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I plugged it a long time ago.

Maxwell

A Sinkhole is the entrance to a Cave or Ruins and can be found randomly in the world and in the first level of a Cave.

Each Sinkhole leads to a new Cave or Ruin. When first discovered, the Sinkhole will be a Plugged Sinkhole and is covered with a jagged rubble mound, the player can usually tell they are close to a Plugged Sinkhole on the surface when they find Rocks lying about in the Biomes for no reason. Mining the Plug reveals the hole with a rope going down into its depths while providing Flint and Rocks on the surface and Thulecite and Thulecite Fragments underground. It takes six hits from a Pickaxe to unplug it. Once unplugged, Batilisks will spawn from the Sinkhole at dusk and return underground in the morning.

There are only three Sinkholes in a surface world and one for each Cave. Plugged and open Sinkholes are marked on a map by a gray mound and a hole with a red arrow pointing downwards, respectively.

On default settings, the three surface Sinkholes are guaranteed to spawn in the following locations:

The number of sinkholes in the world settings can only be "Default" and "None".

Thulecite Sinkholes are usually found in Stalagmite Biomes.

Placeholder Trivia

  • The sinkholes were plugged up by Maxwell a long time ago, as revealed upon his examination quote.
  • Basalt found in previously generated worlds were actually placeholders for Sinkholes and were turned into Sinkholes when the Caves update was released.
  • Using DebugSpawn ("basalt") will still spawn Basalt, which doesn't change into a Sinkhole, compared to DebugSpawn("cave_entrance"), which directly spawns a Sinkhole.
  • Sinkholes originally had a lighter gray color.
  • As of v166227 of DST players are able to create their own dedicated, multi-layer server along with open sinkholes becoming available. These sinkholes, however, have a staircase going down rather than a rope.

Mosquito Bugs

  • Due to bad world generation sometimes there are no Sinkholes in a Cave.

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