Don't Starve Wiki
Don't Starve Wiki
(Undid revision 390128 by 24.247.105.151 (talk) - The crafting recipe is already explained in the infobox)
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{{Structure Infobox
 
{{Structure Infobox
 
|image = File:Tent Build.png
 
|image = File:Tent Build.png
 
|description = Restores sanity, but costs time and hunger.
 
|ingredient1 = Silk
 
|ingredient1 = Silk
 
|multiplier1 = 6
 
|multiplier1 = 6
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|tab = Survival
 
|tab = Survival
 
|tier = 2
 
|tier = 2
|perk = Restores health and sanity at the expense of hunger.
 
|spawnCode = "tent"
 
|durability = 6 uses
 
 
|hpRestored = 60
 
|hpRestored = 60
 
|hungerRestored = -75
 
|hungerRestored = -75
 
|sanityRestored = 50
 
|sanityRestored = 50
 
|durability = 6 uses
|description=Restores sanity, but costs time and hunger.
 
 
|perk = Restores health and sanity at the expense of hunger.
}}
 
 
|spawnCode = "tent"}}
 
|-|
 
|-|
 
Don't Starve Together=
 
Don't Starve Together=
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{{Structure Infobox
 
{{Structure Infobox
 
|image = File:Tent Build.png
 
|image = File:Tent Build.png
 
|description = Restores sanity, costs time and hunger.
 
|ingredient1 = Silk
 
|ingredient1 = Silk
 
|multiplier1 = 6
 
|multiplier1 = 6
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|tab = Survival
 
|tab = Survival
 
|tier = 2
 
|tier = 2
|perk = Restores health and sanity, reduces wetness and raises body temperature, at the expense of hunger.
 
|spawnCode = "tent"
 
|durability = 6 uses
 
 
|hpRestored = +2/second
 
|hpRestored = +2/second
 
|hungerRestored = -1/second
 
|hungerRestored = -1/second
 
|sanityRestored = +1/second
 
|sanityRestored = +1/second
 
|durability = 6 uses
|description=Restores sanity, costs time and hunger.
 
 
|perk = Restores health and sanity, reduces wetness and raises body temperature, at the expense of hunger.
}}
 
 
|spawnCode = "tent"}}
 
</tabber></div>
 
</tabber></div>
   
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|wx78 = I CAN REBOOT IN THERE
 
|wx78 = I CAN REBOOT IN THERE
 
|wickerbottom = Sleeping in there would give me a stiff neck.
 
|wickerbottom = Sleeping in there would give me a stiff neck.
|wigfrid = Sleep this night, and prepare för battle ön the mörröw.
 
 
|woodie = I'm used to sleeping in worse.
 
|woodie = I'm used to sleeping in worse.
 
|maxwell = That's a bit rustic for my taste.
 
|maxwell = That's a bit rustic for my taste.
  +
|wagstaff = Its restorative properties are quite intriguing.
 
|wigfrid = Sleep this night, and prepare för battle ön the mörröw.
 
|webber = We should get some rest.
 
|webber = We should get some rest.
|winona = Putting the tent together is the best part of camping.
 
 
|walani = A cool, dry place to catch some Zzz's.
 
|walani = A cool, dry place to catch some Zzz's.
 
|warly = For roughing it.
 
|warly = For roughing it.
 
|woodlegs = I prefers a water bed.
 
|woodlegs = I prefers a water bed.
  +
|wilba = WILBA SLEEP 'NEATH THE STARS
|choose=wolfgang
 
  +
|wormwood = Little home
  +
|wheeler = Nothing more therapeutic than sleeping in some spiderwebs.
 
|winona = Putting the tent together is the best part of camping.
  +
|wortox = I could catch a wink, I think.
  +
|wurt = Sleeping place.
  +
|walter = I always sleep better in a tent.
 
|choose = wolfgang
 
}}
 
}}
 
The '''Tent''' is a [[Survival]] [[structure]] that can be used to sleep through [[Day-Night Cycle|dusk and night]], like an immobile [[Straw Roll]] or [[Fur Roll]]. It will restore 50 [[Sanity]] and 60 [[Health]] at the cost of 75 [[Hunger]], and set the player's body temperature to maximum when used. It requires 6 [[Silk]], 4 [[Twigs]], 3 [[Rope]] to craft and an [[Alchemy Engine]] to prototype. The player is also immune to any damage except fire while using the tent.
 
The '''Tent''' is a [[Survival]] [[structure]] that can be used to sleep through [[Day-Night Cycle|dusk and night]], like an immobile [[Straw Roll]] or [[Fur Roll]]. It will restore 50 [[Sanity]] and 60 [[Health]] at the cost of 75 [[Hunger]], and set the player's body temperature to maximum when used. It requires 6 [[Silk]], 4 [[Twigs]], 3 [[Rope]] to craft and an [[Alchemy Engine]] to prototype. The player is also immune to any damage except fire while using the tent.
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=={{pic32|Don't Starve Together icon}} Don't Starve Together==
 
=={{pic32|Don't Starve Together icon}} Don't Starve Together==
In ''[[Don't Starve Together]]'', sleeping in a Tent affects stats over time rather than instantly. Using a Tent restores 1 {{Sanity}}/second, 2 {{Hp}}/second and costs 1 {{Hunger}}/second. It also reduces [[Wetness]] and raises [[Freezing|Body Temperature]] by 1/second (up to 40). At least 26 [[Hunger]] is required before sleeping in a Tent. The Tent can protect against the environment (e.g. Wetness, [[Freezing]]) while sleeping.
+
In ''[[Don't Starve Together]]'', sleeping in a Tent affects stats over time rather than instantly. Using a Tent restores 1 {{Sanity}}/second, 2 {{Hp}}/second and costs 1 {{Hunger}}/second. It also reduces [[Wetness]] by 1/second, and raises [[Freezing|Body Temperature]] by 1/second as long as the player's temperature is less than 40. All outside temperature sources are ignored, so the player's temperature will not increase if it is above 40. At least 26 [[Hunger]] is required before sleeping in a Tent. The Tent can protect against the environment (e.g. Wetness, [[Freezing]]) while sleeping.
   
 
=={{Pic32|Prototype}} Tips==
 
=={{Pic32|Prototype}} Tips==
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* Unequipping any items that lose [[durability]] while worn (e.g. [[Winter Hat]], [[Miner Hat]]) before sleeping would save their durability.
 
* Unequipping any items that lose [[durability]] while worn (e.g. [[Winter Hat]], [[Miner Hat]]) before sleeping would save their durability.
 
* For hunger point efficiency, players should wait for their Hunger to be as low as possible, such as 26. If it is too low, the character will refuse to sleep.
 
* For hunger point efficiency, players should wait for their Hunger to be as low as possible, such as 26. If it is too low, the character will refuse to sleep.
  +
* (DST) It is most efficient to sleep with low health and sanity, with high hunger to stay asleep longer. As well as having food prepared to eat when waking up so health isn't lost from starvation.
 
* Since he gains more sanity than he loses during the night, it is wise not to sleep as [[Maxwell (character)|Maxwell]] unless the player has abundant food resources or needs the health.
 
* Since he gains more sanity than he loses during the night, it is wise not to sleep as [[Maxwell (character)|Maxwell]] unless the player has abundant food resources or needs the health.
* This item can be combined with the [[Siesta Lean-to]] (in a RoG-enabled game) if the player wishes to skip a day and fill their sanity. But be warned, this is only viable for players with enough food.
+
* This item can be combined with the [[Siesta Lean-to]] (in a RoG-enabled game) if the player wishes to skip a day and fill their sanity. But be warned, this is only viable for players with enough food. This can also be used to avoid seasonal bosses or even seasons if one has the food.
 
* [[Meatballs]] are the most resource-friendly food item to have when using the Tent. On waking, eating this will gain back most of the hunger meter.
 
* [[Meatballs]] are the most resource-friendly food item to have when using the Tent. On waking, eating this will gain back most of the hunger meter.
 
* A smoldering Tent can't be put out with the player's bare hands. It will instead result in the player sleeping and possibly a fire.
 
* A smoldering Tent can't be put out with the player's bare hands. It will instead result in the player sleeping and possibly a fire.
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=={{pic32|Placeholder}} Trivia==
 
=={{pic32|Placeholder}} Trivia==
*The Tent's original use was to allow the player to change their character. Back then, it cost more resources (15 Silk, 6 Twigs, and 3 Ropes) and its crafting description was "''Change your skin''". The Tent would be destroyed after one use.
+
*The Tent's original use was to allow the player to change their character. Crafting the tent cost more resources (15 Silk, 6 Twigs, and 3 Ropes), its crafting description was "''Change your skin''", and the Tent would be destroyed after one use. This functionality was changed in the 2013 [[Don't Starve/Version History#January_29,_2013_–_Progress!|''Progress!'' update]].
   
 
=={{pic32|Mosquito}} Bugs==
 
=={{pic32|Mosquito}} Bugs==
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{{Craftable Items|structure}}
 
{{Craftable Items|structure}}
  +
 
__NOTOC__
 
__NOTOC__
 
[[fr:Tente]]
 
[[fr:Tente]]

Revision as of 19:04, 22 June 2020

Wolfgang Portrait
It is time for a mighty nap.

Wolfgang

The Tent is a Survival structure that can be used to sleep through dusk and night, like an immobile Straw Roll or Fur Roll. It will restore 50 Sanity and 60 Health at the cost of 75 Hunger, and set the player's body temperature to maximum when used. It requires 6 Silk, 4 Twigs, 3 Rope to craft and an Alchemy Engine to prototype. The player is also immune to any damage except fire while using the tent.

Tents can be used six times before disappearing. If the player destroys one with a Hammer, the number of resources returned is inversely proportional to number of times the player's used the Tent (the more times the Tent is used, the fewer resources it will drop when demolished).

Gift Icon Downloadable Content

In the Reign of Giants and Shipwrecked DLCs, the behavior changes so that if the sleeper's temperature is below 35, then it will be set to 35. It may be more useful in Winter, where freezing is the prominent threat and dusk and night are much longer. Sleeping also reduces Wetness by 30.

Don't Starve Together icon Don't Starve Together

In Don't Starve Together, sleeping in a Tent affects stats over time rather than instantly. Using a Tent restores 1 Sanity Meter/second, 2 Health Meter/second and costs 1 Hunger Meter/second. It also reduces Wetness by 1/second, and raises Body Temperature by 1/second as long as the player's temperature is less than 40. All outside temperature sources are ignored, so the player's temperature will not increase if it is above 40. At least 26 Hunger is required before sleeping in a Tent. The Tent can protect against the environment (e.g. Wetness, Freezing) while sleeping.

Prototype Tips

  • The Tent is unusable by Wickerbottom due to her insomnia.
  • Unequipping any items that lose durability while worn (e.g. Winter Hat, Miner Hat) before sleeping would save their durability.
  • For hunger point efficiency, players should wait for their Hunger to be as low as possible, such as 26. If it is too low, the character will refuse to sleep.
  • (DST) It is most efficient to sleep with low health and sanity, with high hunger to stay asleep longer. As well as having food prepared to eat when waking up so health isn't lost from starvation.
  • Since he gains more sanity than he loses during the night, it is wise not to sleep as Maxwell unless the player has abundant food resources or needs the health.
  • This item can be combined with the Siesta Lean-to (in a RoG-enabled game) if the player wishes to skip a day and fill their sanity. But be warned, this is only viable for players with enough food. This can also be used to avoid seasonal bosses or even seasons if one has the food.
  • Meatballs are the most resource-friendly food item to have when using the Tent. On waking, eating this will gain back most of the hunger meter.
  • A smoldering Tent can't be put out with the player's bare hands. It will instead result in the player sleeping and possibly a fire.
  • Wearing a Slurper, Belt of Hunger, Hibearnation Vest or Funcap or playing as Wolfgang, Wes, or Warly doesn't change the Hunger cost of sleeping in a Tent.
  • WX-78's "SYSTEM OVERLOAD" or characters wearing a Slurper will emit light when sleeping in a Tent in Don't Starve Together.
  • The tent is one of the few structures in the game that costs silk. Having it prebuilt can give some emergency silk if also carrying a hammer.

Placeholder Trivia

  • The Tent's original use was to allow the player to change their character. Crafting the tent cost more resources (15 Silk, 6 Twigs, and 3 Ropes), its crafting description was "Change your skin", and the Tent would be destroyed after one use. This functionality was changed in the 2013 Progress! update.

Mosquito Bugs

  • Sometimes after a 100% torch is equipped before sleeping, after the character sleeps the torch will still have a durability of 20%, and it will not lose durability. Unequipping and equipping the torch again will fix the bug.
  • Sleeping while taking damage from Freezing may cause the edges of the screen to be stuck red. This will persist until the game is reloaded or if the character starts taking freezing damage again and warms back up.
  • Sometimes a tent may be used 7 times before disappearing.

Blueprint Gallery