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'''耐久度 '''是一个游戏概念,它限制着物品或建筑能使用的次数,通常适用于能够被装备的物品。有些其他物品,例如[[針線包]]或[[排簫]],也有耐久度。有耐久度的物品在其图像下方会显示一个百分数。例如,一把新制造的[[斧頭]]图像下方会显示100%,随着斧头被使用这个数字会变小。不同的物品以不同的方式被消耗耐久度: ==工具== [[工具]] 在发挥本有功能和作为武器攻击其他东西的时候会失去耐久度. 3个最多使用的工具 ([[斧头]], [[十字镐]], 和 [[铲子]]) 还有更高耐久的黄金工具 (分别为[[黄金斧头]], [[黄金十字镐]], 和 [[黄金铲子]] ). {| class="article-table" border="0" cellpadding="0" cellspacing="0" style="width: 550px; height: 1px;" |- ! scope="col" |Name ! scope="col" |# of Uses |Special |- |[[斧頭]] |100 |砍树 |- ||[[黃金斧頭]] |400 |砍树 |- |[[十字鎬]] |33 |Mines [[:Category:Mineable Objects|mineable objects]]. |- |[[黃金十字鎬]] |132 |Mines mineable objects. |- |[[鏟子]] |25 |Digs up [[plants]]. |- |[[黃金鏟子]] |100 |Digs up plants. |- |[[草叉]] |200 |Digs up [[turfs]]. |- |[[錘子]] |75 |Deconstructs [[structures]]. |- |[[縫衣針]] |5 |Fixes up degraded clothing. |- |[[斧鎬]] |400 as Axe (and weapon), 134 as Pickaxe |Chops trees and mines mineable objects. |- |[[野牛角]] |10 |Makes up to 5 [[Beefalo]] follow the player. |} ==光源== 发光物品会逐渐耗尽燃料。其中有些可以重新填充燃料,比如[[礦工帽]]和[[營火]];其他则不行,用完就没有了,例如[[火炬]]和[[南瓜燈籠]]。 {| class="article-table article-table-selected" border="0" cellpadding="0" cellspacing="0" style="width: 550px;" |- ! scope="col" |Name ! scope="col" |Burn time ! scope="col" |Special |- |{{PicName|Campfire}} |4.5 min |Provides light and warmth. |- |{{PicName|Fire Pit}} |6 min |Provides efficient light and warmth. |- |{{PicName|Torch}} |75 sec |Illuminates a small area and gives a little warmth. |- |{{PicName|Miner Hat}} |1 Day |Provides light. |- |{{PicName|Pumpkin Lantern}} |10 min in [[Summer]], 13 min 20 sec in [[Winter]] |Illuminates a small area. |- |{{PicName|Lantern}} |1 Day |Provides light. |- |{{PicName|Night Light}} |11 min 40 sec |Provides light, drains sanity. |} ==Survival items== [[Survival]] items lose durability when used by the player or when triggered by mobs. Some of them can be used as weapons but will lose durability much faster. {| class="article-table" border="0" cellpadding="0" cellspacing="0" style="width: 550px; height: 1px;" |- ! scope="col" |Name ! scope="col" |# of Uses ! scope="col" |Special |- |{{PicName|Bird Trap}} |8 |Captures [[Birds]]. |- |{{PicName|Trap}} |8 |Captures [[rabbit]]s and other small animals. |- |{{PicName|Fur Roll}} |3 |Restores [[sanity]] and [[health]] at the expense of [[hunger]]. |- |{{PicName|Tent}} |6 |Restores sanity and health at the expense of hunger. |- |{{PicName|Umbrella}} |20 (Only when attacking) |Prevents [[sanity]] loss from [[rain]]. |- |{{PicName|Bug Net}} |10 (4 when attacking) |Catches [[:Category:Insects|insects]]. |- |{{PicName|Fishing Rod}} |9 (3 when attacking) |Captures fish and eels in [[pond]]s. |- |{{PicName|Basic Farm}} |20 |Grows [[seeds]]. |- |{{PicName|Improved Farm}} |30 |Grows seeds faster. |} ==Weapons== [[Weapons]] use '''Durability''' to determine the number of times they can hit something before breaking. A [[Spear]] for example losses 0.66% of its durability each time it is used to attack something, allowing it to be used 150 times. Each weapon has a different number of uses. {| class="article-table" border="0" cellpadding="0" cellspacing="0" style="width: 550px; height: 1px;" |- ! scope="col" |Name ! scope="col" |# of Uses ! scope="col" | Special |- |{{picName|Spear}} |150 | |- |{{picName|Ham Bat}} |Unlimited |Spoils like food in 10 days. |- |{{picName|Tentacle Spike}} |100 |Dropped by [[Tentacles]]. |- |{{picName|Dark Sword}} |100 |Drains [[Sanity]]. |- |{{picName|Boomerang}} |10 |Ranged, must be caught. |- |{{Pic32|Bat Bat}} [[Bat Bat]] |75 |Leeches [[health]] at cost of [[sanity]]. |- |{{Pic32|Tooth Trap}} [[Tooth Trap]] |10 |Damages [[mobs]] that walk over it. |- |{{PicName|Thulecite Club}} |150 |Spawns shadow tentacles on hit |- |{{PicName|Pan Flute}} |10 |Puts nearby [[mobs]] to sleep. |} ==Protection== Protective items include [[Armor]]s and [[Walls]]. Armors are items worn by the player. Armor's durability functions like extra [[Health]] for the character wearing it. Each type of Armor ([[Grass Suit]], [[Log Suit]], or [[Marble Suit]]) can absorb a certain amount of damage before breaking (225, 450, and 1050 respectively). When a character is hit, the armor takes a percentage of the total damage and the characters health takes the remainder. The number show on the armor's inventory icon is not actually the amount of damage it can still absorb, but the percentage of its own starting health (for example if a Grass Suit shows it has 50% durability left, it can still absorb 112 damage before breaking). Walls can be placed to protect or limit access to an area from other mobs. They can be attacked and destroyed, but can be repaired and even upgraded to last longer. [[Stone Wall]]s and [[Thulecite Wall]]s are the only non-flammable walls. {| class="article-table" border="0" cellpadding="0" cellspacing="0" style="width: 550px; height: 1px;" |- ! scope="col" |Name ! scope="col" |% Absorbed ! scope="col" |Durability ! scope="col" |Special |- |{{PicName|Grass Suit}} |60% |225 | |- |{{PicName|Log Suit}} |80% |450 | |- |{{PicName|Marble Suit}} |95% |1050 |30% Speed Reduction. |- |{{PicName|Night Armour}} |95% |750 |Drains [[Sanity]]. |- |{{PicName|Snurtle Shell Armor}} |80% |1050 |Absorbs 100% damage while hiding inside. |- |{{PicName|Thulecite Suit}} |90% |1800 |Moderate sanity gain. |- |{{PicName|Football Helmet}} |80% |450 | |- |{{PicName|Beekeeper Hat}} |80% |750 |Only protects against Bees and Killer Bees. |- |{{PicName|Shelmet}} |90% |750 | |- |{{PicName|Thulecite Crown}} |90% |1200 |Summons protective forcefield. |- |{{PicName|Hay Wall}} |100% |50-100 |Flammable. |- |{{PicName|Wood Wall}} |100% |100-200 |Flammable. |- |{{PicName|Stone Wall}} |100% |200-400 |Non-flammable. |- |{{PicName|Thulecite Wall}} |100% |500-800 |Non-flammable. |} ==Clothing== The durability of [[clothing]] indicates the amount of wear-and-tear the clothing has suffered. When equipped, a piece of clothing will gradually wear out, and its durability will decrease. Each clothing item wears at a different rate, so if a vest and a hat are equipped at the same time, one may wear out before the other. Additionally, clothing is the only item type which can have its durability restored, which is done by using the [[Sewing Kit]]. {| class="article-table article-table-selected" border="0" cellpadding="0" cellspacing="0" style="width: 550px;" |- ! scope="col" |Name ! scope="col" |Wear Time ! scope="col" |Special |- |{{PicName|Garland}} |6 Days |Minor sanity gain, spoils like [[food]]. |- |{{PicName|Dapper Vest}} |10 Days |Moderate sanity gain, minor insulation. |- |{{PicName|Breezy Vest}} |15 Days |Minor sanity gain, moderate insulation. |- |{{PicName|Puffy Vest}} |15 Days |Minor sanity gain, great insulation. |- |{{PicName|Rabbit Earmuffs}} |5 Days |Minor insulation. |- |{{PicName|Top Hat}} |8 Days |Moderate sanity gain. |- |{{PicName|Feather Hat}} |8 Days |More [[birds]] land, minor sanity gain. |- |{{PicName|Winter Hat}} |10 Days |Tiny sanity gain, moderate insulation. |- |{{PicName|Beefalo Hat}} |10 Days |Great insulation, [[Beefalo]] don't attack during mating season. |- |{{PicName|Tam o' Shanter}} |25 Days |Great sanity gain, moderate insulation. |- |{{PicName|Belt of Hunger}} |8 Days |Hunger loss is slowed by 60%, minor sanity gain. |- |{{PicName|One-man Band}} |3 min |Makes up to 9 followers out of [[Pig]]s and [[Bunnyman|Bunnymen]] at the expense of sanity. |- |{{PicName|Spiderhat}} |2 min |Makes followers out of [[:Category:Spiders|Spiders]] at the expense of sanity. |} ==Amulets and staves== [[:Category:Staves|Staves]] lose durability when they are used while [[:Category:Amulets|Amulets]] usually lose it over time while being worn. [[Chilled Amulet]]s and [[Nightmare Amulet]]s wear out in the same way as clothing, staves wear out as weapons or tools and [[Life Giving Amulet]] will lose durability itself by healing the character every 30 seconds if their health is not full. {| class="article-table article-table-selected" border="0" cellpadding="0" cellspacing="0" style="width: 550px;" |- ! scope="col" |Name ! scope="col" |Wear Time/No. of uses ! scope="col" |Special |- |{{PicName|Life Giving Amulet}} |20 uses (healing) 1 (resurrection) |Converts 5 hunger points and 5% or its durability into 5 HP. Revives the player on death. Minor sanity gain. |- |{{PicName|Chilled Amulet}} |6 min |Drops body temperature, can freeze attacking mobs. Minor sanity gain. |- |{{PicName|Nightmare Amulet}} |4 min |The character experiences [[Sanity|insanity]], minor sanity loss. |- |{{PicName|The Lazy Forager}} |225 uses |Picks up [[items]] on the ground automatically. |- |{{PicName|Magiluminescence}} |8 min |Provides light and speed boost, minor sanity gain. |- |{{PicName|Construction Amulet}} |5 uses |Items require half the resources to be built, minor sanity gain. |- |{{PicName|Fire Staff}} |20 uses |Sets burnable objects and mobs on fire. |- |{{PicName|Ice Staff}} |20 uses |Freezes monsters and animals. |- |{{PicName|Telelocator Staff}} |5 uses |Teleports a mob or the character to a random location or to a [[Telelocator Focus]] if built. |- |{{PicName|The Lazy Explorer}} |20 uses |Teleports the player to cursor if available, boosts speed. |- |{{PicName|Star Caller's Staff}} |20 uses |Summons a star to provide light, and heat, with a big sanity aura. |- |{{PicName|Deconstruction Staff}} |5 uses |Destroys a structure or item for up to 100% of items, minus gems. |} ==Books== [[Books]] are exclusive items to [[Wickerbottom]]. Each one of them has a different amount of uses and their own special effect. {| class="article-table article-table-selected" border="0" cellpadding="0" cellspacing="0" style="width: 550px;" |- ! scope="col" |Name ! scope="col" |No. of uses ! scope="col" |Special |- |{{PicName|Birds of the World}} |3 |Spawns 30 birds in a ring formation. |- |{{PicName|Applied Horticulture}} |5 |Regrows picked plants, advances trees in their life cycle, immediately makes crops harvestable. |- |{{PicName|Sleepytime Stories}} |5 |Puts nearby mobs to sleep. |- |{{PicName|The End is Nigh}} |5 |Causes 16 lightning strikes around the player. |- |{{PicName|On Tentacles}} |5 |Summons 3 tentacles. | |} '''Note : Any item or structure not listed above has either 1 or unlimited uses.''' {{Gameplay}} [[Category:Gameplay]] [[Category:Limited use]] [[Category:Articles need revision]] [[Category:待翻譯頁面]]
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