Science (and corresponding Magic) categories aren't helpful, if we find a meaningful way of organizing things, I see no reason to keep them (This is not an agreement to remove these categories, since there is no replacement implemented yet. It won't become an agreement, until I explicitly state that).
For the proposal:
"Craftable Objects" name is redundant, it should simply be "Craftables". Aside from the name, I think this sort of makes sense to have. (This is not an agreement to implement this, Until I explicitly state so).
"Craftable Objects by Crafting Stations" doesn't seem like a category, as an object is never part of "Craftable Objects by Crafting Stations" grouping.
"Prototyped with *" is mouthful and redundant, and sometimes outright incorrect. Like in the example of ancient or volcanic, which contain items that can never be prototyped. These should have consistent names. Also, there is the problem of the prototyping stations names not matching with the tiers correctly, like in shipwrecked, there is no prestihatitator, so any category name containing that name doesn't work. So I suggest something like:
Always Available Tier (sounds bad, but I don't immediately have a better name for it)
It was in my queue to fix up the categories you've created before this thread. Instead I'll let you make the necessary changes once an agreement is made. I'll revert the change to item info box still, to prevent these from showing anywhere before we know how they should really be.
(This is a reply to Deiaa's last message)
Makes sense to me. If we don't have a category for always available, should the others be prefixed with "Requires" or some such word? That would mean nothing = no requirements.
If we don't have a category for always available, should the others be prefixed with "Requires" or some such word? That would mean nothing = no requirements.
I'm not sure what you mean here. I'm assuming it's adding a prefix to the names ("Requires Science Tier 1, etc..."), which is something I don't think I really agree with, since category names here are simple. And very few, if any, have a verb in their names. This is something I'd like to stick with since this way categories are easy to memorize, search for, and list.
If what you meant is not what's above, correct me and feel free to ignore this post.
That is what I meant. I agree about the long & wordy & not-category-like category names. The only goal was to provide a distinctive way of identifying items that do not require crafting stations or prototyping. Lack of a category doesn't really do that. Now I think about it, it is also impossible to just see the full list of items that can be crafted that way, without a category.
I think I just convinced myself that we need a category for that, since lack of one doesn't group the data (unless wikia adds a mechanism to filter articles, instead of these fix-set categories). Perhaps it doesn't need to match the other names, "Always Available" may be ok.
I think I just convinced myself that we need a category for that, since lack of one doesn't group the data...
And convinced me, too. I agree.
I guess it's the same thing, but add a category for Always Available instead of none. I still think adding a prefix to the names won't do much good, which now that the Always Available category will be there, it's even more pointless.