Don't Starve Wiki
Register
Don't Starve Wiki
Tags: Visual edit apiedit
No edit summary
Tag: Visual edit
(26 intermediate revisions by 18 users not shown)
Line 1: Line 1:
  +
<div style="float:right; width:310px; padding-left: 10px;"><tabber>
+
<div style="float:right; width:280px; padding-left: 10px;"><tabber>
 
Cave=
 
Cave=
 
{{Object Infobox
 
{{Object Infobox
Line 8: Line 9:
 
|spawns = [[File:Batilisk.png|40px|link=Batilisk]]
 
|spawns = [[File:Batilisk.png|40px|link=Batilisk]]
 
|biome = [[Forest]], [[Mosaic]], [[Marsh]]
 
|biome = [[Forest]], [[Mosaic]], [[Marsh]]
|spawnCode = "cave_entrance"
+
|spawnCode = "cave_entrance"}}
|imagewidth = thumb}}
 
 
|-|
 
|-|
 
Ruins=
 
Ruins=
  +
{{Solo Exclusive}}
 
{{Object Infobox
 
{{Object Infobox
 
|image = File:Ruins Entrance.png
 
|image = File:Ruins Entrance.png
|imagewidth = thumb
 
 
|tool = [[File:Pickaxe.png|32px|link=Pickaxe]][[File:Opulent Pickaxe.png|32px|link=Pickaxe]][[File:PickSlashAxe.png|32px|link=Pick/Axe]]
 
|tool = [[File:Pickaxe.png|32px|link=Pickaxe]][[File:Opulent Pickaxe.png|32px|link=Pickaxe]][[File:PickSlashAxe.png|32px|link=Pick/Axe]]
 
|spawns = [[File:Batilisk.png|40px|link=Batilisk]]
 
|spawns = [[File:Batilisk.png|40px|link=Batilisk]]
 
|resources = [[File:Thulecite.png|24px|link=Thulecite]][[File:Thulecite Fragments.png|24px|link=Thulecite Fragments]]
 
|resources = [[File:Thulecite.png|24px|link=Thulecite]][[File:Thulecite Fragments.png|24px|link=Thulecite Fragments]]
 
|renew = No
 
|renew = No
|spawnCode = "cave_entrance" (use code in caves)
+
|spawnCode = "cave_entrance_ruins"}}
}}
 
 
</tabber></div>
 
</tabber></div>
  +
{{Quote|I plugged it a long time ago.|Maxwell}}
 
  +
{{Quotes
  +
|wilson = I wounder if I could move that rock.
  +
|willow = Who plugged that hole?
  +
|wolfgang = Who wants to go in scary cave hole, anyway!
  +
|wendy = Someone is trying to keep the underground at bay.
  +
|wx78 = DESCENT BLOCKED. HOW TO PROCEED?
  +
|wickerbottom = The placement of that rock looks intentional.
  +
|woodie = It's bunged up.
 
|maxwell = I plugged it a long time ago.
  +
|wagstaff = I'm strangely compelled to wait until later.
  +
|wigfrid = What treasures lie beneath?
  +
|webber = It's plugged up.
  +
|walani = How much effort will it take to get down there?
  +
|warly = I wonder what's underneath that?
  +
|woodlegs = I ain't one fer climbin' in holes like a swab.
  +
|wilba = YON WAY 'TIS BLOCK'D TO WILBA
  +
|wormwood = Closed
  +
|wheeler = I'm going to leave it, for now.
  +
|winona = Nah, I don't want blacklung.
  +
|wortox =
  +
|wurt = Something down there.
  +
|choose = maxwell}}
 
A '''Sinkhole''' is the entrance to a [[Cave]] or [[Ruins]] and can be found randomly in the world and in the first level of a Cave.
 
A '''Sinkhole''' is the entrance to a [[Cave]] or [[Ruins]] and can be found randomly in the world and in the first level of a Cave.
   
Each Sinkhole leads to a new Cave or Ruin. When first discovered, the Sinkhole will be a Plugged Sinkhole and is covered with a jagged rubble mound, the player can usually tell they are close to a Plugged Sinkhole on the surface when they find Rocks lying about in the Biomes for no reason. Mining the Plug reveals the hole with a rope going down into its depths while providing [[Flint]] and [[Rock]]s on the surface and [[Thulecite]] and [[Thulecite Fragments]] underground. It takes six hits from a [[Pickaxe]] to unplug it. Once unplugged, [[Batilisk]]s will spawn from the Sinkhole at dusk and return underground in the morning.
+
Each Sinkhole leads to a new Cave or Ruin. When first discovered, the Sinkhole will be a Plugged Sinkhole and is covered with a jagged rubble mound, the player can usually tell they are close to a Plugged Sinkhole on the surface when they find Rocks lying about in the Biomes for no reason. Mining the Plug reveals the hole with a rope going down into its depths while providing [[Flint]] and [[Rock]]s on the surface and [[Thulecite]] and [[Thulecite Fragments]] underground. It takes six hits from a [[Pickaxe]] to unplug it. Once unplugged, up to 6 [[Batilisk]]s will spawn quickly from the Sinkhole at dusk and return underground in the morning. If Batilisks are killed, they will regenerate at a rate of 1 per minute until the maximum of 6 has been reached.
   
 
There are only three Sinkholes in a surface world and one for each Cave. Plugged and open Sinkholes are marked on a [[map]] by a gray mound and a hole with a red arrow pointing downwards, respectively.
 
There are only three Sinkholes in a surface world and one for each Cave. Plugged and open Sinkholes are marked on a [[map]] by a gray mound and a hole with a red arrow pointing downwards, respectively.
   
 
On default settings, the three surface Sinkholes are guaranteed to spawn in the following locations:
 
On default settings, the three surface Sinkholes are guaranteed to spawn in the following locations:
* A [[Mosaic]] biome
+
* A [[Mosaic]] biome.
* A [[Pig Village]] (generally, this village also has a [[Pig King]])
+
* A [[Pig Village]] (generally, this village also has a [[Pig King]]).
* The [[Forest]] biome found in the center of the world's [[Marsh]]
+
* The [[Forest]] biome found in the center of the world's [[Marsh]].
 
The number of sinkholes in the [[Sandbox Mode|world settings]] can only be "Default" and "None".
 
The number of sinkholes in the [[Sandbox Mode|world settings]] can only be "Default" and "None".
   
Thulecite Sinkholes are usually found in [[Stalagmite Biomes]].
+
Thulecite Sinkholes are usually found on [[Stalagmite Terrain]].
  +
__NOTOC__
   
=={{pic|32|Placeholder}} Trivia==
 
*The sinkholes were plugged up by [[Maxwell (NPC)|Maxwell]] a long time ago, as revealed upon his examination quote.
 
* [[Basalt]] found in previously generated worlds were actually placeholders for Sinkholes and were turned into Sinkholes when the Caves update was released.
 
*Using DebugSpawn ("basalt") will still spawn Basalt, which doesn't change into a Sinkhole, compared to DebugSpawn("cave_entrance"), which directly spawns a Sinkhole.
 
*Sinkholes originally had a lighter gray color.
 
*As of v166227 of DST players are able to create their own dedicated, multi-layer server along with open sinkholes becoming available. These sinkholes, however, have a staircase going down rather than a rope.
 
   
=={{Pic32|Mosquito}} Bugs==
+
== {{Pic32|Gift Icon}} Downloadable Content ==
   
  +
In the ''[[Hamlet]]'' DLC, Sinkhole can be found in [[Pinacle]] [[Biome]], which can only be accessible via [[BFB]]. Sinkhole in this DLC doesn't lead to a new Cave. Instead, it leads to a cave system similar to the [[Ancient Pig Ruins]] and [[Mant Hill]], consisting of a series of connected rooms. In one of the rooms there will be a [[Stone Plug]] in the middle of the back wall. Mining this rock will trigger a single [[Earthquake]], which will create a passage out of the caves. This passage will lead to one [[Cave Cleft]] on any of the other 4 islands, regardless of whether or not it had been explored.
*Due to bad world generation sometimes there are no Sinkholes in a Cave.
 
  +
  +
== {{Pic32|Don't Starve Together icon}} Don't Starve Together ==
  +
[[File:Sinkholes map.jpg|thumb|220x220px|A ''Don't Starve Together'' map with all sinkholes revealed. Notice the pair in the upper left.]]
  +
In ''[[Don't Starve Together]]'', [[Caves#Don't Starve Together|caves]] are only one extra world, so all sinkholes lead into the same cave. As the [[Ruins]] are on the same level with caves, there are no sinkholes in caves leading further below.
  +
  +
In default settings, the world will have 10 sinkholes, and caves will have the same number of corresponding staircases, scattered around in the "caves" part of underground. Notably, the relative location of either of them has no influence on the locations of their counterparts, so for example, a pair of nearby sinkholes will typically lead to staircases which are far apart from each other (or vice versa).
  +
  +
== {{Pic32|Prototype}} Tips ==
  +
* The high number of sinkholes and staircases in ''Don't Starve Together'' often leads to one or more pairs of either spawning close to each other, allowing players to use them as a form of fast and no-cost travel.
  +
** As a disadvantage of the above tip, most followers don't follow the players in or out of the caves.
  +
 
=={{pic|32|Placeholder}} Trivia==
 
* The sinkholes were plugged up by [[Maxwell (NPC)|Maxwell]] a long time ago, as revealed upon his examination quote.
 
* [[Basalt]] found in previously generated worlds were actually placeholders for Sinkholes and were turned into Sinkholes when the Caves update was released.
 
* Sinkholes originally had a lighter gray color.
   
 
=={{Pic|32|Blueprint}} Gallery==
 
=={{Pic|32|Blueprint}} Gallery==
<gallery captionalign="center">
+
<gallery captionalign="center" hideaddbutton="true">
 
CaveEntrance1.png|The original texture of the Plugged Sinkhole.
 
CaveEntrance1.png|The original texture of the Plugged Sinkhole.
sinkholeopen.png|Open Sinkhole.
+
Unplugged Sinkhole DS.png|Open Sinkhole in Don't Starve.
 
Batilisks-dusk.png|Batilisks spawning at dusk.
 
Batilisks-dusk.png|Batilisks spawning at dusk.
 
Sinkholes.png|The right icon shows a Plugged Sinkhole, and a Cave entrance is on the left.
 
Sinkholes.png|The right icon shows a Plugged Sinkhole, and a Cave entrance is on the left.
 
Heavenly light glitch.png|The 'heavenly light' that shines on the sinkhole when the player exits the caves.
 
Heavenly light glitch.png|The 'heavenly light' that shines on the sinkhole when the player exits the caves.
Thulecite Plugged Sinkhole.jpg|A Ruins Sinkhole in a cave. It is a Plugged Sinkhole retextured so it's made of Thulecite.
+
Thulecite Plugged Sinkhole.jpg|A Ruins Sinkhole in a cave. It is a Plugged Sinkhole retextured so it is made of Thulecite.
 
Caves promo.png|Wilson looking down a Sinkhole in promotional artwork.
 
Caves promo.png|Wilson looking down a Sinkhole in promotional artwork.
  +
Hidden_Sinkhole_Image.png|A hidden image of Wilson looking down a sinkhole.
  +
Unplugged Sinkhole DST.png|An unplugged Sinkhole in ''Don't Starve Together''. It has a staircase leading down instead of a rope.
  +
Stairs map.jpg|A Caves map in ''Don't Starve Together'' with all staircases revealed.
  +
Nearby stairs.jpg|A pair of nearby staircases in a cave in ''Don't Starve Together''.
 
</gallery>
 
</gallery>
  +
 
{{Naturally Spawning Objects}}
 
{{Naturally Spawning Objects}}
 
[[pl:Zapadlisko]]
 
[[pl:Zapadlisko]]
Line 67: Line 103:
 
[[Category:Mob Housing]]
 
[[Category:Mob Housing]]
 
[[Category:Indestructible Object]]
 
[[Category:Indestructible Object]]
  +
[[Category:Portal]]
  +
[[Category:Caves]]

Revision as of 05:38, 13 January 2020

Waxwell Portrait
I plugged it a long time ago.

Maxwell

A Sinkhole is the entrance to a Cave or Ruins and can be found randomly in the world and in the first level of a Cave.

Each Sinkhole leads to a new Cave or Ruin. When first discovered, the Sinkhole will be a Plugged Sinkhole and is covered with a jagged rubble mound, the player can usually tell they are close to a Plugged Sinkhole on the surface when they find Rocks lying about in the Biomes for no reason. Mining the Plug reveals the hole with a rope going down into its depths while providing Flint and Rocks on the surface and Thulecite and Thulecite Fragments underground. It takes six hits from a Pickaxe to unplug it. Once unplugged, up to 6 Batilisks will spawn quickly from the Sinkhole at dusk and return underground in the morning. If Batilisks are killed, they will regenerate at a rate of 1 per minute until the maximum of 6 has been reached.

There are only three Sinkholes in a surface world and one for each Cave. Plugged and open Sinkholes are marked on a map by a gray mound and a hole with a red arrow pointing downwards, respectively.

On default settings, the three surface Sinkholes are guaranteed to spawn in the following locations:

The number of sinkholes in the world settings can only be "Default" and "None".

Thulecite Sinkholes are usually found on Stalagmite Terrain.


Gift Icon Downloadable Content

In the Hamlet DLC, Sinkhole can be found in Pinacle Biome, which can only be accessible via BFB. Sinkhole in this DLC doesn't lead to a new Cave. Instead, it leads to a cave system similar to the Ancient Pig Ruins and Mant Hill, consisting of a series of connected rooms. In one of the rooms there will be a Stone Plug in the middle of the back wall. Mining this rock will trigger a single Earthquake, which will create a passage out of the caves. This passage will lead to one Cave Cleft on any of the other 4 islands, regardless of whether or not it had been explored.

Don't Starve Together icon Don't Starve Together

Sinkholes map

A Don't Starve Together map with all sinkholes revealed. Notice the pair in the upper left.

In Don't Starve Together, caves are only one extra world, so all sinkholes lead into the same cave. As the Ruins are on the same level with caves, there are no sinkholes in caves leading further below.

In default settings, the world will have 10 sinkholes, and caves will have the same number of corresponding staircases, scattered around in the "caves" part of underground. Notably, the relative location of either of them has no influence on the locations of their counterparts, so for example, a pair of nearby sinkholes will typically lead to staircases which are far apart from each other (or vice versa).

Prototype Tips

  • The high number of sinkholes and staircases in Don't Starve Together often leads to one or more pairs of either spawning close to each other, allowing players to use them as a form of fast and no-cost travel.
    • As a disadvantage of the above tip, most followers don't follow the players in or out of the caves.

Placeholder Trivia

  • The sinkholes were plugged up by Maxwell a long time ago, as revealed upon his examination quote.
  • Basalt found in previously generated worlds were actually placeholders for Sinkholes and were turned into Sinkholes when the Caves update was released.
  • Sinkholes originally had a lighter gray color.

Blueprint Gallery