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This page describes an upcoming or planned feature. The content may be inaccurate and may contain spoilers and other speculations. |
The following unimplemented features have a reference in the artwork and/or source code of Don't Starve, its DLCs, and Don't Starve Together.
- For features that were once implemented and have since been removed, see Removed Features.
See also: Unimplemented Characters
See also: Category: Concept Art
Contents
- 1 Baby Water Beefalo
- 2 Big Fishing Rod
- 3 Broken Bits and Pieces
- 4 Chicken
- 5 Clockwork Boats
- 6 Fat
- 7 Friend-o-matic
- 8 Iceberg
- 9 Lava Pit
- 10 Maxwell's Head
- 11 Maxwell's Mosquito Trap
- 12 Peep Hen
- 13 Piglets
- 14 Player Skulls
- 15 Poison Frog
- 16 Items and Structures in Renovate Tab
- 17 Sea Weed Monster
- 18 Shopkeeper
- 19 Skull Chest
- 20 Snap Dragon
- 21 Sunk Boat
- 22 Target Dummy
- 23 Tree Clump
- 24 Treeguards
- 25 Zeb
- 26 Prism Peagawk
- 27 Cooking Spit
- 28 Quake Pillar
- 29 Whirlpool
- 30 Different Toucan
- 31 Unimplemented Set Pieces
- 32 Unimplemented Items
- 33 Unused Textures
- 34 Unused Map Icons
- 35 Skins Concepts
- 36 Trivia
- 37 References
Baby Water Beefalo

















Baby Water Beefalo are unimplemented Mobs exclusive to the Shipwrecked DLC. They were teased in art released for the Home Sea Home update. Character quotes exist, and textures have been found in the Hamlet DLC Closed Beta. While Water Beefalo do reproduce, they simply spawn a new adult Water Beefalo instead.
Big Fishing Rod

















The Big Fishing Rod is an item that, judging by character quotes, is intended to allow players to catch bigger fish, or to catch more fish compared to the regular Fishing Rod. If implemented, it would be found in the Survival Tab and require two Silk and two Twigs to craft with a Science Machine. In the character's examination strings, it is referred to as "bigfishingrod"
.
Broken Bits and Pieces
Broken Bits and Pieces are objects found in the Ruins. They can be spawned into the game using the spawn code "rubble"
. When mined, they drop Rocks and Cut Stone, with a small chance of dropping additional Frazzled Wires, Gears, Gems, Nightmare Fuel or Thulecite.
Chicken

















The Chicken is an unimplemented, yet fully functional Mob in the Hamlet DLC. It can be spawned via console using the code "chicken"
. The Chicken is passive and drops a Drumstick upon death. It also has an unused animation for flying up and down similar to Moslings.
Clockwork Boats
The game's data contains art assets of mobs that resemble the Clockwork Bishop and Clockwork Rook, except with boats for bodies. Their animations reveal that they were meant to use the same attacks as their land equivalents. These are similar to how the Floaty Boaty Knight is the Shipwrecked DLC's equivalent of a Clockwork Knight.
Fat
Fat is a Food category which only contains Butter. It does not exist within the game, but is listed as a value in the cooking.lua files. In the Shipwrecked DLC, Coconuts were also added to this category.
Friend-o-matic
The Friend-o-matic is a structure exclusive to Don't Starve Together that can be spawned via console and has artwork in the files. Character examination quotes suggest it was intended as a mechanism for players to teleport near each other. Its spawn code is "migration_portal"
. A structure with a similar function, The Lazy Deserter, was added in A New Reign.
Iceberg

–Wilson, examining an iceberg.

–Willow, examining an iceberg.

–Wolfgang, examining an iceberg.

–Wendy, examining an iceberg.

–WX-78, examining an iceberg.

–Wickerbottom, examining an iceberg.

–Woodie, examining an iceberg.

–Maxwell, examining an iceberg.

–Wigfrid, examining an iceberg.

–Webber, examining an iceberg.

–Warly, examining an iceberg.

–Wormwood, examining an iceberg.

–Winona, examining an iceberg.

–Wortox, examining an iceberg.

–Wurt, examining an iceberg.

–Walter, examining an iceberg.

–Wilson, examining a melted iceberg.

–Willow, examining a melted iceberg.

–Wolfgang, examining a melted iceberg.

–Wendy, examining a melted iceberg.

–WX-78, examining a melted iceberg.

–Wickerbottom, examining a melted iceberg.

–Woodie, examining a melted iceberg.

–Maxwell, examining a melted iceberg.

–Wigfrid, examining a melted iceberg.

–Webber, examining a melted iceberg.

–Warly, examining a melted iceberg.

–Wormwood, examining a melted iceberg.

–Winona, examining a melted iceberg.

–Wortox, examining a melted iceberg.

–Wurt, examining a melted iceberg.

–Walter, examining a melted iceberg.
In Don't Starve Together characters have quotes for an Iceberg and Melted Iceberg. According to the quotes, these could be icebergs in the Ocean that act as obstacles for boats.
Lava Pit
A Lava Pit is a naturally spawning object in the Caves looking identical to Nightmare Lights, except for being colorless. It used to be accessible using the spawn code "lavapit"
, but has since been removed from the game. When destroyed with a Hammer, the Lava Pit would emit light and start to slowly rebuild itself. Once it had rebuilt itself completely, it would no longer act as a light source.
Maxwell's Head




















Maxwell's Head is an unimplemented feature. Its original purpose was to speak to the player while they go through Adventure Mode.[1] Upon being spawned via the console, Maxwell's Head will say, "You forgot to set a speech", and then, "Go do it.", using Maxwell's speech sound files. Its spawn code is "maxwellhead"
. Unimplemented Adventure Mode speech lines for Maxwell's Head can be found in the game's strings.
Quotes
Archipelago
- "Fine. Just remember that you chose this."
Checkmate
- "We're not so different, you and I."
- "That's why I brought you here."
- "That's why I brought all of them here."
- "Oh, did you think you were the first?"
- "HA!"
- "It's just that..."
- "I've become accustomed to winning."
Maxwell's Mosquito Trap




















Maxwell's Mosquito Trap is an unimplemented item that acts in the same way as the Bee Mine, but spawns Mosquitoes instead of Bees and cannot be picked up. It is activated when the player or another mob steps on it, causing the spawned Mosquitoes to attack them. Like Maxwell's Tooth Trap, it was meant to only emerge in Adventure Mode. Its spawn code is "beemine_maxwell"
.
Peep Hen

















The Peep Hen is an unimplemented Mob in the Hamlet DLC that can be spawned via console using the code "peekhenspawner"
. It acts similar to Buzzards by circling the skies and swooping down to gather food, attacking the player if they try to steal it from them. It also uses the Buzzard's sounds. Character quotes imply that the Peep Hen may be related to the Peagawk.
Piglets
Piglets are unimplemented mobs exclusive to the Hamlet DLC.
Player Skulls
Player Skulls are items with artwork in the files. The majority of the playable Characters have skulls, as well as some of the Unimplemented Characters. Skulls will not be implemented, as they are only in the game files due to being part of the unlock system in the unreleased game. However, Webber's Skull was added in the Reign of Giants DLC.
Poison Frog














The Poison Frog is an unimplemented Mob in the Shipwrecked DLC, that can be spawned into the game using the spawn code "frog_poison"
. Poison Frogs are fully functional, able to Poison the player and other mobs by attacking them, and have their own texture. A similar Mob, the Poison Dartfrog, was introduced in the Hamlet DLC, overriding the existing prefab.
Items and Structures in Renovate Tab
Name | Recipe | Description | Spawn Code |
---|---|---|---|
32px Round Window |
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"Have a look around." | window_round |
![]() “Out there is the outside.”
–Wilson, when examining a Round Window ![]() “I can't even burn it.”
–Willow, when examining a Round Window ![]() “Wolfgang can see outside.”
–Wolfgang, when examining a Round Window ![]() “A cold harsh way to see the outside world.”
–Wendy, when examining a Round Window ![]() “OPTIMUM METAL INSULATION”
–WX-78, when examining a Round Window ![]() “Industrialized sight seeing.”
–Wickerbottom, when examining a Round Window ![]() “Not too homey, but I'm not complaining.”
–Woodie, when examining a Round Window ![]() “I could do better than this.”
–Maxwell, when examining a Round Window ![]() “Industrial.”
–Wagstaff, when examining a Round Window ![]() “A window which I may see the world.”
–Wigfrid, when examining a Round Window ![]() “A pretty solid window.”
–Webber, when examining a Round Window ![]() “I'm not picky.”
–Walani, when examining a Round Window ![]() “Ah. The outside!”
–Warly, when examining a Round Window ![]() “'tbe a sturdy porthole!”
–Woodlegs, when examining a Round Window ![]() “'TIS A WINDOW O' METALS”
–Wilba, when examining a Round Window ![]() “Outside”
–Wormwood, when examining a Round Window ![]() “I'll take it.”
–Wheeler, when examining a Round Window | |||
32px Hook Shelf |
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"Get hooked." | shelves_hooks |
![]() “A place to hang stuff.”
–Wilson, when examining a Hook Shelf ![]() “Ugly.”
–Willow, when examining a Hook Shelf ![]() “Is fancy place for stuff putting.”
–Wolfgang, when examining a Hook Shelf ![]() “Pointless.”
–Wendy, when examining a Hook Shelf ![]() “EXTERNAL HARD DRIVE”
–WX-78, when examining a Hook Shelf ![]() “My books could be put in here.”
–Wickerbottom, when examining a Hook Shelf ![]() “Nice wood grain.”
–Woodie, when examining a Hook Shelf ![]() “Ah. A place to put my books.”
–Maxwell, when examining a Hook Shelf ![]() “Suspendible.”
–Wagstaff, when examining a Hook Shelf ![]() “Its uses are plentiful.”
–Wigfrid, when examining a Hook Shelf ![]() “We could hang stuff on there.”
–Webber, when examining a Hook Shelf ![]() “Fancy place to put stuff.”
–Walani, when examining a Hook Shelf ![]() “Palatable.”
–Warly, when examining a Hook Shelf ![]() “Fer the keepin' of me booty.”
–Woodlegs, when examining a Hook Shelf ![]() “HANGY THING”
–Wilba, when examining a Hook Shelf ![]() “For stuff”
–Wormwood, when examining a Hook Shelf ![]() “Keeps my things off the ground.”
–Wheeler, when examining a Hook Shelf | |||
32px Metal Shelf |
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"Don't mettle with it." | shelves_metal |
![]() “A metal place to put stuff.”
–Wilson, when examining a Metal Shelf ![]() “Cold and ugly.”
–Willow, when examining a Metal Shelf ![]() “Mighty place for mighty stuff putting!”
–Wolfgang, when examining a Metal Shelf ![]() “Pointless and permanent.”
–Wendy, when examining a Metal Shelf ![]() “IT SPEAKS TO ME”
–WX-78, when examining a Metal Shelf ![]() “A solid place for my books.”
–Wickerbottom, when examining a Metal Shelf ![]() “It be better if it was made of wood.”
–Woodie, when examining a Metal Shelf ![]() “A little industrial for my tastes.”
–Maxwell, when examining a Metal Shelf ![]() “Rectilinear.”
–Wagstaff, when examining a Metal Shelf ![]() “Things may be put on thee!”
–Wigfrid, when examining a Metal Shelf ![]() “It looks like it'll stand up forever!”
–Webber, when examining a Metal Shelf ![]() “That oughta keep my stuff off the ground.”
–Walani, when examining a Metal Shelf ![]() “Like a bento box for my things.”
–Warly, when examining a Metal Shelf ![]() “A sturdy port fer me booty.”
–Woodlegs, when examining a Metal Shelf ![]() “MADE O' THE HARD STUFFS”
–Wilba, when examining a Metal Shelf ![]() “For stuff”
–Wormwood, when examining a Metal Shelf ![]() “Sturdy storage.”
–Wheeler, when examining a Metal Shelf | |||
![]() "Character" Tree |
![]() ![]() |
"It's the thought that counts." | deco_plantholder_winterfeasttreeofsadness |
![]() “It's bent out of shape over something.”
–Wilson, when examining a "Character" Tree ![]() “It'd be better if I burnt it.”
–Willow, when examining a "Character" Tree ![]() “Is not mighty.”
–Wolfgang, when examining a "Character" Tree ![]() “(sigh) I know how you feel.”
–Wendy, when examining a "Character" Tree ![]() “YET ANOTHER USELESS FLESHSACK”
–WX-78, when examining a "Character" Tree ![]() “Not a particularly rigorous specimen.”
–Wickerbottom, when examining a "Character" Tree ![]() “Not doin' too good.”
–Woodie, when examining a "Character" Tree ![]() “Someone should put it out of its misery.”
–Maxwell, when examining a "Character" Tree ![]() “Melancholic.”
–Wagstaff, when examining a "Character" Tree ![]() “Has the look of one that has been vanquished.”
–Wigfrid, when examining a "Character" Tree ![]() “It just needs some love.”
–Webber, when examining a "Character" Tree ![]() “Looks like it could use a nap.”
–Walani, when examining a "Character" Tree ![]() “I wish I could feed it something.”
–Warly, when examining a "Character" Tree ![]() “'tas seen better days.”
–Woodlegs, when examining a "Character" Tree ![]() “WHYFORE IT SO SAD?”
–Wilba, when examining a "Character" Tree ![]() “Okay, friend?”
–Wormwood, when examining a "Character" Tree ![]() “Cheer up, little guy. It's the holidays.”
–Wheeler, when examining a "Character" Tree | |||
![]() Festive Tree |
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"Pure majesty." | deco_plantholder_winterfeasttree |
![]() “Is it that time of year already?”
–Wilson, when examining a Festive Tree ![]() “Nice, but I still want to burn it down.”
–Willow, when examining a Festive Tree ![]() “Is mighty!”
–Wolfgang, when examining a Festive Tree ![]() “A reminder of how much joy I don't feel.”
–Wendy, when examining a Festive Tree ![]() “10 PRINT\"YAY\"; 20 GOTO 10”
–WX-78, when examining a Festive Tree ![]() “I do feel slightly more joyous at the sight of this.”
–Wickerbottom, when examining a Festive Tree ![]() “Yep. That's a nice tree.”
–Woodie, when examining a Festive Tree ![]() “How festive.”
–Maxwell, when examining a Festive Tree ![]() “Festive.”
–Wagstaff, when examining a Festive Tree ![]() “A tree worthy of a festive season!”
–Wigfrid, when examining a Festive Tree ![]() “Yay! Holidays!”
–Webber, when examining a Festive Tree ![]() “Holidays! My favorite time of year!”
–Walani, when examining a Festive Tree ![]() “Visions of sugarplums are dancing in my head.”
–Warly, when examining a Festive Tree ![]() “'tis a festive time o' tha year.”
–Woodlegs, when examining a Festive Tree ![]() “O HAPPY DAY!”
–Wilba, when examining a Festive Tree ![]() “Nice to see a friend!”
–Wormwood, when examining a Festive Tree ![]() “I can practically smell the eggnog.”
–Wheeler, when examining a Festive Tree |
Sea Weed Monster
The Sea Weed Monster is an unimplemented Mob in the Shipwrecked DLC. Art assets for the creature can be found in the game's data under the name "kelpy"
. There is also concept art from 2016.
Shopkeeper
The Shopkeeper is an unimplemented feature that can be spawned using the console. It was intended to be an in-game vendor that players could buy recipes and resources from, but ultimately the concept was shelved because it "ruined the mood" of the game.[2]
Clicking on the Shop Keeper will result in crashing the game. Its spawncode is "basic_shop"
, however, it was removed in the Reign of Giants DLC. There are textures for several different shops in the game files.
Skull Chest




















The Skull Chest is a structure that can be spawned via console and has artwork in the files. It is functionally identical to the Chest, except Krampus cannot steal from it. It also appears in the mod called Lost Fragment, a mod made by the developers which was part of the William Carter Puzzles. Its spawn code is "skullchest"
.
Snap Dragon

















The Snap Dragon is an unimplemented Mob in the Hamlet DLC that can be spawned via console using the code "snapdragon"
. It is a neutral Mob spawning Flowers every so often. It is not fully functional yet as it uses the Beefalo's sound effects and crashes the game upon attacking.
Sunk Boat

















The Sunk Boat is a structure that can be spawned via console and has artwork in the files. Its spawn code is "sunkboat"
, however, it will be invisible. A similar object, the Sunken Boat, was added to the game to promote the Shipwrecked DLC.
Target Dummy
The Target Dummy is a structure in Don't Starve Together that can be spawned via console using the spawn code "dummytarget"
and has artwork in the files. It is an immortal mob that shows the damage dealt by the player when hit. It shares its artwork with the Meat Effigy.
Tree Clump




















The Tree Clump is an object that can be spawned via console and has artwork in the files. It can not be moved or destroyed and blocks any character from moving past it. Its spawn code is "treeclump"
.
Treeguards
In the game's files, art assets of a Treeguard resembling a Jungle Tree can be found. Concept art from 2016 shows that there was also Mangrove Treeguards being considered. In addition, there is concept art of a "Treeguard" that more closely resembles Krampus wearing a cloak of nautical plant life.
Zeb

















The Zeb is an unimplemented, yet fully functional Mob in the Hamlet DLC. It can be spawned via console using the code "zeb"
. The Zeb is neutral and uses the Clockwork Knight's animations and attack, however, it has its own sound files. The scripting implies Zeb were meant to live in herds similar to Volt Goats.
Prism Peagawk
The Prism Peagawk is an unimplemented Mob in the Hamlet DLC.
Cooking Spit
The Cooking Spit is an unimplemented Structure in the Hamlet DLC files.
Quake Pillar
The Quake Pillar is an unimplemented Structure in the Hamlet DLC. It might've been an early basalt eruption
Whirlpool
The Whirlpool is an unimplemented hazard in the Hamlet DLC.
Different Toucan
Art assets for an unused bird type resembling a Spoonbill are found in the Hamlet animation files under the name "toucan_hamlet_build".
Unimplemented Set Pieces
The game contains templates for Set Pieces that are not used in the World Generation.
Cave Base 
This base offers a Tent, a Firepit, a Crock Pot, a Drying Rack, a Chest, 3 Spider Glands, 2 Silks, a Skeleton, a Spear and a Science Machine.
The Chest contains some items of the following: 5-12 Slurtle Slime, 3-8 Broken Shells, 4-9 Light Bulbs, 5% chance a Snurtle Shell Armor with 33%-80% durability, 5% chance a Shelmet with 33%-80% durability, 5% chance a Bat Bat with 33%-80% durability, 3-10 Logs, 3-10 Twigs, 3-10 Flint, 2-6 Healing Salve, 3-10 Guano, 3-10 Rocks, 2-6 Gold Nuggets, 3-10 Silk, 25% chance a Blue Gem, 25% chance a Red Gem and a Fur Roll.
The Ice Box contains 4 items of the following: 5-9 Berries, 3-6 Carrot, 4-9 Light Bulbs, a Batilisk Wing, 2-4 Meat, 2-5 Morsel, 2-5 Monster Meat.
Mush Base 
This base offers a Chest, a Skeleton, 5 Light Flowers, a Fur Roll, an Ice Box, a Science Machine, a Pickaxe and a Lantern.
The Chest contains some items of the following: 5-12 Slurtle Slime, 3-8 Broken Shells, 4-9 Light Bulbs, 5% chance a Snurtle Shell Armor with 33%-80% durability, 5% chance a Shelmet with 33%-80% durability, 5% chance a Bat Bat with 33%-80% durability, 3-10 Logs, 3-10 Twigs, 3-10 Flint, 2-6 Healing Salves, 3-10 Guano, 3-10 Rocks, 2-6 Gold Nuggets, 3-10 Silk, 25% chance a Blue Gem, 25% chance a Red Gem and a Fur Roll.
The Ice Box contains 4 items of the following: 5-9 Berries, 3-6 Carrot, 4-9 Light Bulbs, a Batilisk Wing, 2-4 Meat, 2-5 Morsel, 2-5 Monster Meat.
Sink Base 
This base offers a Chest, a Skeleton, an Ice Box, a Science Machine, 2 Improved Farms, a Tent, a Pond, 3 Evergreens, a Grass, 2 Saplings, a Pitchfork and a Straw Hat.
The Chest contains some items of the following: 5-12 Slurtle Slime, 3-8 Broken Shells, 4-9 Light Bulbs, 5% chance a Snurtle Shell Armor with 33%-80% durability, 5% chance a Shelmet with 33%-80% durability, 5% chance a Bat Bat with 33%-80% durability, 3-10 Logs, 3-10 Twigs, 3-10 Flint, 2-6 Healing Salves, 3-10 Guano, 3-10 Rocks, 2-6 Gold Nuggets, 3-10 Silk, 25% chance a Blue Gem, 25% chance a Red Gem and a Fur Roll.
The Ice Box contains 4 items of the following: 5-9 Berries, 3-6 Carrot, 4-9 Light Bulbs, a Batilisk Wing, 2-4 Meat, 2-5 Morsel, 2-5 Monster Meat.
Unimplemented Items
- The Bag is an item with artwork in the files. It was probably replaced by the Backpack.
- The Bucket is an item with artwork in the files. A picture shows that Buckets were meant to be worn on the player's head. The texture was eventually used for the Bucket-o-poop.
- Clothes is an item with artwork in the files. A similar item, Cloth, was added in the Shipwrecked DLC.
- Flour is an item with artwork in the files. It was eventually implemented in The Gorge event for Don't Starve Together, but uses a different texture.
- Phonograph Parts are items found in the game files. They can be spawned in via the console, but cannot be picked up or examined. Their spawn codes are
"phonograph_gears"
,"phonograph_crank"
,"phonograph_cane"
and"phonograph_box"
. - Records are items with artwork in the files. They may be related to the Phonograph object, found in the Epilogue of Adventure Mode.
- The Scarecrow is an item/structure with artwork in the files. It was created at the same time as Farms.[3] A similar structure, the Friendly Scarecrow, was added to Don't Starve Together in A New Reign.
- The Snowball is an item with artwork in the files. It may be related to an unimplemented mob, the Snowman. Also, the Ice Flingomatic included in the Reign of Giants DLC throws snowballs.
- The Stopwatch is an item with artwork in the files. It looks similar to the Compass.
- Truffles are an item with artwork in the files. In the original concept, things would be bought from Pigs with Truffles.
- There are inventory icons for dug up Cacti in the game files.
- The Shipwrecked DLC includes icons for several unused or unknown items, including Beach Turf, a Crocodog's Tooth and a Dead Snake. Additionally, its files contain strings for an item called the Eureka! Hat. Its crafting description is "For when inspiration strikes.".
- The Hamlet DLC includes icons for several unimplemented items, including a Dead Viper, a Peagawk Hat, Ancient Stone Turf, Hay Fever Hat and the Leather.
- The files of Don't Starve Together contain icons for Dried Blue Caps, Dried Green Caps and Dried Red Caps, Jellybeans in different colors and a fish called Ant-Chovy.
- There were inventory icons for a Bonesaw, an Orphan Cap, a Parchment and Stem Cells added to the game files of Don't Starve Together, but these were since removed.
- The files of Don't Starve Hamlet contain "grub_tail". Maybe they should have dropped from the Giant Grub.
- The files of Don't Starve Hamlet contain "floater" and "floatilizer"
Unused Textures
- The Crab Apple Tree is a tree type that was cut from the Hamlet DLC. [4] Its art assets can be found in the files.
- The Door is a structure with artwork in the files. Artworks for Moon Rock doors were added in the files of Don't Starve Together.
- Keys and Locks are unused textures in the game files of Don't Starve Together.
- There are textures for unbuilt and destroyed Pig Houses in the game files. The destroyed Pig Houses were eventually implemented in The Gorge event for Don't Starve Together and destoryed Town House for Hamlet DLC.
- There are unused textures for a Rundown House and a Dilapidated Door that would have been used in The Gorge.
- The Slipstor or Slip is an unimplemented Mob exclusive to Don't Starve Together, introduced in A New Reign. There were several artworks and animations showing that it was supposed to transform into a bigger and smaller version of itself.[5]
- The Snowman is an unimplemented, craftable mob originally planned as part of the winter update for Don't Starve. It would have been capable of throwing snowballs.[6] It was later planned to be added to the game post launch.[7] Its texture sheet exists in the files.[Verification Needed]
- The Tesla Tree used to be in development for the Reign of Giants DLC. Currently, it only exists in the game files as an unassembled TEX file.
- Wheat is an item or object encountered in the game files. It was eventually implemented in The Gorge event for Don't Starve Together, but uses a slightly different texture and can not be burnt or dug up.
Unused Map Icons
The following unimplemented Map Icons were found in the game files of Don't Starve, its DLCs and Don't Starve Together. Some of them have been removed in the meantime.
Skins Concepts
The following character portraits show Skins concepts that were found in the game files of Don't Starve Together and have not been implemented yet.
The following Skins concepts were revealed during several of Klei Entertainment's weekly Rhymes with Play Twitch broadcast in 2015 and 2016. However, these skins have not been implemented into Don't Starve Together yet.
A sketch of a Samurai-inspired skin for Wigfrid by Kelly Graham.[8] Sketches of a Pajama skin concept for Wilson. Part of an interactive Rhymes With Play stream where Klei artists drew skin concepts suggested by the community on the official forums.[11] Sketches of a Girl Scout skin concept for Wendy. Part of an interactive Rhymes With Play stream where Klei artists drew skin concepts suggested by the community on the official forums.[11] |
The following skin concepts are alternate versions of skins that have been implemented.
Trivia
- The Tree Clump is included in the Screecher Mod for Don't Starve, made by Klei Entertainment.
- The Tesla Tree was probably named after Tesla coils, high voltage transformers which in turn were named after their inventor Nikola Tesla.
- The "Character" Tree and Festive Tree from Hamlet DLC technically are not unimplemented. They cannot be crafted due to a bug.
References
- ↑ Bryce on the Forums (Page 2): "The head was originally made as a way for Maxwell to speak to you as you moved through the adventure levels. I think some of the strings are still in the strings.lua file under "MAXWELL_ADVENTURE_HEAD"." Posted on July 23, 2014.
- ↑ Kevin Forbes on the Forums: "The shop files were for in-game vendors who would sell you recipes and resources. Thankfully we decided against that idea Soon after seeing it in game. They totally ruined the mood." Posted on February 11, 2013.
- ↑ Kevin on the forums: "In most games, a lot of assets that get made never actually make it into the final game. We're actually pretty good about using most things in Don't Starve, although some things live in limbo for quite some time before they go live.It's actually kind of nice to have some stuff in reserve. If an update is looking a bit thin, or people are away on vacation, we're able to get at least *something* into the game on time.Take slurtle for example. He was made... er... sometime last summer, I think. But he's only going to make it into the game in the next update. There's still some scarecrow art in there that was originally made at the same time as the farm plots. Haven't found a good use for that yet, but I wouldn't be surprised if we work it in eventually!" Posted on April 23, 2013.
- ↑ Jason on the Forums: "The crab-apple tree was an experiment that was cut." Posted on January 14, 2019.
- ↑ Forum Thread about Slipstor/Slip discovery including video demonstration of animation. January 21, 2015
- ↑ Kevin in the thread Upcoming Winter Stuff: "There are three more working days left for the Winter update. Here are some frosty things that we've been working on:Periodic snow + ground accumulation.Warmth mechanic (like dapperness, but you can freeze to death).Scottish Walrus Nobleman Father and Son Hunting Party.Deerclops.Ice Hounds.Stuff that might have to wait for the next update:Pengull swarms.Angry, craftable snowmen who throw snowballs.Fun times!" February 16, 2013.
- ↑ Archive of forum thread "What the Devs said during the live stream": "There will be a snowman (Probably post launch)" March 11, 2013
- ↑ Web archive of Kelly Graham's blog. "Quick ‘n fun concept art for a Samurai Wigfrid character skin:)" Captured on April 23, 2015.
- ↑ Frog Webber mod on Steam. First published on May 28, 2015
- ↑ Don't Starve - Frog Webber on YouTube. Video demonstration of the Frog Webber mod by Naster. Posted on July 3, 2015
- ↑ 11.0 11.1 Rhymes With Play Dev Cast - Share your DST Skin Idea for a Live-Drawing on Twitch! Page 3. Posted on March 24 & 27 2015.