Slingshot Ammo is a Character-specific Item craftable only by Walter in the Survivor Items Filter. It is used exclusively with the Trusty Slingshot. There is a variety of ammo with different effects. All of them sink in the ocean.
The Melty Marbles Trinket can also be used as ammo. It deals 59.5 damage but cannot be crafted.
Pebbles[]
–Wurt
Pebbles deal 17 damage, the equivalent of a Shovel or Walking Cane. 10 of them can be crafted for 1 Rocks.
Gold Rounds[]
–Wurt
Gold Rounds deal 34 damage, the equivalent of a Spear. 10 of them can be crafted for 1 Golden Nugget and require a Science Machine to prototype.
Marbles[]
–Wurt
Marbles deal 51 damage, the equivalent of a Tentacle Spike. But the damage output per second is equivalent to boomerang due to slingshot's slow attack speed.
10 of them can be crafted for 1 Marble and require an Alchemy Engine to prototype.
Poop Pellets[]
–Wurt
Poop Pellets deal no damage, but they force mobs other than Bosses to lose aggro on their target. 10 of them can be crafted for 1 Manure and require a Science Machine to prototype.
Freeze Rounds[]
–Wurt
Freeze Rounds deal no damage, but they freeze the target equivalent to two hits from an Ice Staff. 10 of them can be crafted for 1 Moon Rock and 1 Blue Gem and require a Prestihatitator to prototype.
Slow-Down Rounds[]
–Wurt
Slow-Down Rounds deal 17 damage, the same as pebbles, and slow down the target's movement speed by a third for 30 seconds. 10 of them can be crafted for 1 Moon Rock and 1 Purple Gem and require a Shadow Manipulator to prototype.
Cursed Rounds[]
–Wurt
Cursed Rounds deal 51 damage, the same as marbles, and have a 50% chance to summon Shadow Tentacles on hit. 10 of them can be crafted for 1 Nightmare Fuel and 1 Thulecite Fragments and require an Ancient Pseudoscience Station to craft. They cannot be prototyped.
Damage Analysis[]
The shadow tentacles will deal 34 damage every 2 seconds for 9 seconds per tentacle. Assuming a perfectly stationary enemy (most are not) and that every 2nd shot summons a tentacle, and given the Trusty Slingshot's 0.9 second / shot; on average, we can expect:
Second | 0.9 | 1.8 | 2.7 | 3.6 | 4.5 | 5.4 | 6.3 | 7.2 | 8.1 | 9 | 9.9 | 10.8 | 11.7 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shot damage | 51 | 51 | 51 | 51 | 51 | 51 | 51 | 51 | 51 | 51 | 51 | 51 | 51 |
# Tentacles | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 5 |
Tentacle damage | 0 | 34 | 0 | 68 | 0 | 102 | 0 | 136 | 0 | 170 | 0 | 170 | 0 |
Total damage | 51 | 86 | 51 | 121 | 51 | 156 | 51 | 191 | 51 | 226 | 51 | 226 | 51 |
After 9 or 10 seconds, the tentacles will die off as fast as they are recreated, so average total damage every other second will not exceed 226. In a 10+ second fight with a stationary enemy, Walter could theoretically approach an average damage of 138 per second (on par with the dark sword). In practice, the slingshot's delay before the first shot after moving, or taking a hit, often means Walter has trouble getting shots off.
This example that treats 0.9 seconds of the slingshot as a whole second for the tentacle for simplicity of calculations, so figures are rough.
Trivia[]
- Cursed Rounds are the only Character-Specific Item that require an Ancient Pseudoscience Station to be crafted.
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