See also: Unimplemented Characters
See also: Category: Concept Art
The game's data contains art assets of mobs that resemble the Clockwork Bishop and Clockwork Rook, except with boats for bodies. These are similar to how the Floaty Boaty Knight is the Shipwrecked DLC's equivalent of a Clockwork Knight.
Baby Water Beefalo are unimplemented Mobs exclusive to the Shipwrecked DLC. They were teased in art released for the Home Sea Home update. Character quotes exist, and textures have been found in the Hamlet DLC Closed Beta. While Water Beefalo do reproduce, they simply spawn a new adult Water Beefalo instead.
Big Fishing Rod
The Big Fishing Rod is an item that, judging by character quotes, is intended to allow players to catch bigger fish, or to catch more fish compared to the regular Fishing Rod. If implemented, it would be found in the Survival tab and require two Silk and two Twigs to craft with a Science Machine. In the character's examination strings, it is referred to as
Broken Bits and Pieces
Broken Bits and Pieces are objects found in the Ruins. They can be spawned into the game using the spawn code
"rubble". When mined, they drop Rocks and Cut Stone, with a small chance of dropping additional Frazzled Wires, Gears, Gems, Nightmare Fuel or Thulecite.
Fat is a Food category which only contains Butter. It does not exist within the game, but is listed as a value in the cooking.lua files. In the Shipwrecked DLC, Coconuts were also added to this category.
The Friend-o-matic is a structure exclusive to Don't Starve Together that can be spawned via console and has artwork in the files. Character examination quotes suggest it was intended as a mechanism for players to teleport near each other. Its spawn code is
"migration_portal". A structure with a similar function, The Lazy Deserter, was added in A New Reign.
A Lava Pit is a naturally spawning object in the Caves looking identical to Nightmare Lights, except for being colorless. It used to be accessible using the spawn code
"lavapit", but has since been removed from the game. When destroyed with a Hammer, the Lava Pit would emit light and start to slowly rebuild itself. Once it had rebuilt itself completely, it would no longer act as a light source.
Maxwell's Head is an unimplemented feature. Its original purpose was to speak to the player while they go through Adventure Mode. Upon being spawned via the console, Maxwell's Head will say, "You forgot to set a speech", and then, "Go do it.", using Maxwell's speech sound files. Its spawn code is
"maxwellhead". Unimplemented Adventure Mode speech lines for Maxwell's Head can be found in the game's strings.
- "Fine. Just remember that you chose this."
- "We're not so different, you and I."
- "That's why I brought you here."
- "That's why I brought all of them here."
- "Oh, did you think you were the first?"
- "It's just that..."
- "I've become accustomed to winning."
Maxwell's Mosquito Trap
Maxwell's Mosquito Trap is an unimplemented item that acts in the same way as the Bee Mine, but spawns Mosquitoes instead of Bees and cannot be picked up. It is activated when the player or another mob steps on it, causing the spawned Mosquitoes to attack them. Like Maxwell's Tooth Trap, it was meant to only emerge in Adventure Mode. Its spawn code is
The Peekhen is an unimplemented Mob in the Hamlet DLC. It can be spawned via console using the code
"peekhen" and acts similar to Buzzards.
Player Skulls are items with artwork in the files. The majority of the playable Characters have skulls, as well as some of the Unimplemented Characters. Skulls will not be implemented, as they are only in the game files due to being part of the unlock system in the unreleased game. However, Webber's Skull was added in the Reign of Giants DLC.
The Poison Frog is an unimplemented Mob in the Shipwrecked DLC, that can be spawned into the game using the spawn code
"frog_poison". Poison Frogs are fully functional, able to Poison the player and other mobs by attacking them, and have their own texture. A similar Mob, the Poison Dartfrog, was introduced in the Hamlet DLC, overriding the existing prefab.
The Sea Weed Monster is an unimplemented Mob in the Shipwrecked DLC. Art assets for the creature can be found in the game's data. There is also concept art from 2016.
The Shopkeeper is an unimplemented feature that can be spawned using the console. It was intended to be an in-game vendor that players could buy recipes and resources from, but ultimately the concept was shelved because it "ruined the mood" of the game.
Clicking on the Shop Keeper will result in crashing the game. Its spawncode is
"basic_shop", however, it was removed in the Reign of Giants DLC. There are textures for several different shops in the game files.
The Skull Chest is a structure that can be spawned via console and has artwork in the files. It is functionally identical to the Chest, except Krampus cannot steal from it. It also appears in the mod called Lost Fragment, a mod made by the developers which was part of the William Carter Puzzles. Its spawn code is
The Snap Dragon is an unimplemented Mob in the Hamlet DLC that can be spawned via console. It is a neutral Mob spawning Flowers every so often.
The Sunk Boat is a structure that can be spawned via console and has artwork in the files. Its spawn code is
"sunkboat", however, it will be invisible. A similar object, the Sunken Boat, was added to the game to promote the Shipwrecked DLC.
The Target Dummy is a structure in Don't Starve Together that can be spawned via console using the spawn code
"dummytarget" and has artwork in the files. It is an immortal mob that shows the damage dealt by the player when hit. It shares its artwork with the Meat Effigy.
The Tree Clump is an object that can be spawned via console and has artwork in the files. It can not be moved or destroyed and blocks any character from moving past it. Its spawn code is
In the game's files, art assets of a Treeguard resembling a Jungle Tree can be found. Concept art from 2016 shows that there was also Mangrove Treeguards being considered. In addition, there is concept art of a "Treeguard" that more closely resembles Krampus wearing a cloak of nautical plant life.
- The Bag is an item with artwork in the files. It was probably replaced by the Backpack.
- The Bucket is an item with artwork in the files. A picture shows that Buckets were meant to be worn on the player's head. The texture was eventually used for the Bucket-o-poop.
- Clothes is an item with artwork in the files. A similar item, Cloth, was added in the Shipwrecked DLC.
- Flour is an item with artwork in the files. It was eventually implemented in The Gorge event for Don't Starve Together, but uses a different texture.
- Phonograph Parts are items found in the game files. They can be spawned in via the console, but cannot be picked up or examined. Their spawn codes are
- Records are items with artwork in the files. They may be related to the Phonograph object, found in the Epilogue of Adventure Mode.
- The Scarecrow is an item/structure with artwork in the files. A similar structure, the Friendly Scarecrow, was added to Don't Starve Together in A New Reign.
- The Snowball is an item with artwork in the files. It may be related to an unimplemented mob, the Snowman. Also, the Ice Flingomatic included in the Reign of Giants DLC throws snowballs.
- The Stopwatch is an item with artwork in the files. It looks similar to the Compass.
- Truffles are an item with artwork in the files. In the original concept, things would be bought from Pigs with Truffles.
- There are inventory icons for dug up Cacti in the game files.
- The Shipwrecked DLC includes icons for several unused or unknown items, including a Dead Snake and a Shark Tooth. Additionally, its files contain strings for an item called the Eureka! Hat. Its crafting description is "For when inspiration strikes.".
- The Hamlet DLC includes icons for several unimplemented items, including a Dead Viper, a Peagawk Hat and a Propeller Hat.
- There is a third unused state for Mushrooms in the files of Don't Starve Together, Dried Blue Caps, Dried Green Caps and Dried Red Caps.
- There were inventory icons for a Bonesaw, an Orphan Cap, a Parchment and Stem Cells added to the game files of Don't Starve Together, but these were since removed.
- The Crab Apple Tree is a tree type that was cut from the Hamlet DLC.  Its art assets can be found in the files.
- The Door is a structure with artwork in the files. Artworks for Moon Rock doors were added in the files of Don't Starve Together.
- Keys and Locks are unused textures in the game files of Don't Starve Together.
- There are textures for unbuilt and destroyed Pig Houses in the game files. The destroyed Pig Houses were eventually implemented in The Gorge event for Don't Starve Together.
- The Slipstor or Slip is an unimplemented Mob exclusive to Don't Starve Together, introduced in A New Reign. There were several artworks and animations showing that it was supposed to transform into a bigger/smaller version of itself.
- The Snowman is an unimplemented mob that was supposed to spawn during Winter. Its texture sheet exists in the files.
- The Tesla Tree used to be in development for the Reign of Giants DLC. Currently, it only exists in the game files as an unassembled TEX file.
- Wheat is an item or object encountered in the game files. It was eventually implemented in The Gorge event for Don't Starve Together, but uses a slightly different texture and can not be burnt or dug up.
Unused Map Icons
The following unimplemented Map Icons can be found in the game files of Don't Starve, its DLCs and Don't Starve Together.
The following character portraits show Skins concepts that were found in the game files of Don't Starve Together and have not been implemented yet.
The following Skins concepts were revealed during several of Klei Entertainment's weekly Rhymes with Play Twitch broadcast in 2015 and 2016. However, these skins have not been implemented into Don't Starve Together yet.
- The Tree Clump is included in the Screecher Mod for Don't Starve, made by Klei Entertainment.
- The Tesla Tree was probably named after Tesla coils, high voltage transformers which in turn were named after their inventor Nikola Tesla.
- ↑ Bryce on the Forums (Page 2): "The head was originally made as a way for Maxwell to speak to you as you moved through the adventure levels. I think some of the strings are still in the strings.lua file under "MAXWELL_ADVENTURE_HEAD"."
- ↑ Kevin Forbes on the Forums: "The shop files were for in-game vendors who would sell you recipes and resources. Thankfully we decided against that idea Soon after seeing it in game. They totally ruined the mood."
- ↑ https://forums.kleientertainment.com/forums/topic/101785-game-update-303256/?tab=comments#comment-1143085
- ↑ Forum Thread about Slipstor/Slip discovery including video demonstration of animation. January 21, 2015
- ↑ Archive of forum thread "What the Devs said during the live stream": "There will be a snowman (Probably post launch)" March 11, 2013