Woodie starts off with an Axe named Lucy. Lucy is sentient and talks to Woodie, egging him on while chopping down Trees, and warning him about the curse. Lucy talks in red text to differentiate from Woodie's white text. Lucy has infinite durability and reduces the amount of chops required to chop a tree but deals less damage compared to a normal Axe.
With the corresponding skills, Woodie can pick stuff faster ; craft Boards at the cost of 3 Logs instead of 4 ; craft a Hardwood Hat, a Wooden Walking Stick, or a Treeguard Idol.
In DST, Woodie has three transformations: The Werebeaver, the Weremoose, and the Weregoose. The Wereness Meter has a value of 100 points and will decay at a rate that depends on the moon phase and on the actions being performed. A Full Moon will halve the decay rate.
The Wereness Meter's drain rate has three levels. Slowest at -25/minute (-12.5/minute during full moon), faster at -40/minute (-20/minute during full moon), and fastest at -400/minute (-200/minute during full moon). The drain rate is initially at the slowest level, getting to a faster level after every certain seconds on a timer (4 seconds for Werebeaver, 6 seconds for Weremoose, 2 seconds for Weregoose).
Performing certain actions (gnawing for Werebeaver, fighting for Weremoose, running for Weregoose) resets the timer and the drain rate back to the slowest level. This results in a total transformation time between 22/26/19 seconds (37/41/34 seconds during full moon) and 4 minutes (8 minutes during full moon). The duration of the transformations can be improved with the Transformation Timer skills.
When the Wereness reaches 0, Woodie will go back to his normal human form with 0 , unless the player has the Curse Embracer skill.
All Wereforms will deplete Sanity at -6.0 /minute.
Dying when transformed will cause Woodie to drop everything (as usual for all Characters) and turn into a Ghost that resembles the current Wereform instead of Woodie. If he is resurrected, he'll revive into the same Wereform with 50 Health, and 100 Sanity and the same Wereness.
During a Full Moon, Woodie will instantly turn into a random transformation, and for the duration of the Full Moon his Wereness will drain half as fast. This can be avoided with the Lunar Renegade skill.
Werebeaver[]
In the Werebeaver form, Woodie can chop quickly and effectively. His form can also dig, mine and hammer objects. Gnawing (chopping, digging, mining, hammering, and attacking) resets his Wereness drain rate. The Werebeaver cannot spawn a Treeguard or Poison Birchnut Tree.
- The Werebeaver can gnaw at a rate of 3.75 gnaws per second. One gnaw counts as chopping 4 times, mining 0.5 times, digging 0.5 times, or hammering 0.25 times. The gnawing efficiency can be improved with the Werebeaver skills.
- It takes 1.033 seconds to gnaw down a large Tree (5.167 - 7.0 seconds with an Axe), 3.1 seconds to gnaw down a Boulder (2.167 - 2.867 seconds with a Pickaxe), 0.467 seconds to gnaw up a stump (0.867 seconds with a Shovel), and 4.2 seconds to gnaw down a Structure (1.3 - 1.933 seconds with a Hammer).
- The Werebeaver's melee attack deals 27.2 damage with an attack interval of 0.433 seconds. He deals 44.2 damage instead to Treeguards and Birchnutters.
- The Werebeaver reduces 25% of any damage taken. This includes physical damage, fire damage, freezing damage, overheating damage, and every other kind of damage.
- The Werebeaver moves at 110% of normal speed.
- The Werebeaver can also smash the ground with his tail to destroy objects around him, if the player chose the Werebeaver Mastery skill.
Weremoose[]
The Weremoose deals a high amount of damage and has a high damage reduction. The cursed form can perform a tackle, charging in a straight line at high speed. Attacking or being attacked resets his Wereness drain rate.
- The Weremoose's melee attack deals 59.5 damage, but has a slightly longer attack interval (0.5 seconds) than regular Melee Weapons (0.433 seconds). This results in about a 15% lower DPS than a fresh Ham Bat. His damage is increased if the player chose the Weremoose Mastery skill.
- The Weremoose reduces 90% of any damage taken. This includes physical damage, fire damage, freezing damage, overheating damage, and every other kind of damage. The damage reduction is increased if the player chose the Weremoose Mastery skill.
- The Weremoose moves at 90% of normal speed. Speed can be improved with the Weremoose I skill.
- The Weremoose's charge covers a distance of up to approximately 20 units (length of 5 turf tiles). He moves at 12 units/second (200% of normal speed) while charging. He charges in a straight line and cannot change direction or manually stop, unless the player has the Weremoose III skill.
- Mobs hit by the charge will take 59.5 damage. If the charge collides with a solid obstacle, the charge is halted and the Weremoose is slowed down for 10 seconds. The obstacle will also be chopped 8 times, mined 4 times, hammered 2 times, or damaged by -119 health.
- The Weremoose has complete stun immunity (cannot be interrupted or stunlocked) while charging, except for 0.233 seconds at the start of the charge and 0.067 seconds at the end of the charge. He can only be interrupted mid-charge by crashing into a solid obstacle, by being frozen, by being put to sleep, or by being attacked with knock-back.
- The Weremoose slowly heals himself if the player has the Weremoose II skill.
Weregoose[]
The Weregoose moves 40% faster than Woodie in his normal form, and can run over water. The Weregoose can't perform any other action than running. Running resets his Wereness drain rate. Woodie immediately drowns if he transforms back to normal while on water.
His speed can be furthermore increased with the Weregoose I skill. The Weregoose becomes 100% waterproof with the Weregoose II skill. The Weregoose III skill also allows him to perform a dodge, to avoid incoming attacks.
Disadvantage[]
When his Wereness Meter reaches 0, the Hunger meter is set at 0, unless the player has the Curse Embracer skill.
Skill Tree[]
Curse[]
Skill | Description | Prerequisites |
---|---|---|
Transformation Timer I |
"Were-forms last a little longer." | This Skill has no requirement to unlock. |
Adds 48 seconds or 20% of to all Were-forms. |
Skill | Description | Prerequisites |
---|---|---|
Transformation Timer II |
"Were-forms last a fair amount longer." | Transformation Timer I |
Adds another 48 seconds or 40% total of to all Were-forms. |
Skill | Description | Prerequisites |
---|---|---|
Transformation Timer III |
"Were-forms last much longer." | Transformation Timer II |
Adds another 96 seconds or 80% total of to all Were-forms. The effect of these skills go away if you stand still in your Were-forms. |
Skill | Description | Prerequisites |
---|---|---|
Curse Embracer |
"Suffer no health or sanity penalties for eating Kitchy Idols. Return to human form without an empty stomach." | Learn 6 Curse skills to unlock. |
You transform back with 22.5 hunger. |
Skill | Description | Prerequisites |
---|---|---|
The Werebeaver I |
"Mine faster in your Werebeaver form." | This Skill has no requirement to unlock. |
You can mine rocks in 5 bites instead of the normal 11. Making the Werebeaver more than twice as fast as a normal player with a pickaxe at mining. |
Skill | Description | Prerequisites |
---|---|---|
The Werebeaver II |
"Chop faster in your Werebeaver form." | Werebeaver I |
You deal 1.75 times more damage to trees with each bite compared to normal Werebeaver chopping. |
Skill | Description | Prerequisites |
---|---|---|
The Werebeaver III |
"Chop mine and break hard materials in your Werebeaver form." | Werebeaver I |
Hard materials include Dreadstone (5 bites), Cracked Pillars, and prevents knockback from mining crystal outcrops from Lunar Rifts. |
Skill | Description | Prerequisites |
---|---|---|
Werebeaver Mastery |
"The Werebeaver learns to smack the ground with his tail, destroying everything around him." | Werebeaver III. Only One were-form can be fully mastered. Choose wisely. |
Unlocks the ability to "Tail Slap" by right clicking which creates 3 shockwaves that will destroy almost anything that can be chopped, mined, hammered, or broken. This costs 5 flat Were-points. The first shockwave is about a 0.5 tile radius. The second shockwave is about a 1 tile radius. The third shockwave is about a 1.5 tile radius. These shockwaves do more damage to rocks than trees. This Tail Slap can also deal 27.2 damage to enemies or 44.2 to structures like spider nests. As long as the enemy is within the first shockwave radius, they will probably be hit by 2 of the shockwaves, but this seems to be a bit inconsistent. |
Skill | Description | Prerequisites |
---|---|---|
The Weremoose I |
"Your Weremoose for is more resistant to hitting obstacles and walks a little faster." | This Skill has no requirement to unlock. |
The Weremoose's base movement speed is now equal* to Wilsons rather than 90% his speed. This skill also removes* the 10 second movement speed penalty that normally happens after you charge into an object. |
Skill | Description | Prerequisites |
---|---|---|
The Weremoose II |
"Gain slow health regeneration in your Weremoose form." | The Weremoose I |
Health regen is equal to 1.5 health every 5 seconds or 129 health over the whole transformation if you have Transformation Timer III and are fighting. |
Skill | Description | Prerequisites |
---|---|---|
The Weremoose III |
"You can stop mid-charge in your Weremoose form." | The Weremoose II |
You will stop dashing as soon as you let go of right click, or press any arrow keys. You can't stop sooner than 1.75 tiles from your start. |
Skill | Description | Prerequisites |
---|---|---|
Weremoose Mastery |
"The Weremoose learns to throw a strong planar punch on every 3rd hit, and gains a natural deafens against planar damage." | The Weremoose III. Only One were-form can be fully mastered. Choose wisely. |
Every 3rd consecutive hit the Weremoose will slam the ground dealing 136 physical damage and 80 planar damage in a radius less than 0.5 tiles. This 80 planar damage is unique in that it only applies to planar enemies and not physical defense enemies. The Weremoose gains a flat 15 planar defense. This makes the Weremoose tankier than Wilson in full brightshade armor against planar damage. |
Skill | Description | Prerequisites |
---|---|---|
The Weregoose I |
"Run faster in your Weregoose form." | This Skill has no requirement to unlock. |
This makes the Weregoose's movement speed 1.666 instead of 1.4. |
Skill | Description | Prerequisites |
---|---|---|
The Weregoose II |
"Become completely waterproof in Weregoose form." | The Weregoose I |
This applies to all ways wetness can build up. |
Skill | Description | Prerequisites |
---|---|---|
The Weregoose III |
"Occasionally dodge an incoming attack in Weregoose form." | The Weregoose II |
This is a guaranteed dodge with a 5 second cooldown. |
Skill | Description | Prerequisites |
---|---|---|
Weregoose Mastery |
"The Weregoose learns to fly around to explore the world, but it's a little out of control." | The Weregoose III. Only One were-form can be fully mastered. Choose wisely. |
This lets you rightclick to "Takeoff" which costs 20 flat were-points and teleports you to any random walkable tile. This can't be the ocean. This very roughly gives you a 9% chance of teleporting to the lunar island. This also works in the caves. |
Lumberjack[]
Skill | Description | Prerequisites |
---|---|---|
Quick Picker I |
"Collect stuff a little faster." | This Skill has no requirement to unlock. |
10% faster gathering animation. |
Skill | Description | Prerequisites |
---|---|---|
Quick Picker II |
"Collect stuff a fair amount faster." | Quick Picker I |
20% faster gathering animation. |
Skill | Description | Prerequisites |
---|---|---|
Quick Picker III |
"Collect stuff much faster." | Quick Picker II |
33.3% faster gathering animation. (The code says 15, 30, and 45% faster for these skills but this isn't true in practice due to input delay) |
Skill | Description | Prerequisites |
---|---|---|
Treeguard Feller I |
"Deal a fair amount more damage to Treeguards." | This Skill has no requirement to unlock. |
Deal 41.42% more damage to Treegaurds. |
Skill | Description | Prerequisites |
---|---|---|
Treeguard Feller II |
"Deal much more damage to Treeguards." | Treeguard Feller I |
Deal 100% more damage to Treeguards. |
Skill | Description | Prerequisites |
---|---|---|
Treeguard Feller III |
"Learn to craft the Treeguard Idol, an extremely burnable effigy. Attracts Treegaurds when burned." | Treegaurd Feller II |
Costs 3 grass, 2 living logs, and 5 nightmare fuel. Burning an Idol (with a torch, campfire, etc.) transforms 1-2 nearby trees into hostile Treegaurds. Burning a stack of Idols in a forest can spawn a large number of Treegaurds at once. This is an extremely effective way of cheesing many bosses. |
Skill | Description | Prerequisites |
---|---|---|
Woodworker |
"Use Lucy to carve boards more efficiently." | This Skill has no requirement to unlock. |
If you craft wood with Lucy it costs 3 logs instead of 4. This only works if you select the special board crafting recipe in Woodies crafting section and not the normal boards recipe. |
Skill | Description | Prerequisites |
---|---|---|
Hat Carving |
"Use Lucy to carve a nice Hardwood Hat for protection." | Woodworker |
This hat costs 6 Logs, 1 Pine Cone, provides 70% physical protection and has 262.5 durability. It also makes a good fuel source at low durability. |
Skill | Description | Prerequisites |
---|---|---|
Cane Carving |
"Use Lucy to carve a Wooden Walking Stick for easy mobility." | Woodworker |
Costs 3 logs, and 1 charcoal. Gives 15% movement speed, it loses durability while holding it lasting for 32 minutes. |
Affinity[]
Skill | Description | Prerequisites |
---|---|---|
Shadow Wrangler |
"The Queen will reward your loyalty by calling off her shadow creatures. (But only while you're in a were-form.)" | Find and defeat the Ancient Fuelweaver. Have no Lunar Allegiance Skills. |
Skill | Description | Prerequisites |
---|---|---|
Lunar Renegade |
"The Cryptic Founder will reward your curiosity by blocking the moon's ability to trigger your curse." | Find and defeat the Celestial Champion. Have no Shadow Allegiance Skills. |
You can still transform with Kitchy Idols. |
Tips[]
- Due to Lucy's infinite durability it's a waste to craft other axes (Axe and Luxury Axe) unless the player desperately needs a better weapon in the early days.
- Players are advised to calculate beforehand the days in which it will be a Full Moon and prepare accordingly for the transformation.
- If possible, players should try to transform back to human in a safe place, such as camp and to bring, or stash supplies to help regain hunger, sanity, and possibly health.
- If Woodie is in a were-form the moment a full-moon starts, he stays in that form and the were-meter is refreshed. With careful timing, he can avoid random transformations AND achieve near double-duration of the desired form.
- To get Glommer as Woodie, simply start the night next to Glommer's Flower and let the were meter expire (don't move as goose, fight as moose, or gnaw as beaver). Even with the skill tree maxed, the meter will run out before dawn, giving Woodie enough time to grab the flower.
- Woodie's favorite food is Honey Nuggets, meaning he gains 15 bonus when consuming the meal.
- During his transformations, Woodie is immune to the slowness caused by Sandstorms in the Oasis Desert in Summer or Moonstorm. This means that while transformed, the player can fight Antlion without the need for Desert Goggles.
- Woodie will drop his equipped items, except for backpacks, when transforming. Players should prepare some empty slots for his equipped items and be ready to unequip them before transforming.
- Players should avoid transforming at a high hunger meter since Woodie loses all of his hunger when he transforms back to normal. Try keeping his hunger around 37.5 before transforming in order to conserve food.
- Because Woodie loses all hunger during a Wereform, it is advised to do it at 0 hunger to minimize the hunger lost. Frequent and careful use of transformations lets Woodie have a practically slower hunger rate than normal.
- The Weremoose can use his charge over and over against large groups of mobs. Players can take advantage of his unique ability to dispatch multiple enemies at once.
- The Weremoose's charge ability allows him to defeat groups of Spiders and Spider Warriors faster and more effectively than Abigail. Used properly, he can quite easily clear several Tier 3 Spider Dens on his own. The Weremoose is generally great for clearing crowds such as Beefalo herds, massive Hound waves, Chess Monsters found in Chess biomes or the Ruins, Nightmare Creatures, and Frog Rains.
- As Weremoose, it's faster to travel by charging repeatedly than by walking. Be careful not to crash into solid objects on the way. The charge can also be used to escape dangerous situations, such as when the Weremoose is low on health.
- Make sure to keep Woodie's health full before transforming, especially with the Weremoose, since he cannot heal himself during a transformation. Players should keep in mind that transforming using a Kitschy Idol leaves Woodie with 130 health at most.
- The Weregoose is excellent for quickly exploring the map early in the game, especially because of its ability to cross ocean gaps between biomes. Consider bringing an extra goose idol or several Grass Tufts so that you can transform back to Woodie on Lunar Island to pick up things (Stone Fruit Bushes and Kelp Fronds) without becoming stranded. Marotters can steal idols from your inventory in goose form, so be cautious.
- Woodie does not suffer from the Piggyback's speed penalty when transformed, and so it is suggested to at least consider using a Piggyback when going out to gather many items at once, such as logs and Spider drops since the speed penalty will not affect the Wereforms efficiency.
- During a transformation, Woodie can still raise his Naughtiness rating and cause Krampus to arrive.
- In DST, Woody has additional 45 insulation from his beard.
Characters | |
Don't Starve | |
Reign of Giants | |
Shipwrecked | |
Hamlet | |
Don't Starve Together | |
Removed | |
Unimplemented | |
Other | Minor Characters |