Seasons are points of the Don't Starve year in which the environment changes, changing the gameplay. Note that while seasons have specific lengths specified in the code, there appears to be relatively common rounding errors that result in one extra day being in a season; this tends to add 1-2 days per year. In Don't Starve Together, these extra days are much less common.
In Sandbox Mode, if you don't customize your world, the first Winter will begin on day 21 and end on day 35 (15 days total). The seasons should then keep alternating between 20 day Summers and 15 day Winters (next winter on day 56, etc.).
- A long season lasts around 50 days
- A short season lasts around 10 days
In Winter, Nights are longer and the player must stay warm to avoid Freezing to death. Plants stop growing and many creatures stop being active, while other creatures can only be encountered during Winter.
Winter can be a challenge and should not be taken lightly. Players should prepare for Winter during the Summer by stocking up on resources and making sure they will have sources of heat, Food, and Health, as well as the means to defend themselves from Monsters.
In the Reign of Giants DLC as well as Don't Starve Together, there are four seasons; Spring, Summer, Autumn, and Winter. Winter is largely the same, albeit with changes to Deerclops that make survival more difficult. Autumn, for the most part, is the old Summer, making it the safest season of the year. A new Summer has been added, in which the player is susceptible to Overheating (the opposite of "Freezing" in the Winter). During Spring, there is no Freezing or Overheating, but rainfall is excessive and can cause Wetness, which causes rapid Sanity loss, and can lead to Freezing after prolonged exposure. Rabbit holes will close, forcing the player to switch food sources in the Spring, Bees will turn red (hostile) and Beefalos will be in heat, making them hostile to everything.
Spring and Autumn are considered "friendly" seasons, while Summer and Winter are considered "harsh". Because of this, when starting a new game, the default starting season will be either Spring or Autumn. The "friendly" seasons last for 20 days each, whereas the "harsh" seasons are only 15 days. A full year in the game is 70 days long.
|Very Short||Short||Default||Long||Very Long|
Each season now has its own "Giant", or boss mob, that spawns sometime during the respective season. Winter retains the Deerclops, but now there is the Bearger in Autumn, the Antlion(DST)/Dragonfly(RoG) in Summer, and the Moose/Goose in Spring. Each giant will drop a material needed to craft an item that can be used to better survive the hazards of the following season, with the exception of the Dragonfly, as being before Autumn (the season with no special hazard), will instead drop a material to craft an item used for combat or a special container.
In the Shipwrecked DLC, there are four seasons; Mild Season (20 days), Hurricane Season (16 days), Monsoon Season (20 days), and Dry Season (16 days). Compared to Reign of Giants, the year is slightly longer, at 72 days, as half the seasons have an extra day.
Mild Season is equivalent to autumn without hazards apart from occasional strong winds and mild rain. Hurricane Season differs the most from seasons in Reign of Giants where instead of having to deal with cold, the hazards are frequent strong winds, downpour, lightning and large waves. Monsoon Season is similar to spring with frequent rains but with additional hazard of areas getting flooded. Dry season is equivalent to Reign of Giants' summer with overheating but with the added danger of volcanoes erupting.
In the Hamlet DLC, there are three seasons; Temperate Season, Humid Season, and Lush Season. Each season lasts for 11 days, making Hamlet's year the shortest at 33 days. The Temperate Season is the equivalent of Autumn, with no special hazards, other than short rain showers and thunderstorms. The Humid Season is similar to Spring, including lots of rain and thunderstorms in addition to Fog, a new hazard which reduces the player's vision range to a small radius around the character, much like Sandstorms, and slows them down if they are wearing anything in the Chest or Head slot. The Lush season does not seem to resemble any other season in the game. During this season, the major hazards are Hay Fever, which causes the player to sneeze periodically, losing 3 per sneeze and dropping 0-4 items from the inventory, as well as Brambles, which randomly block off some areas of the world.
Modifying season length works the same way as Autumn in Reign of Giants; 5, 12, 31, and 50 days for very short, short, long, and very long respectively. This oddly means that a choosing to make any Hamlet season short will actually increase its length from 11 days to 12.
- In the Reign of Giants DLC, If the player tries to disable all the seasons the game shows a custom error message.
- If the player disables a season such as winter, and then tries to generate a world starting with the season that is disabled, the characteristics of the season such as snow in winter will generate in the first 1-10 seconds before quickly disappearing.
Autumn is one of the four seasons from the Reign of Giants DLC. It has a 50% chance to be the starting season instead of Spring. Autumn is mostly a peaceful season, comparable to Summer in the vanilla version of the game.
Autumn lasts 20 days by default, so the first Autumn lasts either from day 1 to 20, or from day 37 to 56. This will change if the length of the seasons is edited in the Preferences. Stages in Adventure Mode may have different seasonal variations.
During the majority of autumn, nights are short. This allows moving around more often without fearing the dark. It also means that less supplies are needed to survive the darkness.
During Autumn, the player does not have to worry about Overheating or Freezing, there is only occasionally Rain, Farm Crops grow normally, Walrus Camps are not active, Red Hounds may occasionally appear rather than Normal Hounds during timed Hound attacks, Redbirds and Crows appear, and the Koalefant appears with a red hide. Also, Birchnut Trees will start to lose their leaves, which change color, and fully-grown ones will yield extra Birchnuts when cut down. However, in Don't Starve Together, they have the highest chance of spawning Poison Birchnut Trees. Any resource such as Grass, Saplings, or Berry Bushes that withered in the Summer will return to their harvested state at the beginning of Autumn. Mini Glaciers begin to form during autumn.
Autumn leads to Winter, so players might want to spend their first Autumn preparing for the harsh weather that will soon be upon them.
Warning: Display title "Winter" overrides earlier display title "Autumn".
Winter is one of two seasons affecting the surface present in Don't Starve (the other being Summer). It is also one of the four seasons in Reign of Giants DLC, the others being Summer, Spring, and Autumn. By default, Sandbox Mode Winter lasts for 16 days; the first winter will start on day 21 and lasts until day 36, with the next spring starting on day 37. This will change if the player edits the length of the seasons in the Preferences. Stages in Adventure Mode may have different seasonal variations. Many things in the world change in Winter and surviving can become much more difficult.
In Don't Starve Together, Winter lasts for 15 days, the first winter will start on day 21 and lasts until the end of day 35.
Main article: Freezing
The biggest change in Winter is the drop in temperature, which results in freezing if the player's character gets too cold. Freezing quickly drops the player's health. To prevent freezing, characters must maintain their body temperature by regularly going back to a source of heat. The best way to do that is to carry around a heated Thermal Stone, and one should always have the means to make Fire in an emergency during winter. Additionally, wearing warm clothing increases the time a character can be away from fire before getting too cold. Wilson and Webber's Beards also help them keep warm, acting similar to warm clothing, and their efficiency increases as it gets longer.
Building a Thermal Measurer helps the player know when the change in seasons is coming ahead of time, and tells how cold it is getting. Dusk and Night are colder than Day, and they last longer in Winter. Freezing is often a recurring death for new players as they don't prepare well enough to stop freezing in an emergency. A good strategy to keep temperature up is to put on warm clothes on the last day of Summer (or Autumn in the Reign of Giants DLC) so heat will start off higher in winter.
- During Winter, several new creatures appear and some others go into hiding. The change which can be seen on the first day of Winter (even before snow begins to fall) is that the sepia toned environment gets a bluish tint.
- Redbirds are replaced by Snowbirds.
- Rabbits change into a white winter coat, and both remain an active and stable food source throughout the Winter season.
- When Hounds attack, Red Hounds are replaced with Blue Hounds.
- Going on a Koalefant hunt will result in finding a Winter Koalefant, whose trunk can be made into a warm Puffy Vest.
- Some new aggressive creatures appear as well.
- A new type of neutral creature, known as Pengulls, will often hop out of the ocean in huge flocks during the first few days of winter.
- Many creatures are inactive in Winter.
- Bees will never leave their hives, and thus don't produce honey (Killer Bees and homeless bees can still be found).
- Butterflies don't spawn from flowers
- Mosquitoes or Frogs don't spawn because Ponds themselves are frozen over and cannot be fished, although they can be walked across.
- Batilisks will spawn in fewer numbers, but stay out longer.
- In addition to Rain, snow begins to fall during Winter, which builds up on trees and many other objects (this snow melts away during Summer or Winter rain).
- For the majority of the season, the temperature is too low for Farms to grow crops, however any crops currently awaiting harvest will still be fresh until picked.
- Berry Bushes, Saplings, Grass Tufts, Reeds and Cave Lichen regrow extremely slowly in Winter, to the point that they seem to stop completely. Spiky Bushes and Light Flower are not affected by the winter cold and will regrow as in Summer.
- Nights and Dusks are much longer in winter, and this has a subtle impact on Sanity. Sanity slowly drains at night, and does not have a chance to fully recharge during the winter day. This is compounded as sanity falls, because night-time hallucinations (and nearness to dark) further drain sanity—spiralling into more impactful hallucinations, including Night Hands. A large set of Drying Racks (10 to 20) can be a great help, allowing Rabbits and Birds (which continue to spawn during Winter) to be turned into Small Jerky, restoring 10 Sanity each. In fact, living off Traps and Drying Racks is a simple and sustainable way to conquer winter, hunger, and sanity.
- Food rots 25% slower in Winter due to the cold. Food stored in the fridge will stay fresh for almost the entire normal-length winter if its default lifetime is 10 days.
Snow is basically winter rain; it will make the turf snowy thus making it hard to see roads and paths. It will also add a layer of snow to objects such as Trees or Science Machines. Setting rain to lots (infinite) on world presets will make infinite snow during winter. Snow causes the characters body temperature to slightly decrease. Snow does not damage WX-78 the same way rain does. Snow will all melt away when it turns to Summer, or if it rains during the Winter.
In the Reign of Giants DLC, Mini Glaciers will form during Winter, and freezing is a possibility in Caves and Ruins. In addition to this, Night and Dusk are even longer during Winter in the DLC, taking a bigger hit on sanity for those who are unprepared. The DLC adds some new insulating items, like the Hibearnation Vest, to help fend off the cold.
Winter in Reign of Giants leads to Spring.
- A Bee Box may be harvested during Winter without the retaliation of any Bees. While a Bee Box will not produce honey during the season, the honey produced prior will not begin to spoil until harvested, making reserves of honey a very valuable source of food during Winter.
- Warm clothing does not help increase body temperature. Taking warm clothing off during the night when by a fire saves the durability on the clothes.
- Torches may be used to set flammable objects on fire, which will keep the player warm. Players should be careful though, as standing too close to a wild fire will cause damage (unless playing as Willow), unlike a campfire.
- There is a Chest (part of a Set Piece) which may spawn in a Forest biome, between a Thermal Measurer and an Ice Box. The Chest itself contains an assortment of winter-related items such as an Ice Staff, a Winter Hat, and a Breezy Vest. However, upon opening the chest, winter starts immediately. Destroying the chest with a Hammer drops its loot, but still triggers the trap. However, opening the chest near the start of Winter will give Warm Clothing, and since Winter has already started, it will have no significant effects.
- In the Reign of Giants DLC, there is a version of this set piece that starts Summer instead. The two can be told apart by the presence of Cacti in the Summer version.
- Woodie cannot freeze when he is in his Werebeaver form.
- It is highly recommended to make a Thermal Stone before Winter, and heat it up before exploring. Thermal Stones will prevent the player from Freezing when heated.
- Players that are using character with increased hunger drain such as Wes, Warly or Wolfgang will find the Hibearnation Vest very helpful as it slows down hunger and delays freezing, often making up for the reduced inventory space.
Spring is one of the four seasons from the Reign of Giants DLC, indicated in appearance by the world having a greenish tint.
It has a 50% chance to be the starting season instead of Autumn when playing in Sandbox Mode. With the Default Preferences, it lasts 20 days. Therefore, the first Spring lasts either from day 1 to 20, or from day 37 to 56. During the beginning and especially the middle of Spring, Dusks are very long (affecting player's sanity) but they quickly go shorter towards the last third of the season. During the first half, days are very short but they quickly get longer as the second half progresses. Stages in Adventure Mode may have different seasonal variations. Some characteristics in the world change in Spring, and surviving can become more difficult.
Changes in the World
- During Spring, Mini Glaciers will begin to melt and Bees will become more hostile (though they are still not considered Killer Bees).
- Flowers will randomly spawn during spring even when there are no insects around.
- Rabbit Holes close during Spring, forcing the player to look for a different food source.
- The Moose/Goose and its nest can be encountered during Spring.
- Lureplants will naturally spawn in areas that the player has explored. Additionally, Beefalo will always be in heat and Blue Hounds can spawn with Hound waves.
- Wormwood will start to bloom during this season.
- Maximum chase time for enemies is increased by 33%.
Rain and its effects
Main article: Wetness
Constant rain means that fuel is less efficient when lighting fires and more of it is needed to maintain a fire. In particular way, WX-78 players must be more aware of this menace because of the damage taken from water and Wetness. Additionally, Lightning strikes are much more frequent in Spring and can cause damage to the player (though representing an advantage for WX-78) or to unprotected structures vulnerable to fire. There is also a chance of Frog Rains occurring.
While temperature is not an issue at this time of year, the player will occasionally freeze due to wetness, especially during the start of the season because of the low temperatures.
Rain from the surface seeps into the soil, causing the Caves and Ruins to drip water from their ceiling, having the same effect as rain (this means higher Sanity Loss to account for), albeit the Wetness meter will rise significantly slower. Note that rain in the underground is constant in Spring and will keep going on until the season ends.
Warning: Display title "Summer" overrides earlier display title "Spring".
Summer is the season in which the game typically begins, and is longer than its counterpart, Winter. By default, in Sandbox Mode summer lasts for 20 Days and resumes after 16 days of Winter. Adventure Mode worlds have different seasonal variations.
During Summer, most creatures are active, and the days are longer. Crops grow, and Food is easier to find. Rain occasionally falls during Summer, which reduces Sanity and may result in Lightning strikes; however, it also speeds up crop growth. Food spoils 25% faster during summer.
The Mactusk N' Son hunting party is not present at their Walrus Camp during Summer. Red Hounds may occasionally appear rather than Blue Hounds during periodical Hound attacks. Redbirds and Crows appear and the Koalefant appears with a reddish hide.
During Summer, the world is presented in a sepia tone as opposed to the blue tint in winter.
In the Reign of Giants DLC, Summer is replaced by Autumn and is given its own season along with Spring. It lasts for 16 days by default. Therefore, the first Summer will last from day 21 to 36, or from day 56 to 71. Summer leads into Autumn. Summer is indicated by the world having a more sepia-toned tint than normal, which changes in brightness periodically, and by DSP which causes sound effects and music to sound far away and hot, similar to Winter's muffled sounds. Days are also much longer in Summer, with Dusk being the shortest, lasting just one segment during mid-season. The length of the Night is average.
During Summer, plants will wilt and require fertilization in order to regrow, and food will spoil 25% faster. Plants return to normal a few days into Autumn, even without fertilizer. On the other hand, fertilized crops tend to grow fast due to longer daylight but not as fast as during spring due to less rain.
Due to longer days, daylight-related Sanity is less of an issue than in other seasons.
Occasionally, the Dragonfly can be encountered. It will roam around the landscape, setting nearby structures on fire.
Main article: Overheating
The intense heat provides the challenge of the season. Similarly to freezing in the Winter, an unprotected player will suffer damage from Overheating. The player can use or wear items such as Ice, an Ice Cube or a Chilled Amulet and can stand under a tree to cool themselves. They can also use the shade from a Straw Hat, Umbrella or Eyebrella, or wear a Summer Frest or Floral Shirt to delay the rate at which they overheat. The player can also freeze a Thermal Stone (or two) in an Ice Box or Snow Chester or stand near the Endothermic Fire to cool it and themselves.
Additionally, the Summer season experiences a drought, and items can ignite and burst into flames. When the world temperature is above 80 Celsius degrees, every 45 seconds, the game attempts to set a burnable object near the player (or near every player, excluding the ones in the Sandstorm ) on fire. There is a 20% chance that this attempt will succeed. This includes plants, such as Berry Bushes, mobs, and even structures like the Science Machine. Caution is advised as the fire will keep spreading. When Structures have been burnt down, players can hammer them down to recover half the components, including single components. Wildfires occur only on the surface and only when it is not night or dusk time.
Items and Structures can be protected from combustion by using an Ice Flingomatic, which will fire snowballs at flaming objects. Objects will only combust when near the player, so they may also be protected simply by avoiding them until Autumn.
An object nearing its combustible point will begin to smolder first and visually smoke. The player's character will comment on it when it is examined. Smoldering objects can be manually cooled with Ice, Fertilizers, an Ice Staff or with the player's hands (causing damage of 5 for the player). The eventual fire created by a smoldering object will cause other flammable things near its vicinity to near-instantly burst into flames as well, quickly spreading the fire.
In Don't Starve Together, any fires will first make nearby flammable objects smolder as well, meaning wildfires don't spread as fast as they do in the single player game. Wildfires also will not occur within a Sandstorm, which makes Antlion's Desert an optimal area to build a base.
Exclusive to: Shipwrecked.
Warning: Display title "Mild Season" overrides earlier display title "Summer". Mild Season, or Calm Season is a Season in the Shipwrecked DLC. It is equivalent to Autumn in Reign of Giants, or Temperate in Hamlet, lasting 20 days. In Mild Season, the days are long and nights are short at the beginning but as of the middle of the season, days get shorter and nights longer. Mild Season is the default season in which a player begins the game and is indicated by a saturated color scheme. When following previous Dry Season, the first day still has intense Volcano eruptions. Strong Winds and Rain can occur during the second half of Mild Season, but are far less severe and less frequent than the events that will occur during the following Hurricane Season.
Due to a lack of Overheating, Flooding and other hazards, Mild Season is the best time to explore, gather resources and prepare for other seasons, especially Hurricane Season. Sanity is usually relatively easy to maintain because of long days and low frequency of rain. Mild Season is followed by Hurricane Season. Due to the harsh nature of Hurricane Season, it would be the player's best interest to use Mild Season to prepare for the Lightning, Rain, Strong Winds, and the seasonal boss, Sealnado, that await them.
Exclusive to: Shipwrecked.
Warning: Display title "Hurricane Season" overrides earlier display title "Mild Season".
Like winter, by default Hurricane Season begins on day 21 and ends on day 36, following the end of the Mild Season. In Hurricane Season, the days are relatively short with all 3 cycles of daylight being relatively equal in length during the later half of the season. Unlike Winter, freezing is not an issue, plants still grow normally, food spoils at a normal rate, and Birds may drop Seeds. Hurricane Season is followed by Monsoon Season.
Changes in the World
- Parrots, Parrot Pirates, Toucans, and Cormorants do not appear. Seagulls will appear on Beaches, but won't appear in the Ocean.
- Crocodogs have a chance to spawn as a blue variant.
- Large Waves start replacing Common Waves. The probability of large waves appearing increases as the season progresses, and by the end of Hurricane Season only large waves are present.
- Fireflies stay dormant.
- Butterflies don't appear.
- Bees don't leave Bee Boxes and thus don't produce any Honey.
- Obsidian tools don't gain any charges.
- Shoals disperse, making them unreliable as a food source.
- Using the Trawl Net provides a better variety of catch than compared to Mild Season or Monsoon Season, but not as much as during Dry Season.
- Birds of the World doesn't work.
During Hurricane Season, storms periodically visit the world. The storms have different stages of progression.
- The sky slightly darkens.
- Strong Winds will start blowing.
- It will start raining and Hail will fall.
- The rumbling of approaching thunder can be heard.
- Lightning starts striking every few seconds. The storm is at its peak.
- Lightning stops striking. The rumbling of passing thunder can be heard.
- Strong Winds stop being blown.
- Hail and rain stops falling.
- The sky returns to normal brightness.
Lightning Strikes are dangerous to flammable items and structures, as well as the player. To protect oneself from Lightning, a Lightning Rod can be used to divert Lightning away from harm's reach. Lightning Rods cannot be built at sea, so staying on land or close to is essential to prevent Lightning from striking the player. Alternatively, insulating clothing will protect the player from Lightning Strikes. Beware however, as Lightning will still set aflame any flammable items or structures the player was close to on impact. Lightning commonly only produces a distinct audio effect and lights up the screen, without actually summoning a Lightning Strike.
If playing as WX-78, Hurricane Season provides excessive amounts of charges for SYSTEM OVERLOAD. This drastically reduces the need to carry around light-emitting items, frequently heals WX-78 and speeds up their movement. Beware that sanity will quickly deplete this way, but the speed and healing helps fighting Shadow Creatures. If actively avoiding Lightning Rods, SYSTEM OVERLOAD may last as long as up to the start of Mild Season.
Strong Winds slow down, or speed up movement. To lessen the slowing of Strong Winds a Sleek Hat or Windbreaker can be used. Strong Winds cut most plants, even big ones such as trees. This can be especially harmful to Honey farms as Flowers get completely uprooted and do not grow back. Strong Winds also quickly extinguish Camp Fires, Fire Pits and their Endothermic counterparts. Together with the long night makes darkness a dangerous threat. Chimineas and Obsidian Fire Pits are immune to Strong Winds and are an excellent replacement for normal fires.
Hail quickly melts, but can be stored in Ice Boxes indefinitely. Hail can be used to extinguish fire, or refined into Ice. Ice is useful as an ingredient or filler for certain Crock Pot recipes.
There is a chance, but no guarantee, that the Sealnado will spawn near the end of the season. The Sealnado is rather dangerous, but can be distracted by other mobs or allowed to spawn away from the player's base.
The Tiger Shark also has an increased chance to be encountered in Hurricane Season in comparison to Mild Season. Previously, the Tiger Shark could only be spawned by Fishing, baiting Sea Traps, or netting Bioluminescence and Jellyfish. In Hurricane Season, riding waves, attacking creatures at sea and eating at sea has a chance to spawn her as well. Fighting the Tiger Shark gives an early advantage by acquiring the Dumbrella or locating her den when she flees at low health.
Exclusive to: Shipwrecked.
Warning: Display title "Monsoon Season" overrides earlier display title "Hurricane Season". Monsoon Season, or Green Season, is a Season in the Shipwrecked DLC. It is equivalent to Spring. Monsoon Season is indicated with the world having bluish green tint. By default, it begins on day 37 and ends on day 58. During Monsoon Season, nights gradually become shorter with days becoming longer. Dusk stays longer.
Wormwood will start to bloom during this season.
Rain during Monsoon Season causes patches of land to be flooded. The first days of monsoon seasons are relatively rain-free. However, as the season progresses, rain becomes more frequent and flooding worsens until most of the land is flooded during the end of the season. Lightning, while present, is less frequent than during Hurricane Season and Strong Winds do not occur. Frequent rain means Crops, Grass, Twigs and other plants will grow 33% faster.
The rains in Monsoon Season come in waves. Each wave will increase the size of the puddle that will flood the areas. Using the Sandbags can permanently remove a puddle when done properly (see Sandbags and Flooding for more information)
If the player must venture into flooded zones, an Umbrella combined with a hat with a water resistance rating such as a Top Hat or Football Helmet will prevent the player from getting wet. Snakeskin Jackets and Hats are good and cheap solutions to combat Wetness if no high-end gear were found from X Marks the Spot treasure chests. Blubber Suits and Tar Suits are perhaps the best gear because they completely make the player immune to Wetness, however they do not protect from lightning strikes.
Poison Mosquitoes start to appear during Monsoon Season spawning in the flooded areas. Lureplants will also begin to spawn in this season, rendering player-made flooring very effective to combat both puddles and Lureplants.
Like in Spring, normal Bees become aggressive towards the player. Crabbit Dens collapse within the first days of this season. However, the Sharkitten Den opens up and a chance of Tiger Shark to spawn is the highest.
Monsoon Season is followed by Dry Season. Long-term goal of Monsoon Season is to prepare for Dry Season in advance. It is more easily done within the first half of the season where flooding is not much of an issue and rains are not very frequent.
Exclusive to: Shipwrecked.
Warning: Display title "Dry Season" overrides earlier display title "Monsoon Season".
The Dry Season (also known as Volcano Season) is one of the four Seasons in the Shipwrecked DLC. It is indicated by the world having yellow/orange tint, similar to Summer in Reign of Giants DLC. By default, the first Dry Season begins on day 58 and ends on day 74. During the Dry Season, nights are very short, and dusk starts long but becomes shorter in length as the season progresses.
Within the first days of the season, areas that were Flooded during Monsoon Season begin to dry up. The temperatures soon rise to the point where Overheating becomes a major issue, especially during the middle of the season. Overheating is not as severe compared to Reign of Giants DLC's Summer season, and fires do not spontaneously start. In addition, overheating is usually not an issue during the first and last two days of Dry Season. Some plants like Bamboo can wither, making them non-functional unless treated. Limpet Rocks can wither as well.
During Dry Season, the ocean is calmer with fewer waves. The waves get less frequent towards the end of the season. Fishing with a Trawl Net during Dry Season will yield the greatest variety of catch, including a chance to obtain Obsidian.
Dry Season is followed by Mild Season.
Main article: Volcano (object)#Eruptions
Soon after the flooded areas have dried up completely, the Volcano will start to erupt. Tremors occur three times before each eruption, giving slightly more than half of a day to prepare. When the volcano erupts, Dragoon Eggs rain down from the sky, each briefly showing a shadow where it will land, and targeting areas within and slightly beyond the player's view.
Since falling Dragoon Eggs tend to cause havoc, it is recommended to leave any established bases and retreat to a location with no or few combustible resources. The best places for this are barren landscapes and Shallow Ocean. Medium or Deep Ocean is recommended more during the middle of the season where overheating is a major problem and wetness can provide emergency cooldown. The ocean is a less viable option during the last days of the season when the frequency of eruptions rises dramatically. Fortunately by that point, overheating is less of a problem.
The ashes that cover the screen during an eruption may hinder vision and make the shadows cast by the falling Dragoon Eggs harder to see. This makes places with darker turf, like Magma Fields, potentially dangerous places to ride out an eruption. Therefore, a sacrificial beach for volcanic eruptions may be needed. It is also a good idea to wear Armor while dodging Dragoon Eggs on land. Wearing a Log Suit with maximum Health will allow any character to survive a direct hit. Combining a stronger armor with a helmet (such as a Football Helmet) will allow surviving multiple hits. For eruptions happening at night, a Campfire or Endothermic Fire can be built for protection from Charlie and to be able to see the shadows of falling Dragoon Eggs. However, these can be destroyed if any eggs strike near them. While Torches can be used, they do not provide a large light radius. Therefore, the best option is to use a Bottle Lantern or a Miner Hat. Landing Dragoon Eggs will sometimes form Lava Pools, which provide light with a fairly large radius, allowing the light source to be unequipped to save their durability. Obsidian Fire Pits are another alternative for providing light during a night eruption as a fully fueled Obsidian Fire Pit provides light for a large area. However, this may be a bit risky, since if the player gets close to the fire pit, landing Dragoon Eggs can destroy the Obsidian Fire Pit, eliminating the light source.
If the Volcano has been found, another strategy is to prevent eruptions altogether by going inside and making offerings to the Volcano Altar of Snackrifice. Building a small base inside the Volcano and spending the duration of Dry season there can allow the player to survive, collect resources specific to the Volcano biome, and continuously make offerings of appeasement with relatively low effort. Eggs provide a fairly high appeasement value and can be obtained by feeding cooked Monster Meat to a bird in a Birdcage. Monster Meat can be obtained by killing Dragoons inside the Volcano. An Ice Maker 3000 and a Crock Pot can subsequently nullify the player's hunger problems, as the Monster Meat and Ice can be used to make Meatballs. The ice can also be eaten to cool the player if Overheating occurs. The majority of the materials needed to craft these structures can be found inside the Volcano itself. Turf inside the volcano, though non-renewable, can be used as an easy-to-obtain fuel source for fire pits (an Endothermic Fire Pit is recommended) and for the Ice Maker 3000. The time spent between making offerings can be used to gather resources that are only found in the Volcano, such as Obsidian, Coffee Plants and Elephant Cacti.
Exclusive to: Hamlet.
The Temperate Season is one of three Seasons in the Hamlet DLC, starting at day 1 and ending on day 11, for a total of 11 days. Temperate Season is the first season players encounter and is the equivalent to Autumn in Reign of Giants, or Mild in Shipwrecked.
During this season, rain and thunderstorms will occur for short periods of time. Glowflies will spawn from Exotic Flowers during this season, and near the end of the season they will form cocoons in the Rainforest which will produce Rabid Beetles when the season ends.
Temperate Season leads to Humid Season, so players should spend their first Temperate Season preparing for the coming fog and lightning storms.
Exclusive to: Hamlet.
Warning: Display title "Humid Season" overrides earlier display title "Dry Season".
Humid Season is one of three Seasons in the Hamlet DLC, starting on day 12 and ending on day 22, lasting 10 days. It is indicated with the world having a blue tint. Humid Season leads to Lush Season, so player should prepare for coming Hay Fever. A few weather changes occur during this season, like intense Rain and Heavy Fog. during the Heavy Fog the player may run slower if wearing a clothing item, and become wetter over time.
- It is comparable to Spring in Reign of Giants and Monsoon Season in Shipwrecked, as it rains a lot and lightning is common.
- Heavy Fog will surround the player often in this season.
- Butterflies no longer spawn from Flowers and Evil Flowers.
- Glowflies no longer spawn from Exotic Flowers.
- Glowflies turn into Glowfly Cocoons, and then become Rabid Beetles.
- Great Leafy Stalks have a chance to spawn Glowfly Cocoons around them.
While the fog is around, the player's character will announce that their current armor or hat is too hot or too heavy and will move at a reduced speed. Taking off the clothing will make the player move back at normal speed.
- In the Hamlet closed beta, Humid season didn't have its own work music, and instead played the Summer theme from the base game, but it did have its own unique combat theme. As of now, it has its own work theme.
Exclusive to: Hamlet.
Warning: Display title "Lush Season" overrides earlier display title "Humid Season". Lush Season is one of three Seasons in the Hamlet DLC. By default, the first Lush season starts on Day 23 and ends after Day 33, lasting 11 days. It is indicated with the world having a yellow tint.
- Brambles begin to grow across various biomes in the world.
- Bramble Blooms will appear around Brambles in the world.
- The player is vulnerable to Hay Fever, which can be prevented by wearing a Gas Mask, consuming Seed Pods, Nettles or Nettle Rolls or being near a working Oscillating Fan.
- Strong Winds will occasionally blow during this season.
- Tuber Trees bloom during the Lush Season, allowing Blooming Tubers to be consumed without the poisoning effect from eating Tubers procured during the Temperate and Humid seasons.
- Rainforest Trees also bloom in the Lush season, and will drop Jungle Burrs (the equivalent of Pine Cones) when Strong Winds blow or they are chopped down. This will allow the player to replant another tree, making Rainforest Trees renewable only in this season.
- Wormwood will start to bloom.
Exclusive to: Hamlet.
The Aporkalypse is an event in Hamlet DLC that happens when all three sigils on the Aporkalypse Calendar align. Without player control, this happens on the start of the 61st day in a Hamlet world, the players would have gone through each season twice before the Aporkalypse. During this event, the world will constantly be lit up and tinted red, the result of an annular eclipse, and the player is completely immune to Charlie out of Interiors. Many creatures and aspects of the game change, getting much more difficult. The Aporkalypse lasts forever until the player reverses the Aporkalypse Calendar for the first time, then it lasts for 20 days if the player doesn't reverse the Aporkalypse Calendar the next time the Aporkalypse is triggered.
Pigs in Swinesbury and the Palace City will warn of the upcoming Aporkalypse about 7 days before it begins, saying "Doomsday is near!", "Fear and porktent!", "Porktentous figures!", "Something wicked this way comes!", "The aporkalypse approach-eth" and, "Woe, destruction, and decay!". This will replace their regular trading requests; however, they will still accept goods in exchange for oincs.
- There will no longer be any day or dusk periods, only night, meaning sanity will constantly drain out of any Interiors.
- Food will spoil 50% faster.
- The environment changes drastically.
- The moon icon that shows the player the phase of the moon will be constant, showing a reddish moon.
- The effects of Full Moon occur.
- The player will be unable to see the shadows of Vampire Bats and BFB form before they spawn. However, they will be able to see their model and other models darken as the BFB's shadow flies above them.
- Pigs will stop most of their activities.
- All shops become locked and Pig Traders will not leave their houses, as per usual for nighttime.
- Royal Guards will no longer patrol, and will stay inside at all times, except if they notice the player stealing in their proximity.
- Worker Pigs will not repair any damaged structure.
- Lamp Posts are perpetually on, but the Lamps found in the Mant Hill will no longer emit light.
- Many creatures have their behaviors changed. All creatures that can sleep at night will do so until attacked, and creatures asleep during the day will be awake constantly.
- All Mants hatch into Mant Warriors. The new Mant Warriors now glow, emitting a very dim light that spreads across a large distance. Any new Mants spawned by the Antcomb Home automatically turn into Mant Warriors.
- Pogs will now attack the player and any creature on sight.
- Pikos and Orange Pikos turn rabid.
- Iron Hulks are perpetually activated, and do not deactivate.
- Vampire Bat attacks become much more common and much more severe, happening nearly every day. The amount of bats that spawns is greatly increased. It is common to find upwards of 10 Vampire Bats in an attack during the Aporkalypse on Day 1.
- The BFB will not spawn during this time, and if summoned, will land and take off immediately, as per usual for nighttime.
- Thunderbirds will launch 10 Lightning Bolts instead of 3.
- Elder Mandrakes become neutral, their facial expression changes from a frown to a smile, and they can be befriended with raw Vegetables.
- Anywhere from 2-5 Ancient Spirits spawn in every room of every Ancient Pig Ruins. If all ghosts in the room are killed, new ghosts will spawn when the player returns to the room.
- The boss monster Ancient Herald spawns shortly after the Aporkalypse begins out of any Interiors. If killed, it will respawn in a short time.
This event is treacherous, with a constant sanity drain, many many bats, allies turning into enemies, and dangerous threat of the base-destroying Ancient Herald. One of the only positive improvements is that the player will never have to rely on light outside. However, unless the player wants to farm Pig Skin? from the Vampire Bats, get what Ancient Herald drops, or a drastic difficulty increase, avoiding this event by using the Aporkalypse Calendar is recommended.
For people starting the game, the Aporkalypse is a major difficulty spike. Since it's so infrequent, and can be easily controlled using the Aporkalypse Calendar, it is recommended to use the Calendar to skip the event until you are fully prepared. That being said, there are several things to keep in mind about the Aporkalypse.
- It is important to realize that this event is entirely within the player's control. Making a small camp near the ruins that contain the Aporkalypse Calendar will allow the player to either reap the benefits or avoid the consequences of the Aporkalypse.
- Having health recovery items will ensure the player does not die to the myriad of threats during this event.
- The Ancient Herald is an incredibly dangerous Boss especially for those who are unprepared, it may be advised to run when he first appears, as his attacks can destroy a player's camp. It should be noted that he does not become aggressive should the player run, and then return to him. He will engage the player should they attack him again.
- It is a good idea to get your shopping done before the event, as Pig Shops will be locked at all times.
- Wendy has a natural advantage compared to other characters, due to Abigail dealing maximum damage at all times. Along with Wendy's reduced sanity drain, she is capable of surviving much longer than other characters are.
- WX-78 can bank SYSTEM OVERLOAD much more easily, since Thunderbirds shoot 10 lightning bolts. However this may kill other characters, causing them to be hurt and stunned if hit by a bolt.
If the player survives an Aporkalypse minimum 2 days in a row before resetting the Aporkalypse Calendar, the Pig Traders in Swinesbury and the Palace City will throw a Fiesta. The celebration will last multiple days and the Pig Traders will not retreat to their homes in the afternoon or night until the Fiesta ends. In addition, multiple structures and food sold from the Sterling Trough Deli will be redecorated, having a more festive appearance.
- Aporkalypse was added in the Aporkalypse update.
- The fact that the Aporkalypse happens when the Aporkalypse Calendar aligns the three sigils is likely based on the 2012 phenomenon, which was an apocalypse believed to happen once the real world Mayan Calendar ended during the 21st of December 2012 (a year before Don't Starve's release).
- Sometimes seasonal effects, such as Hay Fever or Fog, won't occur during the first Aporkalypse. However they will still occur during the second and above Aporkalypse.[Verification Needed]
- Sometimes the Fiesta can still be going on during the Aporkalypse. Pig traders will remain outdoors celebrating despite it being night, although Pig Guards will not be outside, and will remain in their towers. Pig shops will not be open but will keep their festive redesign.
- When the player constructs their own pig shop during the Aporkalypse, the player will be allowed to enter despite it being night. The shop keeper will use their normal quotes and be sitting at their desk to sell items, as if it was day. When the it goes to the next 'day' the shop becomes locked as per usual during night time.[Verification Needed]