–Wurt
Werepigs are hostile mobs that Pigs and Guardian Pigs can transform into on a Full Moon or after a Pig eats 4 pieces of monster foods ( ). Pig Traders and Royal Guards will not become Werepigs if these conditions are met. A typical Werepig will transform back into a normal Pig after 2 minutes (shorter for Guardian Pigs) of being a Werepig or at the start of the next day, whichever comes first.
Don't Starve Together[]
In Don't Starve Together, Werepigs can also spawn from Suspicious Moonrocks after placing a Star Caller's Staff onto the nearby Moon Stone during a full moon. Also, Ghost Characters have a chance to turn a Pig into a Werepig when haunting it.
Behavior[]
Like most monsters, Werepigs are hostile and will attack anything nearby (including other pigs). Werepigs will stop to eat any food on the ground and will produce Manure if they eat fruits or vegetables. Unlike normal Pigs, they will also eat raw Mandrakes. When killed, they drop 2 pieces of Meat and 1 Pig Skin.
Fighting[]
Below is the number of hits it takes with each weapon to kill a Werepig when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
It takes 2 blasts to freeze a Werepig with an Ice Staff and 3 Sleep Darts to put to sleep.
Tips[]
- If the player has enough Monster Foods, more resources can be gained by killing Werepigs instead of normal Pigs. Give it four Monster Meats to make it turn. Naughtiness will not be gained for killing Werepigs, nor will Pigs attack you for attacking the Werepig.
- A Werepig can be used to convert stacks of Petals or other unwanted Vegetables to Manure as it will eat through a whole stack in one sitting without chasing anything.
- A Werepig pack is dangerous. It is advised that one stays away from Pig Villages during the night of the full moon (even if it means leaving the player's base). If one wants to kill a Werepig (or to simply see one), it is best to use the alternative method by feeding a normal Pig Monster Meats during the day.
- A Werepig will run against walls without destroying them if there's food across from the walls. Putting a non-spoiling edible item like Rot out of their reach lets one build walls around Pigs without having to worry about their full moon rampages.
- In Don't Starve Together, Pigs have a chance to turn into a Werepig when they are haunted by a Ghost Character.
- Feeding a Werepig with 18 (27 in ) raw Red Caps will kill the werepig.
- During the Werepig howling animation, it is completely vulnerable to being hit without retaliation so the player can place in a few hits during its transformation for free damage.
- As Pig Skins are a guaranteed as a drop from Werepigs, farming them provides easy access to the Ham Bat, which in turn can be utilized to kill more, Football Helmets, Piggybacks and even, if one has brought the Key to the City through a Skyworthy, Town Houses and other Hamlet structures
Trivia[]
- A Werepig will retain any hat item given to them before transformation. If killed, it will drop that item, similar to a Pig.
- It was once possible to easily kill a Werepig during its transformation phase before it had a chance to attack, since it would stop to howl before beginning its assault, giving the player ample time to land many hits. This is no longer possible as Werepigs will now instantly transform when hit.
Bugs[]
- If there has been a full moon since the last time the player has entered or exited a cave, any Pigs following them will turn into Werepigs when the player switches levels. This is due to the world's time needing to catch up on the new level, and ultimately passing through the missed full moon. To prevent this, the player has to change levels alone initially, then have the Pig follow through.
Gallery[]
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
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Cats | |
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Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |