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{{quote|What demented thoughts <br>must lie behind those eyes.|Wendy}}'''牛牛! '''是一種生長在乾草地帶上的中立生物,它們只會出現在乾草地帶,除非你在開始遊戲時將它們的數量設定成為'lots'(很多)。當其中一隻牛牛被攻擊時,所有在附近的牛牛都會變成主動攻擊來追殺你。牛牛的每一下攻擊可以對你造成34點傷害。它們在死後會掉落牛毛,4塊大肉,還有一定機率掉下牛角。就算你已經刮過它們的毛,它們死亡時還是會掉下牛毛的。它們被計算作無辜的生靈,殺死它們會增加玩家4點的頑皮度,代表有機會令[[Krampus]] 出現。 |
{{quote|What demented thoughts <br>must lie behind those eyes.|Wendy}}'''牛牛! '''是一種生長在乾草地帶上的中立生物,它們只會出現在乾草地帶,除非你在開始遊戲時將它們的數量設定成為'lots'(很多)。當其中一隻牛牛被攻擊時,所有在附近的牛牛都會變成主動攻擊來追殺你。牛牛的每一下攻擊可以對你造成34點傷害。它們在死後會掉落牛毛,4塊大肉,還有一定機率掉下牛角。就算你已經刮過它們的毛,它們死亡時還是會掉下牛毛的。它們被計算作無辜的生靈,殺死它們會增加玩家4點的頑皮度,代表有機會令[[Krampus]] 出現。 |
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+ | 你可以在牛牛睡眠時利用 [[Razor]] 來刮它們的毛,它們的毛會在數天後重生,那時又可以再次刮下來。只要在它們附近沒有太多的話,它們亦會定時定候排出糞便(就算它們是在睡眠中),而糞便則可以用來施肥。 |
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− | Beefalo can be shaved with a [[Razor]] while they sleep, which causes them to drop three Beefalo Wool. They will regain their hair back in a couple of days and can be shaved again at that point. As long as there is not already some on the ground near them, they will occasionally drop [[Manure]] (even while [[sleep]]ing), which is used for fertilizing [[Plants]] and [[Farm]]s. |
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Beefalo have a coordinated herd movement, as they try to stay together and not wander into other [[biome]]s. When [[Day-Night Cycle|dusk]] comes around, all nearby Beefalo will group together for the night. Herds regenerate during mating season off-screen. Beefalo need three blasts from the [[Ice Staff]] to be frozen. |
Beefalo have a coordinated herd movement, as they try to stay together and not wander into other [[biome]]s. When [[Day-Night Cycle|dusk]] comes around, all nearby Beefalo will group together for the night. Herds regenerate during mating season off-screen. Beefalo need three blasts from the [[Ice Staff]] to be frozen. |
2014年6月27日 (五) 03:38的版本
must lie behind those eyes.」
– Wendy
牛牛! 是一種生長在乾草地帶上的中立生物,它們只會出現在乾草地帶,除非你在開始遊戲時將它們的數量設定成為'lots'(很多)。當其中一隻牛牛被攻擊時,所有在附近的牛牛都會變成主動攻擊來追殺你。牛牛的每一下攻擊可以對你造成34點傷害。它們在死後會掉落牛毛,4塊大肉,還有一定機率掉下牛角。就算你已經刮過它們的毛,它們死亡時還是會掉下牛毛的。它們被計算作無辜的生靈,殺死它們會增加玩家4點的頑皮度,代表有機會令Krampus 出現。
你可以在牛牛睡眠時利用 Razor 來刮它們的毛,它們的毛會在數天後重生,那時又可以再次刮下來。只要在它們附近沒有太多的話,它們亦會定時定候排出糞便(就算它們是在睡眠中),而糞便則可以用來施肥。
Beefalo have a coordinated herd movement, as they try to stay together and not wander into other biomes. When dusk comes around, all nearby Beefalo will group together for the night. Herds regenerate during mating season off-screen. Beefalo need three blasts from the Ice Staff to be frozen.
Baby Beefalo
Baby Beefalo are the offspring of Beefalo. A Baby Beefalo will grow into a Toddler Beefalo, then a Teen Beefalo, and finally an adult Beefalo. Each stage takes 3 to 5 days. Baby Beefalo do not follow the player if the Beefalo Horn is used. They cannot be frozen with the Ice Staff. Killing Baby Beefalo raises the player's naughtiness by 6 points, which can summon Krampus.
They follow their parent around, they cannot attack, and run away from the player when approached. If a Baby Beefalo's parent is killed, the Baby Beefalo will still walk towards the spot where the parent died; even if it is chased away a long distance, it will slowly walk back towards the spot. If a Baby Beefalo grows into an adult Beefalo, they will stop moving towards their parent and start roaming around. Because the Baby Beefalo flees when the player approaches, they can be "herded" into a cage of walls created by the player. They can not break through the walls as they attempt to run back to the parent. This method can be used by the player to keep Beefalo in a specific location for easier farming.
Combat
When the player attacks one Beefalo, all nearby Beefalo will become aggressive. However, every Beefalo that was not attacked will lose interest in the player fairly quickly, while the one that was attacked will chase the player longer. Beefalo are faster than the player, but they must stop for a moment to attack, and their attack is not instant, meaning if the player keeps running, they probably will not get hit. This makes it possible to attack a single Beefalo and lure it away from the herd, because the rest of the herd will stop chasing. They attack slowly, with four seconds between attacks. This makes it easy to "Kite" them. If the player has a herd of Beefalo nearby them and monsters are chasing, it is possible to kite the monster into the herd. They may turn on each other, rendering the player free from peril.
Alternatively, the player can wait for nightfall when the Beefalo are asleep and plant a circle of trees around the herd. By putting a fire next to the trees and feeding it fuel, the trees will eventually catch on fire. Some of the Beefalo will perish in the fire, but the meat remains. The upsides of this strategy is that it's fairly easy to do. Furthermore, the burnt trees can be chopped down and will then leave charcoal once chopped.
Another method: at night when they sleep in a tight group, use Razor to shave the ones on the outside so the wool will be dropped on the ground, then light the wool up with a torch. The fire will damage the Beefalo for easier combat.
If a Beefalo is shot with one Sleep Dart, it will engage the player as if attacked with any other weapon. However, since the sleep dart does 0 damage, other Beefalo will not aggro. One can then lead the chasing Beefalo away from the herd and kill it.
Below is the number of hits it takes with each weapon to kill Beefalo when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | |||||||||||||||||
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No. of hits for |
118 | 37 | 30 | 19 | 17 | 15 | 12 | 9 - 17 | 12 or 7 | 10 | 9 | 9 | 8 | 5 | 5 | 2 | 1 |
No. of hits for |
71 | 23 | 18 | 12 | 10 | 9 | 8 | 6-11 | 7 or 5 | 6 | 6 | 5 | 5 | 6 | 3 | 2 | 1 |
Herds
Beefalo are gathered in groups called "herds". A Beefalo herd has a maximum size of 12 Beefalo. Any herd at its maximum size will not be able to spawn any Baby Beefalo, although they will still have a mating season (or be "in heat") as usual.
Beefalo herds are not fixed throughout the game: a large herd may split up into two smaller herds, and smaller herds may be merged. This "herd calculation" occurs at regular intervals throughout the game (around every five seconds).
If a potential herd member is not part of a herd, it will create its own herd (with itself as only member), and will then attempt to gather nearby members into its herd.
A herd with less than four members may merge with any other herd, provided that the resulting "final" herd does not exceed 12 members. Although not possible to predict accurately, it appears that larger groups of Beefalo in a given area increase the likelihood of multiple herds forming (in locations previously only containing one herd).
All herd have a "home", which is defined as the location where the herd was formed. Beefalo will always attempt to return to their "home" (e.g. after combat or a Beefalo horn was used), and will not wander far from their home during random wandering (so Beefalo often appear to stay in one Biome, or area within that Biome, with some variation). Subsequent herd calculations that result in a new herd will result in a new "home" for all Beefalo in the new herd.
Additionally, herds may only form within a certain range, which is why it is possible for the player to lead a number of Beefalo away from the herd with a Beefalo horn. If they are far enough from the original herd after the horn's effects are over, they will firstly attempt to rejoin their original herd; after a time (during herd calculation), they will most likely form their own herd, which will have a new "home" at the new location.
Mating Season
During mating season, Beefalo in the world will change. Their backsides become red, and instead of looking startled, they will instantly "aggro" and attack the player when they walk by, about two berry bushes' distance. They will also be aggressive towards other mobs including Chester, as well as each other - they will charge and strike other Beefalo but do not seem to damage each other.
It appears that during mating season, attacked Beefalo will stop chasing their enemy sooner than regular Beefalo.
A few days later, all Beefalo will stop being aggressive; this is the time when Baby Beefalo will spawn.
All members of a Beefalo herd are always in the same state of heat at any one time ("in heat" or "not in heat"); however, each Beefalo herd may be in a different state of "heat", since each herd has its own "heat" timer. If there are multiple Beefalo in the same area with different states of "heat", then this indicates that there are in fact two distinct herds in the same area.
In the Reign of Giants DLC, Beefalo's will be in heat during Spring. That means as soon as a new baby is born, the Beefalo will begin spawning another. It's often possible to see two baby Beefalo at the same time during this season, even three if the heard was already in heat before Spring started.
Wearing a Beefalo Hat will ensure that the player is not attacked by Beefalo in heat. The player may then walk amongst them with impunity rather than spending time to go around them. It is also useful for safely picking up drops among the herd, since they will attack everything that goes near and small animals don't stand a chance against them. Moreover, Beefalo in heat often attack Pigs, so you can get huge amounts of meat and other Beefalo drops this way.
Beefalos during mating season often wake up whilst being shaved. This makes shaving them difficult without the Beefalo Hat.
Trivia
- A real Beefalo is a man-made hybrid between an American Bison and domesticated cattle, intended for higher beef production.
- The Baby Beefalo sound clips are just the normal Beefalo sound clips sped up.
- A Baby Beefalo growing to its next stage has the same animation as an adult regrowing its wool.
- Trapping a Baby Beefalo in a pen made of walls will cause it to try to get to its parents, but it is unable to due to the pen.
- Maxwell has said the Koalefant is a distant cousin of the Beefalo. This might explain the slight visual similarities between the two.
Bugs
- Sometimes Beefalo will start sleeping at dusk instead of night.
- Occasionally when coming out of a cave, a Baby/Toddler/Teen Beefalo will start following the player until it grows into an adult or until it is killed.
Gallery
生物 | |
主动生物 | 蝙蝠 • 發條主教 • 發條犀牛 • 發條騎士 • 深淵蠕蟲 • 青蛙 • 豬人守衛 • 鬼魂 • 暗影生物 • 獵犬 (火獵犬 • 冰獵犬) • 殺人蜂 • 食人花 • 海象• 小海象 • 魚人 • 蚊子 • 蜘蛛 • 蜘蛛戰士 • 喷吐蜘蛛 • 洞穴蜘蛛 • 穴居悬蛛 • 啜食獸 • 高鸟 • 觸手 (巨型觸手 • 觸手寶寶) • 钢羊 (毒桦栗树 • 桦栗果精 •座狼 ) (浮船骑士 • 沼泽鱼 • 毒蚊子 • 蛇 • 毒蛇 • 蜘蛛戰士(劇毒) • 海獵犬 • 松鼠鱼 • 劍魚 • 白鯨 • 呆龙 ) (远古之魂 • 巨型蛆虫 • 虫群 • 悬挂的藤蔓 • 蚁人 • 蒙面猪人 • 箭毒蛙 • 蝎子 • 利齿 • 蜘蛛猴 • 吸血蝙蝠 • 蝰蛇 • 象鼻鼠虫 ) (粘土猎犬 • 粘土座狼 • 宝石鹿 • 大黄蜂 • 岩漿蟲• 暗影棋子 • 饼干切割机 • 破碎蜘蛛 • 岩石大白鲨 • 海黾 • 嫌疑窥视者 ) |
中立生物 | 蜜蜂 • 皮弗娄牛 • 兔人 (胡须领主) • 考拉象 • 坎普斯 • 企鷗 • 豬人 (狂暴豬人) • 石龍蝦 • 蝸牛龜 • 蛞蝓龜 • 小高腳鳥 • 穴居猴 (禿鷹 • 浣熊貓 • 伏特山羊 ) (藍鯨 • 宽吻海豚 • 猿猴 • 水牛 • 野豬 ) (曼德拉长者 • 河鹿 • 蚁人 • 异食松鼠 • 鸭嘴豪猪 • 哈巴狸 )(沙拉蝾螈 • 乌贼 • 一角鲸 • 海草怪 • 草鳄鱼 ) |
被动生物 | 野牛寶寶 • 蝴蝶 • 切斯特 • 烏鴉 • 火雞 • 曼德拉草 • 小兔 (毛毛兔) • 紅鳥 • 高腳雛鳥 • 雪鳥 (咕嚕咪 • 鼴鼠(地鼠) ) (螃蟹 • 狗魚 • 渡渡鸟 • 漁人 • 水母 • 鵜鶘 • 鸚鵡 • 海盗鸚鵡 • 海鷗 • 海豹 • 虎鯊寶寶 • 巨嘴鳥 • 龍蝦 ) (蜣螂 • 翠鸟 • 淘金兽 • 呆头孔雀 • 罗宾 • 雷鸟 ) (超可愛岩漿蟲 • 草壁虎 • 哈奇 • 金丝雀 • 月蛾 • 无眼鹿 • 编织暗影 ) |
Boss级生物 | 远古守护者 • 獨眼巨鹿 • 蜘蛛女王 • 樹人守衛 (熊獾 • 龍蠅 • 麋鹿鵝 (棕櫚樹人守衛 • 海怪 • 旋风海豹 • 虎鯊 ) (铁巨人 • 远古先驱 • 蚁后 • 翘鼻蛇怪 ) (毒菌蟾蜍 • 蟻獅 • 女王蜂 • 克勞斯 • 復活骸骨(远古织影者) • 邪天翁 • 帝王蟹 • 果蝇王 • 天体英雄 • 恐怖之眼 • 双子魔眼(激光眼和魔焰眼) ) |
交易者 | 豬豬國王 (海盜章魚 ) (银行家 • 美容師 • 收藏家 • Erudite • 农民 • 花商 • Hatmaker • 猎人 • 矿工 • 松露斯坦镇长 • 玛法拉法女王 • 教授 • 店主 • 侍者 • 工人 ) (蚁狮 ) |
其他 | 阿比蓋爾 • 查理(黑暗) • 麥斯威爾(NPC) (BFB • 麦斯避役 ) (伯尼熊 • 小动物 • 虚影 • 大虚影 ) |
熔炉 | 战斗大师普格纳 • 野猪猩 • 鳄鱼指挥官 • 大熔炉猪战士 • 地狱独眼巨猪 • 熔岩傀儡 • 猪斗士 • 犀牛兄弟 • 剧毒蝎 • 尖甲龟 |
暴食 | 比利 • 玛姆茜 • 老皮弗娄牛 • 卵石蟹 • 鸽子 • 彼顿 • 山米 • 沼泽猪人 • 沼泽猪人长老 |