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{{translation}} {{DST Exclusive}} {{Upcoming Feature}} {{Infobox |Box title = 舊神歸來 |image = DST Turn of Tides Promo.png |Row 3 title = 開發人員 |Row 3 info = [[Klei Entertainment]] |Row 4 title = 測試版發行日期 |Row 4 info = 2019年5月16日}} '''''舊神歸來'''''是是[[多人版饑荒]]中免費的擴充。它作为一个“更新鏈”逐步发布,旨在與[[新王朝]]相同的方式添加遊戲更改的功能。和之前的新王朝類似,舊神歸來現在還在beta測試中。 第一次更新,''改潮换代'',於2019年5月16日開始測試。<ref>[https://forums.kleientertainment.com/forums/topic/106175-upcoming-content-beta-and-roadmap-update/ Upcoming Content Beta and Roadmap Update] Posted on May 16, 2019.</ref>原定2019年6月20日发布,但被延期到<ref>[https://forums.kleientertainment.com/forums/topic/107549-return-of-them-status-update/ Return of Them Status Update] Posted on June 14, 2019.</ref>2019年8月15日。<ref>[https://forums.kleientertainment.com/forums/topic/110205-return-of-them-turn-of-tides-is-coming-next-week/ Forums Update: Return of Them - Turn of Tides is coming next week!] Posted on August 9, 2019.</ref> == 官方描述 == ''当查理把注意力转向天空时,新的诡计马上就在她的脑海中浮现 - 那里坐落着一些神秘的物体。幸存者们将必须与他们认知之外的恐怖怪物战斗,但是一切都可能有转机:他们的思想和视野将在古代月亮的崇高之光沐浴下被激发出来。'' == 特性 == {{Notice|text=以下的部分信息是从''旧神归来''的测试版种得到的,可能会有过时或不准确的情况发生。}} 在''旧神归来''中,[[海洋]]被重置以为一个新区域以供多人航行。该扩充的其他特点包括: === 世界 === <!--關中真是不靠譜(吐槽)--> * [[Lunar Island|月島]]的生物群系 ** [[月面森林]] [[Lunar Forest]] ** [[月面矿区|月面礦區 Lunar Mine]] ** [[岩石海滩|岩石海灘 Rocky Beach]] <!--* Weather effects--> * [[船碎片|船碎片 Boat Fragment]] * [[天體祭壇]] [[Celestial Altar]] ** [[天體祭壇底座]] [[Celestial Altar Base]] ** [[天體祭壇寶球]] [[Celestial Altar Orb]] ** [[天體祭壇雕像]] [[Celestial Altar Idol]] * [[天體裂縫]] [[Celestial Fissure]] * [[浮木]] [[Driftwood]] * <!--[[在呼喚我]]-->[[诱人的结构|诱人的结构 Inviting Formation]] * [[溫泉]] [[Hot Spring]] * [[月光玻璃]] [[Moon Glass]] * [[海骨]] [[Sea Bones]] * <!--[[浮堆]]-->[[海上礁石|海上礁石 Sea Stack]] * [[破碎蜘蛛洞]] [[Shattered Spider Hole]] === 机制 === * [[航行類]] [[Seafaring Tab|Seafaring]] * 可以容纳多人的航海系统 * [[啓蒙]] [[Enlightenment]] === 生物 === * <!--[[胡蘿蔔]]-->[[萝卜鼠|萝卜鼠 Carrat]] * <!--[[虛空之影]]-->[[Gestalt|月灵 Gestalt]] * [[恐怖猎犬]] [[Horror Hound]] * [[月蛾|月蛾 Moon Moth]] * <!--[[月岩企鷗]]-->[[月岩企鹅|月岩企鹅 Moonrock Pengull]] * [[小動物|小月蛾 Mothling]] * [[鳥#海鹦鹉|海鹦鹉 Puffin]] * [[沙罗曼蛇|沙罗曼蛇 Saladmander]] * [[破碎蜘蛛]] [[Shattered Spider]] === 植物 === * [[海星|海星 Anenemy]] * <!--[[公牛海藻]]-->[[海藻|海藻 Bull Kelp]] * [[月树|月樹 Lune Tree]] * [[石果灌木丛|石果灌木丛 Stone Fruit Bush]] * 不同外觀的[[Sapling|樹苗]] === 物品/建築 === * 航行類 ** [[船套装|船套裝 Boat Kit]] ** [[桨|桨 Oar]] ** [[桨|浮木桨 Driftwood Oar]] ** [[船只补丁|船只補丁 Boat Patch]] ** [[锚套件|锚套件 Anchor Kit]] ** [[桅杆|桅杆 Mast]] ** [[舵轮套件|舵轮套装 Steering Wheel Kit]] ** [[設計圖|船锚设计图 Anchor Figure Sketch]] * 可合成 ** [[信号弹|信号弹 Flare]] ** [[智库|智库 Think Tank]] ** [[海花环|海花环 Seawreath]] ** [[月光玻璃斧|月光玻璃斧 Moon Glass Axe]] ** [[玻璃砍刀|玻璃砍刀 Glass Cutter]] ** [[浴球|浴球 Bath Bomb]] ** [[西洋棋雕塑|月蛾雕塑 Moon Moth Figure Sketch]] ** [[西洋棋雕塑|月亮雕塑 "Moon" Figure Sketch]] * 食物 ** [[海带叶|生、熟或曬乾的海帶葉 Raw, Cooked, and Dried Kelp Fronds]] ** [[石果|生或熟的成熟石果 Raw, Ripe and Cooked Stone Fruits]] ** [[月树花|月樹花 Lune Tree Blossom]] ** [[月蛾翅膀]] [[Moon Moth Wings]] <!--*烹饪锅料理--> * 物品 ** [[海藻#海藻茎|海藻茎 Bull Kelp Stalk]] ** [[浮木片|浮木片 Driftwood Piece]] ** [[月亮碎片|月亮碎片 Moon Shard]] ** [[发芽石果|发芽石果 Sprouting Stone Fruit]] * 地皮 ** <!--[[月坑地皮]]-->[[月面环形山地皮|月面环形山地皮 Moon Crater Turf]] ** [[岩石海灘地皮]] [[Rocky Beach Turf]] <!--*新的[[小饰品#Don't Starve Together|小饰品]]--> === Tweaks/Changes to existing content === * The [[Potter's Wheel]] now also accepts Moon Shards as sculpting blocks, allowing all [[Chess Pieces|Sculptures]] to be made with this material. == Version History == {{Scroll box|content= ===Turn of Tides=== ====August 13, 2019==== Rev. 359445 '''Return of Them Hotfix''' * Added some variation to the edge of the world (sorry, this will not retrofit into existing beta worlds) * Refactored the boat-tracking camera to work with setting other follow target on the camera * The player should no longer get stun-locked while drowning * Walls, Fences, and Sign Posts no longer jitter while on moving boats * Minimap now reflects the edge of the world. * Fixed Cave Worm Attacks warning sounds * Notes for modders: ** FocalPoint:PushTempFocus() is now fully deprecated ** The EmbarkerCameraController component has been removed ** FocalPoint:StartFocusSource and StopFocusSource got a number of improvements and should now fully work as you’d expect them too ** Please remove the nointerpolate tag from any structures (this tag will cause objects to jitter while on moving boats) ====August 9, 2019==== Rev. 358771 * Fixed a crash while drowning * Fixed characters jittering on the client while watching other clients hop on and off boats. * Fixed a small camera dip while hopping on and off boats. * Fixed anchor disappearing when in use. * Fixed missing seastack textures. ====August 8, 2019==== Rev. 358457 '''Update''' * Added waterfall world edge ====August 7, 2019==== Rev. 358249 '''Hotfix''' * Fixed the depth worms in caves ====August 6, 2019==== Rev. 358029 '''Bug Fixes''' * Fixed the missing hound sounds * Reduced the amount of Seastacks and improved their world gen layout (this will be retrofitted into existing worlds) * Fixed the mouse not being able to click near the top of tall objects (like the Mast) while in certain locations in the world * Improved handling if the player is interrupted while hopping onto a boat. * Platform hopping is now blocked if a blocker object is in the way of the hopping path. * Bees no longer plant flowers in the ocean. * Fixed a bug with the sail raising that cause the player to walk or use something behind the sail instead of “heave ho”ing on the second pull. * Added Seastack art variation. ====July 26, 2019==== Rev. 356040 * Fixed the mast placer when on a boat, shows green when placement is ok now * Mast direction can be controlled when placing on land by rotating the camera * Fixed the anchor animation getting stuck in a dropping loop * Fixed a crash when too many items were spawned in the world. * Brought in [[Warly]] Rev. 355695 * Fixed the placer image for the mast. * Fixed some issues with mast and anchor on land * Fixed an issue with the anchor getting stuck * Fixed crash that could occur when a character despawns after having jumped on a boat * Fixed a crash with boattrailmover * Fixed a crash when the mast is burned * A possible fix for caves worlds failing to load. ====July 24, 2019==== Rev. 354959 '''Changes''' * Sailing has been revised ** Hauling up an anchor takes more time, but multiple players can help. ** Sails can be furled quickly with the right timing. ** Steering must be maintained until the heading is set. ** Steering is faster with less speed. * Boat has been made more durable (small bumps do less or no damage, harder to spring a leak) * Ocean Biomes have new art * Seastacks can be broken and mined * Camera now follows the boat when the player is on a boat. * Can now drop things onto the water. ====July 17, 2019==== Rev. 352774 '''Changes''' * Retrofitting of non-beta worlds is now supported * Retrofitted the ocean pathfinding support into existing beta worlds * Lune Trees will now repopulate, should the player decide to clear-cut them (Note: Unfortunately this will not work with retrofitted non-beta worlds) * Fixed a crash with the fossilized fx * Fixed boomerang animations over water * Telltale Hearts can no longer be traded to ghosts that are floating over the ocean * The Bearger no longer chases its targets indefinitely, and should drop an out of reach target more quickly. * The Deerclops is now also wary of targets that it cannot reach. ====July 11, 2019==== Rev. 351615 '''Bug Fix''' * Fixes a crash when building structures Rev. 351507 '''Bug Fixes''' * Overhauled performing actions, including walking, while on a boat to properly handle the moving platform and lag. * Improved pathfinding through water for flying and amphibious creatures (only on newly generated worlds) * Fixed a bug where the players could end up washing ashore on the small islands or somewhere in the ocean * Fixed a crash when a player leaves shortly after a Gestalt was spawned * Projectiles launched/thrown (eg Waterballoon, Ice Flingomatic Snowballs) while on a moving boat will now inherit the boat’s velocity * The Waterballoon and Ice Flingomatic’s snowballs no longer bounce off the edge of boats or the land/ocean physics boundaries * Fixed a bug where Lazy Explorer/Wortox teleports could miss a moving boat * Burned Carrats now drop Cooked Seeds instead of Ash * The Bearger can now charge at targets it is chasing (restored behaviour from single player Don’t Starve) * Change Bearger and Spider Queen AI while their target is on a boat ====July 3, 2019==== Rev. 347868 '''Bug Fixes''' * Fixed the crash in the wardrobe * Fixed an issue that caused servers to slow down over time and slightly improved performance. * Fixed an issue with deployed masts not rotating correctly * Fixed ghosts not colliding with the wall boundaries in the caves * Fixed inspect string for the dug up saplings found on the island * Fixed missing Carrat murder sound ====June 28, 2019==== Rev. 347373 '''Bug Fixes''' * Non-flying critters can now hop onto boats. (There is currently a known issue where physically blocking them can allow them to walk on water.) * Fixed Wardrobe crashing with a mod character. (Alternate character modes may still not appear correctly for mod characters.) * Fixed Mast animation. * Items deconstructed with the deconstruction staff on boats will no longer disappear like they've fallen into the void. ====June 27, 2019==== Rev. 347014 '''Bug Fixes''' * Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc. * Fixed a crash when baby beefalo are killed while following an adult beefalo * Fixed a crash when the shadowhand tries to put out a fire (may fix other crashes as well) * Fixed mermbrain targeting crash * Modified the flare overlay effect to display better on non-standard screen sizes ====June 26, 2019==== Rev. 346546 '''Bug Fixes''' * Projectiles should no longer get stuck on the shoreline edge. * Masts should no longer be deployable on water. Currently, they still display as red when placing them on a boat. * Disabling distortion should now also disable the zoom blur lunacy effect. * Fixed a few bugs with the Steering Wheel * Island spiders' spike sounds are no longer missing * Fixed a crash when raising an anchor placed on land * Removed the world-generated invisible boat fragments * Updated a number of creatures to stop chasing bait or food that's on the water * Fixed the boat health meter not being visible when loading onto a boat as a client * Bull kelp roots can now be planted in the ocean * Boats should no longer be able to trap bull kelp inside of them when deploying * Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving ====June 18, 2019==== Rev. 344479 '''Bug Fixes''' * Boats should no longer be deployable in the void. * Walking around the boat using a controller and having an oar equipped should no longer sometimes show the word “boat” instead of “row”. * Fixed some bugs when using a controller to row. * Attempting to deploy items such as a mast or anchor should no longer fail when doing so on a moving boat. * Masts can no longer be placed so close together. * Masts are slightly faster. * New embark sounds. * New mast deploy sound. * New steering wheel sound. * New sounds for mutated hounds, carrats, and saladmanders. * Fixed incorrect string when launching boat using a controller. * Boats can no longer be deployed on top of floating items. * Player should no longer get interrupted when beginning to jump or landing on a boat. * Player should now animate when steering using a controller. * Boats can now be placed using a controller. * Player should no longer walk away from the steering wheel when clicking on an unlit area. * Spiders should now spawn from spider dens when placed on a boat. * Fire effect when steering wheel is burning should no longer be layered behind the player. * Fixed missing Driftwood Oar description. * Wardrobe now uses the same layout as found in the Item Collection and Lobby screens for skin selection. * Fixed a crash related to shadow hands * Wormwood's craftable items now have floating visual effects * Winona's Generator/G.E.M.erator can now only power devices on the same platform as them * Projectile attacks in the caves should no longer get stuck on edges * Oars now burn, and can be used as fuel * Wormwood should now properly be affected by lune trees, driftwood trees, and rock fruit bushes * Bunnymen, Pigs, and Guardian Pigs can now hop onto boats * Werebeaver can now use planks to abandon ship. There is currently a missing animation on clients that we are investigating. ====June 10, 2019==== Rev. 342138 '''Bug Fixes''' * Fixed players occasionally falling into the ocean while walking on land * Telelocator Staff no longer randomly targets the small islands off the coast of the Luna Island * Players no longer drown while out of bounds (in the void). This is for mod support. * Suspicious Marbles will now only spawn on the mainland (new worlds only) * Fixed a crash on shutdown * Abigail's flower should no longer randomly get wet or float on the ground * Improved shadow hand behaviour for fires on moving boats * Fixed rendering of Enlightenment fx on old video cards. * Rendering optimizations * Updated world generation animation * Added strings for Wormood inspecting the Mothling * Fixed inventory icon for Bull Kelp Stalk ====June 7, 2019==== Rev. 341693 '''Changes''' * Wormwood is now available in the beta * Players can no longer board boats while mounted or heavy lifting * Telelocator Focus can no longer be built on boats * Tweaked Seafaring recipes * Fixed players getting stuck while entering or exiting boats as they break apart * Fixed crash when multiple players try to use the walking plank at the same time * Lune Tree Blossoms can now be haunted * Fixed extra Big Tentacles from spawning in and around the Atrium area (newly generated worlds only) * New Driftwood Oar * Followers no longer abandon the player when their follower items are picked up on boats * More lunacy effect optimization to fix issues with it running on low end hardware. ====June 4, 2019==== Rev. 340271 '''Bug Fixes''' * Fixed turning invisible while riding a Beefalo and hopping on/off a boat * Fixed drowning while mounted or holding heavy objects * Fixed world gen crash with certain presets * Hounds no longer spawn outside the bounds of the world * Fixed crash caused by Bat Bat Infinite mod when opening Ornate Chests * Moonrock Pengulls are no longer considered innocent creatures * When a boat sinks, structures on it will now break accordingly * The player should no longer randomly walk away from the steering wheel when setting a new heading. * The player should no longer get stuck on the steering wheel when the boat is moving at faster speeds. * Slightly increased the pickup range of objects lying on the water. * Fixed boat health HUD indicator not being removed after dying on a boat. * Bee boxes now work on boats. * Burning a bee box no longer freezes the game. * Added burnt art for the Mast, Steering Wheel and Anchor ====May 29, 2019==== Rev. 338219 '''Bug Fixes''' * Fixed Caves world gen layout and cave Stairs (requires a new world) * Fixed /rescue in caves * Items going out of world in caves should behave as normal * Steering Wheels on boats can now be hammered and burned. * Creatures should no longer try to eat or pick up items in the ocean * Flying creatures and hounds are no longer killed by sinking boats * Fixed a bug where certain items lost their skins while floating * Changed draw order for Wooden, Checkered, Scaled, and Carpeted Flooring * Further optimized lunacy overlay effect. * Fixed missing Werebeaver boat hop and sink animations. * Fires that spawn on boat should no longer prevent things to be built around them if extinguished. ====May 27, 2019==== Rev. 337422 '''Bug Fixes''' * Masts can now be hammered down and deconstructed * Masts that are destroyed or burned down stop affecting their associated boat * Birds in bird cages no longer disappear when reloading the world * New art for leaks repaired with Trusty Tape * Stone Fruit don't give more loot than their stack size anymore * Stone fruit bushes no longer grow after being withered from picking them * Unopened stone fruit and ripe stone fruit are now mole bait * Fixed a starfish trap duplication bug * Fixed a bath bomb duplication bug * Moon trees now remain on fire when they grow * Hot springs now glassify immediately during a full moon * Star and Moon Caller's Staffs can now target locations over the water * Fixed loss of stack when auto-equipping Bull Kelp Stock * Fixed Antlion causing craters on boats * You can now use 'wasd' to steer a boat when connected as a client. * You can now bundle items on a boat. * Buildings are a lot less likely to fall off a boat. * Fixed another rendering issue with objects outside the world bounds. * Oar takes a larger durability hit when rowing incorrectly. * Optimized haunt shader so that it should once again run on pixel shader 2.0 hardware. * Further optimized lunacy/post processing shaders. * Boat fragments are now wet ====May 22, 2019==== Rev. 336171 '''Bug Fixes''' * Fixed Set Pieces overlapping the water (requires regenerating your world) * Wormholes should no longer spawn too close to the water * Lazy Explorer/Wortox teleports now work on boats. * Fixed crash when Tallbird Eggs hatch * Fixed a bug where players would not drop all their items when they died on a boat. * Fixed resurrecting a player if they died on a boat when their inventory was full. * Hound waves now spawn at sea * Oars are now a weapon * Oars will auto-equip a new one when broken * Woodie will no longer be stuck when turning into a beaver while using the steering wheel. * Fixed Moon Glass Axe durability when fighting shadows * Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back * Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush * Hounds are now wet while swimming * Fixed hound art while asleep in the water * Moved some of the tuning values for boats to Tuning.lua to make them easier to mod. * Fixed a rendering issue causing some mods, such as Basements, to not render properly. * Equipment that reduce wetness now work on failed rowing attempts. ====May 21, 2019==== Rev. 335754 '''Bug Fixes''' * Fixed boat health icon getting stuck open when jumping on and off a boat quickly * Fixed crash when mods change the camera zoom limits * Fixed crash when a steering wheel is removed while in use * Fixed a crash when tall bird eggs try to hatch * Fixed clients not being able to repair the boat. * Fixed replanted/fertilized rock fruit bushes not growing or being affected by Applied Horticulture * Fixed spoilage rate for Rock Fruit and tweaked loot chances * Fixed Seawreath disappearing when dropped * Houndius Shootius now renders correctly on boats * Fixed Ocuvigil build on boats * Fixed anchor and steering not saving/loading properly. * Further optimized lunacy effect. * Optimized ground/ocean shaders. * Fixed not being able to place walls on the boat. * Fixed tooth traps not being resettable * Fixed Lucy possessing the Moon Glass Axe * Fixed Werebeaver gnawing Rock Fruit ====May 17, 2019==== Rev. 335371 '''Bug Fixes''' * Objects built on the edge of the boat should no longer get built on the water. * Fixed equipped items not showing up * Fixed boats getting stuck when the anchor is burnt * Fixed crash when near Saladmanders with the ice hat on * Fixed crash when the deerclops leaves * Optimized lunacy overlay effect. * Fixed missing beach turf inventory image * Fixed crash when debug spawning wave effects in the caves '''For Modders''' * Added mod release id “R08_ROT_TURNOFTIDES” to modders ====May 16, 2019==== Rev. 335011 '''Bug Fixes''' * Fixed a crash when on or jumping onto a sinking boat * Fixed a crash when hamming a Partially Assembled Altar * Fixed overlap of beaverness and boat health hud meters * Fixed chatter text when mining the Inviting Formations * Fixed the Horror Hound spawning anim * Changed oar inventory art Rev. 334844 '''Bug Fixes''' * Fixed crash that would occur when disabling lag compensation and using an oar. * Fixed occasional crash when jumping onto a boat * Fixed occasional when walking away from Gestalts * Fixed Horror Hound spawning * New art for the Seafaring crafting tab Rev. 334676 '''Changes''' * Added a new seafaring craft menu, accessible after building the Think Tank crafting station. * Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on * Added a new island to explore }} == {{Pic32|Placeholder}} 你知道吗? == * 旧神归来的英文是Return of Them,科雷官方在发中文公告时译为了“旧神归来”,所以“Them”指的应该就是“旧神” <ref>[https://weibo.com/ttarticle/p/show?id=2309404405719943217214 科雷娱乐官方微博发布的公告《旧神归来 ——改潮换代现已发布!》]</ref> * 旧神归来的第一个更新版本“改'''潮'''换代”是一个诙谐的错别字(改'''朝'''换代),“潮”与其英文名“Turn of '''Tides'''”对应 =={{Pic32|Blueprint}} Gallery== <gallery captionalign="center" hideaddbutton="true"> 《饥荒:联机版》新内容“旧神归来”发布! DST Turn of Tides Announcement Promo.png|''改潮换代''的宣传图。</gallery> ==References== {{Reflist}} [[Category:舊神歸來]] [[Category:瀏覽]]
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