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  • Hi guys, i was thinking to an idea for motivate the breeding of a tallbird egg.

    Then we all know the tallbird egg, most of us use the tallbird egg like a food source (me too), but i think that the tallbird egg was created mainly for the breeding, i think this because it have 2 stages of growth, also quite accurate in details ecc...

    Now some days ago i tried to breed one, once the egg hatched i stayed 11 days in my camp, because the small bird followed me everywhere, i tried also to keep him in a pen, but nothing, when i went a little bit far away from the camp he reached me, with the pen still closed.

    After 11 days he grown, he was very good for catching birds, but he ate a lot, so i decided to do a small walk for get some food, a BIG error, the smallish tallbird is territorial but i was forgot it, so i walked near a spider den in the dusk, my bird charged a spider near the lvl 3 spider den and... we all know.

    I played 11 days of pain with the smallbird, keeping he in the pen during hounds attack, eating only morsel and seeds, running away from beefalo in heat (i had got the beefalo hat) for what?

    Few morsel...

    Now i was thinking to a more effective idea for breed a tallbird, i was thinking about an artificial nest.

    The idea is this: you create this nest with some gears, cut grass and maybe beefalo wool, and then you put in the egg.

    If you put some fuel in this nest, the nest will provide to keep warm (or fresh) the egg and when hatched the smallbird will be automatically assigned to the nest, now you can select to let the smallbird follow you and then re-assign him to the nest, but he can be assigned only in the nest where he hatched ( or maybe in all nest, it's only an idea).

    Now it will keep the nest for all stages, and then you will have a tallbird that still protect his territory, but don't attack you, making the tallbird a good defense for the base (like the houndious shooter) and maybe you can select in the nest wich mob he should attack and wich not, making it good for farming too.

    What do you think about this idea guys?

    P.S: Sorry if the english isn't perfect

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    • It sounds pretty cool! The only thing I find weird is how you use fuel to heat up the nest. How about instead, you heat up the nest by using a campfire, or a torch to provide warmth for the egg inside.

      Also, the nest could be crafted with something like 5 beefalo wool, 10 grass, and 2 gears. How's that?

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    • Replace the Gears with papyrus and you got yourself a deal.

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    • I was thinking to gears because I imagined the nest like a electric nest, but maybe gears can be replaced by an electrical doodad. I thought to a nest with fuel because i thought that keep the egg in the nest and control the temperature is almost impossible. I mean to the control of campfires, because create a campfire for the night is ok, but extinguish the campfire in the right moment when comes the morning is only possible using ice and that's very annoyng, of course you can pick the egg in the inventory until the campfire turn off, but this a waste of time. The idea of a simply home made nest is good, but i don't know if is better an electric nest or a grass nest.

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    • You are creating an incubator, not a tallbird nest.

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    • Yes, a nest that can incubate egg too, do you think that is too much complicated?

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    • Go watch Jurrasic Park, then we can have this conversation.

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    • I saw Jurassic Park but i didn't remember it too much, returning Ontopic, do you think is too odd the idea of an incubator nest?

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    • I like the idea of a craftable Tallbird Nest. I also like the idea of an Egg Incubator.

      Let's see if this random idea gets added next year rofl.

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    • CHALLENGE ACCEPTED!!!

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    • Magicdeadly3 wrote:
      CHALLENGE ACCEPTED!!!

      what do you mean? there's any way to give this idea to the klei?

      I don't think that they will accept any idea, specially because they're working on together now...

      P.S. Sorry if i'm saying stupids things, but i'm new on the wiki, and i don't know very well how work this section D:

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    • A nest for these things would be a GODSEND. I don't even BOTHER trying to raise Tallbirds because they're such a friggin' hastle and they always die come the first hound wave.

      Lets make it happen, you guys. Lets get Klei to add this. Lets do this.

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    • 80.116.155.114 wrote:

      Magicdeadly3 wrote:
      CHALLENGE ACCEPTED!!!

      what do you mean? there's any way to give this idea to the klei?

      I don't think that they will accept any idea, specially because they're working on together now...

      P.S. Sorry if i'm saying stupids things, but i'm new on the wiki, and i don't know very well how work this section D:


      I was thinking about asking someone on the steam workshop if they could make it.

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    • DOOOOOO IIIIIIIIIIITTT.

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    • GrammarNazi11 wrote: DOOOOOO IIIIIIIIIIITTT.

      Alright. I'll try!

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    • Woah, please if you get a Yes from anyone please tell me who, so i can follow his profile in the workshop, i want to download the mod when will be finished.

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    • First of all, this is a great mod idea. I've played mostly on Don't starve together but some regular Don't Starve and this is my first forum post on the wiki so if I do anything.. unethical? let me know. xD Idk. if you do talk to a mod designer and they want to make it, I'd definitely ask if they could put it on DST. I have a couple ideas for it though- but first of all an electrical doodad wouldn't work because that isnt even implemented into DST yet. But I like the electrical-ish idea. Don't starve has that Steampunk-y look and I'm sure that could fit in, especially if it is made with gears. Here are some ideas I have in mind


      Definite (Balance & Stuff that makes sense):

      - Gears (2 gears possibly, if the buff in the other ideas is applied and depending how much of a buff it is. Gears are hard enough as it is)

      - Grass tufts maybe? That could be interesting as opposed to grass and make it a little more balanced than something as simple as just 10 grass.

      - For sure the ability to have the option to defend or attack, and maybe if you click on the nest it stays in the radius but if possible, not go on forever to kill something - de-aggro after being some ways from the nest itself. A possible way to configure the attack/stay mode could be something like this, but the mod im showing goes a little overboard and In my opinion seems a little overpowered... keep it simple as literally just a "Passive/Agressive" toggle. Here's the toggle mod I was talking about: http://steamcommunity.com/sharedfiles/filedetails/?id=254882681&searchtext=Abigail 


      Other ideas

      - Beefalo wool

      - Spider webs

      - It could be interesting if the tallbird was within a screen or two's range of the nest, the tallbird gains a minor but not op amount of Damage and Health

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    • Also, the post above was me, just finished making an acc. But yea I think it's a really good idea all-in-all

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    • It could work.......

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    • 73.46.104.52 wrote:
      First of all, this is a great mod idea. I've played mostly on Don't starve together but some regular Don't Starve and this is my first forum post on the wiki so if I do anything.. unethical? let me know. xD Idk. if you do talk to a mod designer and they want to make it, I'd definitely ask if they could put it on DST. I have a couple ideas for it though- but first of all an electrical doodad wouldn't work because that isnt even implemented into DST yet. But I like the electrical-ish idea. Don't starve has that Steampunk-y look and I'm sure that could fit in, especially if it is made with gears. Here are some ideas I have in mind


      Definite (Balance & Stuff that makes sense):

      - Gears (2 gears possibly, if the buff in the other ideas is applied and depending how much of a buff it is. Gears are hard enough as it is)

      - Grass tufts maybe? That could be interesting as opposed to grass and make it a little more balanced than something as simple as just 10 grass.

      - For sure the ability to have the option to defend or attack, and maybe if you click on the nest it stays in the radius but if possible, not go on forever to kill something - de-aggro after being some ways from the nest itself. A possible way to configure the attack/stay mode could be something like this, but the mod im showing goes a little overboard and In my opinion seems a little overpowered... keep it simple as literally just a "Passive/Agressive" toggle. Here's the toggle mod I was talking about: http://steamcommunity.com/sharedfiles/filedetails/?id=254882681&searchtext=Abigail


      Other ideas

      - Beefalo wool

      - Spider webs

      - It could be interesting if the tallbird was within a screen or two's range of the nest, the tallbird gains a minor but not op amount of Damage and Health

      your ideas are great, but i'm thinking to some thing...

      An intelligence like the "Abigail Plus" that you mentioned is good but for only an artificial tallbird nest maybe is too much.

      I remembere that we are talking about a creature that use a nest that we created like a nest made from nature, that recognize and identify us like a friend, but still a dometiscated animal, not a machine or a thing made for help us (like Abigail).

      However the simple idea of passive/aggressive is good, and isn't too much complicated

      And about the materials, i was thinking that using gears is really too much expensive, i remember that are only nest that host only 1 tallbird for one, and a single tallbird is strong against mob, but is still one and can be easily killed by animals like hounds, lots of frogs or boss monster, and using gears for every nest is really too much, they are hard to obtain and are limitated (in rog are renewable, but still hard to obtain) and can be used in crafting, eating in the case of wx-78, or used for get a clockwork ally, all things that one normal player can prefer to build nests.

      We still use something that remember that nests are electric, but i don't really know what, because  the electrical doodad would be the best choice, but they don't exists in dst and in dst these nests would be great (for application on defending the base versus other players ecc.).

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    • Getting 2 gears isn't too hard. All you need to do is kill a single clockwork monster, and you're set.

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    • Magicdeadly3 wrote:
      Getting 2 gears isn't too hard. All you need to do is kill a single clockwork monster, and you're set.

      Yes, but gears can be used in other crafting and can be used to get a clockwork ally, now i will give you some data.

      Then in a world there's guaranted to find the wooden thing protected by 5 clocwork (2 bishops, 2 knights and 1 rook) that mean 10 gears.

      In addition in the world can be found other clocwork, for example i found a bishop and knight, and digging graves there's a small chance to find some ( i will not count tumbleweed because the chance is very low).

      Now i will list all the items that need gears to being made:

      1) Icebox (1 gear) always made in normal world

      2) Divining Rod (1 gear) almost useless

      3) [Only Rog] Ice flingomatic (2 gears) very useful, almost always made

      4)[Only Rog] Insulated Pack (3 gears) may be useful, but not always made

      5)[Only Rog] Weather Pain (1 gear) a cool weapon, it has only 15 uses, so one player can wish more than one

      Now i will skip the ruins from calculations because it's true that can be found wild broken knights and rooks that will drop gears (1 for damaged knight and 2 for rooks), but one player may wish to get an ally clockwork from piles.

      Now counting that one player will normally found the five clockwork guarding the wooden thing it will have 10 gears ensured for world, now counting that it will make the ice box, the ice flingomatic, the insulated pack and at least 1 weather pain, only 3 gears will remain.

      Now i know that gears can be found digging graves, but they are rare, and from graves only 1-2 gears will be got in a single world.

      Now counting the graves, random clockwork spawned in the worlds, like 3 gears can be added to the total of gears remained.

      Only 6 gears, that mean only 3 nest for world, i think that's is very little...

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    • 82.53.180.117 wrote:
      Magicdeadly3 wrote:
      Getting 2 gears isn't too hard. All you need to do is kill a single clockwork monster, and you're set.
      Yes, but gears can be used in other crafting and can be used to get a clockwork ally, now i will give you some data.

      Then in a world there's guaranted to find the wooden thing protected by 5 clocwork (2 bishops, 2 knights and 1 rook) that mean 10 gears.

      In addition in the world can be found other clocwork, for example i found a bishop and knight, and digging graves there's a small chance to find some ( i will not count tumbleweed because the chance is very low).

      Now i will list all the items that need gears to being made:

      1) Icebox (1 gear) always made in normal world

      2) Divining Rod (1 gear) almost useless

      3) [Only Rog] Ice flingomatic (2 gears) very useful, almost always made

      4)[Only Rog] Insulated Pack (3 gears) may be useful, but not always made

      5)[Only Rog] Weather Pain (1 gear) a cool weapon, it has only 15 uses, so one player can wish more than one

      Now i will skip the ruins from calculations because it's true that can be found wild broken knights and rooks that will drop gears (1 for damaged knight and 2 for rooks), but one player may wish to get an ally clockwork from piles.

      Now counting that one player will normally found the five clockwork guarding the wooden thing it will have 10 gears ensured for world, now counting that it will make the ice box, the ice flingomatic, the insulated pack and at least 1 weather pain, only 3 gears will remain.

      Now i know that gears can be found digging graves, but they are rare, and from graves only 1-2 gears will be got in a single world.

      Now counting the graves, random clockwork spawned in the worlds, like 3 gears can be added to the total of gears remained.

      Only 6 gears, that mean only 3 nest for world, i think that's is very little...

      Not to mention the fact that you almost always need at least 2 gears for fridges in DST and WX's will always eat gears. On my day 150 world I have two fridges, I play with a couple other people that are friends of mine (No WX's, which is good). We have almost the whole map explored and still no more gears.. all we have is those two fridges. But maybe 1 gear or another somewhat-difficult or tedious object to get could make it balanced. It would be op to have 10 tallbirds defending your base and if you can conquer a tallbird nest area with the 25+ tallbirds, you win the game, if that makes sense. Does it?

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    • Replace the Gears with something like a Red Gem, or a Heatstone/Thermal Stone, or possibly both Red Gems and Nitre (it will need to be cooler on some occasions). Also maybe Tallbird Armor and Weapons :P

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    • Also, in ROG, the amount of set pieces are increased, along with the amount of set pieces with clockwork monsters. And if you're having a ton of trouble, turn up you're world size or amount of set pieces.

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    • Not to mention getting gears from tumbleweeds. (Trust me, even though it's a 1% chance, it's easy to get them though some time and effort.

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    • Papayaman1000 wrote:
      Replace the Gears with something like a Red Gem, or a Heatstone/Thermal Stone, or possibly both Red Gems and Nitre (it will need to be cooler on some occasions). Also maybe Tallbird Armor and Weapons :P

      The Thermal Stone and/or Red Gems are good ideas. It's pretty hard to get red gems in DST though, I don't know any easy ways to get gems in general besides Hounds and Clockwork bishops. But I do know its a low drop to get them in moonrock on RoG, right? What are other ways to get them in RoG.

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    • Here, i think that the thermal stone is a great idea.

      It's quite expensive but not too much, and i'ts renewable too.

      So a good recipe may be:

      -Thermal Stone

      -12 beefalo wool

      -12 silk / 4 papyrus

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    • Gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood. Great. F**KING EXCELLENT! This is brilliant!

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    • An anonymous contributor
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