Spring RoG poster

Spring depicted in a promotional image for Reign of Giants.

My clothes appear to be permeable.


Spring is one of the four seasons from the Reign of Giants DLC, indicated in appearance by the world having a greenish tint.

It has a 50% chance to be the starting season instead of Autumn when playing in Sandbox Mode. With the Default Preferences, it lasts 20 days. Therefore, the first Spring lasts either from day 1 to 20, or from day 37 to 56. During the beginning and especially the middle of Spring, Dusks are very long (affecting player's sanity) but they quickly go shorter towards the last third of the season. During the first half, days are very short but they quickly get longer as the second half progresses. Stages in Adventure Mode may have different seasonal variations. Some characteristics in the world change in Spring, and surviving can become more difficult.

Changes in the World


The giant of Spring: Moose/Goose.

  • Flowers will randomly spawn during spring even when there are no insects around.
  • Rabbit Holes close during Spring, forcing the player to look for a different food source.
  • The Moose/Goose and its nest can be encountered during Spring.
  • Lureplants will naturally spawn in areas that the player has explored. Additionally, Beefalo will always be in heat and Blue Hounds can spawn with Hound waves.
  • Wormwood will start to bloom during this season.
  • Maximum chase time for enemies is increased by 33%.

Rain and its effects

Main Article: Wetness

Spring is the season where rain is very frequent and puddles form on the ground.

Wetness Meter

The Wetness Meter.

While temperature is not an issue at this time of year, the player will occasionally freeze due to wetness.

Constant rain means that fuel is less efficient when lighting fires and more of it is needed to maintain a fire.

Additionally, Lightning strikes are much more frequent in Spring and can cause damage to the player or to unprotected structures vulnerable to fire. There is also a chance of Frog Rain.

Rain from the surface seeps into the soil, causing the Caves and Ruins to drip water from their ceiling, having the same effect as rain (This means higher Sanity Loss to account for). albeit the wetness will rise significantly slower.

Constant rain makes tracking Koalefants more difficult due to tracks disappearing.

Meats take more time to dry with a Drying Rack due to the rain.

On the positive side, rain causes crops to grow much quicker and Mushrooms can be picked more frequently as rain causes them to regenerate. Berry Bushes and other plants also regenerate 33% faster.

Gameplay Mechanics
Activities CookingCraftingFarmingFightingFishingSleepingBeefalo Riding
(Boating Shipwrecked icon)
Environment Day-Night CycleMoon CycleNightmare CycleEarthquakeLightningRain
(Strong WindsFogWavesFloodingVolcanic Eruption Shipwrecked icon) (Fog Hamlet icon) (Sandstorm Don't Starve Together icon)
Seasons SummerWinter • (AutumnSpring Reign of Giants icon)
(Mild SeasonHurricane SeasonMonsoon SeasonDry Season Shipwrecked icon) (Temperate SeasonHumid SeasonLush Season Hamlet icon)
Mechanics BeardBiomeCharactersCharlieControlsDeathDurabilityExperienceFireFood SpoilageFreezingHealthHungerInventoryLightMapNaughtinessNon-renewable resourcesSanitySavingStructures
(Wetness Reign of Giants iconShipwrecked iconHamlet icon) (Overheating Reign of Giants iconShipwrecked icon) (Poison Shipwrecked iconHamlet icon) (Hay FeverPeculiar ObjectsAporkalypsePig Fiesta Hamlet icon) (EnlightenmentEventsDiseaseGhostsWorld RegrowthSkins Don't Starve Together icon)
Mode Survival ModeAdventure ModeCavesRuinsVolcanoWorld Customization
Others Pig VillageRoad (Trail) • GraveyardOceanAbyssBridgeSet PieceThingsMorgue
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