Wetness Meter
Wetter than water itself.


Wetness rising

Meter filling during rain

Wetness is a game mechanic introduced in the Reign of Giants, Shipwrecked, and Hamlet DLCs as well as Don't Starve Together.

Whenever the player gets wet, a small meter will appear under the other three meters, showing the player's current 'wetness'. Except for WX-78, wetness will not directly damage the player's Health. When the Wetness meter reaches 35, held items will become slippery, items become less efficient, each worn wet item drain 6 Sanity Meter per minute, and the player loses additional sanity the more wet they are, up to 3.3 Sanity Meterper minute when 100% wet, also their temperature is decreasing. The meter empties as the player dries, and once the player is completely dry, the meter will disappear.

In both Shipwrecked and Hamlet the player will not freeze, as Freezing is not a game mechanic since Winter is replaced by Hurricane Season and Humid Season, respectively.

Causes of wetness

Wet Items

Wet inventory

The wetness of an item depends on the wetness of the player when it's in their inventory and on that of the world otherwise. Items in containers will always be dry. An item's wetness is seen by a blue outline around it in the inventory. The text also becomes blue, but not on mobile devices. Wet structures and environmental objects like trees become darker when wet, but not in the Shipwrecked DLC. An item can be kept dry by being stored in a container, such as a Chest, Piggyback, or Krampus Sack. All containers will keep items dry, even containers that are not waterproof, such as the Backpack. Items can also be dried faster by placing them next to a fire. Items and objects that become wet will have the following prefixes effects:

  • "Wet": Most items and objects. Wet Mobs take more damage from being hit with a Morning Star or being shot with an Electric Dart.
  • "Soggy": Only applicable to Consumables. Soggy food spoils 30% faster.
  • "Waterlogged": Logs and other combustibles. Waterlogged fuel burns for only 75% of the time of dry fuel.
  • "Slippery": Tools and weapons. Slippery tools have a chance to slip out of grip when used, and the character will comment on it when this happens.
  • "Soaked": Non water-resistant wearable items (such as a Garland). Wearing soaked items reduces sanity by 6/min per item worn.

Ice melting in the inventory will increase wetness, and so will wearing an Ice Cube or Fashion Melon.

Waterproof Items

The following items are waterproof (excluding Water Resistant Items):


Wet Chester

Example of a wet mob, in this case, Chester.

Wetness lowers the thermal sensation of the player. At maximum wetness, the ambient temperature is perceived to be 30 degrees lower and proportionally for other values (for example, at half wetness the temperature is perceived to be 15 degrees lower). If the perceived temperature falls below 0 degrees, the player begins to freeze. Freezing also can occur in winter if one is not prepared, so it is advised to learn about how to prevent and survive Freezing and its effects.

The player can dry themselves out faster by standing next to a fire. The rate of wetness can also be decreased, but not stopped, by standing under a Tree (including Birchnut Trees). This will decrease the amount of time waiting to lose the 'Wet' status. Standing under a Tree grants 35% Water Resistance.

The best way to keep wetness low during Spring is to wear some Water Resistant gear (such as a Rain Hat and/or Rain Coat or the Shipwrecked DLC's alternative, the Snakeskin Hat and/or Snakeskin Jacket). These items decrease the rate at which the player gets wet, and having more than one of them equipped provides a cumulative bonus, and possibly stop wetness altogether. The character stops getting wet when 100% water resistance is achieved, so the player will want to wear a combination of them that doesn't surpass 100% by too much. When 100% water resistance is achieved, any wetness previously had will start to lower until the player becomes completely dry.

Water Resistant Items
Item Water Resistance Slot
Battle Helm Battle Helm Reign of Giants icon 20% Head
Beefalo Hat Beefalo Hat 20% Head
Beekeeper Hat Beekeeper Hat 20% Head
Breezy Vest Breezy Vest 20% Chest
Fashion Melon Fashion Melon Reign of Giants icon 20% Head
Football Helmet Football Helmet 20% Head
Miner Hat Miner Hat 20% Head
Pirate Hat Pirate Hat Shipwrecked icon 20% Head
Shelmet Shelmet 20% Head
Spiderhat Spiderhat 20% Head
Straw Hat Straw Hat 20% Head
Summer Frest Summer Frest Reign of Giants icon 20% Chest
Top Hat Top Hat 20% Head
Windbreaker Windbreaker Shipwrecked icon 20% Chest
Horned Helmet Horned Helmet Shipwrecked icon 35% Head
Telebrella Telebrella 35% Hand
Cookie Cutter Cap Cookie Cutter Cap Don't Starve Together icon 35% Head
Pretty Parasol Pretty Parasol 50% Hand
Tropical Parasol Tropical Parasol Shipwrecked icon 50% Hand
Rain Hat Rain Hat Reign of Giants icon 70% Head
Snakeskin Hat Snakeskin Hat Shipwrecked icon 70% Head
Snakeskin Jacket Snakeskin Jacket Shipwrecked icon 70% Chest
Umbrella Umbrella 90% Hand
Blubber Suit Blubber Suit Shipwrecked icon 100% Chest
Tar Suit Tar Suit Shipwrecked icon 100% Chest
Dumbrella Dumbrella Shipwrecked icon 100% Head
Eyebrella Eyebrella Reign of Giants icon 100% Head
Rain Coat Rain Coat Reign of Giants icon 100% Chest
Torch Torch Don't Starve Together icon 20% Hand
Blue Funcap Blue Funcap Don't Starve Together icon 20% Head
Green Funcap Green Funcap Don't Starve Together icon 20% Head
Red Funcap Red Funcap Don't Starve Together icon 20% Head
Bee Queen Crown Bee Queen Crown Don't Starve Together icon 20% Head
Bone Helm Bone Helm Don't Starve Together icon 20% Head
Pinetree Pioneer Hat Pinetree Pioneer Hat Don't Starve Together icon 20% Head
Pith Hat Pith Hat Hamlet icon 50% Head
Cork Candle Hat Cork Candle Hat Hamlet icon 20% Head
Fancy Helmet Fancy Helmet Hamlet icon 20% Head

As the table shows, wearing a Rain Coat or Eyebrella will be enough to prevent the player from getting wet, making them the best items to survive Spring's rain.

Placeholder Trivia

  • While most consumables become a 'Soggy' consumable, the Wet Goop becomes 'Very Wet Goop' when it gets wet.
  • In Don't Starve Together, if the player carries wet Sculptures, Suspicious Marble, or boulders spawned during summer cave-ins, sanity will be subtracted as if the object was an item being held or worn.
  • In the Hamlet DLC, when raining, the BFB's shadow and the canopy in Deep Rainforest and Gas Rainforest biomes will provide shelter, granting 35% Wetness resistance, and preventing held Torches from being affected by Rain.
Gameplay Mechanics
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