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{{DST Exclusive}} {{Infobox |Box title = Wilson's Ghost |image = File:Ghost_Wilson.png |Row 1 info = N/A |Row 7 info = 可以作崇物品 |Row 1 title = Health |Row 7 title = Special Ability |imagewidth = 93 }} {{Quote|Oooh oOooh. OoOOh?|Ghost Player}} '''玩家鬼魂''',又稱'''角色鬼魂''',由玩家在''[[Don't Starve Together|多人版饑荒]]''中死亡所產生。它們能飛行和作祟物品。變成鬼魂的玩家可以通過 [[Touch Stone|試金石]], [[Meat Effigies|復活肖像]], 或[[Life Giving Amulet|生命護符]] 來複活。他們同樣可以發出一點點亮光。 在生存模式中,如果玩家死掉變成鬼魂,其他玩家的理智值旁邊會出現一個鬼魂的圖示,並且每個鬼魂造成每分鐘降低3.3理智值(一秒少0.055理智值)。這個懲罰機制用於鼓勵玩家倒下之後盡量的復活。當全部的玩家都死亡成為鬼魂後,有120秒的倒數時間讓玩家決定要直接結束當前世界再生成新的一個,或是如觸碰試金石復活讓世界得以繼續。倒數結束之前若無人復活視為遊戲結束。 在荒野模式中,玩家如果死掉會在地圖上任一處隨機重生,所以這個模式裡面沒有鬼魂。 在無盡模式中,當所有玩家都變成鬼魂時世界仍然會繼續,鬼魂玩家可以透過傳送門復活。此外,在這個模式中鬼魂不會造成其他玩家理智降低。 ==作祟== 作祟是只有鬼魂玩家才能作的動作。視作祟對象的不同,它可以有很多種效果。例如對物件作祟的話可以移動東西、能讓樹變成樹人守衛、讓一般的花變成惡魔之花。被作祟的對象在幾秒鐘之內無法被再次作祟。惡魔之花可以拿來合成夢魘燃料。 Most objects fall into a few categories of haunting effects, most of which are not particularly useful. A few entities have unusual haunt effects, which are often quite useful. Below are lists of known objects that can be haunted. Inventory items that are not listed only have a chance to be launched a short distance away. ===Beneficial Effects=== *[[Suspicious Dirt Pile|Suspicious tracks]] will be investigated. *[[Hound]]s have a 50% chance of changing type, randomly red or blue (they will never convert to normal hounds); they will panic after conversion. *[[Mushrooms]] (in the ground) have a 25% chance of changing to another mushroom color. *[[Pig Torch]]es will receive fuel and spawn a [[Guardian Pig]] if one is not already out. *[[Pig]]s (including Guardian Pigs) have a 25% chance of transforming into [[Werepig]]s. Post-transformation, they are stuck in a panic state permanently (this may be unintended). *Flowers have a 50% chance of becoming Evil Flowers, and [[Petals]] have a 50% chance of being converted to [[Dark Petals]] (and a 25% chance of having [[Food#Food Spoilage|spoilage]] increased 30%). Note that, due to a bug, this will reduce the stack size to 1. *Picked mushrooms have a 10% chance of changing color and a 25% chance of having spoilage increased 30%. Note that, due to a bug, this will reduce the stack size to 1. *[[Chilled Amulet]]s have a 25% chance of [[Freezing|chilling]] all nearby creatures by 0.67. *[[Ice Staff|Ice Staves]] have a 10% chance of chilling all nearby creatures by 1. *[[Blueprint]]s have a 50% chance of turning into a random blueprint within the same crafting tab (unknown blueprints may be turned into usable blueprints this way). *[[Mosquito]]es have a 25% chance of exploding. *[[Rock Lobster]]s have a 25% chance of instantly gaining 500 seconds worth of growth. *[[Telelocator Staff|Telelocator Staves]] have a 10% chance of going off on the nearest non-player-ghost creature. *[[Star Caller's Staff|Star Caller's Staves]] have a 10% chance of producing a Dwarf Star nearby. *[[Deconstruction Staff|Deconstruction Staves]] have a 10% chance of deconstructing the nearest craftable [[structure]] or item. *[[The Lazy Explorer]] has a 25% chance of teleporting the nearest non-player-ghost creature a short distance. *The [[Pile o' Balloons]] will blow a new balloon. *[[Beehive]]s, [[Killer Bee Hive]]s, [[Hound Mound]]s, [[Rundown House]]s, [[Splumonkey Pod]]s, and [[Spider Den]]s have a 50% chance of sending out [[Killer Bees]], [[Hound]]s, [[Merm]]s, [[Splumonkey]]s, or [[Spider]]s, respectively, to attack the nearest creature. Tier 3 Spider Dens also have a 10% chance of spawning into a [[Spider Queen]]. *[[Campfire]]s have a 25% chance of receiving 7.5 seconds of fuel. *[[Fire Pit]]s have a 10% chance of receiving 15 seconds fuel. *[[Evergreen]]s have a 0.1% chance of turning into [[Treeguard]]s. *[[Birchnut Tree]]s have a 0.1% chance of turning into [[Poison Birchnut Tree]]s. *[[One-man Band]]s play (and allow the ghost to acquire Pig followers) for a few seconds. *[[Farming#Farms|Crops]] will grow as if fertilized by [[Rot]]. *[[Rabbit Hole]]s and [[Burrow|Moleworm Burrows]] will release a [[Rabbit]] or [[Moleworm]] if it has one inside. *[[Tooth Trap]]s have a 75% chance of being reset. *[[Spiders]] will always drop a [[Spider Gland]] upon death. *[[Moleworm]]s will peek out of the ground. *Trees can be chopped down. Each Haunt counts as one axe swing. ===Harmful Effects=== *Balloons will explode. *[[Ashes]] will disappear. *Farms will lose some fertilization. *Dwarf Stars (produced by the Star Caller's Staff) will be extinguished. *Tooth Traps have a 50% chance of triggering on a very nearby creature. *[[Night Light]]s have a 50% chance of being extinguished. *[[Bee Mine]]s have a 10% chance of going off. *[[Crock Pot]]s, if cooking, will change product to [[Wet Goop]]. *Large [[Meat]]s (all forms) have a 25% chance of converting to the corresponding [[Monster Meat]] form. (e.g. [[Jerky]] into [[Monster Jerky]]) *[[Beefalo Horn]]s and [[Pan Flute]]s have a 50% chance of losing one use (it will not actually activate the items). *[[Fire Staff|Fire Staves]] have a 10% chance of igniting all nearby combustibles. *[[Lureplant]]s will hide their bait. *[[Spider Queen]]s and [[Varg]]s have a 25% chance of producing minions (using their normal summoning mechanics). *[[Houndius Shootius]] (after being placed) has a 50% chance of being frozen. *Bees have a 50% chance of being turned into Killer Bees. ===Neutral Effects=== *[[Abigail]] will be angered briefly. *[[Beefalo]] will attempt to spawn a baby after they are done panicking. However, this will most likely fail because Baby Beefalo can only spawn offscreen, and the player ghost is present. *Splumonkeys will also attempt to spawn a new Splumonkey. This will also fail for the same reason. *[[Ewecus]] will also attempt to spawn another Ewecus. This may be leftover from copying the Beefalo prefab. *[[Berry Bush]]es will get rustled (this does not produce [[Gobbler]]s). *[[Pig Head]]s and [[Merm Head]]s will open their eyes like on a [[Moon Cycle|full moon]]. *The [[Pig King]] will reject player advances. ===Panic=== These creatures will panic for a few seconds after being haunted. Panicking involves running around, pausing previous aggro. Some of the following mobs will run away from player ghosts, making them practically impossible to haunt. *Beefalo (including babies) *[[Batilisk]] *[[Butterfly]] *[[Killer Bee]] *[[Chester]] *[[Clockwork Rook]], [[Clockwork Knight]], [[Clockwork Bishop]] *[[Bunnyman]] *[[Frog]] *Hounds *[[Koalefant]]s *[[Merm]] *[[Splumonkey]] *[[Mosquito]] *[[Pengull]] *[[Gobbler]] *[[Pig]] *[[Rabbit]] *[[Rock Lobster]] *[[Ewecus]] *[[Spider]]s (but not the [[Spider Queen]]) *[[Tallbird]] (including younger forms) *[[MacTusk]] and [[Wee MacTusk]] <!-- #rezecib: This page should probably have the prefab names replaced with images later, but I'm just doing some data mining right now Haunt functions, mined from standardcomponents.lua and used to mine the prefab lists: [x] MakeHauntableLaunch(inst, chance, speed, cooldown, haunt_value) [x] MakeHauntableLaunchAndSmash(inst, launch_chance, smash_chance, speed, cooldown, launch_haunt_value, smash_haunt_value) [x] MakeHauntableWork(inst, chance, cooldown, haunt_value) [x] MakeHauntableWorkAndIgnite(inst, work_chance, ignite_chance, cooldown, work_haunt_value, ignite_haunt_value) [x] MakeHauntableFreeze(inst, chance, cooldown, haunt_value) [x] MakeHauntableIgnite(inst, chance, cooldown, haunt_value) [x] MakeHauntableLaunchAndIgnite(inst, launchchance, ignitechance, speed, cooldown, launch_haunt_value, ignite_haunt_value) [x] MakeHauntableChangePrefab(inst, newprefab, chance, haunt_value, nofx) [x] MakeHauntableLaunchOrChangePrefab(inst, launchchance, prefabchance, speed, cooldown, newprefab, prefab_haunt_value, launch_haunt_value, nofx) [x] MakeHauntablePerish(inst, perishpct, chance, cooldown, haunt_value) [x] MakeHauntableLaunchAndPerish(inst, launchchance, perishchance, speed, perishpct, cooldown, launch_haunt_value, perish_haunt_value) [x] MakeHauntablePanic(inst, panictime, chance, cooldown, haunt_value) [x] MakeHauntablePanicAndIgnite(inst, panictime, panicchance, ignitechance, cooldown, panic_haunt_value, ignite_haunt_value) [x] MakeHauntablePlayAnim(inst, anim, animloop, pushanim, animduration, endanim, endanimloop, soundevent, soundname, soundduration, chance, cooldown, haunt_value) [x] MakeHauntableGoToState(inst, state, chance, cooldown, haunt_value) [x] MakeHauntableDropFirstItem(inst, chance, cooldown, haunt_value) [x] MakeHauntableLaunchAndDropFirstItem(inst, launchchance, dropchance, speed, cooldown, launch_haunt_value, drop_haunt_value) [x] AddHauntableCustomReaction(inst, fn, secondrxn, ignoreinitialresult, ignoresecondaryresult) [x] SetOnHauntFn(fn) --> =={{pic|32|Placeholder}} Trivia== * [[WX-78]] and [[Woodie|Woodie's]] ghosts were made to resemble [[Wikipedia:R2-D2|R2-D2]] and [[Wikipedia:Chewbacca|Chewbacca]], respectively, from the ''[[Wikipedia:Star Wars|Star Wars]]'' films. * [[Wendy]]'s ghost is an almost exact, horizontally flipped copy of [[Abigail]]. The only difference is the color of her flower, which is yellow. * Ghost Characters are slowed down by [[Spider Den#Sticky Webbing|Sticky Webbing]], despite their presumably ethereal forms. * As a Ghost, the player does not update the [[Map]] while exploring unknown areas. * Ghost Characters' quotes appear to be similar to [[Wilbur]]'s, except with "o" and "h" as the only letters used. * Pigs will still tell ghost characters to "Back off" if they get too close. * Each character has a unique ghost transformation. * Unlike other characters, [[Woodie]] has two ghost transformations. =={{Pic|32|Blueprint}} Gallery== <gallery columns="dynamic" spacing="small" widths="183" captionalign="center" captionposition="below"> Ghost Willow.png|[[Willow]]'s Ghost Ghost Wolfgang.png|[[Wolfgang]]'s Ghost Ghost Wendy.png|[[Wendy]]'s Ghost Ghost WX-78.png|[[WX-78]]'s Ghost Ghost Wickerbottom.png|[[Wickerbottom]]'s Ghost Ghost Woodie.png|[[Woodie]]'s Ghost Werebeaver Ghost.png|[[Werebeaver]]'s Ghost Ghost Wes.png|[[Wes]]'s Ghost Ghost Maxwell.png|[[Maxwell]]'s Ghost Ghost Wigfrid.png|[[Wigfrid]]'s Ghost Webber Ghost.png|[[Webber]]'s Ghost Ghost Winona.png|[[Winona]]'s Ghost DST everyone's dead.png|The dialogue box that appears when everyone has died. Ghost Concept.png|Concept art of ghosts. Willow_Ghost_Trailer.jpg|Willow's ghost, as seen in the ''Don't Starve Together'' launch trailer.{{Gameplay}} [[Category:Gameplay]]
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