Don't Starve Wiki
Don't Starve Wiki
(Quotes, attempt at cleanup)
Tag: Visual edit
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<div style="float:right; width:310px; padding-left: 10px;"><tabber>
 
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Normal=
 
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{{Quotes
 
{{Quotes
|wilson=Curious little guy.
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|wilson = Curious little guy.
|willow=Joke's on you! I can burn this poo.
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|willow = Joke's on you! I can burn this poo.
|wolfgang=Ugly monkey man!
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|wolfgang = Ugly monkey man!
|wendy=Living without the burden of intelligence must be nice.
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|wendy = Living without the burden of intelligence must be nice.
|wx78=AN EVEN DUMBER HUMANOID.
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|wx78 = AN EVEN DUMBER HUMANOID.
|wickerbottom=They produce quite an odor.
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|wickerbottom = They produce quite an odor.
|woodie=Well then. That's a new one.
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|woodie = Well then. That's a new one.
|maxwell=I don't have time for you!
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|maxwell = I don't have time for you!
|wagstaff=Akin to its earthly kin.
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|wagstaff = Akin to its earthly kin.
|wigfrid=I dön't trust him.
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|wigfrid = I dön't trust him.
|webber=He just wants to learn!
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|webber = He just wants to learn!
|walani=You think he can surf?
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|walani = You think he can surf?
|warly=A new species of irritation.
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|warly = A new species of irritation.
|woodlegs=Me once saw a monkey wit' a hook claw.
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|woodlegs = Me once saw a monkey wit' a hook claw.
|wilba=LITTLE UNPIG
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|wilba = LITTLE UNPIG
|wormwood=Cheeky
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|wormwood = Cheeky
|wheeler=I can launch things too, you know.
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|wheeler = I can launch things too, you know.
|winona=No monkeying around on the job.
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|winona = No monkeying around on the job.
|wortox=How do you do, little sir?
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|wortox = How do you do, little sir?
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|wurt = Hee-hee, funny monkey.
 
|choose=warly}}
 
|choose=warly}}
 
'''Splumonkeys''' are neutral [[Mobs]] found in the [[Ruins]]. They live in [[Splumonkey Pod]]s. In older versions of the game, they tried to steal [[Items]] by knocking them out of the player's inventory. When killed, they drop any stolen items, 1 [[Morsel]], 1 [[Cave Banana]], and possibly 1 [[Nightmare Fuel]].
 
'''Splumonkeys''' are neutral [[Mobs]] found in the [[Ruins]]. They live in [[Splumonkey Pod]]s. In older versions of the game, they tried to steal [[Items]] by knocking them out of the player's inventory. When killed, they drop any stolen items, 1 [[Morsel]], 1 [[Cave Banana]], and possibly 1 [[Nightmare Fuel]].
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Splumonkeys defend themselves by throwing [[Manure]] at a distance or biting enemies that come within melee range. Being hit by Manure causes damage and lowers [[Sanity]] by 10 points. Splumonkeys can hold a maximum of three Manure, and eating [[Food|food]] items will replenish this count. They prefer to run and throw any Manure they have from a distance, so the player may need to corner it to hurt it with melee weapons.
 
Splumonkeys defend themselves by throwing [[Manure]] at a distance or biting enemies that come within melee range. Being hit by Manure causes damage and lowers [[Sanity]] by 10 points. Splumonkeys can hold a maximum of three Manure, and eating [[Food|food]] items will replenish this count. They prefer to run and throw any Manure they have from a distance, so the player may need to corner it to hurt it with melee weapons.
   
At the onset of an [[Earthquake]], all Splumonkeys return to their Splumonkey Pods. Once there, they will drop all the items they have (excluding worn headgear). When one of their comrades dies, they drop all their items (again, excluding worn headgear) where they are and run back to the Splumonkey Pods. Shadow Splumonkeys are not affected by these events.
+
At the onset of an [[Earthquake]], all Splumonkeys return to their Splumonkey Pods. Once there, they will drop all the items they have (excluding worn headgear). When one of their comrades dies, they drop all their items (again, excluding worn headgear) where they are and run back to the Splumonkey Pods. Shadow Splumonkeys are not affected by these events. They too won't do this if killed by a follower or other mob.
   
 
On occasion, Splumonkeys will follow the player, especially if the player has a Cave Banana in their inventory. Unlike other followers, Splumonkeys do not assist and only harass.
 
On occasion, Splumonkeys will follow the player, especially if the player has a Cave Banana in their inventory. Unlike other followers, Splumonkeys do not assist and only harass.
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If they are on the surface and homeless or too far away from their pod, they will sleep at daytime and wake up at dusk or upon being attacked.
 
If they are on the surface and homeless or too far away from their pod, they will sleep at daytime and wake up at dusk or upon being attacked.
   
  +
Splumonkeys are scared of the ruins and won't go past the entrance. Shadow Splumonkeys, however, will chase the player into the ruins.
If any creature that is not the player attacks a Splumonkey, all other nearby Splumonkey will attack them with melee. For example, if [[Wendy]] attacks a Splumonkey with [[Abigail]] nearby, and Abigail attacks one, all other Splumonkey will attack her. Splumonkeys will not run away from followers. A missed attack can still cause followers to attempt to attack them.
 
   
 
If any creature that is not the player attacks a Splumonkey, all other nearby Splumonkey will attack them with melee. For example, if [[Wendy]] attacks a Splumonkey with [[Abigail]] nearby, and Abigail attacks one, all other Splumonkey will attack her. Splumonkeys will not run away from followers. A missed attack can still cause followers to attempt to attack them.
If a player kills a Splumonkey with melee, all other Splumonkeys will drop their stolen items (excluding worn headgear) and run back to their Splumonkey pods. Splumonkeys will remain in their pods for some time and a timer for their respawn will begin counting down. Splumonkeys that were wearing headgear after returning will still have the headgear, but their [[Durability]] will continue to lower while they are hiding in the pod. Shadow Splumonkeys will not react in this way. Splumonkeys won't react this way if one is killed by a follower.
 
   
 
Aggravated Shadow Splumonkeys will chase the player until death.
 
Aggravated Shadow Splumonkeys will chase the player until death.
   
If a Splumonkey and a player remain idle with an item between them, the Splumonkey will forget the player and attempt to pick up the item. The window of them stealing the item can be used to kill the Splumonkey.
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If a Splumonkey and a player remain idle with an item between them, the Splumonkey will forget the player and attempt to pick up the item. The window of them stealing the item can be used to kill the Splumonkey. If the player is right next to a Splumonkey while they are stealing an item, the player can get two-three free hits before they run off if not attacked by any other Splumonkeys. While attacked Splumonkeys near players will forget about stealing the item and run from all players.
   
 
Below is the number of hits it takes with each weapon to kill a Splumonkey. Splumonkeys take 2 blasts from the [[Ice Staff]] to be frozen and 1 [[Sleep Dart]] to be put to sleep.
 
Below is the number of hits it takes with each weapon to kill a Splumonkey. Splumonkeys take 2 blasts from the [[Ice Staff]] to be frozen and 1 [[Sleep Dart]] to be put to sleep.
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Splumonkey Asleep.png|A sleeping Splumonkey.
 
Splumonkey Asleep.png|A sleeping Splumonkey.
 
Shadow Splumonkey Asleep.png|A sleeping Shadow Splumonkey.
 
Shadow Splumonkey Asleep.png|A sleeping Shadow Splumonkey.
  +
Art Stream 85 Splumonkey.png|Splumonkeys as seen in a drawing from Art Stream # 85.
 
</gallery>
 
</gallery>
   

Revision as of 20:54, 12 March 2020

Warly Portrait
A new species of irritation.

Warly

Splumonkeys are neutral Mobs found in the Ruins. They live in Splumonkey Pods. In older versions of the game, they tried to steal Items by knocking them out of the player's inventory. When killed, they drop any stolen items, 1 Morsel, 1 Cave Banana, and possibly 1 Nightmare Fuel.

When the Nightmare Cycle reaches the Nightmare Phase, Splumonkeys turn into Shadow Splumonkeys and become hostile to the player, all humanoids (Merms, Pigs, MacTusk etc.), any Monster and follower in the vicinity. When killed, they drop Beard Hair in addition to their usual drops. When the Nightmare Cycle resumes the Calm Phase, Splumonkeys revert to their normal form.

Brain Behavior

Splumonkeys pick Bananas from Cave Banana TreesBerries from Berry Bushes, and any Mushrooms in sight. They will harvest crops from Farm plots, steal items from Chests, Ice Boxes, and Chester, and take food from Crock Pots. If they pick up a Hat, they will wear it. The hat will give the same benefits to the Splumonkey as a player (a Miner Hat will provide light, a Football Helmet defense, etc.), and will lose durability at the same rate a player would.

Splumonkeys defend themselves by throwing Manure at a distance or biting enemies that come within melee range. Being hit by Manure causes damage and lowers Sanity by 10 points. Splumonkeys can hold a maximum of three Manure, and eating food items will replenish this count. They prefer to run and throw any Manure they have from a distance, so the player may need to corner it to hurt it with melee weapons.

At the onset of an Earthquake, all Splumonkeys return to their Splumonkey Pods. Once there, they will drop all the items they have (excluding worn headgear). When one of their comrades dies, they drop all their items (again, excluding worn headgear) where they are and run back to the Splumonkey Pods. Shadow Splumonkeys are not affected by these events. They too won't do this if killed by a follower or other mob.

On occasion, Splumonkeys will follow the player, especially if the player has a Cave Banana in their inventory. Unlike other followers, Splumonkeys do not assist and only harass.

If they are on the surface and homeless or too far away from their pod, they will sleep at daytime and wake up at dusk or upon being attacked.

Splumonkeys are scared of the ruins and won't go past the entrance. Shadow Splumonkeys, however, will chase the player into the ruins.

If any creature that is not the player attacks a Splumonkey, all other nearby Splumonkey will attack them with melee. For example, if Wendy attacks a Splumonkey with Abigail nearby, and Abigail attacks one, all other Splumonkey will attack her. Splumonkeys will not run away from followers. A missed attack can still cause followers to attempt to attack them.

Aggravated Shadow Splumonkeys will chase the player until death.

If a Splumonkey and a player remain idle with an item between them, the Splumonkey will forget the player and attempt to pick up the item. The window of them stealing the item can be used to kill the Splumonkey. If the player is right next to a Splumonkey while they are stealing an item, the player can get two-three free hits before they run off if not attacked by any other Splumonkeys. While attacked Splumonkeys near players will forget about stealing the item and run from all players.

Below is the number of hits it takes with each weapon to kill a Splumonkey. Splumonkeys take 2 blasts from the Ice Staff to be frozen and 1 Sleep Dart to be put to sleep.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang PickSlashAxe

Spear Ham Bat Morning Star Bat Bat Tentacle Spike Battle Spear

Thulecite Club Tooth Trap

Slurtle Slime Fire Dart Fire Staff

Blow DartDark Sword Gunpowder
No. of hits for
Splumonkey, Shadow Splumonkey
30 10 8 5 4 3-5 2 or 3 3 2 1

Prototype Tips

  • Splumonkeys do not recognize Wilbur as their king and will not be friendly to him; Splumonkeys are different from Prime Apes.
  • Despite having low stats, their numbers, projectile attacks, and relentlessness make this creature extremely dangerous.
  • A quick way to get rid of them is to burn their pods with a Fire Staff. Then one can kill them one by one or let them die for the mobs around.
  • In Don't Starve Together, both normal and Shadow Splumonkeys are passive against Wood Fences and Wood Gates, so fencing a pod is a good way to keep the monkeys at bay without destroying their spawn.

Placeholder Trivia

  • The name "Splumonkey" is a portmanteau of the words "Spelunk" and "Monkey."
  • Their inclusion is a possible reference to the term "Underground Monkey", or the practice of reusing mob sprites in role-playing video games by placing them in different areas (placing animals in strange biomes) with the common example being a subterranean monkey enemy.
  • Before the The Stuff of Nightmares update, Splumonkeys used to spawn in Caves. They also used to spawn from Barrels, likely a reference to the phrase "more fun than a barrel of monkeys". Barrels were changed to Splumonkey Pods in A Moderately Friendly Update.
  • Splumonkeys were added in response to a fan suggestion.
  • Splumonkeys were revealed during the early Beta, leading people to believe they would be implemented sooner than they were. They were not actually implemented until seven months later. The reason for the delay is unknown.
  • Despite Splumonkeys' apathy towards Wilbur, when a Splumonkey is attacked, Wilbur will automatically attempt to attack the aggressor. It's unknown if this behavior is a bug or intended by the developers.

Blueprint Gallery