Sandbox Mode is the game mode in which players begin their world. Prior to starting a new game, the player has the option to customize their world and may set things such as the frequency of Hound attacks or the occurrence of seasons. When a new world is started, the player is set in a randomly-generated world and is told by Maxwell to find some food before night comes.
In order to enter Adventure Mode, the player must find Maxwell's Door, which is located somewhere in the world, though usually quite far from where the player first spawned.
Sandbox (Custom)
There are a total of 47 customization options available when creating a new world. These customization options serve to allow the player to tweak a world to their liking. Note that setting many of the options that concern spawn rates to anything above the "default" value will cause those resources to spawn outside of their native biomes. Examples include Reeds and Beefalo. The options are shown below (in the order they appear in the World Settings screen):
Type | Icon | Content |
---|---|---|
World Size |
Determines the size of the world. | |
Land Branching | Determines the degree to which the land will branch off and be connected by bridging pieces. Available options are least, default and most. | |
Land Looping | Determines the degree to which the Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve. Available options are none, default and always. | |
Length of Seasons |
Determines the length of Summer and Winter. | |
Starting Season | Determines the starting season. Available options are Summer and Winter. | |
Length of Day | Determines the length and/or presence/absence of Day, Dusk, and Night. Available options are only Day, only Dusk, only Night, default, long Day, long Dusk and long Night. | |
Weather | Determines the frequency of weather events. Available options are none, less, default, more and lots. | |
Lightning | Determines the frequency of lightning strikes. Available options are none, less, default, more and lots. | |
Sinkholes | Determines whether Sinkholes are generated. Available options are yes or no. | |
Pig Heads | Determines the amount of naturally spawning Pig Heads. Available options are none, less, default, more and lots. | |
Skeletons | Determines the amount of naturally spawning Skeletons. Available options are none, less, default, more and lots. | |
Flowers | Determines the amount of naturally spawning Flowers. Available options are none, less, default, more and lots. | |
Grass | Determines the amount of naturally spawning Grass. Available options are none, less, default, more and lots. | |
Saplings | Determines the amount of naturally spawning Saplings. Available options are none, less, default, more and lots. | |
Spiky Bushes | Determines the amount of naturally spawning Spiky Bushes. Available options are none, less, default, more and lots. | |
Reeds | Determines the amount of naturally spawning Reeds. Available options are none, less, default, more and lots. | |
Trees | Determines the amount of naturally spawning Trees. Available options are none, less, default, more and lots. | |
Flint | Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots. | |
Rocks | Determines the amount of naturally spawning Rocks. Available options are none, less, default, more and lots. | |
Boulders | Determines the amount of naturally spawning Boulders. Available options are none, less, default, more and lots. | |
Berry Bushes | Determines the amount of naturally spawning Berry Bushes. Available options are none, less, default, more and lots. | |
Carrots | Determines the amount of naturally spawning Carrots. Available options are none, less, default, more and lots. | |
Mushrooms | Determines the amount of naturally spawning Mushrooms. Available options are none, less, default, more and lots. | |
Mandrakes | Determines the amount of naturally spawning Mandrakes. Available options are none, less, default, more and lots. | |
Rabbits | Determines the amount of natuarlly spawning Rabbit Holes. Available options are none, less, default, more and lots. | |
Butterflies | Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots. | |
Birds | Determines the population of Birds that naturally spawn and the frequency with which they appear on screen. Available options are none, less, default, more and lots. | |
Gobblers | Determines the frequency of spawning Gobblers. Available options are none, less, default, more and lots. | |
Pigs | Determines the population of Pig Houses. Available options are none, less, default, more and lots. | |
Beefalo | Determines the population of Beefalo. Available options are none, less, default, more and lots. | |
Beefalo in Heat | Determines the frequency at which Beefalo will go into heat. Available options are none, less, default, more and lots. | |
Suspicious Dirt Pile | Determines the amount of naturally spawning Animal Tracks. Available options are none, less, default, more and lots. | |
Pengulls | Determines the population of Pengulls that naturally spawn. Available options are none, less, default, more and lots. | |
Ponds | Determines the amount of naturally spawning Ponds. Available options are none, less, default, more and lots. | |
Beehives | Determines the amount of naturally spawning Beehives. Available options are none, less, default, more and lots. | |
Killer Beehives | Determines the amount of naturally spawning Killer Beehives. Available options are none, less, default, more and lots. | |
Tallbirds | Determines the population of Tallbird Nests. Available options are none, less, default, more and lots. | |
Spiders | Determines the number of naturally spawning Spider Dens and free roaming Spiders. Available options are none, less, default, more and lots. | |
Hounds | Determines the frequency of Hound attacks. Available options are none, less, default, more and lots. | |
Merms | Determines the number of naturally spawning Rundown Houses and Merms. Available options are none, less, default, more and lots. | |
Tentacles | Determines the amount of naturally spawning Tentacles. Available options are none, less, default, more and lots. | |
Clockwork Mobs | Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots. | |
Lure Plants/ Meatbulbs | Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots. | |
MacTusks | Determines the number of naturally spawning Walrus Camps. Available options are none, less, default, more and lots. | |
Treeguards | Determines the spawn rate of Treeguards. Available options are none, less, default, more and lots. | |
Krampus | Determines the spawn rate of Krampus. Available options are none, less, default, more and lots. | |
Deerclops | Determines the spawn rate of Deerclops. Available options are none, less, default, more and lots. |
Additional information concerning specific consequences of the customization options:
- A long season lasts ~50 days.
- A short season lasts ~10 days.
- A long day is 14 daylight hours, 1 dusk hour and 1 night hour of the clock.
- A long dusk is 7 daylight hours, 6 dusk hours and 3 night hours of the clock.
- A long night is 5 daylight hours, 2 dusk hours and 9 night hours of the clock.
- Resources, animals, and foods set to lots will spawn in every biome, with the exception of plants in Rockyland.
- Rain set to lots is infinite.
- When Lightning is set to lots, lightning will strike every 12ā30 seconds.
- More information on the frequency of Hound attacks can be found here.
Presets
Type | Content |
---|---|
Default | Default settings of the game. |
Default Plus |
At the start of the game, it spawns you with food and many useful items to quickly establish a base. However, resources around the map are scarcer and monsters are more numerous. Boons are also more common than in Default. |
Lights Out | Default settings of the game with a twist. Night is infinite, thus making survival much more difficult, spawns you with minimal supplies beside a Campfire. |
Default Plus will spawn three Chests around the player, containing the following items:
- Food Chest
- 8 Meat
- 8 Berries
- 10 Seeds
- 2 Carrots
- 2 Pumpkins
- 2 Dragon Fruit
- 2 Eggplant
- 1 Tallbird Egg
- Item Chest
- Tool Chest
Lights Out will spawn a Campfire next to the player and a single Chest containing:
Reign of Giants
In the Reign of Giants DLC, there are a total of 64 customization options, listed below in the order they appear in the World Settings screen.
Type | Icon | Content |
---|---|---|
World Size | Determines the size of the world. Available options are default, medium, large, and huge. | |
Land Branching | Determines the degree to which the land will branch off and be connected by bridging pieces. Available options are least, default and most. | |
Land Looping | Determines the degree to which the Roads will tend to lead you in circles, in addition to determine the degree to which the land will curve. Available options are none, default and always. | |
Length of Autumn | Determines the length of the Autumn season. Available options are none, very short, short, default, long, very long and random. | |
Length of Winter | Determines the length of the Winter season. Available options are none, very short, short, default, long, very long and random. | |
Length of Spring | Determines the length of the Spring season. Available options are none, very short, short, default, long, very long and random. | |
Length of Summer | Determines the length of the Summer season. Available options are none, very short, short, default, long, very long and random. | |
Starting Season | Determines the starting season. Available options are Autumn or Spring, Autumn, Winter, Spring, Summer and random. | |
Length of Day | Determines the length of Day, Dusk and Night. Available options are default, long Day, long Dusk, long Night, no Day, no Dusk, no Night, only Day, only Dusk and only Night. | |
Sinkholes | Determines whether Sinkholes are generated. Available options are yes or no. | |
Weather | Determines the frequency of weather events. Available options are none, less, default, more and lots. | |
Lightning | Determines the frequency of lightning strikes. Available options are none, less, default, more and lots. | |
Frog Rain | Determines the frequency of Frog Rain. Available options are none, less, default, more and lots. | |
Smoldering/ Wilting | Determines the rate at which objects start smoldering and/or the rate at which crops wilt. Available options are none, less, default. more and lots. | |
Pig Heads | Determines the amount of naturally spawning Pig Heads. Available options are none, less, default, more and lots. | |
Skeletons | Determines the amount of naturally spawning Skeletons. Available options are none, less, default, more and lots. | |
Flowers | Determines the amount of naturally spawning Flowers. Available options are none, less, default, more and lots. | |
Grass | Determines the amount of naturally spawning Grass. Available options are none, less, default, more and lots. | |
Saplings | Determines the amount of naturally spawning Saplings. Available options are none, less, default, more and lots. | |
Spiky Bushes | Determines the amount of naturally spawning Spiky Bushes. Available options are none, less, default, more and lots. | |
Tumbleweeds | Determines the amount of naturally spawning Tumbleweeds. Available options are none, less, default, more and lots. | |
Reeds | Determines the amount of naturally spawning Reeds. Available options are none, less, default, more and lots. | |
Trees | Determines the amount of naturally spawning Trees. Available options are none, less, default, more and lots. | |
Flint | Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots. | |
Boulders | Determines the amount of naturally spawning Boulders. Available options are none, less, default, more and lots. | |
Mini Glacier | Determines the amount of naturally spawning Mini Glaciers. Available options are none, less, default, more and lots. | |
Berry Bushes | Determines the amount of naturally spawning Berry Bushes. Available options are none, less, default, more and lots. | |
Carrots | Determines the amount of naturally spawning Carrots. Available options are none, less, default, more and lots. | |
Mushrooms | Determines the amount of naturally spawning Mushrooms. Available options are none, less, default, more and lots. | |
Cacti | Determines the amount of naturally spawning Cacti. Available options are none, less, default, more and lots. | |
Mandrakes | Determines the amount of naturally spawning Mandrakes. Available options are none, less, default, more and lots. | |
Rabbits | Determines the population of Rabbit Holes. Available options are none, less, default, more and lots. | |
Moleworm | Determines the population of Burrows and/or the amount of Moleworms spawning. Available options are none, less, default, more and lots. | |
Butterflies | Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots. | |
Birds | Determines the population of Birds that naturally spawn and the frequency with which they appear on screen. Available options are none, less, default, more and lots. | |
Buzzards | Determines the amount and/or the spawn rate of Buzzards. Available options are none, less, default, more and lots. | |
Catcoon | Determines the population of Hollow Stumps and/or the amount of lives Catcoons have. Available options are none, less, default, more and lots. | |
Gobblers | Determines the frequency of spawning Gobblers. Available options are none, less, default, more and lots. | |
Pigs | Determines the population of Pig Houses. Available options are none, less, default, more and lots. | |
Volt Goat | Determines the population of Volt Goats, possibly affecting their breeding. Available options are none, less, default, more and lots. | |
Beefalo | Determines the population of Beefalo. Available options are none, less, default, more and lots. | |
Beefalo in Heat | Determines the frequency at which Beefalo will go into heat. Available options are none, less, default, more and lots. | |
Suspicious Dirt Pile | Determines the amount of naturally spawning Animal Tracks. Available options are none, less, default, more and lots. | |
Vargs | Determines the likelihood of a Varg being tracked down instead of a Koalefant when following animal tracks. Available options are none, less, default, more and lots. | |
Pengulls | Determines the population of Pengulls that naturally spawn. Available options are none, less, default, more and lots. | |
Ponds | Determines the amount of naturally spawning Ponds. Available options are none, less, default, more and lots. | |
Beehives | Determines the amount of naturally spawning Beehives. Available options are none, less, default, more and lots. | |
Killer Beehives | Determines the amount of naturally spawning Killer Beehives. Available options are none, less, default, more and lots. | |
Tallbirds | Determines the population of Tallbird Nests. Available options are none, less, default, more and lots. | |
Spiders | Determines the number of naturally spawning Spider Dens and free roaming Spiders. Available options are none, less, default, more and lots. | |
Hounds | Determines the frequency of Hound attacks. Available options are none, less, default, more and lots. | |
Hound Mound | Determines the amount of naturally spawning Hound Mounds. Available options are none, less, default, more and lots. | |
Merms | Determines the number of naturally spawning Rundown Houses and Merms. Available options are none, less, default, more and lots. | |
Tentacles | Determines the amount of naturally spawning Tentacles. Available options are none, less, default, more and lots. | |
Clockwork Mobs | Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots. | |
Lure Plants/ Meatbulbs | Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots. | |
MacTusks | Determines the number of naturally spawning Walrus Camps. Available options are none, less, default, more and lots. | |
Treeguards | Determines the spawn rate of Treeguards. Available options are none, less, default, more and lots. | |
Poison Birchnut Tree | Determines the rate at which Birchnut Trees become angered. Available options are none, less, default, more and lots. | |
Krampus | Determines the spawn rate of Krampus. Available options are none, less, default, more and lots. | |
Bearger | Determines the spawn rate of Bearger. Available options are none, less, default, more and lots. | |
Deerclops | Determines the spawn rate of Deerclops. Available options are none, less, default, more and lots. | |
Moose/Goose | Determines the spawn rate of Geese. Available options are none, less, default, more and lots. | |
Dragonfly | Determines the spawn rate of Dragonfly. Available options are none, less, default, more and lots. |
- Autumn and Spring last 20 days in default, 12 in short, 5 in very short, 30 in long and 50 in very long.
- Winter and Summer last 15 days in default, 10 in short, 5 in very short, 22 in long and 40 in very long.
- Giants set to less will have a 33% chance to spawn, while the default is 67%, more is 100%, and lots allows them to spawn in each season.
Don't Starve Together (Early Access Beta)
This is a working list for the World Settings of Don't Starve Together in the current order they appear as of the latest update. At present there are a total of 48 customization options.
Please note that this game has not been officially released yet and is only in Early Access Beta. This list is subject to change as further developments are made and every effort will be made to keep the information as current as possible.
Type | Icon | Content |
---|---|---|
World Size | Determines the size of the world. Available options are default, medium, large, and huge. | |
Land Branching | Determines the degree to which the land will branch off and be connected by bridging pieces. Available options are least, default and most. | |
Land
Looping |
Determines the degree to which the Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve. Available options are none, default and always. | |
Length of Seasons | Determines the length of Summer and Winter. Available options are only Summer, only Winter, default, long Summer, long Winter, long both and short both. | |
Starting Season | Determines the starting season. Available options are Summer and Winter. | |
Length of Day | Determines the length and/or presence/absence of Day, Dusk, and Night. Available options are only Day, only Dusk, only Night, default, long Day, long Dusk and long Night. | |
Weather | Determines the frequency of weather events. Available options are none, less, default, more and lots. | |
Lightning | Determines the frequency of lightning strikes. Available options are none, less, default, more and lots. | |
Pig Heads | Determines the amount of naturally spawning Pig Heads. Available options are none, less, default, more and lots. | |
Skeletons | Determines the amount of naturally spawning Skeletons. Available options are none, less, default, more and lots. | |
Grass | Determines the amount of naturally spawning Grass. Available options are none, less, default, more and lots. | |
Saplings | Determines the amount of naturally spawning Saplings. Available options are none, less, default, more and lots. | |
Trees | Determines the amount of naturally spawning Trees. Available options are none, less, default, more and lots. | |
Flint | Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots. | |
Rocks | Determines the amount of naturally spawning Rocks. Available options are none, less, default, more and lots. | |
Boulders | Determines the amount of naturally spawning Boulders. Available options are none, less, default, more and lots. | |
Meteor Storms | Determines the frequency of Meteor Storms. Available options are none, less, default, more and lots. | |
Meteors | Determines the number of Meteors in a Meteor Storm. Available options are none, less, default, more and lots. | |
Flowers | Determines the amount of naturally spawning Flowers. Available options are none, less, default, more and lots. | |
Reeds | Determines the amount of naturally spawning Reeds. Available options are none, less, default, more and lots. | |
Spiky Bushes | Determines the amount of naturally spawning Spiky Bushes. Available options are none, less, default, more and lots. | |
Berry Bushes | Determines the amount of naturally spawning Berry Bushes. Available options are none, less, default, more and lots. | |
Carrots | Determines the amount of naturally spawning Carrots. Available options are none, less, default, more and lots. | |
Mushrooms | Determines the amount of naturally spawning Mushrooms. Available options are none, less, default, more and lots. | |
Rabbits | Determines the amount of natuarlly spawning Rabbit Holes. Available options are none, less, default, more and lots. | |
Gobblers | Determines the frequency of spawning Gobblers. Available options are none, less, default, more and lots. | |
Pigs | Determines the population of Pig Houses. Available options are none, less, default, more and lots. | |
Butterflies | Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots. | |
Birds | Determines the population of Birds that naturally spawn and the frequency with which they appear on screen. Available options are none, less, default, more and lots. | |
Beefalo | Determines the population of Beefalo. Available options are none, less, default, more and lots. | |
Beefalo in Heat | Determines the frequency at which Beefalo will go into heat. Available options are none, less, default, more and lots. | |
Suspicious Dirt Pile | Determines the amount of naturally spawning Animal Tracks. Available options are none, less, default, more and lots. | |
Koalefants |
Determines the frequency of naturally spawning Koalefants. If set to none, Suspicious Dirt Piles will not appear. | |
Pengulls | Determines the population of Pengulls that naturally spawn. Available options are none, less, default, more and lots. | |
Ponds | Determines the amount of naturally spawning Ponds. Available options are none, less, default, more and lots. | |
Beehives | Determines the amount of naturally spawning Beehives. Available options are none, less, default, more and lots. | |
Killer Beehives | Determines the amount of naturally spawning Killer Beehives. Available options are none, less, default, more and lots. | |
Tallbirds | Determines the population of Tallbird Nests. Available options are none, less, default, more and lots. | |
Spiders | Determines the number of naturally spawning Spider Dens and free roaming Spiders. Available options are none, less, default, more and lots. | |
Hounds | Determines the frequency of Hound attacks. Available options are none, less, default, more and lots. | |
Merms | Determines the number of naturally spawning Rundown Houses and Merms. Available options are none, less, default, more and lots. | |
Tentacles | Determines the amount of naturally spawning Tentacles. Available options are none, less, default, more and lots. | |
Lure Plants/ Meatbulbs | Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots. | |
MacTusks | Determines the number of naturally spawning Walrus Camps. Available options are none, less, default, more and lots. | |
Treeguards | Determines the spawn rate of Treeguards. Available options are none, less, default, more and lots. | |
Clockwork Mobs | Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots. | |
Krampus | Determines the spawn rate of Krampus. Available options are none, less, default, more and lots. | |
Deerclops | Determines the spawn rate of Deerclops. Available options are none, less, default, more and lots. |
Gallery
Trivia
- Although they are valid monsters in-game, the customization interface does not allow the player to tweak the appearance of Mosquitoes.
- Setting objects to "None", will not prevent them from spawning in Set Pieces, such as trees around Maxwell's Door.
Bugs
- If your character spawns near monsters after world generation, they can attack you before Maxwell finishes his intro speech. (Verified with Tallbirds.) Clicking will allow you to skip Maxwell's speech and react accordingly.