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Woodie starts off with an Axe named Lucy. Lucy is sentient and talks to Woodie, egging him on while chopping down Trees, and warning him about the curse. Lucy talks in red text to differentiate from Woodie's white text. Lucy has infinite durability and reduces the amount of chops required to chop a tree but deals less damage compared to a normal Axe.

With the corresponding skills, Woodie can pick stuff faster ; craft Boards at the cost of 3 Logs instead of 4 ; craft a Hardwood Hat, a Wooden Walking Stick, or a Treeguard Idol.

In DST, Woodie has three transformations: The Werebeaver, the Weremoose, and the Weregoose. The Wereness Meter has a value of 100 points and will decay at a rate that depends on the moon phase and on the actions being performed. A Full Moon will halve the decay rate.

The Wereness Meter's drain rate has three levels. Slowest at -25/minute (-12.5/minute during full moon), faster at -40/minute (-20/minute during full moon), and fastest at -400/minute (-200/minute during full moon). The drain rate is initially at the slowest level, getting to a faster level after every certain seconds on a timer (4 seconds for Werebeaver, 6 seconds for Weremoose, 2 seconds for Weregoose).

Performing certain actions (gnawing for Werebeaver, fighting for Weremoose, running for Weregoose) resets the timer and the drain rate back to the slowest level. This results in a total transformation time between 22/26/19 seconds (37/41/34 seconds during full moon) and 4 minutes (8 minutes during full moon). The duration of the transformations can be improved with the Transformation Timer skills.

When the Wereness reaches 0, Woodie will go back to his normal human form with 0 Hunger Meter, unless the player has the Curse Embracer skill.

All Wereforms will deplete Sanity at -6.0 Sanity Meter/minute.

Dying when transformed will cause Woodie to drop everything (as usual for all Characters) and turn into a Ghost that resembles the current Wereform instead of Woodie. If he is resurrected, he'll revive into the same Wereform with 50 Health, and 100 Sanity and the same Wereness.

During a Full Moon, Woodie will instantly turn into a random transformation, and for the duration of the Full Moon his Wereness will drain half as fast. This can be avoided with the Lunar Renegade skill.

Weremeter Beaver Werebeaver[]

In the Werebeaver form, Woodie can chop quickly and effectively. His form can also dig, mine and hammer objects. Gnawing (chopping, digging, mining, hammering, and attacking) resets his Wereness drain rate. The Werebeaver cannot spawn a Treeguard or Poison Birchnut Tree.

  • The Werebeaver can gnaw at a rate of 3.75 gnaws per second. One gnaw counts as chopping 4 times, mining 0.5 times, digging 0.5 times, or hammering 0.25 times. The gnawing efficiency can be improved with the Werebeaver skills.
  • It takes 1.033 seconds to gnaw down a large Tree (5.167 - 7.0 seconds with an Axe), 3.1 seconds to gnaw down a Boulder (2.167 - 2.867 seconds with a Pickaxe), 0.467 seconds to gnaw up a stump (0.867 seconds with a Shovel), and 4.2 seconds to gnaw down a Structure (1.3 - 1.933 seconds with a Hammer).
  • The Werebeaver's melee attack deals 27.2 damage with an attack interval of 0.433 seconds. He deals 44.2 damage instead to Treeguards and Birchnutters.
  • The Werebeaver reduces 25% of any damage taken. This includes physical damage, fire damage, freezing damage, overheating damage, and every other kind of damage.
  • The Werebeaver moves at 110% of normal speed.
  • The Werebeaver can also smash the ground with his tail to destroy objects around him, if the player chose the Werebeaver Mastery skill.

Weremeter Moose Weremoose[]

The Weremoose deals a high amount of damage and has a high damage reduction. The cursed form can perform a tackle, charging in a straight line at high speed. Attacking or being attacked resets his Wereness drain rate.

  • The Weremoose's melee attack deals 59.5 damage, but has a slightly longer attack interval (0.5 seconds) than regular Melee Weapons (0.433 seconds). This results in about a 15% lower DPS than a fresh Ham Bat. His damage is increased if the player chose the Weremoose Mastery skill.
  • The Weremoose reduces 90% of any damage taken. This includes physical damage, fire damage, freezing damage, overheating damage, and every other kind of damage. The damage reduction is increased if the player chose the Weremoose Mastery skill.
  • The Weremoose moves at 90% of normal speed. Speed can be improved with the Weremoose I skill.
  • The Weremoose's charge covers a distance of up to approximately 20 units (length of 5 turf tiles). He moves at 12 units/second (200% of normal speed) while charging. He charges in a straight line and cannot change direction or manually stop, unless the player has the Weremoose III skill.
  • Mobs hit by the charge will take 59.5 damage. If the charge collides with a solid obstacle, the charge is halted and the Weremoose is slowed down for 10 seconds. The obstacle will also be chopped 8 times, mined 4 times, hammered 2 times, or damaged by -119 health.
  • The Weremoose has complete stun immunity (cannot be interrupted or stunlocked) while charging, except for 0.233 seconds at the start of the charge and 0.067 seconds at the end of the charge. He can only be interrupted mid-charge by crashing into a solid obstacle, by being frozen, by being put to sleep, or by being attacked with knock-back.
  • The Weremoose slowly heals himself if the player has the Weremoose II skill.

Weremeter Goose Weregoose[]

The Weregoose moves 40% faster than Woodie in his normal form, and can run over water. The Weregoose can't perform any other action than running. Running resets his Wereness drain rate. Woodie immediately drowns if he transforms back to normal while on water.

His speed can be furthermore increased with the Weregoose I skill. The Weregoose becomes 100% waterproof with the Weregoose II skill. The Weregoose III skill also allows him to perform a dodge, to avoid incoming attacks.

Disadvantage[]

When his Wereness Meter reaches 0, the Hunger meter is set at 0, unless the player has the Curse Embracer skill.

Insight Skill Tree[]

Curse[]

Skill Description Prerequisites
Transformation Timer I

Transformation Timer I

"Were-forms last a little longer." This Skill has no requirement to unlock.
Adds 48 seconds or 20% of to all Were-forms.
Skill Description Prerequisites
Transformation Timer II

Transformation Timer II

"Were-forms last a fair amount longer." Transformation Timer I
Adds another 48 seconds or 40% total of to all Were-forms.
Skill Description Prerequisites
Transformation Timer III

Transformation Timer III

"Were-forms last much longer." Transformation Timer II
Adds another 96 seconds or 80% total of to all Were-forms. The effect of these skills go away if you stand still in your Were-forms.
Skill Description Prerequisites
Curse Embracer

Curse Embracer

"Suffer no health or sanity penalties for eating Kitchy Idols. Return to human form without an empty stomach." Learn 6 Curse skills to unlock.
You transform back with 22.5 hunger.
Skill Description Prerequisites
The Werebeaver I

The Werebeaver I

"Mine faster in your Werebeaver form." This Skill has no requirement to unlock.
You can mine rocks in 5 bites instead of the normal 11. Making the Werebeaver more than twice as fast as a normal player with a pickaxe at mining.
Skill Description Prerequisites
The Werebeaver II

The Werebeaver II

"Chop faster in your Werebeaver form." Werebeaver I
You deal 1.75 times more damage to trees with each bite compared to normal Werebeaver chopping.
Skill Description Prerequisites
The Werebeaver III

The Werebeaver III

"Chop mine and break hard materials in your Werebeaver form." Werebeaver I
Hard materials include Dreadstone (5 bites), Cracked Pillars, and prevents knockback from mining crystal outcrops from Lunar Rifts.
Skill Description Prerequisites
Werebeaver Mastery

Werebeaver Mastery

"The Werebeaver learns to smack the ground with his tail, destroying everything around him." Werebeaver III. Only One were-form can be fully mastered. Choose wisely.

Unlocks the ability to "Tail Slap" by right clicking which creates 3 shockwaves that will destroy almost anything that can be chopped, mined, hammered, or broken. This costs 5 flat Were-points. The first shockwave is about a 0.5 tile radius. The second shockwave is about a 1 tile radius. The third shockwave is about a 1.5 tile radius. These shockwaves do more damage to rocks than trees.

This Tail Slap can also deal 27.2 damage to enemies or 44.2 to structures like spider nests. As long as the enemy is within the first shockwave radius, they will probably be hit by 2 of the shockwaves, but this seems to be a bit inconsistent.
Skill Description Prerequisites
The Weremoose I

The Weremoose I

"Your Weremoose for is more resistant to hitting obstacles and walks a little faster." This Skill has no requirement to unlock.
The Weremoose's base movement speed is now equal* to Wilsons rather than 90% his speed. This skill also removes* the 10 second movement speed penalty that normally happens after you charge into an object.
Skill Description Prerequisites
The Weremoose II

The Weremoose II

"Gain slow health regeneration in your Weremoose form." The Weremoose I
Health regen is equal to 1.5 health every 5 seconds or 129 health over the whole transformation if you have Transformation Timer III and are fighting.
Skill Description Prerequisites
The Weremoose III

The Weremoose III

"You can stop mid-charge in your Weremoose form." The Weremoose II
You will stop dashing as soon as you let go of right click, or press any arrow keys. You can't stop sooner than 1.75 tiles from your start.
Skill Description Prerequisites
Weremoose Mastery

Weremoose Mastery

"The Weremoose learns to throw a strong planar punch on every 3rd hit, and gains a natural deafens against planar damage." The Weremoose III. Only One were-form can be fully mastered. Choose wisely.
Every 3rd consecutive hit the Weremoose will slam the ground dealing 136 physical damage and 80 planar damage in a radius less than 0.5 tiles. This 80 planar damage is unique in that it only applies to planar enemies and not physical defense enemies. The Weremoose gains a flat 15 planar defense. This makes the Weremoose tankier than Wilson in full brightshade armor against planar damage.
Skill Description Prerequisites
The Weregoose I

The Weregoose I

"Run faster in your Weregoose form." This Skill has no requirement to unlock.
This makes the Weregoose's movement speed 1.666 instead of 1.4.
Skill Description Prerequisites
The Weregoose II

The Weregoose II

"Become completely waterproof in Weregoose form." The Weregoose I
This applies to all ways wetness can build up.
Skill Description Prerequisites
The Weregoose III

The Weregoose III

"Occasionally dodge an incoming attack in Weregoose form." The Weregoose II
This is a guaranteed dodge with a 5 second cooldown.
Skill Description Prerequisites
Weregoose Mastery

Weregoose Mastery

"The Weregoose learns to fly around to explore the world, but it's a little out of control." The Weregoose III. Only One were-form can be fully mastered. Choose wisely.
This lets you rightclick to "Takeoff" which costs 20 flat were-points and teleports you to any random walkable tile. This can't be the ocean. This very roughly gives you a 9% chance of teleporting to the lunar island. This also works in the caves.

Lumberjack[]

Skill Description Prerequisites
Quick Picker I

Quick Picker I

"Collect stuff a little faster." This Skill has no requirement to unlock.
10% faster gathering animation.
Skill Description Prerequisites
Quick Picker II

Quick Picker II

"Collect stuff a fair amount faster." Quick Picker I
20% faster gathering animation.
Skill Description Prerequisites
Quick Picker III

Quick Picker III

"Collect stuff much faster." Quick Picker II
33.3% faster gathering animation. (The code says 15, 30, and 45% faster for these skills but this isn't true in practice due to input delay)
Skill Description Prerequisites
Treeguard Feller I

Treeguard Feller I

"Deal a fair amount more damage to Treeguards." This Skill has no requirement to unlock.
Deal 41.42% more damage to Treegaurds.
Skill Description Prerequisites
Treeguard Feller II

Treeguard Feller II

"Deal much more damage to Treeguards." Treeguard Feller I
Deal 100% more damage to Treeguards.
Skill Description Prerequisites
Treeguard Feller III

Treeguard Feller III

"Learn to craft the Treeguard Idol, an extremely burnable effigy. Attracts Treegaurds when burned." Treegaurd Feller II
Costs 3 grass, 2 living logs, and 5 nightmare fuel. When burning the Idol it spawns up to 2 Treegaurds per Idol so long as there are trees nearby. You can also burn the Idol in a campfire. You can burn Idols in a stack to spawn large numbers of Treegaurds at once. This is an extremely effective way of cheeseing many bosses.
Skill Description Prerequisites
Woodworker

Woodworker

"Use Lucy to carve boards more efficiently." This Skill has no requirement to unlock.
If you craft wood with Lucy it costs 3 logs instead of 4. This only works if you select the special board crafting recipe in Woodies crafting section and not the normal boards recipe.
Skill Description Prerequisites
Hat Carving

Hat Carving

"Use Lucy to carve a nice Hardwood Hat for protection." Woodworker
This hat costs 6 Logs, 1 Pine Cone, provides 70% physical protection and has 262.5 durability. It also makes a good fuel source at low durability.
Skill Description Prerequisites
Cane Carving

Cane Carving

"Use Lucy to carve a Wooden Walking Stick for easy mobility." Woodworker
Costs 3 logs, and 1 charcoal. Gives 15% movement speed, it loses durability while holding it lasting for 32 minutes.

Affinity[]

Skill Description Prerequisites
Shadow Wrangler

Shadow Wrangler

"The Queen will reward your loyalty by calling off her shadow creatures. (But only while you're in a were-form.)" Find and defeat the Ancient Fuelweaver.

Have no Lunar Allegiance Skills.
Learn 12 skills to unlock.

Skill Description Prerequisites
Lunar Renegade

Lunar Renegade

"The Cryptic Founder will reward your curiosity by blocking the moon's ability to trigger your curse." Find and defeat the Celestial Champion.

Have no Shadow Allegiance Skills.
Learn 12 skills to unlock.

You can still transform with Kitchy Idols.

Prototype Tips[]

  • Due to Lucy's infinite durability it's a waste to craft other axes (Axe and Luxury Axe) unless the player desperately needs a better weapon in the early days.
  • Players are advised to calculate beforehand the days in which it will be a Full Moon and prepare accordingly for the transformation.
  • If possible, players should try to transform near their camp or another safe place fitted with supplies to help regain the lost stats.
  • A way to simultaneously benefit from the full moon and get around the full-moon random transformation effect is to use as much of a chosen transformation as possible without reverting back to human form when the full moon hits. If the player is currently transformed when the full moon hits, the only thing that happens is the were-meter is refreshed. This way, one avoids being randomly transformed against its will and benefit from the refilled were-meter.
  • Woodie's favorite food is Honey Nuggets, meaning he gains 15 bonus Hunger Meter when consuming the meal.
  • During his transformations, Woodie is immune to the slowness caused by Sandstorms in the Oasis Desert in Summer or Moonstorm. This means that while transformed, the player can fight Antlion without the need for Desert Goggles.
  • Woodie will drop his equipped items, except for backpacks, when transforming. Players should prepare some empty slots for his equipped items and be ready to unequip them before transforming.
  • Players should avoid transforming at a high hunger meter since Woodie loses all of his hunger when he transforms back to normal. Try keeping his hunger around 37.5 before transforming in order to conserve food.
  • Because Woodie loses all hunger during a Wereform, it is advised to do it at 0 hunger to minimize the hunger lost. Frequent and careful use of transformations lets Woodie have a practically slower hunger rate than normal.
  • The Weremoose can use his charge over and over against large groups of mobs. Players can take advantage of his unique ability to dispatch multiple enemies at once.
  • The Weremoose's charge ability allows him to defeat groups of Spiders and Spider Warriors faster and more effectively than Abigail. Used properly, he can quite easily clear several Tier 3 Spider Dens on his own. The Weremoose is generally great for clearing crowds such as Beefalo herds, massive Hound waves, Chess Monsters found in Chess biomes or the Ruins, Nightmare Creatures, and Frog Rains.
  • As Weremoose, it's faster to travel by charging repeatedly than by walking. Be careful not to crash into solid objects on the way. The charge can also be used to escape dangerous situations, such as when the Weremoose is low on health.
  • Make sure to keep Woodie's health full before transforming, especially with the Weremoose, since he cannot heal himself during a transformation. Players should keep in mind that transforming using a Kitschy Idol leaves Woodie with 130 health at most.
  • The Weregoose is excellent for quickly exploring the map early in the game, especially because of its ability to cross ocean gaps between biomes.
  • Woodie does not suffer from the Piggyback's speed penalty when transformed, and so it is suggested to at least consider using a Piggyback when going out to gather many items at once, such as logs and Spider drops since the speed penalty will not affect the Wereforms efficiency.
  • During a transformation, Woodie can still raise his Naughtiness rating and cause Krampus to arrive.
  • In DST, Woody has additional 45 insulation from his beard.
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