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== Settling Down == When looking for a base, consider the best place for protection from hostile mobs (beefalo and pigs do this), farming mobs (such as [[Mactusk & Son|mactusk]], [[pigs]], and [[beefalo]]), and a place surrounded by resources (nearby [[Rockyland|rocky biome]], [[savanna]], etc.). After exploring for a couple days, you'll probably want to settle in a savanna, near the pig village or the center of the map. ([[Werepig]]s come out during the full moon, and although they go home at dusk, sometimes they don't make it because they're fighting with something, for they don't go home in combat) All of these places hold advantages over others. The pig village will always spawn in a [[Deciduous Forest|deciduous forest]], where [[Green Mushroom|green]], [[Blue Mushroom|blue]], and [[Red Mushroom|red]] mushrooms are plentiful. The pigs provide protection against [[hounds]] and [[spiders]], and can produce [[manure]] if needed. Killing them results in [[meat]] and Pig Skin, which helps for protection, health, hunger, and sanity ([[Football Helmet|football hat]] and [[jerky]]). The savanna contains rabbits and beefalo, which can help in terms of food, protection against other mobs, and warmth. However, you may not want to settle in them, because in mating season they will attack anything, even rabbits and butterflies, so make sure your base is 2 to 3 screens away from them. Grass is everywhere, so you won't have a shortage. However, you will have to move some resources over to your base, such as saplings and trees. Rabbits also provide beard hair and nightmare fuel when the player is at 40% sanity, which can be very useful. The center of the map is usually the center of all roads, as well as resources. Many roads will lead to your base, making travelling much easier. You can move many things over to your base, and the roads will help you do so. Once you find a good place, go collect rocks, gold, and some wood, along with anything you may need for an organized base. [[File:Ideal map spot.png|thumb|265x265px|A nice place to set up, in a desert near a small strip of savanna, however not near any other good places.]] If you can find a nice savanna, possibly a large one with beefalo nearby but not to close, (Due to mating season, as stated above) a rocky area, maybe a graveyard (However, the player may not want to be to close because on a full moon, ghosts spawn from graves), a desert and a swamp nearby would be a perfect place. However, such a perfect place is rare so don't keep looking until you find an area like that. Your world may not even have that, and then you would have looked for something that never existed in the first place (AKA a waste of time. That could result in death if you don't settle down!). All worlds have those places somewhere, just not together. All of these places are useful, although not the best places. The swamp is useful to have nearby, due to the tentacles, merms and spiders. The tentacles will attack anything, merms will, and spiders will too. This provides protection, however everything is a danger to you as well (Unless the player is playing as the character Webber, then the spiders don't attack the player unless he/she attacks first, although everything else does) make sure to be careful, or death may be the ending result. Rocky places provide lots of rocks, along with tallbirds who will provide meat on death and some protection. However, they will attack the player as well. You may also get their eggs, which are great for food, or you can hatch if you desire to get a baby smallbird. Be careful, however, they require your food and protection, are hard to raise, and what for? Only to betray you when they become an adult. You might get meat or you might bolt and not kill it, but raising one is pretty much useless. Deserts? They provide cactus, a great food when you cook them. You take a bit of damage from picking them, but if you have armor on you take one damage and if you don't you take six. You can negate the damage taken by having armor on and cooking it, because cooked cactus gives you 1 health back. These are all good places to be in and/or near. Considering the best place to settle down can be hard. If your world has a lot of good places you can settle down, consider the area with the most food and protection. If you can, try to have nearby beefalo and/or pigs. Sometimes those aren't in good places to settle. You don't need to be to picky with where you settle down. Remember: You can always move food if the right places don't have enough. For example: If you find a rocky land that has great things, but not enough food, you can always move some berry bushes there! They will need poop sometimes, but if you have beefalo near then that shouldn't be a problem. Or if you find a clear place in a swamp with tentacles and stuff near but not much food, move some bushes. It's not a big deal. You can also kill merms, or get tentacles to attack them. Each of these places has advantages, and each has disadvantages. What you're really looking for is something you can deal with, something that ''you'' like. If you don't like the swamp, don't settle in the swamp. All I've done is tell you places to consider. I'm not telling you where you need to be, just good places. If you want to settle in the middle of a pig village, go for it, I'm not stopping you, even if it isn't the greatest place to settle. If you want to be next to hound mounds, go next to hound mounds. === What Do You Put in Your Camp? === What you you put in your camp? Well, first things first. Make sure you've found the right spot. If you find a better one, then you can't move your stuff over, instead you would have to hammer them and not even get all everything back. Not worth it. Once you do have a good location, place a [[Firepit]] and [[Science Machine]]. These are very easy to get, so you should have no problem getting it down once you have a location.Why a firepit? Because sometimes the player is not carrying enough grass or they don't have the logs to spare and spend two making it. And it doesn't burn items around it. And the science machine? It's used to prototype things. You'll want to make an [[Alchemy Engine]] as well. This is used to prototype better things, such as an [[Ice Box]]. You also will want to make something for food, such as [[Drying Rack]]s, a [[Crock Pot]], etc. You will want a [[Tent]], and a [[Siesta Lean-to]] to raise your sanity at both day and night for the cost of [[Hunger]]. Make sure to have high hunger before resting, as you can starve if your hunger is low enough for you to die right after resting! Apparently sleeping is a lot of work! [[File:Base Camp.png|thumb|258x258px|A nice base setup. A tent, icebox, science machine and alchemy engine, ice flingomatic, chests, birds crockpot, lightning rod and drying racks.]] You want a couple [[Birds]] in [[Birdcage]]s in your camp. Although you only need one, one of each type is awesome! :D These are used for feeding [[Monster Meat]] (Or any type of meat, but monster meat is the most effective because unless you're the character Webber, it can harm you!) To produce [[Egg]]s. These can be used as food or to rot and make [[Gunpowder]]. [[Chest]]s are a must. You cannot survive without them. If you drop all your stuff on the ground, they can connect two things and set things on fire if one thing catches fire, and there it all goes! And [[Moleworm]]s will steal [[Rock]]s, [[Gear]]s, [[Ice]], etc. [[Pig]]s and [[Bunnymen]] will eat perishable items. Pigs and Bunnymen are optional to add near your base. if you put the in your base, you risk pigs becoming werepigs and bunnymen attacking you when you have meat in your inventory. It is not advised to put them in your base. Don't place bunnymen if you're Wigfrig, as she only eats meat, or if you're Webber, as they attack him on sight (Pigs will also exhibit the same behavior against Webber), unless you're prepared to kill them. If and when you find [[Chester]], do not put him in your base. [[Hound]]s will attack him when they come and will eat any [[meat]] inside of him. Red hounds will burst into flames upon death, making it possible for it to burn any flammable items inside. Then when you get [[Glommer]], put him in or near chester as the hounds will attack him too (Poor Glommer and Chester D:). It also makes it easier to find them both if they're next to each other. [[Drying Rack|Drying Racks]] can help you with food, as you can dry several things with it. You can put them at your base or away from your base, it doesn't matter too much. Just make sure to space them from the others. Dried food is great, because it gives you more [[Hunger]], [[Sanity]] and [[Health]].
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