– Webber
獵犬是一種跟狼一樣的樣子並會主動攻擊玩家的怪物,主要出現在沙漠地區的獵犬巢。
他們通常會週期性地每3-13天成群襲擊玩家,襲擊玩家的獵犬的數量至少會有兩個,數量會隨著遊戲天數而增加,襲擊同時可能伴隨著紅色獵犬和藍色獵犬。
在巨人統治DLC版本中,當巨狼對玩家有敵意時,將會嚎叫並召喚兩隻獵犬攻擊玩家,根據季節的不同,這些獵犬可以是普通,紅色或者藍色。
冰凍法杖需要兩下才能冰凍獵犬,獵犬死亡后會掉落怪物肉和狗牙,若果是紅色獵犬和藍色獵犬,分別掉落紅寶石和藍寶石。
紅色獵犬
紅色獵犬(Red Hounds)也稱為火焰獵犬(Flame Hounds),火狗(Fire Hounds) 或者地獄獵犬(Hellhounds),通常出現在夏季,它們跟藍色獵犬對應,紅色獵犬比普通獵犬有更少的生命值,免疫燃燒和對冰凍有較高的抗性,當紅色獵犬死亡后,將會形成三團火焰並且持續燃燒至少6秒,然後熄滅變成灰燼 ,這些火焰可能會燃燒附近的建築物或者植物),紅色獵犬死亡后會掉落一隻怪物肉和一個狗牙,有時候可能會掉落紅寶石。
有時候玩家可能在野外發現一個由紅色獵犬所組成的火焰法杖陷阱,裡面有4-5個紅色獵犬睡在火焰法杖的附近,一旦玩家撿起火焰法杖,紅色獵犬將會醒來並且攻擊玩家。
因此玩家可以攻擊,讓它醒來並且將其殺死之,如此反覆,玩家就能安全地獲得火焰法杖,因為紅色獵犬們並不會因其中一隻紅色獵犬被玩家攻擊而醒來。
藍色獵犬
藍色獵犬(Blue Hound),也稱為冰狗(Ice Hound),通常會在冬天時獵犬攻擊玩家時出現,跟紅色獵犬對應,藍色獵犬比普通獵犬的生命更少,但是傷害比普通獵犬高而且攻擊帶有冰凍效果,而且免疫任何的冰凍效果,藍色獵犬死亡后會掉落一個怪物肉和兩個狗牙,有時候會掉落藍寶石
在巨人統治版本DLC中,藍色獵犬被殺之后可能會凍結玩家以及其他生物,令玩家出現一個冰凍的效果,若果受到第二次的冰凍效果的話將會冰凍玩家五秒,對任何角色有效。
兩隻藍色獵犬將會在狩獵派對中被海象兒子指揮,玩家在晚上時能發現在海象屋外睡覺的藍色獵犬。
有時候玩家會在野外發現由藍色獵犬所組成的冰凍法杖陷阱,這些藍色獵犬在夏天時仍然保持本身的樣子。
獵犬襲擊前的警告
當獵犬過來襲擊玩家時,玩家能聽到獵犬喘氣和咆哮的聲音,這些聲音由小聲變得越來越響亮,玩家所使用的角色將會提示玩家注意這些獵犬的聲音與角色的警示,例如:Did you hear that?,通常這些警告會在獵犬來襲前提醒玩家至少兩次,一旦獵犬出現並且開始襲擊玩家時,獵犬狂吠的聲音將轉變成奔跑或者氣喘的聲音。
每個角色在獵犬襲擊前的警示:
- Wilson: Did you hear that?
- Willow: Show yourself!
- Wolfgang: I hear puppies!
- Wendy: The hounds are baying.
- Wickerbottom: Something is approaching.
- WX-78: SOMETHING IS COMING.
- Woodie: There's something out there.
- Wes: ...
- Maxwell::獵犬們開始變得越來越不安份了(The hounds are growing restless.)
- Wigfrid: The beasts are appröaching...
- Webber:狗狗們來了!(Doggies are coming!)
行為
Hounds immediately charge the character when they appear. Unlike other monsters, they are not distracted by Meats on the ground, although they occasionally stop to eat when they lose interest in the player. After a while, they can become interested in any other Mob and may attack them if the character is some distance away. Hounds will even sometimes sit outside rabbit holes if the rabbit has escaped inside. It is possible for Hounds to run off somewhere to chase another target, then wander back to the player and attack.
If there are walls between the Hounds and their target, they will attack the walls and attempt to break them down, unless there's an entrance to the "fort".
In the brand new DLC (Reign of Giants), one can find a random area within the desert that contains bones and carcasses of dead animals. This is "Houndland", hounds can be found in those areas at anytime. They will only stray a certain distance from their area and it is best not setting up your own base nearby...
Fighting
Hounds are really fast and cannot be outrun, unless they are being distracted, or if the player has a cane and/or the character is running on a road. They will bite as soon as they are in range and pause for a moment before and after each chomp. It is possible to dodge their bite and then strike back during the pause, although this is difficult with multiple Hounds attacking. Wearing an item that slows the player, such as the Marble Suit, will greatly increase the chance of being bitten.
Once a Hound executes an attack, successful or not, it may stop to bark. When they do this, their A.I. will target the nearest mob/food, and cause them to go for it instead. This is a great way to kill them, as when they attack a Mob that fights in a group such as a Beefalo, they will be quickly dispatched.
Below is the number of hits it takes with each weapon to kill Hounds when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
武器 | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. of hits for |
36 | 12 | 9 | 6 | 5 | 5 | 4 | 3-6 | 4 or 3 | 3 | 3 | 2 | 1 |
No. of hits for |
24 | 8 | 6 | 4 | 4 | 3 | 3 | 2-4 | 3 or 2 | 2 | 免疫 | 1 | 1 |
No. of hits for |
24 | 8 | 6 | 4 | 4 | 3 | 3 | 2-4 | 3 or 2 | 2 | 3 | 1 | 1 |
沙盒模式中獵犬的攻擊
Hound attacks are a threat in a Sandbox Mode. The default attacks escalate until they are too dangerous to fight alone. Custom Hound attacks are constant.
After the second attack, there is a chance that some of the Hounds will be Red Hounds in the summer and Blue Hounds in the winter. The chance of those varieties appearing increases by the day.
There are currently no Hounds in Caves, with Depths Worms serving their purpose in a similar manner.
默認設定 | 下次攻擊間隔 | 獵犬數量 | 警告時間(秒) |
---|---|---|---|
0至9天 | 6至12天 | 2 | 120 |
10至24天 | 6至12天 | 3至4 | 60 |
25至49天 | 4至10天 | 4至6 | 45 |
50至99天 | 4至10天 | 5至7 | 30 |
100天或以後 | 3至7天 | 7至10 | 30 |
自定義設定 | 下次攻擊間隔 | 獵犬數量 |
警告時間(秒) |
---|---|---|---|
無 | -- | -- | -- |
較少 | 6至12天 | 2至4 | 60 |
較多 | 4至10天 | 3至5 | 45 |
大量 | 3至7天 | 4至6 | 30 |
The attack script is in: DontStarve > data > scripts > components > hounded.lua According to the script, the default hound attacks eventually escalate to "crazy" (settings as per the last entry in the Default settings table above).
Currently the only way to eventually get to a "crazy" level of hounds is to leave the hound attack setting on default. All other settings are constant (as described above). In other words, currently it is only possible to make the hounds easier overall, easier in the long term (but more difficult early on), or to leave them as default.
溫馨提示
- See also: Hound Wave Survival Guide or Hound Repelling
- 對於數目較少的獵犬(2-3),玩家只需要木製盔甲,橄欖球頭盔和矛就能輕鬆擊殺它們,就連草製盔甲和斧也可以足以應付它們。
- For lots of Hounds, lead them to Tooth Traps or Bee Mines, or lure them to the Beefalo. Once Beefalo are bitten by the Hounds, all Beefalo nearby will join in to attack the Hounds. This will probably kill all the Hounds while possibly giving bonus drops from killed Beefalo. The same basic strategy can be employed using Pigs instead of Beefalo, also. The main consideration when choosing between the two would be the proximity, the number of neutral mobs available, and the time of day (Pigs go back to their houses for the dusk/night). Pigs can deal with Hounds faster because they attack them on sight and use kiting.
- Leading the hounds to a group Frog Ponds during summer works well. After the first frog is hit by a hound, all nearby frogs will swarm the hounds. Red Hound deaths cannot destroy ponds, so no resources are lost. Frogs do not eat meat, so you can recover all Hound loot as well as any frog legs the hounds do not eat.
- Neutral Treeguards are very effective against Hounds, as when a Hound gets distracted on a Treeguard and tries to bite it, the Treeguard will attack it back. Large and medium Treeguards will kill Hounds in one hit. Beware of Red Hounds that may set entire forests ablaze upon death, or set Treeguards on fire, which may set surroundings on fire.
- Attacking a beehive or luring the Hounds to some bees is also an easy way of dealing with them. Beware that red hounds will burn down any nearby hives and bee boxes on death.
- If playing as Wendy, Abigail's AOE attack can be useful for dispatching or distracting Hounds, although she is likely to die while doing so. Take the chance to use a Spear or Tentacle Spike to deal as much damage as possible while they're distracted.
- Some players create a "panic room" - a walled-off area with an entrance filled with Tooth Traps, through which incoming Hounds are funneled. Sometimes a Fire Pit and supplies are kept inside for night attacks. Beware that although such tactics can easily handle Hounds attacking a base, they will make exploration near impossible late game if one relies on them too much and have no other ways of dealing with 10 Hounds attacking at once.
- Some more places or creatures to lead Hounds to are Killer Beehives, Spider Dens, Spider Queens, Rundown Houses, Tentacles, and Pig Torches. Be aware that Red Hounds may burn down beehives and spider dens, which may not be what the player wants if they were farming them for bees or spider drops.
- Good way to kill big pack of Hounds is to lead them near Lureplant, that has created Eyeplants. Eyeplants will kill hounds pretty fast and you don't have to fight at all. Just spin around said plant and it will do job for you.
Trivia
- Hounds and Red Hounds were added in the The Birds and the Bees & Dogs That Want to Kill You update. Blue Hounds were added in the A Winter's Tale update.
- Hounds are related to the Hellhound, a supernatural dog common in some mythologies or beliefs. Features that have been attributed to hellhounds include black fur, glowing red or sometimes glowing yellow eyes, super strength or speed, ghostly or phantom characteristics and foul odor. In cultures that associate the afterlife with fire, hellhounds may have fire-based abilities and appearance. (Remitis us to the Red Hound). They are often assigned to guard the entrances to the world of the dead, such as graveyards and burial grounds, or undertake other duties related to the afterlife or the supernatural, such as hunting lost souls or guarding a supernatural treasure. In European legends, seeing a hellhound or hearing it howl may be an omen or even a cause of death.
- Even though Red Hounds can't be set on fire, they still take fire damage.
- When Red Hounds are inspected by Maxwell, he reveals that he "put gems in there as a joke". This implies that the notable traits of the Red Hound, such as its red color and spontaneous combustion upon death, are due to the presence of the Red Gem in its body. The anti-freezing properties of the Blue Hound are also derived from the presence of a "surplus" gem, the blue one.
- Maxwell comments that he had a lot of surplus gems, when examining Blue Hounds, revealing that the freezing resistance Blue Hounds have is caused by the Blue Gems they contain. This may also have caused their "blue" fur, although the grayish teal coloration they sport is a common pigmentation in many real-life mammals, especially in those living in cold climates.
- Hounds could be related to Blood Hounds, as some features are similar. This includes tracking humans, and similar colors.
Bugs
- Saving the game when the Hound attack warning begins and then loading that save will cause the attack to become bugged. The Hounds will arrive extremely late, sometimes to 7 days, and the warning will persist indefinitely, making the player unable to use tents and other items that require a "safe" condition.
- Occasionally, dying in a Cave and getting resurrected on the surface (perhaps when Hound attacks are supposed to begin) will cause the growling and snorting sounds to play in half-day intervals while the character remarks that the Hounds are coming, but they will not appear until a Hound attack in 3–10 days, where the warnings properly play close together.
- Sometimes, hound attacks will 'reset'. This means that the growling noises will be longer and there will only be two normal hounds, just as the first hound attack.
- Saving and exiting the game during the hound attack, and then loading the save, will cause all of the hounds to become temporarily distracted.
Gallery
生物 | |
主动生物 | 蝙蝠 • 發條主教 • 發條犀牛 • 發條騎士 • 深淵蠕蟲 • 青蛙 • 豬人守衛 • 鬼魂 • 暗影生物 • 獵犬 (火獵犬 • 冰獵犬) • 殺人蜂 • 食人花 • 海象• 小海象 • 魚人 • 蚊子 • 蜘蛛 • 蜘蛛戰士 • 喷吐蜘蛛 • 洞穴蜘蛛 • 穴居悬蛛 • 啜食獸 • 高鸟 • 觸手 (巨型觸手 • 觸手寶寶) • 钢羊 (毒桦栗树 • 桦栗果精 •座狼 ) (浮船骑士 • 沼泽鱼 • 毒蚊子 • 蛇 • 毒蛇 • 蜘蛛戰士(劇毒) • 海獵犬 • 松鼠鱼 • 劍魚 • 白鯨 • 呆龙 ) (远古之魂 • 巨型蛆虫 • 虫群 • 悬挂的藤蔓 • 蚁人 • 蒙面猪人 • 箭毒蛙 • 蝎子 • 利齿 • 蜘蛛猴 • 吸血蝙蝠 • 蝰蛇 • 象鼻鼠虫 ) (粘土猎犬 • 粘土座狼 • 宝石鹿 • 大黄蜂 • 岩漿蟲• 暗影棋子 • 饼干切割机 • 破碎蜘蛛 • 岩石大白鲨 • 海黾 • 嫌疑窥视者 ) |
中立生物 | 蜜蜂 • 皮弗娄牛 • 兔人 (胡须领主) • 考拉象 • 坎普斯 • 企鷗 • 豬人 (狂暴豬人) • 石龍蝦 • 蝸牛龜 • 蛞蝓龜 • 小高腳鳥 • 穴居猴 (禿鷹 • 浣熊貓 • 伏特山羊 ) (藍鯨 • 宽吻海豚 • 猿猴 • 水牛 • 野豬 ) (曼德拉长者 • 河鹿 • 蚁人 • 异食松鼠 • 鸭嘴豪猪 • 哈巴狸 )(沙拉蝾螈 • 乌贼 • 一角鲸 • 海草怪 • 草鳄鱼 ) |
被动生物 | 野牛寶寶 • 蝴蝶 • 切斯特 • 烏鴉 • 火雞 • 曼德拉草 • 小兔 (毛毛兔) • 紅鳥 • 高腳雛鳥 • 雪鳥 (咕嚕咪 • 鼴鼠(地鼠) ) (螃蟹 • 狗魚 • 渡渡鸟 • 漁人 • 水母 • 鵜鶘 • 鸚鵡 • 海盗鸚鵡 • 海鷗 • 海豹 • 虎鯊寶寶 • 巨嘴鳥 • 龍蝦 ) (蜣螂 • 翠鸟 • 淘金兽 • 呆头孔雀 • 罗宾 • 雷鸟 ) (超可愛岩漿蟲 • 草壁虎 • 哈奇 • 金丝雀 • 月蛾 • 无眼鹿 • 编织暗影 ) |
Boss级生物 | 远古守护者 • 獨眼巨鹿 • 蜘蛛女王 • 樹人守衛 (熊獾 • 龍蠅 • 麋鹿鵝 (棕櫚樹人守衛 • 海怪 • 旋风海豹 • 虎鯊 ) (铁巨人 • 远古先驱 • 蚁后 • 翘鼻蛇怪 ) (毒菌蟾蜍 • 蟻獅 • 女王蜂 • 克勞斯 • 復活骸骨(远古织影者) • 邪天翁 • 帝王蟹 • 果蝇王 • 天体英雄 • 恐怖之眼 • 双子魔眼(激光眼和魔焰眼) ) |
交易者 | 豬豬國王 (海盜章魚 ) (银行家 • 美容師 • 收藏家 • Erudite • 农民 • 花商 • Hatmaker • 猎人 • 矿工 • 松露斯坦镇长 • 玛法拉法女王 • 教授 • 店主 • 侍者 • 工人 ) (蚁狮 ) |
其他 | 阿比蓋爾 • 查理(黑暗) • 麥斯威爾(NPC) (BFB • 麦斯避役 ) (伯尼熊 • 小动物 • 虚影 • 大虚影 ) |
熔炉 | 战斗大师普格纳 • 野猪猩 • 鳄鱼指挥官 • 大熔炉猪战士 • 地狱独眼巨猪 • 熔岩傀儡 • 猪斗士 • 犀牛兄弟 • 剧毒蝎 • 尖甲龟 |
暴食 | 比利 • 玛姆茜 • 老皮弗娄牛 • 卵石蟹 • 鸽子 • 彼顿 • 山米 • 沼泽猪人 • 沼泽猪人长老 |