- For entities and mob speeds, see Mobs.
Player Speed is a statistic in the game which defines the speed a playable Character can move. Most characters have a base movement speed of 6, but some have different movement speeds, and some items and environmental effects can affect the player's movement speed. The effect of items and attachments is calculated by applying a multiplier to base movement speed. If a character has perks or disadvantages that affect movement speed (e.g. Wolfgang's different forms, WX-78's SYSTEM OVERLOAD, or Wilbur's different locomotion methods), any external speed modifier will be applied to the current value.
Console Commands[]
In Don't Starve and any DLC, the player's movement speed can be modified through the following console command:
c_speed(value)
The "value"
parameter has a maximum value of 40 and a minimum value of 1.[Verification Needed] Note that the speed used here does not correlate to the speed used when calculating movement speed.
In Don't Starve Together, the player can modify their character's movement speed through the following console command:
c_speedmult(multiplier)
Character Base Movement Speed[]
Character (Ability) | Base Movement Speed |
---|---|
6 | |
Wimpy form () Moose form |
5.4 (0.9x) |
Walking | 5.5 |
Bloom stage 1 | 6.36 (1.06x) |
Beaver form | 6.6 (1.1x) |
Bloom stage 2 | 6.78 (1.13x) |
6.3 up to 7.02 (1.05x up to 1.17x) | |
Bloom stage 3 | 7.2 (1.2x) |
Mighty form () () 1x () |
7.5 (1.25x) |
Walking in marsh tiles Character when activating Living Artifact () |
7.8 (1.3x) |
Running | 8 |
Goose form 2x () |
8.4 (1.4x) |
SYSTEM OVERLOAD () 3x () Werepig form |
9 (1.5x) |
Ghost character form () | 3.6 |
Food/Object Modifiers[]
There are some items, objects and foods that when equipped, walked on or eaten, increase or decrease speed. Many of them can stack, and some are mutually exclusive. See Calculating Movement Speed for more information on how they affect a character's speed.
Object | Effect | Type | Duration |
---|---|---|---|
Thulecite Club | +10% | Hand Item | While equipped |
Magiluminescence | +20% | Chest Item | 8 min (1 day) |
Lazy Explorer | +25% | Hand Item | While equipped |
Walking Cane | +25% | Hand Item | While equipped |
Sleek Hat | +25% | Hat Item | 3 days |
Roads, Cobblestones
And Stone Road Turf |
+30% | Object | Walking over |
Ice Cube | -10% | Hat Item | 8 days |
Limestone Suit | -10% | Chest Item | While equipped |
Piggyback | -20%[1] ( -10%[2]) | Chest Item | While equipped |
Marble Suit | -30% | Chest Item | While equipped |
Sticky Webbing | -40% | Object | Walking over |
Antlion Sinkhole | -70% | Object | Walking over |
Honey Trail | -60% | Object | Walking over |
Roasted Coffee Beans | +5[3] | Food | 30 seconds |
Coffee | +5[3] | Food | 4 minutes (1/2 day) |
Tropical Bouillabaisse | +3[4] | Food | 30 seconds |
Purple Grouper | +2[4] | Food | 30 seconds |
Pierrot Fish | +1[4] | Food | 30 seconds |
Tar Trap | -65% | Object | Walking over |
Flood | -20% | Object | Walking over |
Ink Patch | -70% | Object | Sailing over |
Quackering Ram | +??? | Boat Attachment | One second after equipping it |
Tea | +2.5[3] | Food | 2 minutes (1/4 day) |
Iced Tea | +1.6[3] | Food | 80 seconds |
Stalking Stick | +30% | Hand Item | 3 days |
Heavy Fog | -40% up to -60% | World Effect | 3 minutes or until rain |
Sandstorm | -60% | World Effect | Walking inside it |
Tin Suit | -20% | Hat Item | While equipped |
Fancy Helmet | -20% | Chest Item | While equipped |
Total paralysis[]
There are a few mobs and effects that paralyze players completely, making it impossible to move while under the effect.
Mob | Effect | Time |
---|---|---|
Blue Hound | Freeze | 5 seconds or until attacked[5] or until death |
Ewecus | Mucus spit attack | 10 seconds or when freed by a befriended Pigmen or another player |
Sealnado | Caught in tornado attack | 5-10 seconds |
Deerclops | Freeze | 5 seconds or until attacked[5] or until death |
Gaze from Pugalisk | Freeze | 5 seconds or until attacked[5] or until death |
Jellyfish | Stunlock | 2 seconds |
Lightning | Stunlock | 2 seconds |
Night Hands created by activating the Teleportato, Maxwell's Door or the Nightmare Throne | Caught | ??? |
Screaming of the Moose/Goose and the Queen Womant | Stopped | 0.5 seconds[6] |
Bearger | Sleep | 10+ seconds or until attacked |
Boats and attachments[]
In the Shipwrecked and Hamlet DLCs, Boats have different speed base values. These values replace the base speed for characters, and any modifiers will be based on the boat's base speed instead of the character's. Unlike players, boats do not instantly reach top speed, but will instead accelerate slowly until that speed has been reached.
Boat | Base Speed | Attachments |
---|---|---|
Encrusted boat | 4 | Yes |
Log Raft | 4 | No |
Cork Bowl Canoe | 4 | Yes |
Raft | 5 | No |
Cargo Boat | 5 | Yes |
The Sea Legs | 6 | No |
Row Boat | 6 | Yes |
Armoured Boat | 6 | Yes |
Surfboard | 6.5 | No |
Some boats have sail attachments. When equipped, these grant additional movement speed while the equipment still has durability.
Attachment | Speed Boost | Duration |
---|---|---|
Thatch Sail | +20% | 2 days |
Snakeskin Sail | +25% | 4 days |
Cloth Sail | +30% | 3 days |
Feather Lite Sail | +40% | 2 days |
Iron Wind | +50% | 4 days |
Trawl Net | Starts at 0%, penalty increases by approx. -2.8% for each item caught, up to -25% | Until full or detached manually |
Other[]
There are other ways to modify speed with variable duration periods. Some methods require certain criteria and can either slow down or speed up the character.
Medium | Criteria |
---|---|
Waves | Sailing in the same direction briefly increases speed by 25 (Surfboard), 20 (Encrusted Boat), or 5 (All Other Boats)
Sailing in the opposite direction damages the boat and reduces movement speed |
Big Waves | Sailing in the same direction on a Surfboard briefly increases speed by 35
Sailing with any other boat damages the boat and reduces movement speed |
Strong Winds | Walking or sailing in the same direction as the wind increases speed by +40%
Walking or sailing in the opposite direction reduces speed by -40% |
Sail Stick | While held, controls the direction of Strong Winds when present |
Howling Conch | On use, Strong Winds begin and last for half a day |
Windbreaker | Prevents the player from being slowed by the wind |
Calculating Movement Speed[]
When the game calculates the player's movement speed, it starts with the base movement speed for the character and first adds any flat additions to movement speed (such as the +3 modifier from WX-78's SYSTEM OVERLOAD, or the +5 modifier from Coffee). It then sums any percentage-based modifiers to speed from items or other effects (such as the +25% modifier from a Walking Cane, the -10% modifier from Wolfgang's wimpy form or the -30% modifier from a Marble Suit) and multiplies the above total by the multiplier.
Example[]
Wilson is running down a Road while wearing a Football Helmet and a Marble Suit. He's holding a Walking Cane, and has recently eaten Coffee. Using info from the tables above, movement speed is calculated as follows:
- Flat movement speed is 6 (From Wilson's base speed) + 5 (From the Coffee) = 11
- Speed multiplier is 1 (Default) + 0.25 (+25% from Walking Cane) + 0.3 (+30% from the Road) - 0.3 (-30% from Marble Suit) = x1.25 or +25% (The Football Helmet has no effect on speed)
- Final Player Speed is 11 x 1.25 = 13.75, or 129% faster than without any modifiers
Don't Starve Together may calculate movement speed differently.[Verification Needed]
Bugs[]
- If a player uses console commands to set the player's speed to a very high value, walking over NPCs can cause a game crash.[Verification Needed]
- If a piece of armor breaks while the player is moving, the player may continue to slide in the direction they were moving until the damage animation ends. This also occurs if the player would otherwise be immune to stuns.
Trivia[]
- The fastest speed a player can have without console commands or exploits is about 45. This can be done while WX-78 is in SYSTEM OVERLOAD, is riding a Row Boat or Armored Boat equipped with an Iron Wind, is wearing a Sleek Hat and a Magiluminescence, is holding a Stalking Stick, has recently consumed Coffee, and Tropical Bouillabaisse, and is sailing into Strong Winds.
- Without Strong Winds, this combination of bonuses results in a player speed of 38.25.
- Additional speed can be gained by riding Waves and/or repeatedly equipping a Quackering Ram, although the burst nature of these speed boosts makes it difficult to ascertain exactly how much more of a bonus they provide.
- If traveling over land using a Road or Cobblestones rather than by sea, the relevant bonuses above will still give you a 41.65 movement speed, or 34.85 without Strong Winds.
- The slowest speed a player can have without console commands is 1.0368.[Verification Needed] This can be done as Wolfgang while in his wimpy form, if he is wearing a Marble Suit, while walking on a Sinkhole inside a Sandstorm.
- Despite each character having their own base speed on land, when boarding a boat in Shipwrecked, the character's base movement speed will become that of the boat.
- Changing the movement speed with the console by entering
c_speed(value)
to a value higher than 20, the player character can walk through the world's barriers and walk on water. Above 41, the game may crash.[Verification Needed] - Walking on lava or over water in the Shipwrecked DLC by using console commands will instantly kill the player.
Additional Notes[]
- ↑ Only while playing Don't Starve.
- ↑ Only while playing in any DLC and in Don't Starve Together.
- ↑ 3.0 3.1 3.2 3.3 Roasted Coffee Beans, Coffee, Tea, and Iced Tea have mutually exclusive benefits - if one is consumed, a previously eaten alternative will no longer give benefits.
- ↑ 4.0 4.1 4.2 The speed boost from Purple Groupers and Pierrot Fish will stack with each other, but do not stack with Tropical Bouillabaisse.
- ↑ 5.0 5.1 5.2 If the player has stun immunity when they are frozen, such as from wearing the Vortex Cloak or from the force field produced by the Thulecite Crown, the player will still be frozen after being attacked.
- ↑ The stun effect from the Queen Womant can be avoided using Rabbit Earmuffs.