Don't Starve Wiki
Don't Starve Wiki
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==Sandbox (Custom)==
 
==Sandbox (Custom)==
   
There are a total of 47 customization options available when creating a new world. These customization options serve to allow the player to tweak a world to their liking. Note that setting many of the options that concern spawn rates to anything above the "default" value will cause those resources to spawn outside of their native biomes. Examples include [[Reeds]] and [[Beefalo]]. The options are shown below (in the order they appear in the World Settings screen):
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There are a total of 47 customization options available when creating a new world. These customization options serve to allow the player to tweak a world to their liking. If a player goes through the [[Wooden Thing|Teleportato]] to create a new world, any changes to the customization are kept. Note that setting many of the options that concern spawn rates to anything above the "default" value will cause those resources to spawn outside of their native biomes. Examples include [[Reeds]] and [[Beefalo]]. The options are shown below (in the order they appear in the World Settings screen):
   
 
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Revision as of 13:16, 25 February 2016

File:Sandbox.png

Beginning a new game puts the player in Sandbox Mode

Sandbox Mode is the game mode in which players begin their world. Prior to starting a new game, the player has the option to customize their world and may set things such as the frequency of Hound attacks or the occurrence of seasons. When a new world is started, the player is set in a randomly-generated world and is told by Maxwell to find some food before night comes.

In order to enter Adventure Mode, the player must find Maxwell's Door, which is located somewhere in the world, though usually quite far from where the player first spawned.

Sandbox (Custom)

There are a total of 47 customization options available when creating a new world. These customization options serve to allow the player to tweak a world to their liking. If a player goes through the Teleportato to create a new world, any changes to the customization are kept. Note that setting many of the options that concern spawn rates to anything above the "default" value will cause those resources to spawn outside of their native biomes. Examples include Reeds and Beefalo. The options are shown below (in the order they appear in the World Settings screen):

Type Icon Content
World Size

Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.
Available options are defaultmediumlarge, and huge.

Land Branching Determines the degree to which the land will branch off and be connected by bridging pieces.
Available options are leastdefault and most.
Land Looping Determines the degree to which the Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve. Available options are nonedefault and always.
Length of Seasons 

Determines the length of Summer and Winter.
Available options are only Summeronly Winter, defaultlong Summerlong Winterlong both and short both.

Starting Season Determines the starting season.
Available options are Summer and Winter. In Don't Starve Reing of Giants (RoG) it is also possible to choose between Spring and Autumn, in which Spring is the most raining season that leads to Summer, and Autumn is the season in witch big Birchnut Trees may spawn 2 Birchnut and leads to Winter.
Length of Day Determines the length and/or presence/absence of DayDusk, and Night. Available options are only Dayonly Duskonly Nightdefaultlong Daylong Dusk and long Night.
Weather Determines the frequency of weather events.
Available options are nonelessdefaultmore and lots.
Lightning Determines the frequency of lightning strikes.
Available options are nonelessdefaultmore and lots.
Sinkholes Determines whether Sinkholes are generated.
Available options are yes or no.
Pig Heads Determines the amount of naturally spawning Touchstones.
Available options are nonelessdefaultmore and lots.
Skeletons Determines the amount of naturally spawning Skeletons.
Available options are nonelessdefaultmore and lots.
Flowers Determines the amount of naturally spawning Flowers.
Available options are nonelessdefaultmore and lots.
Grass Determines the amount of naturally spawning Grass.
Available options are nonelessdefaultmore and lots.
Saplings Determines the amount of naturally spawning Saplings.
Available options are nonelessdefaultmore and lots.
Spiky Bushes Determines the amount of naturally spawning Spiky Bushes.
Available options are nonelessdefaultmore and lots.
Reeds Determines the amount of naturally spawning Reeds.
Available options are nonelessdefaultmore and lots.
Trees Determines the amount of naturally spawning Trees.
Available options are nonelessdefaultmore and lots.
Flint Determines the amount of naturally spawning Flint found on the ground. Available options are nonelessdefaultmore and lots.
Rocks Determines the amount of naturally spawning Rocks.
Available options are nonelessdefaultmore and lots.
Boulders Determines the amount of naturally spawning Boulders.
Available options are nonelessdefaultmore and lots.
Berry Bushes Determines the amount of naturally spawning Berry Bushes.
Available options are nonelessdefaultmore and lots.
Carrots Determines the amount of naturally spawning Carrots.
Available options are nonelessdefaultmore and lots.
Mushrooms Determines the amount of naturally spawning Mushrooms.
Available options are nonelessdefaultmore and lots.
Mandrakes Determines the amount of naturally spawning Mandrakes.
Available options are nonelessdefaultmore and lots.
Rabbits Determines the amount of natuarlly spawning Rabbit Holes.
Available options are nonelessdefaultmore and lots.
Butterflies Determines the population of Butterflies that naturally spawn from Flowers. Available options are nonelessdefaultmore and lots.
Birds Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.                               Available options are nonelessdefaultmore and lots.
Gobblers Determines the frequency of spawning Gobblers.
Available options are nonelessdefaultmore and lots.
Pigs Determines the population of Pig Houses.
Available options are nonelessdefaultmore and lots.
Beefalo Determines the population of Beefalo.
Available options are nonelessdefaultmore and lots.
Beefalo in Heat Determines the frequency at which Beefalo will go into heat.
Available options are nonelessdefaultmore and lots.
Suspicious Dirt Pile Determines the amount of naturally spawning Animal Tracks.
Available options are nonelessdefaultmore and lots.
Pengulls Determines the population of Pengulls that naturally spawn.
Available options are nonelessdefaultmore and lots.
Ponds Determines the amount of naturally spawning Ponds.
Available options are nonelessdefaultmore and lots.
Beehives Determines the amount of naturally spawning Beehives.
Available options are nonelessdefaultmore and lots.
Killer Beehives Determines the amount of naturally spawning Killer Beehives.
Available options are nonelessdefaultmore and lots.
Tallbirds Determines the population of Tallbird Nests.
Available options are nonelessdefaultmore and lots.
Spiders Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are nonelessdefaultmore and lots.
Hounds Determines the frequency of Hound attacks.
Available options are nonelessdefaultmore and lots.
Merms Determines the number of naturally spawning Rundown Houses and Merms. Available options are nonelessdefaultmore and lots.
Tentacles Determines the amount of naturally spawning Tentacles.
Available options are nonelessdefaultmore and lots.
Clockwork Mobs Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots.
Lure Plants/ Meatbulbs Determines the number and frequency of naturally spawning Lureplants. Available options are nonelessdefaultmore and lots.
MacTusks Determines the number of naturally spawning Walrus Camps.
Available options are nonelessdefaultmore and lots.
Treeguards Determines the spawn rate of Treeguards.
Available options are nonelessdefaultmore and lots.
Krampus Determines the spawn rate of Krampus.
Available options are nonelessdefaultmore and lots.
Deerclops Determines the spawn rate of Deerclops.
Available options are nonelessdefaultmore and lots.

Additional information concerning specific consequences of the customization options:

  • A long season lasts ~50 days.
  • A short season lasts ~10 days.
  • A long day is 14 daylight hours, 1 dusk hour and 1 night hour of the clock.
  • A long dusk is 7 daylight hours, 6 dusk hours and 3 night hours of the clock.
  • A long night is 5 daylight hours, 2 dusk hours and 9 night hours of the clock.
  • Resources, animals, and foods set to lots will spawn in every biome, with the exception of plants in Rockyland.
  • Rain set to lots is infinite.
  • When Lightning is set to lots, lightning will strike every 12–30 seconds.
  • More information on the frequency of Hound attacks can be found here.
World Lop Always

Land structure with the Loop option set to "always"

World Branch Always

Land structure with the Branching option set to "lots"

Presets

Type Content
Default Default settings of the game.
Default Plus

At the start of the game, it spawns you with food and many useful items to quickly establish a base. However, resources around the map are scarcer and monsters are more numerous. Boons are also more common than in Default.

Lights Out Default settings of the game with a twist. Night is infinite, thus making survival much more difficult, spawns you with minimal supplies beside a Campfire.

Default Plus will spawn three Chests around the player, containing the following items:

  1. Food Chest
  2. Item Chest
  3. Tool Chest


Lights Out will spawn a Campfire next to the player and a single Chest containing:

Reign of Giants iconReign of Giants

In the Reign of Giants DLC, in addition to some options in the vanilla game there are 17 more for a total of 64 customization options. The additional options are listed below in the order they appear in the World Settings screen.

Type Icon Content
Length of Autumn Determines the length of the Autumn season. Available options are none, very short, short, default, long, very long and random.
Length of Winter Determines the length of the Winter season. Available options are none, very short, short, default, long, very long and random.
Length of Spring Determines the length of the Spring season. Available options are none, very short, short, default, long, very long and random.
Length of Summer Determines the length of the Summer season. Available options are none, very short, short, default, long, very long and random.
Frog Rain Determines the frequency of Frog Rain.
Available options are nonelessdefaultmore and lots.
Smoldering/ Wilting Determines the rate at which objects start smoldering and/or the rate at which crops wilt.
Available options are none, less, default. more and lots.
Tumbleweeds Determines the amount of naturally spawning Tumbleweeds.
Available options are nonelessdefaultmore and lots.
Mini Glacier Determines the amount of naturally spawning Mini Glaciers.
Available options are nonelessdefaultmore and lots.
Cacti Determines the amount of naturally spawning Cacti.
Available options are nonelessdefaultmore and lots.
Moleworm Determines the population of Burrows and/or the amount of Moleworms spawning.
Available options are nonelessdefaultmore and lots.
Buzzards Determines the amount and/or the spawn rate of Buzzards.
Available options are nonelessdefaultmore and lots.
Catcoon Determines the population of Hollow Stumps and/or the amount of lives Catcoons have.
Available options are nonelessdefaultmore and lots.
Volt Goat Determines the population of Volt Goats, possibly affecting their breeding. Available options are nonelessdefaultmore and lots.
Vargs Determines the likelihood of a Varg being tracked down instead of a Koalefant when following animal tracks.
Available options are nonelessdefaultmore and lots.
Hound Mound Determines the amount of naturally spawning Hound Mounds. Available options are nonelessdefaultmore and lots.
Poison Birchnut Tree Determines the rate at which Birchnut Trees become angered. Available options are nonelessdefaultmore and lots.
Bearger Determines the spawn rate of Bearger.
Available options are nonelessdefaultmore and lots.
Moose/Goose Determines the spawn rate of Geese.
Available options are nonelessdefaultmore and lots.
Dragonfly Determines the spawn rate of Dragonfly.
Available options are nonelessdefaultmore and lots.
  • Autumn and Spring last 20 days in default, 12 in short, 5 in very short, 30 in long and 50 in very long.
  • Winter and Summer last 15 days in default, 10 in short, 5 in very short, 22 in long and 40 in very long.
  • Giants set to less will have a 33% chance to spawn, while the default is 67%, more is 100%, and lots allows them to spawn in any season.

Blueprint Gallery

Placeholder Trivia

  • Although they are valid monsters in-game, the customization interface does not allow the player to tweak the appearance of Mosquitoes.  
  • Setting objects to "None", will not prevent them from spawning in Set Pieces, such as trees around Maxwell's Door.

Mosquito Bugs

  • If your character spawns near monsters after world generation, they can attack you before Maxwell finishes his intro speech. (Verified with Tallbirds.) Clicking will allow you to skip Maxwell's speech and react accordingly.