enture Mode is the story mode of Don't Starve. In Adventure Mode, the player enters a battle of wits and endurance against the game's mastermind, Maxwell. The world is split into successive chapters with their own themes, introduced by Maxwell. The objective of each chapter is to survive, gather all four pieces of the Wooden Thing, assemble it, and activate it in order to progress to the next chapter.

Players can take up to four items of their choice with them when teleporting between chapters. Wilson's Beard does not count as an item, so it is maintained. WX-78's stat increases from eating Gears also is carried over between chapters. Any character-specific item will also be replaced, meaning you do not have to bring them with you. Also, any built but not yet placed structures will carry over with the player, ready to be deployed in the next world.

Entering Adventure Mode

The player reaches Adventure Mode from Sandbox Mode by activatingMaxwell's Door. The player is not allowed to bring anything over from Sandbox Mode (including learned recipes). If the player dies in Adventure Mode, they will wake up in Sandbox mode in the same state as they left it; the player can then immediately try again if they wish. Visiting Adventure Mode always starts the player at the very first chapter and a newly generated map, irrespective of previous attempts.


At the start of each level and every time the player loads up an Adventure game the title of the level is displayed and the number of chapter. The length of Adventure Mode is 5 chapters plus an Epilogue. The order of appearance for most worlds is chosen at random. However, in the 3rd, 4th, and 5th world, the map will show some of the path indicating where the objectives are. A world only appears once in an Adventure play-through, but there are more worlds than chapters, which means that some worlds may not appear. There are 72 possible combinations of these 5 levels.

For more tips on every chapters, please check Guides/Adventure Guide.

除了特别提示,社区内容遵循CC-BY-SA 授权许可。