To equip and use a Torch, right-click it from the inventory. As long as the player is holding the torch, it will burn with a consistent intensity and illuminate a small area around the player.
Dragging a torch over objects such as Trees, Spider Dens, or Beehives and right clicking, or equipping a Torch and right clicking on such objects, will light them on fire. If the burning object contains creatures like a Beehive does, they will exit the structure when it is set ablaze. Burning objects will also ignite other objects (or creatures) if they are nearby, possibly spreading to cause massive fires.
Torches also provide some heat and thereby delay Freezing, although not by much. Torches can be used as weapons to deal 17 damage per strike.
- If the player does not have enough Torches to keep Charlie away for a whole night, they can light an Evergreen or other burnable object on fire and then unequip the Torch until the object has burnt out, extending the lifetime of the Torch's fire.
- Another option is to "flash" the torch (equip the torch and unequip it immediately) every several seconds right before Charlie attacks to keep her at bay. However, Sanity drains faster in complete darkness and the Torch loses durability faster, so this trick is not free to use and not recommended in place of a real fire.
- The sound which plays while holding a Torch (the fire whooshing sound as the player moves around) may continue even after unequipping the Torch. Saving, exiting, and reloading the game seems to fix this.
- If the night is short enough, it is possible to hold a Torch and go to sleep in a Bed Roll; when the player wakes up, the Torch will not lose durability until it is re-equipped.
- If the player uses a Bed Roll while holding a Torch, the sleeping animation will be normal, but the Torch will disappear and the flame will float over the player's head, absent of the stick.