they walk by, about two berry bushes' distance. They will also be aggressive towards other mobs including Chester, as well as each other - they will charge and strike other Beefalo but do not seem to damage each other.
It appears that during mating season, attacked Beefalo will stop chasing their enemy sooner than regular Beefalo.
A few days later, all Beefalo will stop being aggressive; this is the time when Baby Beefalo will spawn.
All members of a Beefalo herd are always in the same state of heat at any one time ("in heat" or "not in heat"); however, each Beefalo herd may be in a different state of "heat", since each herd has its own "heat" timer. If there are multiple Beefalo in the same area with different states of "heat", then this indicates that there are in fact two distinct herds in the same area.
In the Reign of Giants DLC, Beefalo's will be in heat during Spring. That means as soon as a new baby is born, the Beefalo will begin spawning another. It's often possible to see two baby Beefalo at the same time during this season, even three if the heard was already in heat before Spring started.
Wearing a Beefalo Hat will ensure that the player is not attacked by Beefalo in heat. The player may then walk amongst them with impunity rather than spending time to go around them. It is also useful for safely picking up drops among the herd, since they will attack everything that goes near and small animals don't stand a chance against them. Moreover, Beefalo in heat often attack Pigs, so you can get huge amounts of meat and other Beefalo drops this way.
Beefalos during mating season often wake up whilst being shaved. This makes shaving them difficult without the Beefalo Hat.
Trivia
- A real Beefalo is a man-made hybrid between an American Bison and domesticated cattle, intended for higher beef production.
- The Baby Beefalo sound clips are just the normal Beefalo sound clips sped up.
- A Baby Beefalo growing to its next stage has the same animation as an adult regrowing its wool.
- Trapping a Baby Beefalo in a pen made of walls will cause it to try to get to its parents, but it is unable to due to the pen.
- Maxwell has said the Koalefant is a distant cousin of the Beefalo. This might explain the slight visual similarities between the two.
Bugs
- Sometimes Beefalo will start sleeping at dusk instead of night.
- Occasionally when coming out of a cave, a Baby/Toddler/Teen Beefalo will start following the player until it grows into an adult or until it is killed.
Gallery
生物 | |
主动生物 | 蝙蝠 • 發條主教 • 發條犀牛 • 發條騎士 • 深淵蠕蟲 • 青蛙 • 豬人守衛 • 鬼魂 • 暗影生物 • 獵犬 (火獵犬 • 冰獵犬) • 殺人蜂 • 食人花 • 海象• 小海象 • 魚人 • 蚊子 • 蜘蛛 • 蜘蛛戰士 • 喷吐蜘蛛 • 洞穴蜘蛛 • 穴居悬蛛 • 啜食獸 • 高鸟 • 觸手 (巨型觸手 • 觸手寶寶) • 钢羊 (毒桦栗树 • 桦栗果精 •座狼 ) (浮船骑士 • 沼泽鱼 • 毒蚊子 • 蛇 • 毒蛇 • 蜘蛛戰士(劇毒) • 海獵犬 • 松鼠鱼 • 劍魚 • 白鯨 • 呆龙 ) (远古之魂 • 巨型蛆虫 • 虫群 • 悬挂的藤蔓 • 蚁人 • 蒙面猪人 • 箭毒蛙 • 蝎子 • 利齿 • 蜘蛛猴 • 吸血蝙蝠 • 蝰蛇 • 象鼻鼠虫 ) (粘土猎犬 • 粘土座狼 • 宝石鹿 • 大黄蜂 • 岩漿蟲• 暗影棋子 • 饼干切割机 • 破碎蜘蛛 • 岩石大白鲨 • 海黾 • 嫌疑窥视者 ) |
中立生物 | 蜜蜂 • 皮弗娄牛 • 兔人 (胡须领主) • 考拉象 • 坎普斯 • 企鷗 • 豬人 (狂暴豬人) • 石龍蝦 • 蝸牛龜 • 蛞蝓龜 • 小高腳鳥 • 穴居猴 (禿鷹 • 浣熊貓 • 伏特山羊 ) (藍鯨 • 宽吻海豚 • 猿猴 • 水牛 • 野豬 ) (曼德拉长者 • 河鹿 • 蚁人 • 异食松鼠 • 鸭嘴豪猪 • 哈巴狸 )(沙拉蝾螈 • 乌贼 • 一角鲸 • 海草怪 • 草鳄鱼 ) |
被动生物 | 野牛寶寶 • 蝴蝶 • 切斯特 • 烏鴉 • 火雞 • 曼德拉草 • 小兔 (毛毛兔) • 紅鳥 • 高腳雛鳥 • 雪鳥 (咕嚕咪 • 鼴鼠(地鼠) ) (螃蟹 • 狗魚 • 渡渡鸟 • 漁人 • 水母 • 鵜鶘 • 鸚鵡 • 海盗鸚鵡 • 海鷗 • 海豹 • 虎鯊寶寶 • 巨嘴鳥 • 龍蝦 ) (蜣螂 • 翠鸟 • 淘金兽 • 呆头孔雀 • 罗宾 • 雷鸟 ) (超可愛岩漿蟲 • 草壁虎 • 哈奇 • 金丝雀 • 月蛾 • 无眼鹿 • 编织暗影 ) |
Boss级生物 | 远古守护者 • 獨眼巨鹿 • 蜘蛛女王 • 樹人守衛 (熊獾 • 龍蠅 • 麋鹿鵝 (棕櫚樹人守衛 • 海怪 • 旋风海豹 • 虎鯊 ) (铁巨人 • 远古先驱 • 蚁后 • 翘鼻蛇怪 ) (毒菌蟾蜍 • 蟻獅 • 女王蜂 • 克勞斯 • 復活骸骨(远古织影者) • 邪天翁 • 帝王蟹 • 果蝇王 • 天体英雄 • 恐怖之眼 • 双子魔眼(激光眼和魔焰眼) ) |
交易者 | 豬豬國王 (海盜章魚 ) (银行家 • 美容師 • 收藏家 • Erudite • 农民 • 花商 • Hatmaker • 猎人 • 矿工 • 松露斯坦镇长 • 玛法拉法女王 • 教授 • 店主 • 侍者 • 工人 ) (蚁狮 ) |
其他 | 阿比蓋爾 • 查理(黑暗) • 麥斯威爾(NPC) (BFB • 麦斯避役 ) (伯尼熊 • 小动物 • 虚影 • 大虚影 ) |
熔炉 | 战斗大师普格纳 • 野猪猩 • 鳄鱼指挥官 • 大熔炉猪战士 • 地狱独眼巨猪 • 熔岩傀儡 • 猪斗士 • 犀牛兄弟 • 剧毒蝎 • 尖甲龟 |
暴食 | 比利 • 玛姆茜 • 老皮弗娄牛 • 卵石蟹 • 鸽子 • 彼顿 • 山米 • 沼泽猪人 • 沼泽猪人长老 |