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Advantages[]

Wurt is able to craft the Royal Tapestry, facilitating the creation of the King of the Merms whose existence buffs the stats of all Merms, Loyal Merm Guards, and Wurt herself. Merms and Wurt players can tell the King is active by a change in physical appearance. By trading the King Fishes, the player can receive Kelp Fronds, Seeds, specific Crop Seeds, Cut Reeds, Tentacle Spots, certain Trinkets, and additionally Gold Nuggets if trading an Ocean Fish.

She can also craft Craftsmerm Houses, which house Merms, and Merm Flort-ifications, which house Loyal Merm Guards. She can befriend Merms by feeding them, and they can help her fight, chop trees, and mine boulders. So as to not leave out any other players who are not Merms, she can craft a Clever Disguise for them to wear.

Wurt can craft Marsh Turf, which increases her movement speed when walked upon by 30% (though this boost does not stack with that of roads). She can also see where Tentacles are hiding.

Drowning in the Ocean will only give Wurt 50% Wetness. She keeps her full inventory and none of her stats are affected.

Wurt is immune to most effects of wetness; she won't lose sanity when being wet or equipping wet items and has a strong grip and so will not drop slippery items (she also won't lose held items due to Moose/Goose honk or Bearger attack). However she will still lose temperature when wet.

Bunnymen and other creatures that attack Webber & Wortox are instead neutral with her. Frogs are also neutral with Wurt as well as other Merms.

Durians and Kelp Fronds (raw, cooked or dried) won't make her lose Health or Sanity when eaten. Furthermore, any Vegetables/Fruits/Butterfly Wings will give her 33% extra Hunger Meter. This bonus applies to raw and cooked foods, as well as Crock Pot Dishes. Durian is her favorite food and gives her +15 Hunger Meter on top of the +33%, but that's still only 48.25 hunger, vs. 49.9 for a Pumpkin. Other players can eat pumpkins and a cooked pumpkin gives +8 Health Meter. Gardeners take note.

The Seawreath, Garland and Milkmade Hat have their sanity effects flipped when worn by Wurt.

Keeping a living Fish, Eel, Ocean Fishes or Star-Sky in her inventory gives her 3.3 Sanity per minute. Fish held by Wurt will stay alive longer, suffocating at a rate of 0.25, allowing ocean fish to live for up to 4 days, freshwater fish up to 12 days. The sanity increase doesn't stack if there is more than 1 live fish in the player's inventory. A dead fish in Wurt's inventory makes her lose 4.4 Sanity Meter/min which is helpful in Enlightenment areas like Lunar Island and the Lunar Grotto, especially because she the usual sanity reduction methods of eating raw meat or Kelp Fronds, or wearing a Seawreath won't lower her sanity.

Wurt can read Books, but won't trigger their effect. Instead, she'll either gain or lose Sanity depending on the Book she reads:

Books Sanity
change
Birds of the WorldOn TentaclesThe Angler's Survival GuideLux Aeterna Redux +50
The Everything EncyclopediaSleepytime StoriesOvercoming ArachnophobiaTempering TemperaturesLux AeternaPractical Rain Rituals +33
The End is NighApplied HorticultureHorticulture, AbridgedApplied SilviculturePyrokinetics ExplainedLunar GrimoireApicultural Notes -33
Horticulture, Expanded -50

Disadvantages[]

Because Wurt hates Pigs and they hate her, they will attack her on sight. If she gives a Pig her Clever Disguise, they will become neutral but can't be befriended. She also cannot trade with the Pig King.

Wurt can't eat any Meats products or Eggs. This includes Fish, but not Butterfly Wings.

When she holds Fish Meat, Fish Morsels, or Spoiled Fish, she will lose 4.4 Sanity per minute.

Insight Skill Tree[]

Glommer See also: Insight

Amphibian[]

Skill Description Prerequisites
Mental Fluidity I

Mental Fluidity I

"Restore some sanity over time when wet. The more wet you are, the more sanity you restore." None
Wurt restores 2.7 Sanity Meter/min when she is wet.
Skill Description Prerequisites
Mental Fluidity II

Mental Fluidity II

"Restore a fair amount of sanity over time when wet." Mental Fluidity I
Wurt restores 4.2 Sanity Meter/min when she is wet.
Skill Description Prerequisites
All-Weather Scales

All-Weather Scales

"Greatly reduce the effect of wetness on body temperature." Mental Fluidity II
Wetness reduces the body temperature of Wurt by a maximum of 20 degrees.
Skill Description Prerequisites
Slippery Hide I

Slippery Hide I

"Use wetness as protection. Damage will consume wetness instead of health." All-Weather Scales
When Wurt is attacked, the incoming damage will reduce Wurt's actual wetness instead of her Health. 100 wetness corresponds to 31 health. Indirect damage like Starvation or Freezing does not affect wetness.
Skill Description Prerequisites
Slippery Hide II

Slippery Hide II

"Use wetness as protection more effectively." Slippery Hide I
When Wurt is attacked, the incoming damage will reduce Wurt's actual wetness instead of her health. 100 wetness corresponds to 50 health. Indirect damage like starvation or freezing does not affect wetness.
Skill Description Prerequisites
Hydrous Healing I

Hydrous Healing I

"Slowly regenerate health when wet. The more wet you are, the more health you regenerate." All-Weather Scales
Wurt regenerates 0.5 Health Meter every 6.5 seconds when she is wet (up to 37 Health Meter per day).
Skill Description Prerequisites
Hydrous Healing II

Hydrous Healing II

"Regenerate health when wet more effectively." Hydrous Healing I
Wurt regenerates 0.5 Health Meter 4 seconds when she is wet (up to 60 Health Meter per day).

Swamp Master[]

Skill Description Prerequisites
Sensible Swamp Fighter

Sensible Swamp Fighter

"Merm Guards will retreat from combat when low on health, and wait to be healed." None
Loyal Merm Guards tamed by Wurt will retreat from battle and restore their HP if they have less than 25% of their health left.
Skill Description Prerequisites
Swamp Pathfinder

Swamp Pathfinder

"Survivors near Wurt will move like her through the Marsh." None
All players near Wurt gain a 30% speed boost when walking on Marsh Turf.
Skill Description Prerequisites
Mosquito Incognito

Mosquito Incognito

"Learn to craft a cuddly buddy making Mosquitoes neutral to you." None
Mosquito Sackx1 Beefalo Woolx1 Interface arrow right Lil' Itchy
Skill Description Prerequisites
Itchcraft I

Itchcraft I

"Learn to craft Mosquito based items: Skeeter Bomb, Fertilizzzer and Blood Shot." Mosquito Incognito

Mosquito Sackx1 Mosquitox3 Interface arrow right Skeeter Bomb
Mosquito Sackx1 Nitrex2 Manurex1 Interface arrow right Fertilizzzer

Mosquito Sackx2 Interface arrow right Blood Shot
Skill Description Prerequisites
Itchcraft II

Itchcraft II

"Master the use of the Mosquito based items." Itchcraft I

If a Blood Shot is used by a Wurt with this skill, it will heal Wurt by 1 Health Meter up to 10 times and by 5 Health Meter up to 10 times for merms.

If a Skeeter Bomb is used by a Wurt with this skill, it will explode with 2 more Mosquitos.
Skill Description Prerequisites
The King's Pauldron Quest

The King's Pauldron Quest

"Add stony armor to the King's statuesque shoulders for greater stoutness in your Merm soldiers." None

Wurt can give a Marble Suit to the King of the Merms to provide 15% damage protection for all loyal Merms with head armor and 10% protection for Wurt.

If the King of the Merms dies, he will drop the Marble Suit.
Skill Description Prerequisites
The King's Crown Quest

The King's Crown Quest

"Gift him a crown worn by kings long passed, and your merms will fight smarter so their lives may last." The King's Pauldron Quest

Wurt can give a Thulecite Crown to the King of the Merms to give all loyal Merms the ability to dodge attacks. The dodge has a cooldown of 10 seconds. Wurt also loses 5% less sanity from monsters.

If the King of the Merms dies, he will drop the Thulecite Crown.
Skill Description Prerequisites
The King's Trident Quest

The King's Trident Quest

"Offer this weapon best wielded at sea, and your Merms will attack with the deftness of three." The King's Crown Quest

Wurt can give a Strident Trident to the King of the Merms to receive a 5% damage bonus for her and all loyal Merms. Also, all tamed Loyal Merm Guards have a 33% chance to perform a triple attack with 26.3 damage each.

If the King of the Merms dies, he will drop the Strident Trident.
Skill Description Prerequisites
Sated Sovereign I

Sated Sovereign I

"Increase the Merm King's maximum hunger." None
King of the Merms' maximum hunger is increased by 25%.
Skill Description Prerequisites
Sated Sovereign II

Sated Sovereign II

"Increase the Merm King's maximum hunger even more." Sated Sovereign I
King of the Merms' maximum hunger is increased by 50%.
Skill Description Prerequisites
Sated Sovereign III

Sated Sovereign III

"Slow the Merm King's digestion, so he takes longer to get hungry." Sated Sovereign II
King of the Merms' hunger drains 15% slower.
Skill Description Prerequisites
Community Feeder I

Community Feeder I

"Craft a Communal Kelp Dish to entice faster Merm growth." None
Boardsx2 Cut Reedsx2 Interface arrow right Communal Kelp Dish
Skill Description Prerequisites
Community Feeder II

Community Feeder II

"Craft a Superior Communal Kelp Dish that holds more kelp for even faster Merm growth." Community Feeder I
Boardsx3 Cut Reedsx3 Tentacle Spotsx1 Interface arrow right Superior Communal Kelp Dish
Skill Description Prerequisites
Industrious Merm I

Industrious Merm I

"Craft a Shoddy Tool Shed to equip your Merm workers with Shoddy Tools." None
Boardsx2 Twigsx5 Rocksx5 Interface arrow right Shoddy Tool Shed
Skill Description Prerequisites
Industrious Merm II

Industrious Merm II

"Craft a Slightly Less Shoddy Tool shed that provides Slightly Less Shoddy Tools." Industrious Merm I
Boardsx4 Tentacle Spotsx1 Twigsx5 Rocksx5 Interface arrow right Slightly Less Shoddy Tool Shed
Skill Description Prerequisites
Hardheaded I

Hardheaded I

"Craft an Armermry to equip your Loyal Merm Guards with Swamp Brawler Helmets." None
Boardsx2 Logx5 Cut Grassx5 Interface arrow right Armermry
Skill Description Prerequisites
Hardheaded II

Hardheaded II

"Craft a Superior Armermry that provides Swamp Warrior Helmets." Hardheaded I
Boardsx4 Tentacle Spotsx1 Logx5 Cut Grassx5 Interface arrow right Superior Armermry

Affinity[]

Skill Description Prerequisites
Lunar Mutated Merm

Lunar Mutated Merm

"Grant your loyal merms the wondrous gift of Lunar mutation by feeding them Moon Shards.
Empower your mutant merms with Planar power using Pure Brilliance."
Wurt can give loyal Merms and Loyal Merm Guards a Moon Shard or Infused Moon Shard to transform them into Mutated Merms and Mutated Merm Guards. When Wurt uses Pure Brilliance, all loyal Mutated Merms will deal planar damage instead of default damage for 4 minutes.
Skill Description Prerequisites
Terra Mutation

Terra Mutation

"Morph any piece of land into sweet sweet Marsh." Lunar Mutated Merm
Driftwood Piecex1 Marsh Turfx1 Pure Brilliancex1 Brilliant Mudslinger
Skill Description Prerequisites
Shadow Resurrection Merm

Shadow Resurrection Merm

"Your merm followers may die, but their shadows live on.
Infuse fallen merms' shadows with Planar power using Pure Horror."

Wurt receive +10% protection against Shadow Aligned mobs and deals +10% damage to Lunar Aligned mobs.

When a loyal Merm dies, it will turn into a Shadow Merm (Loyal Merm Guard into Shadow Merm Guard). When Wurt uses Pure Horror, all loyal Shadow Merms will deal planar damage instead of default damage for 4 minutes.
Skill Description Prerequisites
Terra Corruption

Terra Corruption

"No land shall be safe from the dark and beautiful corruption of the Marsh." Shadow Resurrection Merm
Driftwood Piecex1 Marsh Turfx1 Pure Horrorx1 Dreaded Mudslinger

Prototype Tips[]

  • Because of the unique thermal properties of the Ice Bream and Scorching Sunfish, Wurt can use her fish-prolonging abilities to remain cool or warm throughout the Summer and Winter. By cycling between 2-3 fish, Wurt will never have to warm or cool save for the fish suffocating if held for too long.
  • In order to use the DIY Royalty Kit, the player has to wait for a Merm to take the position as the King then feed them.
  • Fist Full of Jam and Ratatouille are good alternatives to Meatballs for winter, as they can be prepared with one Berry/Vegetable and three Ice providing 49.9 and 33.3 Hunger (after the 33% boost) respectively. Fist Full of Jam takes a while to rot, and with Wurt's hunger boost, Fist Full of Jam is a reliable dish for her.
  • Butter Muffin is another good food for Wurt because of its cheap recipe a Butterfly Wings, 1 vegetable, and 2 twigs.
  • Trail Mix is a good early healing alternative requiring only one Roasted Birchnut, two Berries, and a Twig.
  • Meat isn't entirely useless to Wurt. Meat can be converted into Eggs which can be used to make Fist Full of Jam by putting 1 Berry and 3 Eggs into a Crockpot.
  • Players not planning on having a King or keeping it fed should usually build a Craftsmerm Hut instead of a Merm Flortification, since without the king, Merm guards have much less health and tentacle spots are hard to amass. For those more interested in amassing Merm armies over time to fight however it's better to keep the King alive and primarily make Flortifications for their more powerful Merm Guards.
  • Cactus, Bull Kelp, Stone Fruit Bushes, Mossy Vine and Banana Bushes still grow during Winter. Once placed near base and collected in larger numbers some of these become excellent sources of year-round food and provide ingredients for other valuable dishes like Figatoni and Banana Pops, Shakes, and Daiquiris.
  • Merms and Loyal Merm Guards are excellent for fighting bosses such as Bee Queen. They can be easily befriended with Seeds and Kelp Fronds which can be acquired by trading with Merm King. Loyal Merm Guards are also immune to Bee Queen's screech.
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