Don't Starve 中文維基
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Don't Starve 中文維基
Maxwell's Door in game
Chapter 1

螢幕截圖進入第一章的畫面。

Don't Starve huge map!

Picture of world 3 showing how far away certain parts can spawn from the 木製傳送台.

HIGH LEVELS OF EVIL DETECTED.
偵測到高等級的邪惡。

WX-78

冒險模式是饑荒的一個模式。在冒險模式中,玩家將進入一個與遊戲主宰者麥斯威爾的對抗戰役。世界將劃分為幾個章節,每一章節將有其各自的主題(將會藉由麥斯威爾介紹)。每個章節的目的是生存下去,收集收集木製傳送台的四個部分,並組合起來,啟用它以前往下個章節。

進入下一個章節時可以選擇四個東西前往下一個章節(以PC操作來說,點左鍵放東西,點右鍵前往下一個章節),其他東西將會變成灰燼,任何章節的特定物品也會就此消滅,所以也不用特別蒐集物品(威爾森的鬍子並不算物品,同樣的被WX-78 吃掉的齒輪也可以帶走)。已經消耗材料製作但沒放置的建築等還是可以帶走,然後在新世界放置。

進入冒險模式

玩家將可以藉由沙盒模式中的麥斯威爾之門進入冒險模式。玩家可以帶走目前擁有的所有物品及製作樣板。如果玩家在冒險模式中死亡,便會在沙盒模式中重生並回到進入冒險模式之前的狀態。玩家還是可以馬上進去重新開始冒險模式。每次進去都會從第一章節開始,但是地圖會不一樣。

在每個關卡的開始,每次玩家加載冒險模式時,會顯示該關卡的標題和章節數量。冒險模式的長度是5個章節和一個結尾。大多數世界的外觀順序是隨機選擇的。然而,在第3,第4和第5世界,地圖將顯示一些指示目標在哪裡的路徑。一個世界只出現在一個冒險遊戲中,但是有比章節還更多的世界,這意味著一些世界可能不會出現。這5個關卡有72種可能的組合。

有關每章的更多提示,請參閱 Guides/Adventure Guide.(指南/冒險指南。)

Warning! The following text contains spoilers about the Adventure Mode worlds. It's always more fun to explore them yourself.


A Cold Reception (冰冷的招待)

可能出現在第1 ~ 3章
Maxwell Greeting Adventure Mode World 1

"Oh, You found my portal did you? You'd think you would have learned your lesson by now. Hmm. Let's try something a little more challenging, shall we?"

Maxwell greeting the player

A Cold Reception跟沙盒世界很像,但它的季節變換非常快速。夏季的6個雨天緊接著就是冬季的3個下雪天,使探索更艱難。除此之外,白日在一天裡從不超過3格,冬季時又會更短。由於季節很短,幾個冬天不太可能看到鹿角怪

A Cold Reception中至少有一項資源會是非常稀少的。有時關卡生成時樹枝會變得非常稀少,大部份會被荊棘叢所取代;其他狀況中,乾草資源可能很稀少也可能會很豐富,但全會是被摘過的狀態並需要施肥。這使想靠陷阱度過冬天變得困難。有時可能也不會有樹,只有沼澤遍地。你的食物來源是有限的;有幾個漿果(如果有的話)和胡蘿蔔可以是罕見的。更甚者,當對漿果或其他植物施肥時,它非常有可能不幸地遭遇雷擊(因為幾乎不停的下雨),所以避雷針是相當重要的。

總而言之,這一關可能跟生存模式很像,但玩家所有資源的取得壓力更大。至少有一個傳送台零件所在的島嶼,與之相連的橋會有豬人守衛崗哨而更加難以通過。但這也代表玩家能在島上找到豬王。持續的雨天意味著玩家可能得先面對大量的蛙雨,不過玩家可以利用牠們所帶來的益處,關卡中牠們能提供充足的食物來源。

提示:

  • 如果這是你的第一個關卡,必須先盡可能的解鎖發明,因為它們在整個冒險模式中都不會重置。
  • 當有其他青蛙在附近時千萬不要攻擊青蛙,牠們會全部追過來攻擊你。 嘗試風箏青蛙,直到他們放棄追逐你。
  • 或者,你可以捕食青蛙,牠們能變成穩定的食物來源。只用陷阱抓住並且不攻擊青蛙的話,其他範圍內的青蛙不會對你產生仇恨。
  • 如果這不是你的第一個關卡,請在之前的關卡先解鎖農田,連綿的雨會使作物非常快速的生長。
  • 睡袋跟帳蓬在這個模式裡不管是度過夜晚或補充理智都非常有用。但回復理智是以犧牲飽食度為代價,缺乏食物的情況下非常不推薦。
  • 在這一關能找到的食物來源:多個兔子洞;高腳鳥、青蛙跟野牛。高腳鳥通常會跟青蛙打起來,如果其中一隻沒有被青蛙殺死的話可以放牠風箏並殺掉牠。這是個得到肉、高腳鳥蛋跟青蛙腳的好方式。殺掉牠們會增加淘氣值,記得要小心坎普斯!
  • 有幾個被蜘蛛巢擋住的地方。建立6個或更多的陷阱和引誘一波又一波的蜘蛛是一種很好清理他們的方法,另一種方法是嘗試焚燒蜘蛛巢,但是只有當蜘蛛巢在森林時才推薦,在那裡您首先點燃一棵樹。你也可以跑進來,盡可能地將榛果種植在盡可能靠近蜘蛛巢的地方,然後在它生長後點火並返回。如果您剛剛開始,您所在的地區沒有資源可以建造陷阱,您可以嘗試通過蜘蛛巢,以生命理智為代價。
  • 接下來的關卡很有可能會遇到 Archipelago, The Game is Afoot, or King of Winter, 不管哪個都是永凍。請準備兔子耳罩(最差),雪帽(普通)或牛帽(推薦),對通過之後關卡的幫助很大。
  • 不管在白天或傍晚都要一直探索,只有在蒐集食物或最低限度的工具時能停下腳步。晚上在樹邊紮營火,這樣就能一直砍樹並烤胡蘿蔔吃。其他時候的夜晚就藉著火把繼續移動,靠著比較小的視野蒐集樹枝、乾草跟剃野牛的毛。如果這是你的第一個世界,並需要解鎖有用的科技;或者這是第四個世界,需要準備下個世界的物資時才有必要建立基地。
  • 雨傘非常重要,因為理智在下不停的雨中會掉得非常快。
  • 打雷的情況下WX-78就算拿著雨傘,理智也會有很大的麻煩。建議攜帶烤過的綠蘑菇或藍蘑菇,兩者能在黃昏及夜晚採集。
  • 考慮收集花瓣並用它們來製作花冠。採摘花將恢復理智和花冠將有助於恢復由於雨和前幾天的睡眠導致的理智損失。如果你設法獲得一個科學儀器和六個蜘蛛絲,那麼你將能夠製作一個紳士高帽,這恢復了3.3理智/分鐘。雨水減少3.3理智/分,所以它使得0的理智損失。
  • 一個快速簡單(也有風險)穿過被堵住的地區的辦法。像在豬人守衛崗哨的情況下,可以在木牆旁放置一個乾草或一個樹枝並用火把點燃它。
  • 夏季中頻繁的降雨,需要使用更多的燃料來維持火焰。如果因為閃電而引發森林大火的話,可以堆疊40個的木炭能提供良好的供應。
  • 找尋Things時,如果在一個類似島狀的地區,帶著占卜棒走在地區邊緣更可能容易的捕捉訊號,這樣就不需要探索大部份的地區。不過這方法在島範圍太大的時候不推薦。


Kink of winter (冬季之王)

可能出現在第1 ~ 4章

"Well, would you look at that, you survived. One down, four to go!"

Maxwell greeting the player

玩家會誕生在牧草地生態群落。Maxwell告訴玩家無止盡的冬天已經開始了,在玩家看著對話的同時,周圍有幾顆正在燃燒著,以防玩家凍結。 

在一開始,玩家周圍會有一個冒險者的骨骸、背包,背包裏面有一個隨機的藍圖恆溫石、一些原木乾草樹枝和一支火炬 。有時,背包裡面也有可能是放有一個紅寶石和幾個夢魘燃料。另外,還可以在旁邊撿到小兔耳罩的藍圖、一支占卜棒原木和一把斧頭。 

玩家只有1.5~3分鐘的白天,同時還要應付無止盡的惡劣凍結氣候和飢餓,但另一方面這個世界的晚上並不長。地圖方面還會安排有很多動物骨頭組成的獵犬塚區域。這個區域通常都是守在地圖上的一個關鍵位置,迫使玩家一定要經過該區域,否則無法收齊全部的傳送台零件。在這個旅程之中,將會被一群巨礫或一群方尖碑所阻擋去路。 對於後者,玩家必須要符合一定的理智值(有的是低需求,也有的是高需求)才能通過梁。 

鹿角怪大約在第7~9天生成。如果玩家忽視牠並且把牠留在某個地方,可以阻止牠在更近的地方重新生成。然而,牠的眼球可以補充玩家的飢餓生命,還可以幫助玩家減少理智(如果你需要降低理智才能通過由方尖碑組成的障礙)。對付鹿角怪這件事情在剛開始的時候可能不是一個值得冒險的決定,除非你準備了木製護甲橄欖球頭盔來防護傷害。 

這個世界是設定為永冬,目的是在沒有任何準備時間的情況下生存下來。建議不要在這個世界久留,找個地方稍微停留個2~3天盡可能收集好物資和食物之後,就盡快以收集傳送台零件為目的探索地圖並通關。


Strange Obelish

這個如果是被安排在一開始的章節,是比較困難的。因為玩家一開始只有一顆恆溫石,除此之外沒有任何可以保暖的東西。如果真的想在這裡停留一段時間準備之後的冒險,或者有一些原因必須要來回經過由方尖碑為阻礙的橋樑,那麼取得蘇格蘭帽會是一個非常好的主意,這東西會非常有用。

提示:

這是前四個隨機章節之中最難的關卡。它可能需要你嘗試通過橋梁超過3次。這取決於你穿越的方尖碑的數量,以及可用的自然資源的類型和數量(例如:兔子可能根本不存在,或者一個地區的乾草有限)。

  • 因為方尖碑會阻止你的通過橋梁,所以知道如何通過它們是很重要的。 有兩種方尖碑: 一個要求你有很高的理智;另一個則是要求你有一個低的理智,你將需要最大理智的15%(大多數角色為30)或更低才能通過。
    • 要減少理智,可以通過收集惡魔之花(-5),吃惡魔花瓣(-5)或站在惡魔之花附近(-25 /分鐘)來降低抵制;也可以吃生肉(-10),吃煮熟的怪物肉(-10),挖掘墳墓( -10),吃生的綠蘑菇(-50)...等。請參閱立即影響理智圖表 。
    • 要恢復理智,可以撿(+5)恢復神智,以-1生命的代價吃下熟的綠蘑菇(+15); 如果你有足夠的肉類豬人成為朋友,豬人的理智光環也有助於提高理智(+ 25 /分鐘)。
    • 綠蘑菇的使用,強烈建議用在需要低理智才能穿越的方尖碑上面,這樣你就可以在通過之後快速地煮熟它並吃下恢復理智。
  • 通過低需求方尖碑橋梁的時機在這個個關卡是至關重要。請先確保收集足夠的資源,因為你無法知道通過之後會缺少甚麼特定的物資(例如巨礫)。如果沒有在通過之後恢復理智的對策,你將會面對暗影生物的威脅。
  • 如果你找到一個資源豐富的區域,你可能需要考慮在該區域停留一段時間以收集所有資源,然後再前進到下一個地區。 不要操之過急!
  • 最好站在火源附近,直到恆溫石把熱源吸收到最大。當熱源吸收到最大時,它會變成橘色。 這會讓你有更多的時間進行探索。
  • 如果您在尋找巨礫方面遇到問題,請記住在森林也可以找到巨礫。另外,金塊也會散佈在墓地周圍或者大量的蜘蛛密集處。
  • 如果你在試圖通過獵犬塚那邊卡關,其中一種方法是通過使用牛號角來引誘野牛分散獵犬的注意,同時破壞獵犬塚或直線奔跑避免獵犬的攻擊,直到獵犬停下來不再跟著你;另一種方法則是戴上羽毛帽,這可以吸引鳥類,可以幫助分散獵犬注意。
  • 你可以活用尖牙陷阱或者風箏打打法來解決獵犬塚的獵犬、高腳鳥,甚至鹿角怪。
  • 由於海象爸爸的吹箭攻擊距離頗遠,加上還有隨行兩隻獵犬,因此想要獲得蘇格蘭帽可以說是非常棘手的。最好的辦法是引開獵犬之後,分別處理海象爸爸和牠的兒子,分析是否需要治療之後再回去和海象爸爸戰鬥。你可能需要多嘗試幾次,因為這個帽子只有25%的掉落率,但這是在遊戲中恢復理智最好的帽子,而且也有助於保暖,所以這是值得努力的。

食物 / 資源提示

  • 因為這是永冬,所以漿果叢乾草樹枝這些原本可再生的資源,在這個關卡都不會再生,所以請謹慎使用有限的資源(樹枝方面可以用荊棘叢代替,只不過需要用鏟子採收,然後重複種植)。
  • 因為這是永冬,製作營火需要乾草和原木,所以如果遇到的地圖是乾草很少的情況,就盡可能都收集起來並謹慎使用。不使用營果來取暖的方法還可以直接使用火炬點燃落單的樹,也可以把糞便或者可以燒的東西放地上並點燃它。如果石頭資源夠充足,你也可以盡量用火坑來取暖,就可以有效減少乾草的使用。
  • 如果地圖有生成兔子洞,請使用陷阱配合胡蘿蔔作為誘餌,或者直接用驅趕的方式引導牠進入陷阱,用以製作小兔耳罩。小兔耳罩需要2隻活的兔子以及1根樹枝。
  • 如果地圖上沒有兔子,狩獵無尾象可以的到8塊大肉,比尋找野牛更具成本效益。然而,追尋無尾象的足跡是很費時的,而且比野牛更難應付。狩獵時最好有防具和遠程武器。
  • 強烈建議做一個烹飪鍋來用,因為經過烹飪的食物可以更有效地填補你的飢餓和理智。
  • 你可以收集怪物肉,這可以用來跟豬人做朋友,牠們可以充當你的保鑣,幫助對抗海象爸爸以及其他侵略性生物。只不過要小心不要餵食同一隻超過4塊怪物肉把牠們變成狂暴豬人。而且怪物肉也可以在使用烹飪鍋製作料理的時候派上用場。


The Game is Afoot (遊戲正在進行)

可能出現在第1 ~ 4章
Maxwell Greeting Adventure Mode 3

"What? You're still here? Impressive, but you should probably stop while you're ahead."

Maxwell greeting the player

Players are spawned on the ground of a Marsh surrounded by normal Grassland. The player will spawn near a chest usually containing 7 Logs, a Winter Hat and 3 Flint.  On a rare occasion the chest may contain 10 Rot and 4 random Blueprints. Sometimes the Chest is spawned near a Campfire and can be ignited immediately, costing the player the items inside. Seasonal cycles are not present in this world. The world begins in winter, and will turn to endless summer (Spring in Reign of Giants) after 10 days. Periodic Hound Attacks begin in this world.

The world features a resource-rich central island surrounded by dangerous lands containing the Teleportato Things. There is the possibility of an island being completely cut off from the rest of the world, requiring players to find a Wormhole to get to it. The central island will always have Grassland, Forest, and Savanna, but no other biomes except the tiny marsh at the spawning point. Outlying areas may have any biome.

Tips:

Players will see various mobs and mob housing occupying the bridges connecting the central landmass to the outlying areas and sometimes on bridges chaining together two outlying areas. It is also possible for a bridge to exist entirely within the central landmass connecting already contiguous land; in this case it can simply be avoided.

Players are advised to move quickly and be well equipped when crossing these blockades.

As Spiders will be present in the central area, it is possible to stock up on Healing Salves before venturing out.

A Grass Suit or Log Suit will provide protection without the reduced movement of a Marble Suit which can be deadly when running a blockade. It will also be possible to craft a Football Helmet from Pigs (the Crank Thing will always spawn one and there will usually be a pig village in an outlying area) or from Pig Heads near Touch Stones or Merm Houses.

Blockades on the bridges and the ways to deal with them:

  • Keep in mind that not everything needs to be killed if it can be avoided by the player.
  • Tier 3 Spider Dens - The Sticky Webbing around the dens will usually completely cover the ground, making it impossible to cross without provoking the spiders. The player can usually run past the Spider Dens anyway, at cost of Health as spiders attack. Equipping a Spiderhat and/or a Walking Cane can make this run safer. (For tips on clearing out the dens instead, see the Spider Den page.) If left alone, the tier 3 dens will spawn Spider Queens and consequently more dens, making the crossing more dangerous as time progresses. 
  • Hound Mounds - Avoidance is key here; this blockade can be run through because generally Hounds are not fast enough to catch a player who keeps moving. This is safer during Day when hounds are usually not roaming away from their mounds.
  • Tallbird Nests - This blockade can be run through during Dusk or Night because during this time the Tallbirds sleep. This blockade will also have Boulders, including gold vein boulders, make it a valuable source of food and resources.
  • Killer Bee Hives - A run through this blockade will almost always cost the player Health as not all attacks can be avoided. A player cornered by multiple Killer Bee swarms can easily be stun-locked and severely injured or killed; some cautious feints to avoid dead ends are advised. In addition to other armor, a Beekeeper Hat will reduce 80% of incoming damage from bees, useful either for running or for clearing the blockade. (For tips on clearing out some or all of the hives, see the Beehive page.)
  • Clockwork Monsters - A run through this blockade will almost always cost the player Health as Clockwork Bishop attacks are difficult to avoid. It is possible to clear this blockade with mob-on-mob violence: use a Beefalo Horn or a Spiderhat to lead a mob into the blockade or position the Clockwork Rook to charge into the other clockwork monsters.
  • Swamp Spiral - This spiral bridge is heavily infested with Tentacles leaving no safe place to stand. However, the tentacles do not anticipate the player's movements so it is possible to simply run around the spiral faster than the tentacles react, taking no damage except to Sanity. Stopping or reversing direction on the bridge is not advised, so watch for dead ends at the edges of the spiral.




Archipelago (群島)

可能出現在第1 ~ 4章
Archipelago Map

The map for an archipelago level

"Say, pal. You're really pushing your luck. Turn back now
Spider Dens cluster

Wickerbottom in Archipelago, by some tier 3 Spider Dens and a Worm Hole.

, or I may have to resort to drastic measures."

Maxwell greeting the player

Players are spawned on one of six islands. The only way to get to other islands are by Worm Holes.There is one Thing on each island; except on the island you begin. One island may contain one or more worm holes that split off to mulitple islands. It is likely you may need to return to the previous island(s) after collecting one piece of the Thing in order to set up the Teleportato at the Wooden Thing

The season begins at the start of spring and will gradually change over time similar to sandbox mode. Each island is dominated by mostly one or two biomes. The islands are placed in a circular shape, and while the shape is no indication of the order the wormholes will travel in, each island always has the same two biomes, each time you try Archipelago.

The starting island has a small square shaped biome full of Carrots, Grass, Saplings, and Berry Bushes, and the rest of the island is dominated by a massive Swamp filled with Spider Dens, Tentacles, and Merms. 

Tips:

  • It is suggested that the first Forest biome you see you get enough Logs, Cut Grass, Twigs, and Flint to survive for a long while, because you won't be seeing some of the resources in the forest biome again.
  • It is recommended that players establish a way to come back from or cope with insanity, since it is inevitable that you will be traveling via wormholes quite often.
  • Usually, two of the six islands are Swamps. It can be very useful to stick around when Merms and Spiders fight Tentacles, as this gives you a free grinder. If the Tentacles die, you get a weapon. If the Merms die, you get Fish and Frog Legs which you can use to make Fish Sticks or Meatballs. If the Spiders die, you get free Silk and Spider Glands. Just be sure that nothing tries to kill you while picking up the loot.
  • Spend the first day grabbing everything you can in the starting biome, especially food and flowers. Food is scarce on the other five islands, and there is a high insanity risk too.
  • Each island may have a particular set of creatures according to the biomes.
    • Starting and 2nd island: Swamp Biome has Merms, Spiders, Mosquitoes and Tentacles.
    • 1 island: Grassland/Forest Biome has Killer Bee Hives, Bees, Spiders.
    • 1 island: Rockyland Biome has Tallbirds.
    • 1 island: Rockyland/Forest Biome has Spiders and Hound Mounds.
    • 1 island: Savanna Biome has Beefalo, Spiders and usually the usual creatures near the Wooden Thing.
  • When using the wormhole it is possible that you will travel into a middle of a field of Killer Bee Hives, Spiders, or aggressive creatures so be prepared to run to safety.
  • You can destroy the hives/mounds with ranged weapons and fires, especially fire darts due to the abundance of trees (Charcoal) and Swamps (Reeds). (Not Advised as it is time and resource consuming; the objective is to locate the Things)
  • If possible, bringing a Walking Cane from the previous level is helpful to kite aggressive creatures, pass through swamps with tentacles, and to locate the Things. 
  • If this is your fourth level, be prepared for the final stage; Darkness as it is quite difficult.


Two Worlds (兩個世界)

可能出現在第3 ~ 4章
Maxwell Greeting Adventure Mode Two Worlds

"Say. pal. Let's make a deal. You can stay here. Settle down, even. I'll give you food, gold, pigs, whatever you need. All I want in return is a truce."

Maxwell greeting the player

The character awakens on ground made of Cobblestones surrounded by a Fire Pit, a Tent, Trees, Berry Bushes, and Carrots. Maxwell materializes to ask the player for a truce, provided you stay there. Seven out of eight minutes are daylight on the large mainland where you start. In addition, there are no Things on this land.

In order to locate the Things you must travel through Worm Holes that connects the mainland to the secondary land. There are two types of Worm Hole; One is the normal Wormhole you encounter in sandbox mode, and the other is Sick Worm Hole that can only be used for a one way trip.

When on the secondary island, certain parts of the biomes will cause the day/night cycle to turn from 7 out of 8 minutes day to a more normal cycle, about 3–4 minutes daylight out of 8. (E.g. Walking/traveling through worm hole from a grassland to a swamp biome will cause the time shift). Take care of the time when travelling between biomes as the time change may make it dark faster than you expect.


Tips:

  • The mainland should have plenty of food and since daylight is much longer, respawn rates from berry bushes and other plants are faster. 
  • The secondary island has a range of aggressive creatures. Take caution.
  • If this world appeared on chapter 3, it is recommended that you bring winter gear with you to the next world, as it is possible for 'The Game is Afoot' or 'King of Winter' to appear in chapter 4 if they haven't appeared before.
  • If this world appeared on chapter 4, it is recommended that you bring a stack of fireflies (for a Miner Hat) and a lot of food (Jerky or Honey  because of long-term storage), as the next world will be in permanent night and scarce on food. Use this chapter as a chance to prepare for the challenging level 'Darkness'.


Darkness (黑暗)

永遠出現在第5
Maxwell Greeting Adventure Mode World 5

"You insolent, pitiful, insignificant ant! Do not arouse the wrath of the great Maxwell! You will regret coming any further..."

Maxwell greeting the player

Chapter 5 has several modifiers making it the end of the journey for all but the most well-prepared players. The player spawns with a bunch of Campfires and Fire Pits surrounding you and there will be a backpack nearby which has schematics for the Miner Hat, a healthy stack of grass, a stack of logs, two random items, and an extra random blueprint .The level's Day-night cycle has only permanent night, thus players have to survive and find the Things in complete darkness. Since there is no day light, most creatures are asleep, crops won't grow and other plants may take longer to replenish themselves, and most importantly, your sanity continuously declines over time. To make things worse, due to chronic low sanity, building life-saving camp fires will often attract Night Hands that will attempt to put out the light (note: they also decrease sanity when you are near them).

There are almost no food resources for you to collect and your only source of natural light is Maxwell's Lights scattered around the map. Now, those might sound like a lot but they're really not going to help you much if you didn't come prepared yourself. The map is a linear progression where each Biomes are connected by a bridge  (slightly similar to the ones in "King of Winter") that might be blocked by Boulders ; make sure you have a Pickaxe or gunpowder ready to blow through them. There is a chance that the bridge might be blocked by Obelisks. Each area has a Thing so make sure you find it before moving onto the next Biome. 

There are Pigs sleeping on the map which you can kill for meat, however with their kiting A.I. they can be a bit tricky. There is a chance you will find Tallbirds in this map which are in your best interest to try and kill if you are comfortable dodging their attacks, especially if they have laid an egg. Koalefant is also quite worth it. There are Maxwell Lights positioned around the map that turn on when you get near them; use them as an opportunity to take out the Divining Rod to see if you're getting closer to the pieces. Cooking Mushrooms along the way can prevent you from becoming insane e.g. Cooked Blue or Green Caps that restores sanity. However, note the dual uses of Blue Mushroom which can be eaten raw to replenish hunger and health at the expense of sanity which can be a life saver in certain situations.

Tips:

  • In order to build a Miner Hat it is HIGHLY recommended that you unlocked the Bug Net  from the previous level so you can catch Fireflies. This will save grass and twigs from making torches. Bringing a stack of gold from the previous level is helpful. The greater light radius provided by the Miner Hat can be critical to survival when traveling through Tooth Trap fields and Hound Mound areas. 
  • Only build camp fires to cook your food, but you must hurry as Night Hands would put it out. It is not advised to stop them, as they will continuously attack the fire (due to permanent darkness) and also decreases your sanity(just put on the Miner's Hat and walk towards them constantly until they vanish). 
  • You may need to build a Log Suit while traveling through the Swamp Biomes as the darkness makes it difficult to navigate and avoid tentacles. This means sacrificing your backpack.
  •  If you haven't found any of these food sources and you're getting desperate for food, you're going to have to resort to Spiders. Cooked Monster Meat can be a life saver at the expense of sanity. 
  • Suggested items to bring over from previous level:
  1. A stack of gold to facilitate making the Miner's Hats.
    1. A Walking Cane to kite and travel faster.
    2. A stack of Jerky or other long-lasting food supply that also restores health or sanity.
    3. Spider Silk for catching Fireflies with Bug Nets and Top Hats or a Tam o' Shanter (highly recommended) to use when standing near stationary light sources; or pre-captured stack of Fireflies for Miner Hats, or something else of your choosing. 



Epilogue: Checkmate (將(軍)!)

Appears after all the other chapters.

"Well, this is it. You found me. Now, what are you going to do?"

Maxwell meeting the player

This is the last level and the player has reached Maxwell's Island – a small labyrinth leading to Maxwell's hall.

Epilogue is a dark and dead wasteland, with a hallway in the center leading to the Nightmare Throne. The hallway branches of into small areas containing resources. The first area contains 4 chests full with supplies, in the second area there is some grass and berry bushes (most are barren), the third area has 3 crafting stations used for prototyping, and the last area has 3 Crock Pots and some mixed food laying on the ground next to them. There is permanent night and Maxwell's Lights are showing your way. No matter what level your sanity may be, eyes can be seen in the darkness. Out in the wastelands is a fully assembled Teleportato that, when used teleports the player to the Nightmare Throne. Also, the map will always be covered by fog, even after you've explored an area, thus your map will be completely useless.

At the end of the road, players will reach Maxwell's Hall. A deformed Maxwell is sitting in a large chair with a phonograph nearby playing music (if you turn it off, Maxwell will thank you). When meeting Maxwell, he will start talking, telling the player that when he got here there was nothing but dust, and "them" and that he doesn't know what they want, that they are just watching. If the player attacks Maxwell, then the throne protects him (a lightning will strike you and no matter what weapon you are holding, it will vanish), and Maxwell tells the player that the throne will not allow it. He also tells you that he has been around here for a long time, and that the player can stay around and keep him company, or to put the key in the box.

Next to the throne is the Nightmare Lock where the Divining Rod can be placed. If the Divining Rod is put in the lock, the game will ask you if you want to take pity on Maxwell but also that his captors would not be happy about it. When Maxwell is freed from the throne, he gets up and instantly dies, then turns to dust and fades away. Your character is grabbed by Shadow Hands and is placed on the throne, effectively taking Maxwell's place and becoming the new pawn (and turning the phonograph on again, if the player had turned it off before). After that you will get the final speech from Klei, and then be brought back to your sandbox game...as Maxwell! Congratulations! You have beaten Adventure Mode!

Note: If you beat Adventure World as Maxwell, the person you completed the game with last will be sitting in the chair, still doing the terrified animation. Unlocking the lock will kill them, and put Maxwell back in the chair. You will wake up in your world as that person.

Note: There will still be periodic Hound Attacks in this level.

Easter egg: Far behind (in the left side) the Nightmare throne is a graveyard, with an Eyebone and a Miner Hat next to a skeleton. On the graves are the names of the developers of the game, one example being Kevin Forbes. Caution is advised if the graves are dug up, as ghosts have a 100% chance to spawn from them.

Easter egg: Randomly placed somewhere on the map, there is an island made of 2-3 tiles, on which there is a Teleportato as well as the 4 pieces. This island cannot be reached or "mapped" without the use of cheats, and when this Teleportato is used, it teleports you back to the nightmare throne and a second deformed Maxwell will spawn (not on the throne) and say "Don't you think I've tried that?" then disappear.

Easter egg: If you use the console to reveal the minimap fog, an island will be visible that is completely barren save for the underlaying grass turf. This island may be a sandbox, allowing the player to use the console to spawn or build anything they like without any of the normal world distractions like the day/night cycle, weather, mobs, etc.


Exiting Adventure Mode

If the player dies in Adventure Mode, they will wake up in Sandbox Mode in the same state as they left it.

If the player beats Adventure Mode, they will wake up in Sandbox Mode in the same state as they left it, with one exception: they will now be the character who was rescued from the Nightmare Throne. The player may continue their Sandbox survival with this new character or choose to open Maxwell's Door again and attempt to rescue their original character.

When returning to the Sandbox by death or victory, the player will have all of the items previously held in the Sandbox and know all of the recipes previously learned in the Sandbox by the character who entered Adventure Mode. The items in the player's Adventure Mode inventory are lost and the recipes learned during Adventure Mode are forgotten. The player can immediately enter Adventure Mode again if they wish.


在冒險模式中可能遇到的章節

A Cold Reception (冰冷的招待) King of Winter (冬季之王) The Game Is Afoot (遊戲正在進行) Archipelago (群島) Two Worlds (兩個世界) Darkness (黑暗)
節1
章節2
章節3
章節4
章節5

Mosquito 漏洞

  • Chapters can sometimes be skipped by rapidly clicking the "Lets go" button. Additionally, chapters will sometimes load as the previous chapter's ending, allowing the player to reload the teleportato and go immediately to the chapter after that.
  • In Chapter 5, "Darkness," at full moon if the game is saved and reloaded the full moon will be permanent. However, a full moon no longer provides illumination in this chapter.
  • If the player beats Adventure Mode as Woodie and takes pity on Maxwell, the Nightmare Throne (and by extension, Woodie) will be facing away from the screen.
  • Sometimes, in the "The Game is Afoot" or "Archipelago" level, there is no Metal Potato Thing.
遊戲機制
活動 烹飪合成耕種釣魚睡眠骑乘野牛
Shipwrecked icon乘船
環境 日夜週期月亮週期夢魘循環地震閃電雨天
Don't Starve Together icon 沙塵暴
Shipwrecked icon 強風迷霧海浪洪水火山爆發
Hamlet icon
季節 夏天冬天
Reign of Giants icon 秋天春天
Shipwrecked icon 溫和季節颶風季節雨季旱季
Hamlet icon 平和季节潮湿季节繁茂季节
機制 鬍鬚生態環境角色查理控制合成死亡耐久度經驗食物腐敗寒冷生命值飢餓值物品欄光源地圖罪惡值不可再生資源理智值存檔建築
Reign of Giants iconShipwrecked iconHamlet icon 潮濕過熱
Don't Starve Together icon活動疾病再生玩家鬼魂造型啓蒙
Shipwrecked iconHamlet icon 中毒
Hamlet icon 花粉症大灾变猪人庆典可疑的物件
模式 冒險模式沙盒模式洞穴遺跡火山多人版饑荒自定義世界
其他 豬人村道路小徑)• 墓地海洋深淵佈景零件死亡紀錄

 

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