The Forge is an Event exclusive to Don't Starve Together, the first of a planned series of such events. The event includes a 6-player co-op challenge in an arena, featuring exclusive enemy Mobs and Bosses, combat perks for all Characters, new Weapons and Armor, a Gladiator Skin set, and a new skin trading system involving Spools. The official version launched on November 9, 2017. After the event ended on December 4, 2017, Klei Entertainment published several official statistics.
In 2018, The Forge returned, known as "The Reforge" or simply "Season 2" of The Forge. Season 2 included a community-driven goal system, in which new items and mobs were made available as rewards for the community's collective wins. The Reforge also introduced the Magmatic skin set and a leaderboard. The beta began on November 5, 2018. [1] The full release of the Forge Season 2 began on November 8, 2018 and lasted until December 3, 2018. [2]
Official Description
With the Ancient Gateway activated, our survivors now find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champion, the Grand Forge Boarrior, if they have any hopes of returning home.
Game Mode Description:
Prove yourself to Battlemaster Pugna in this Gate Realm.
* Enter the world through the Molten Gateway.
* No hunger or sanity.
* Use what you can find. No outside weapons in the Pit!
Content
Enemy Mobs
- Battlemaster Pugna
- Pit Pig
- Crocommander
- Snortoise
- Scorpeon
- Boarilla
- Grand Forge Boarrior
- Rhinocebro
- Infernal Swineclops
Ally Mobs
Structures
- Weapons (see below)
- Body Armor (see below)
- Headgear (see below)
Mechanics
Setting Up
It is not necessary to have a full set of six players to start a match, though it is recommended to do so. A round will begin either when all six player slots are filled up, or when all players in an incomplete party vote to begin without the full six.
There are no private servers for The Forge.
Gameplay
A character in The Forge gameplay mode does not have any Hunger or Sanity, and only three inventory slots (Head, Body, and Hand). All characters will spawn with a weapon and body armor item (variable, depending on the character chosen) and their head slot empty. All characters have different perks and expertises. Characters will refuse to use weapons that are not their expertise (e.g., Wigfrid will refuse to pick up a Staff, and Wilson is not able to use a Book).
A player's own health is displayed to the left of their inventory bar, with a smaller circle to the upper right of their own health displaying their ally's health. Other players' health circles are displayed in the top left corner of the screen, along with their character icon and their allies' health, if any.
Players and their allies (Bernie for Willow, Abigail for Wendy, and Baby Spiders for Webber) spawn at the Ancient Gateway. Enemies will spawn from Forge Portals. The challenge is divided into 10 rounds of increasing difficulty, separated by pauses during which Battlemaster Pugna speaks and no enemies spawn. Equipment will drop onto the arena during gameplay, after the death of an enemy.
When a player loses all their health, their character will fall over and die. Dead players are unable to move and participate in combat, but can still communicate in the chat function and watch the battle. They can be revived by a living player, but will not resurrect with full health. Resurrection normally takes 6 seconds [Verified] , but having Wilson as the resurrector or Wes as the dead player will halve the time needed (this makes Wilson reviving Wes the fastest possible resurrection time at 1.5 seconds). After being revived, a dead player will take 3 seconds to get back onto their feet.[Verification Needed]
Rounds
Character Specialties
This lists the special abilities of all The Forge characters.
Character | Perks | Expertise | Health | Starting Items | |
---|---|---|---|---|---|
Wilson | Revives allies twice as quickly. Restores three times more health when reviving allies. |
Melee, Darts, Staves | 150 | ||
Willow | Protected by Bernie the Bear. Fire and Explosive attack damage increased by 10%. |
Darts, Staves | 125 | ||
Wolfgang | Becomes Mighty when health is low. Increased attack power (2x damage), defense, and movement speed while Mighty. |
Melee | 200 | ||
Wendy | Protected by her twin sister, Abigail. | Darts, Staves | 125 | ||
WX-78 | Shocks enemies when attacked. Electric attack damage increased by 50%. |
Melee | 150 | ||
Wickerbottom | Gains a buff after dealing sufficient damage (200 damage), amplifying her next spell. | Books, Staves | 125 | ||
Woodie | Lucy returns to Woodie when thrown. Attack speed increased when wielding Lucy. |
Melee | 200 | ||
Wes | Can be revived twice as quickly. Gains minimal aggro when attacking. Less likely to lose aggro once drawn. |
Melee, Darts, Staves | 100 | ||
Maxwell | Summons Shadow Duelists after focusing attacks on a single target. | Books, Staves | 75 | ||
Wigfrid | Battle cries increase nearby allies' next attack damage by 25%. Gains less aggro when attacking. |
Melee, Darts | 150 | ||
Webber | Accompanied by itsy bitsy spiders. (3 Spiders) | Darts | 150 | ||
Winona | All ability cooldowns are 10% faster. | Melee, Darts, Staves | 200 |
Weapons
Weapon | Type | Dmg | Special Ability | Cooldown | Other Notes | Spawn Codes | |
---|---|---|---|---|---|---|---|
Darts | Dart | 20 | Barrage: Fires off 8 darts in rapid succession. | 24 | "blowdart_lava"
| ||
Forging Hammer | Melee | 20 | Anvil Strike: User hits a spell-circle-sized area, stunning and doing 30 damage to anything inside. | 18 | Anvil Strike makes all hit mobs aggro on user.
Classified as electric damage. |
"hammer_mjolnir"
| |
Molten Darts | Dart | 25 | Molten Bolt: Sends a fire shot at the enemy, dealing double damage. Can force Snortoises and Boarillas out of their hiding phase. | 18 | Drops twice during a match, unless Wigfrid is in the party. | "blowdart_lava2"
| |
Hearthsfire Crystals | Dart | 15 | Hearthsfire Bomb: Throws a bomb that explodes in berry-bush-sized area for 75 damage. | 6 | Explodes after awhile of uninterrupted attacking for 75 damage, RMB resets the detonation.
Explosions count as fire damage, while melee hits do not. |
"lavaarena_firebomb"
| |
Pith Pike | Melee | 25 | Pyre Poker: User rushes forward, dealing 30 damage to anything in its path. | 12 | Pyre Poker attack flips Snortoises, disabling them for some time or until they're attacked. | "spear_gungnir"
| |
Spiral Spear | Melee | 30 | Sky Lunge: User leaps up offscreen into the sky, before divebombing a berry bush-sized area for 75 damage. | 12 | Drops only if Wigfrid is currently in the party.
Replaces the 2nd Molten Darts drop. |
"spear_lance"
| |
Blacksmith's Edge | Melee | 30 |
Parry: Blocks all damage dealt to its user from chosen direction for a couple of seconds. |
12 | All hits draw aggro. When buffed by Wigfrid's Battle Cry, the user will do a small jump and slice the target, dealing 125 damage. |
"lavaarena_heavyblade"
| |
Riled Lucy | Melee | 20 | Chuck Lucy: Can be thrown for 30 damage. | 1 | Very fast cooldown + Any enemy struck when thrown will aggro to the attacker.
If anyone other than Woodie attempts to pick up or throw this weapon, the perk of Woodie's abilities will not apply to them. |
"lavaarena_lucy"
| |
Infernal Staff | Staff | 25 | Cataclysm Meteor: Summons a meteor that does between 200 to 250 damage to all enemies within spell area, depending on their proximity to the centre. | 24 | Meteor can force mobs to lower their shields. | "fireballstaff"
| |
Living Staff | Staff | 10 | Life Blossom: Heals allies and puts enemies to sleep in spell circle. | 24 | Drops at the end of Round 3. | "healingstaff"
| |
Petrifying Tome | Book | 15 | Petrify: Petrifies enemies in spell circle. | 18 | Petrification essentially forces mobs to lower their shields.
Resistance to petrification can be worked around. |
"book_fossil"
| |
Tome of Beckoning | Book | 15 | Magma Golem: Summons a Magma Golem that attacks nearby enemies, dealing 25 damage with each hit. | 18 | Magma Golem can be attacked, and immediately despawns when hit.
Also it won't hit sleeping Mobs. |
"book_elemental"
|
Body Armor
Headgear
Accomplishments
This section lists all requirements for the 50 accomplishments originally obtained during Season 1 of The Forge, including character accomplishments only available to specific characters:
Wilson | Requirement | XP | |
---|---|---|---|
Standard Deviations | Destroy 3 or more Battle Standards in a single match. | 500 | |
It's Alive! | Revive a fallen friend. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as Wilson. | 10,000 |
Willow | Requirement | XP | |
---|---|---|---|
Heat Stricken | Hit 40 or more targets in a single match using Meteor Strikes. | 500 | |
Ring of Fire | Stop a spinning Snortoise with using a Molten Bolt attack. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as Willow. | 10,000 |
Wolfgang | Requirement | XP | |
---|---|---|---|
Caught Off Guard | Interrupt 5 or more enemies while they're in guard in a single match. | 500 | |
High Striker | Stop a spinning Snortoise using a Anvil Strike attack. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as Wolfgang. | 10,000 |
Wendy | Requirement | XP | ||
---|---|---|---|---|
En-guard, Villain | Interrupt 5 or more enemies while they're in guard stance in a single match. | 500 | ||
Float Like A Butterfly | Take under 100 damage and land 150 darts before the Scorpeon wave. | 1,000 | ||
Forging Victory | Defeat Battlemaster Pugna's warrior as Wendy. | 10,000 |
WX-78 | Requirement | XP | |
---|---|---|---|
Well-Oiled Machine | Land Anvil Strikes on 50 more targets in a single match. | 500 | |
Circuit Breaker | Stop a spinning Snortoise with a shock. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as WX-78. | 10,000 |
Wickerbottom | Requirement | XP | |
---|---|---|---|
Library Staff | Land a killing blow with an amplified Cataclysm Meteor. | 500 | |
Spell it Out | Cast 3 amplified Life Blossom within 60 seconds. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as Wickerbottom. | 10,000 |
Woodie | Requirement | XP | |
---|---|---|---|
Would A Werebeaver Chuck | Land 20 Lucy Chucks in a single match. | 500 | |
The Chopping Block | Stop a spinning Snortoise using Lucy. | 1,000 | |
Forging Victory | Defeat Battle Master Pugna's warriors as Woodie. | 10,000 |
Wes | Requirement | XP | |
---|---|---|---|
Unspoken Standard | Destroy 3 or more Battle Standards in a single match. | 500 | |
Show, Don't Tell | Receive the Expert Decoy card at the end of the match. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as Wes. | 10,000 |
Maxwell | Requirement | XP | |
---|---|---|---|
Stone Cold | Petrify 25 or more enemies before the Infernal Staff drops. | 500 | |
From The Shadows | Deal a killing blow using Maxwell's shadow minions. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as Maxwell. | 10,000 |
Wigfrid | Requirement | XP | |
---|---|---|---|
Exit Pursued By Viking | Flip 20 or more Snortoises in a single match. | 500 | |
Curtain Call | Buff 3 friends simultaneously 5 times in a match using Battle Cry. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as Wigfrid. | 10,000 |
Webber | Requirement | XP | |
---|---|---|---|
Webslinger | Use 3 special attacks in under 20 seconds. | 500 | |
Prey Tell | Achieve the Merciless card at the end of the match. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as Webber. | 10,000 |
Winona | Requirement | XP | |
---|---|---|---|
Jill of All Trades | Perform a special attack using a melee weapon, a dart, and a staff in a single match. | 500 | |
Maximum Efficiency | Use 40 or more special attacks in a single match. | 1,000 | |
Forging Victory | Defeat Battlemaster Pugna's warriors as Winona. | 10,000 |
Season 2 Additions
Community Goals
Season 2 of The Forge introduced a community goal system that began with the beta. When entering The Forge, under the "The Forge" tab, there was a menu showing the progress bar and the player's achievements. It can also be seen in The Forge section of the Klei forums. There were 10 goals to achieve. Players had to earn victories over the current final boss to advance the progress bar. The first instance of the game ended after nine rounds, with the Boarilla as a final boss, as opposed to the previous year in which there were 10 rounds and the final boss was the Grand Forge Boarrior. In addition, the Tome of Beckoning and Spiral Spear were not available from the start, while last year they were added later in the event. Those two items were the prizes for achieving 10% of the progress bar. The following table displays all prizes granted for each additional 10% added to the progress bar:
Progress | Reward | To reach next goal |
---|---|---|
10% | Tome of Beckoning and Spiral Spear | Defeat Boarilla |
20% | Additional wave with Grand Forge Boarrior as final boss (10 waves total) |
Defeat Grand Forge Boarrior |
30% | Crystallized Magma Chamber | Defeat Grand Forge Boarrior |
40% | Steadfast Grand Armor | Defeat Grand Forge Boarrior |
50% | Jagged Grand Armor | Defeat Grand Forge Boarrior |
60% | Additional wave with Rhinocebros as final bosses (11 waves total) |
Defeat Rhinocebros |
70% | Blacksmith's Edge | Defeat Rhinocebros |
80% | Silken Grand Armor | Defeat Rhinocebros |
90% | Whispering Grand Armor | Defeat Rhinocebros |
100% | Additional wave with Infernal Swineclops as final boss (12 waves total) |
n/a |
Season 2 Accomplishments
In this second iteration of The Forge, accomplishments were handled differently. There were Personal Quests, which would reset every 24 hours, and Teamwork Quests, which reset every 48 hours. There would only be two active quests at any given time, one Personal and one Teamwork. In addition, there were Daily Match and Daily Victory Bonuses, worth 500 and 5,000 experience, respectively.
Some quests are specific to certain characters or groups of characters. The code differentiates these quests by referring to them as "specialized". Only the character or group of characters are able to earn them.
The following are two separate tables for Personal Quests and Teamwork Quests. Specialized Quests will list the character(s) where applicable.
Leaderboards
Like in The Gorge, leaderboards were established that showed the teams who won in the least amount of time. There was a total of four leaderboards corresponding to the current final boss: Boarilla, Grand Forge Boarrior, Rhinocebros, and Infernal Swineclops. They could be viewed in a Forge tab on the Klei forums.[3]
There was a controversy involving the use of animation cancelling and mods, to the point that Klei retired the leaderboards, stating that they "did not work out as intended." They were replaced with a Hall of Fame, which displays the teams who beat the Infernal Swineclops with no deaths. Players had a single daily chance to get a spot on the Hall of Fame. [4]
Tips
- When an enemy is attacked with the Forging Hammer, Blacksmith's Edge or Riled Lucy, they will have a cracked shield icon floating above their heads, meaning their shield is broken. Everybody attacking that enemy while it has the icon over its head will deal more damage.
- Players within melee range of all enemies will have a higher aggro chance, Characters with a passive lower aggro gain can melee DPS if a tank is on the same target, they won't be targeted. Ranged Characters are however affected by the aggro gain, this is useful if a runner losses aggro and they aren't Woodie. Meaning they can remove the boss current target and chase the runner again if no one else is attacking them.
- For reference, the Anvil Strike deals electrical damage (affected by WX-78's perk), the Molten Darts and Infernal Staff deal fire damage (affected by Willow's perk), and the Infernal Staff's meteor counts as magical damage while electrical damage counts as physical (affected by armor items).
- The Tome's melee attack deals physical Damage, and are buffed as such.
- Wilson is a very useful support character, due to his ability to revive allies faster and with more health. Due to this, it is more useful to give him long-distance weapons and speed-boosting items than damage-boosting or cooldown reduction items, unless he also wields the Living Staff, in which case he should be equipped with cooldown reduction items.
- If going for Team Survivor and/or Survival of the Mis-Fittest, it is advisable to use a different character that can deal large amounts of damage per second, unlike Wilson can.
- The Living Staff can be used to take some of the pressure off the fighting if it becomes too intense, as they both heal all players and put all enemies to sleep in casting range. It can also instantly cure any players or allies with Scorpeons' Acid afflictions.
- Due to this, it is highly recommended to always have at least one group member capable of using staves
- Winona is an "ok" option since she has the cooldown reduction. But its advised to stick with Wickerbottom
- The Woven Garland should always be given the the player with the Living Staff, since it's useless for anyone else. Juggling the tiaras won't work and is time consuming.
- Casting a Life Blossom near fallen players is recommended, as gives the resurrector a safe space to do their work and allows the weakened player to heal after revival at the same time.
- It is important to distract enemies from aggroing on spellcasters and resurrectors, due to the fact that they need time to complete their tasks, and that their task timer will reset if they take damage in the process.
- The pauses between rounds when Battlemaster Pugna speaks can be used to revive fallen players/allies, heal, and prepare in general.
- The Clairvoyant Crown should always be given to the player with the Infernal Staff.
- In later rounds, it is useful to have a "runner", a player with speed boosts who draws aggro from certain mobs (preferably smaller numbers of more dangerous mobs than greater numbers of weaker ones, since it's easier) and leads them away while the rest of the group deals with the other enemies.
- Woodie is the best choice for this job because of his ability to chuck Lucy over and over, Chucking Lucy forces the enemy that was hit to target Woodie, no matter what.
- Battle Standards increase enemy defenses, but are defenseless themselves. This allows players unable to tank in melee or be able to kite productively (someone with low damage and low health, such as a Maxwell with a Tome of Petrification on cooldown) to be useful by destroying them.
- Maxwell and Wickerbottom should sometimes replace their Tomes of Petrification with staves as their main weapon in later rounds to be more supportive to the team.
- The two weapons can be "juggled" (by picking the book up and using its power, before switching to the staff while it's cooling down) for maximum efficiency.
- A single enemy mob can be constantly immobilized or kept distracted to prolong the current round and give time for the team to recover and heal. Although this is not recommended in later rounds
- Since cooldown timers are associated with individual weapons and not the players that wield them, discarded weapons can be temporarily picked up to utilize more special abilities.
- The Tome of Petrification is mostly ineffective against the Boarilla and the Grand Forge Boarrior, since they can break out rather quickly. However, petrifying Boarrior while another player uses The Living Staff at the same time allows for the Boarrior to be kept in place and instantly sleep after petrification breaks. Moreover, petrifying can be used to temporarily distract the enemy.
- Wigfrid will create a battlecry for every 8 successful attacks that she lands. Since the Darts' special power is exactly eight shots, using it is a reliable way of triggering a battle cry, if aimed properly.
- Shielded enemies (Snortoise and Boarilla) can be forced out of hiding with the Anvil Strike (Forging Hammer), Pyre Poker (Pith Pike), Cataclysm Meteor (Infernal Staff) or a Molten Bolt (Molten Darts). The Tome of Petrification can also be used, by forcing them to be immobilized (mobs can only have one status at a time, and being immobilized pushes out "hiding").
- Its worth noting that attacking shielded enemies are useless and players should just force them out instead
- When the Grand Forge Boarrior summons reinforcements and Battle Standards (indicated by it stopping combat and banging its clubs together), it should be left alone while the team deals with the summoned enemies.
- An amplified Cataclysm Meteor from Wickerbottom can kill the Pit Pigs in one hit. An effective strategy is to summon a healing circle in the middle on the Grand Forge Boarrior as he is summoning reinforcements, have all players huddle in the circle and wait for all the Pit Pigs to fall asleep. Wickerbottom then casts the Meteor and instantly rids the group of the Pit Pigs, while dealing damage to the Boarrior.
- Alternatively, a combo from Wigfrid and Willow can easily kill the Pit Pigs, by having Willow wield the Internal Fire Staff and Wigfrid buffing Willow, prior to Willow's own Cataclysm Meteor.
- If Wigfrid is not present in the match and Willow is using the fire staff a ranged character can use the Hearthsfire Crystals special to kill the pig pigs quickly as well, attacking the largest group can help the team. Who ever uses the special doesn't matter as the damage will kill them no matter what. A smash can help as well, if two hammers are present a double smash will kill all of them no matter what.
- An amplified Cataclysm Meteor from Wickerbottom can kill the Pit Pigs in one hit. An effective strategy is to summon a healing circle in the middle on the Grand Forge Boarrior as he is summoning reinforcements, have all players huddle in the circle and wait for all the Pit Pigs to fall asleep. Wickerbottom then casts the Meteor and instantly rids the group of the Pit Pigs, while dealing damage to the Boarrior.
- Suggested holders for the Infernal Staff are Willow (10% extra fire damage), Wickerbottom (50% spell powerup perk), and Maxwell (summons Shadow Duelists for 30 damage each if he focuses fire).
- Steadfast Stone Armor should always be given to the team's tank(s).
- The Wood Armor and Reed Tunic should be discarded at the earliest opportunity in favor of other armor options, when available.
- Woodie is, quite possibly, one of the most valuable characters to master in The Forge. Woodie can Chuck Lucy to retrieve aggro on mobs, interrupt an enemy's attack, exploit the attack period of mobs, as well as timing the chuck to interrupt the Grand Forge Boarrior's lethal attacks; possibly saving the staff users' life, also to divert attention from most of the team onto Woodie. The biggest thing to take note of Woodie's abilities, is that everything that makes a Woodie good, is nearly all tied to Riled Lucy.
- The official Klei Entertainment statistics support this: Woodie has the highest win percentage (12.67%) of any character.
- Maxwell's Shadow Duelists are only summoned after prolonged focused fire on one enemy with either the Living Staff or Infernal Staff.
- Wolfgang, given his perk, can manipulate his health stat to become Mighty. This is usually done by taking most damage for the team in the rounds or taking off armor in some cases or wearing less bulkier armor, like Wood Armor. Once Wolfgang's health is near full, he can repeat the process. This does leave Wolfgang vulnerable if he's getting hit numerous times, as, unlike in the base game, Wolfgang will keep showing the Mighty transformation animation until it ends, leaving Wolfgang unable to move; or if, the transition to Normal and Mighty and vice versa, catches the Wolfgang player off guard.
- In a match, the drops for equipment may differ from each game.
- The Resplendent Nox Helm and the Blossomed Wreath can never be in the same match/round. Ideally, one would hope to get the Blossomed Wreath to make Woodie survive easier versus the Grand Forge Boarrior, for example. This has been changed to where the order of the 2 drops of ultimate headgear is determined by RNG or random number generator and killing the Grand Forge Boarrior, in the 2018 version of The Forge.
- Following the Woodie vs. Boarrior example, if the Blossomed Wreath doesn't drop, Woodie can always use the Flower Headband to compensate; if needed.
- There is also a chance that, in a 2017 The Forge game, if someone plays as Wigfrid, there are 2 drops for either the Jagged Wood Armor or Silken Wood Armor, no 2 of each item drops in one game.
- Wigfrid influences the weapon drops in a game. The Spiral Spear drops if Wigfrid is in the game. Due to this, there will be no instances of Molten Darts dropping twice in a match. On the other hand, if Wigfrid doesn't appear in a match, there will be instances of Molten Darts dropping twice in a match and Wigfrid's specific weapon equipment doesn't drop or appear at all.
- Riled Lucy(s), Darts, Petrifying Tome(s), Forging Hammer(s), and the Pith Pike(s) play no part in influencing weapon drops, due to how the weapons are ultimately determined by character choice.
- Following the numerous additions of the 2018 version of The Forge, the Grand Armor variants replace all duplicate or double drops of standard armor sets, barring Whispering Grand Armor.
- For instance, the Steadfast Stone Armor will not be dropped twice, due to the addition of the Steadfast Grand Armor, or, the Jagged Wood Armor will not be dropped twice, due to the addition of the Jagged Grand Armor. With this said, however, instances of the Grand Armors dropping twice, specifically, the Jagged Grand and Silken Grand Armors, will occur in a match.
- In Jagged Grand Armor's case, the armor drops during the Scorpeon round and the item drops again, once the Grand Forge Boarrior dies.
- In Silken Grand Armor's case, the armor drops during the Snortoise round and the item drops again, during the 10th round, or, once the Grand Forge Boarrior dies.
- Note that abigail and Webber's spiders are just, inherently bad. They attack sleeping and petrified minions which can really screw you over when fighting the Grand Forge Boarrior. Bernie, thankfully, will not wake enemies.
- For instance, the Steadfast Stone Armor will not be dropped twice, due to the addition of the Steadfast Grand Armor, or, the Jagged Wood Armor will not be dropped twice, due to the addition of the Jagged Grand Armor. With this said, however, instances of the Grand Armors dropping twice, specifically, the Jagged Grand and Silken Grand Armors, will occur in a match.
- The Resplendent Nox Helm and the Blossomed Wreath can never be in the same match/round. Ideally, one would hope to get the Blossomed Wreath to make Woodie survive easier versus the Grand Forge Boarrior, for example. This has been changed to where the order of the 2 drops of ultimate headgear is determined by RNG or random number generator and killing the Grand Forge Boarrior, in the 2018 version of The Forge.
Trivia
- The Forge was announced on September 13, 2017.
- On October 23, 2017, a beta branch including 498 Klei Entertainment servers across 25 regions, with a total approximate capacity of 3,000 players, started on Steam. The beta officially ended on October 30, 2017. While players were unable to link The Forge drops to their regular skins, players participating in the beta received an exclusive portrait background - Flame Portrait.
- The Forge and The Gorge are the first events to not to be based off of a holiday.
- According to Rhymes with Play #158, The Forge is lore-significant, making it the first such event.
- The Forge and The Gorge are the first events to have special Event Servers dedicated to them.
- According to Rhymes With Play #162, the dimension of The Forge smells like bacon and sweat.
- The Infernal Staff's special power used be called "Call Cataclysm" and the Darts used to be called Barrage Darts.
- The Tome of Beckoning and Spiral Spear were added to the game between the end of the Forge beta and its official release
- Console is able to be used, however, all things spawned with Console are client sided and do nothing.
- The Forge was originally planned to end on November 30, 2017, but it was extended to December 4, 2017. This change was announced on November 28, 2017.
- The Forging Hammer's debugspawn name is "hammer_mjolnir", a reference to Mjölnir, the hammer of Thor, the Norse god of thunder.
- The Pith Pike's debugspawn name is "spear_gungnir", a reference to Gungnir, the spear of the Norse god Odin.
- There are many references in the achievement names:
- "Hair Of Their Chinny, Chin, Chin" is a reference to the fairy tale The Three Little Pigs.
- "Big Wheel Kept From Turnin" is a reference to the rock song Proud Mary by Creedence Clearwater Revival.
- "Unspun Hero" is a play on the phrase "unsung hero", which is someone who does something great but gets no recognition.
- "Basic Solution" may be a play on bases, which are corrosive substances that react with acids by neutralizing each other. Note that this achievement involves the players surviving the first Scorpeon wave without dying from acid.
- "Standard Deviations" is referring to the statistical measure of the same name often used in scientific studies.
- "It's Alive!" is referring to the famous line from the 1931 film Frankenstein.
- "Modern Prometheus" refers to the original title of the novel Frankenstein by Mary Shelley.
- "Ring of Fire" may be a reference to the geographic area containing high levels of volcanic activity or the song of the same name.
- "High Striker" is referring to the carnival classic also known as the "strongman game".
- "En-guard, Villain" is a play on the fencing position en garde.
- "Float Like A Butterfly" is a reference to a quote by Muhammad Ali.
- "Circuit Breaker" is the exact name of a device that interrupts the flow of a current through a circuit to protect it from an overload.
- "Library Staff" is a play on the double meaning of "staff", here meaning the cane-like object, but also referring to a group of employees.
- "Would A Werebeaver Chuck" is a reference to the tongue-twister How much wood would a woodchuck chuck.
- "Exit Pursued By Viking" is a reference to the stage direction "Exit, pursued by bear" from Shakespeare's The Winter's Tale.
- "Curtain Call" is referring to the moment in a live performance where the actors return to the stage to get recognized by the audience.
- "Webslinger" is a reference to the nickname of Spider-Man.
- "Prey Tell" is a play on words involving the phrase "pray tell" and "prey".
- "Jill of All Trades" is a reference to the figure of speech "Jack of all trades".
- "Maximum Efficiency" is referring to a thermodynamic concept involving the limits of heat engines.
- There is a lost trailer for Forge 2018 that was only on Steam
- Despite the fact that Warly, Wurt, Wormwood, Wortox and Walter were added to the game after the event The Forge, they have quotes for some things from the event
- While studying Battlemaster Pugna Wortox says "I have no real quest, I'm just here to jest!" This may indicate that there is no point in Wortox trying to find his way into the real world like the rest DLC characters, which most likely means that they can't be playable in The Forge or The Gorge events.
Gallery
Sounds
The Forge theme that plays on the main menu. | |
An alternate version of the Forge menu theme. | |
The music that plays when in battle. |
References
- ↑ Forums Update: The Forge Beta Begins on November 5th Posted on November 1, 2018.
- ↑ Forums Update: Welcome to The Forge Posted on November 8, 2018.
- ↑ Forums Tab: The Forge 2018 Now defunct.
- ↑ Forums comment by developer Scott Hansen Posted on November 27, 2018.
The Forge Content | |
Mobs | |
Structures | |
Weapons | |
Body Armor | |
Head Armor |
Events | |
Yearly Seasonal Events | Hallowed Nights (2016-) • Winter's Feast (2016-) • Year of the Gobbler (2017) • Year of the Varg (2018) • Year of the Pig King (2019) • Year of the Carrat (2020) • Year of the Beefalo (2021) • Midsummer Cawnival (2021-) • Year of the Catcoon (2022) • Year of the Bunnyman (2022) |
Temporary Events | The Forge (November 9, 2017 - December 4, 2017; November 8, 2018 - December 3, 2018) The Gorge (June 14, 2018 - July 16, 2018) |