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{{Mob Infobox |
{{Mob Infobox |
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− | |name = |
+ | |name = Wee MacTusk |
|image = File:WeeTusk.png |
|image = File:WeeTusk.png |
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|imagewidth = 100px |
|imagewidth = 100px |
Revision as of 16:54, 15 May 2016
Wee MacTusk (also known as WeeTusk or Smallrus) is an aggressive Mob. Along with MacTusk he's part of the Father and Son Walrus Hunting Party, which will respawn 2.5 days after being killed, from a Walrus Camp.
Like MacTusk, Wee MacTusk will try to keep his distance from the player. He is defenseless without his father and the Hounds, so if they are killed, he will run back to the Walrus Camp until they respawn. If his father is killed but the Hounds are still alive, he will still stay around to command the Hounds to attack their target. If players go back the day after, he will be alone with another pack of Blue Hounds, but will still attempt to keep his distance.
Below is the number of hits it takes with each weapon to kill Wee MacTusk when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Weapon | |||||||||
---|---|---|---|---|---|---|---|---|---|
No. of hits for |
24 | 8 | 6 | 4 | 3 | 2-4 | 2 or 3 | 2 | 1 |
Trivia
- Wee MacTusk was added in the A Winter's Tale update.
Gallery
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |