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− | {{ |
+ | {{Shipwrecked Exclusive}} |
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|imagewidth = 128px |
|imagewidth = 128px |
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|health = 150 |
|health = 150 |
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|spawnCode = "sharx" |
|spawnCode = "sharx" |
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|sanitydrain = -40/min |
|sanitydrain = -40/min |
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− | |drops = '''{{pic|32|Monster Meat}}x1, {{pic24|Hound's Tooth}} 12.5%, {{pic|32|Shark Fin}} 12.5%''' |
+ | |drops = '''{{pic|32|Monster Meat}}x1, {{pic24|Hound's Tooth}} 12.5%, {{pic|32|Shark Fin}} 12.5%'''}} |
+ | {{Quotes |
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− | |spawnFrom = Periodic attacks taking the place of hounds at the [[Ocean]]}} |
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+ | |wilson = These things sure are persistent. |
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− | {{Quote|These things sure are persistent.|Wilson}}A '''Sea Hound''' is a hostile [[Mob]] found in the''[[ Shipwrecked]]'' DLC. They are the [[Ocean]]'s equivalent to [[Hounds]]. If a hound attack would occur and the player is at sea, sea hounds will attack instead. Because they lose interest in the player easily, like hounds, they may get distributed in the ocean and later re-encountered. |
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+ | |willow = Jerks that swim. |
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+ | |wolfgang = I do not trust these sea-doggies. |
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+ | |wendy = Terror of the sea! |
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+ | |wx78 = IT'S A CREATURE OF LITTLE BRAINS AND BIG JAWS |
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+ | |wickerbottom = Keep your voice down! |
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+ | |woodie = Not gonna make a buddy of that one, that's for sure. |
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+ | |maxwell = It's not a question of "if" I will conquer it, but when. |
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+ | |wagstaff = What a terrifically streamlined killing machine! |
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+ | |wigfrid = Ah, a wörthy sea öppönent! |
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+ | |webber = Sh...Sh...SHARK!!!!! |
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+ | |walani = Shoo! Shoo! Shoo! |
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+ | |warly = Don't eat me, I'm not properly seasoned! |
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+ | |woodlegs = Sea devils! |
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+ | |wilba = 'TIS SCARY FISHES |
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+ | |wormwood = Fins? |
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+ | |wheeler = Shark fins! Things are getting exciting. |
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+ | |choose = wx78 |
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+ | }} |
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− | They may be encountered alone at sea, or attack the player in large packs while they are sailing |
+ | A '''Sea Hound''' is a hostile [[Mob]] found in the ''[[Don't Starve: Shipwrecked|Shipwrecked]]'' DLC. They may be encountered alone at sea, or attack the player in large packs while they are sailing. |
+ | [[Meats]] dropped into any part of the [[Ocean]] have a chance to spawn either one [[Crocodog]] or 2-4 Sea Hounds (60% chance of a Crocodog and 40% chance of Sea Hounds). The meat does not have to be dropped by the player themselves. The probability of an attack is based on the hunger value of the item dropped into the sea, and can be calculated by dividing the hunger value of a single item in the stack by 200. This means that the size of the stack does not increase the odds of an attack, but a large number of separate stacks of meat (such as those dropped by puncturing a bloated [[Whale]] carcass) can trigger a massive feeding frenzy. [[Monster Food]], [[Roe]] and [[Shark Fin]]s will not trigger an attack. |
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− | it's a fish/hound |
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+ | |||
+ | Because they lose interest in the player easily, Sea Hounds may get distributed in the ocean and later be re-encountered. |
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+ | |||
+ | =={{Pic|32|Spear}} Fighting Strategy == |
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+ | {{Weapon Hits|health=150|icestaff=2|sleepdart=3|water=yes}} |
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== {{Pic|32|Placeholder}} Trivia== |
== {{Pic|32|Placeholder}} Trivia== |
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+ | * Sea hounds don't attack [[Sea Wall|Sea walls]]. |
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− | * When Sea Hounds are approaching, Wilson may comment, "I'm going to need a bigger boat...." This is a reference to the movie [https://en.wikipedia.org/wiki/Jaws_%28film%29 Jaws], in which a lead character says, "We're gonna need a bigger boat," while being stalked by a shark. |
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+ | * Sea Hounds were once used to replace [[Hound]]s in their periodic attacks if the player was at sea. This feature was removed in the ''[[Don't Starve: Shipwrecked#November 21st, 2017 - Home Sea Home Update|Home Sea Home]]'' update, adding [[Crocodog]]s which can traverse both land and water. While Hounds can no longer be encountered in the DLC at all (except via the [[Slot Machine]]), Sea Hounds were accidentally removed from the game, but were later added back in their current functionality. |
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+ | * A [[Cargo Boat]] may randomly be found at sea containing some loot, but jumping on the boat will trigger a Sea Hound attack. |
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+ | * According to Wickerbottom, the scientific name for Sea Hounds is ''Houndus Selachii''. "''Houndus''" is a play on the word "Hound", while ''[[wikipedia:Shark|Selachii]]'' is the order of sharks. Interestingly enough, sharks in real life were historically called "sea dogs" by sailors. |
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== {{Pic|32|Blueprint}} Gallery == |
== {{Pic|32|Blueprint}} Gallery == |
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− | <gallery> |
+ | <gallery captionalign="center"> |
SeaFin.png|A Sea Hound with its fin sticking out. |
SeaFin.png|A Sea Hound with its fin sticking out. |
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Screen Shot 2015-12-17 at 4.01.55 PM.png|A sleeping Sea Hound. |
Screen Shot 2015-12-17 at 4.01.55 PM.png|A sleeping Sea Hound. |
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+ | DSSW early access.png|Sea Hounds on the official ''Shipwrecked'' promo art. |
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+ | Sea_Hounds_Trailer.jpg|Sea Hounds, as seen in the ''Shipwrecked'' early access trailer. |
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+ | Sea_Hound_Attacking_Trailer.jpg|A Sea Hound attacking [[Wilson]], as seen in the ''Shipwrecked'' early access trailer. |
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+ | Squad 1.5.png|Sea Hound drawn during the Klei Doodle Jam. |
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</gallery> |
</gallery> |
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+ | |||
{{Mobs}} |
{{Mobs}} |
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[[Category:Hostile Creatures]] |
[[Category:Hostile Creatures]] |
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[[Category:Ocean]] |
[[Category:Ocean]] |
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− | [[Category:Periodic Threat]] |
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[[Category:Monsters]] |
[[Category:Monsters]] |
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[[Category:Sanity Loss]] |
[[Category:Sanity Loss]] |
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− | [[Category: |
+ | [[Category:Aquatic Mobs]] |
Revision as of 06:34, 17 June 2020
A Sea Hound is a hostile Mob found in the Shipwrecked DLC. They may be encountered alone at sea, or attack the player in large packs while they are sailing.
Meats dropped into any part of the Ocean have a chance to spawn either one Crocodog or 2-4 Sea Hounds (60% chance of a Crocodog and 40% chance of Sea Hounds). The meat does not have to be dropped by the player themselves. The probability of an attack is based on the hunger value of the item dropped into the sea, and can be calculated by dividing the hunger value of a single item in the stack by 200. This means that the size of the stack does not increase the odds of an attack, but a large number of separate stacks of meat (such as those dropped by puncturing a bloated Whale carcass) can trigger a massive feeding frenzy. Monster Food, Roe and Shark Fins will not trigger an attack.
Because they lose interest in the player easily, Sea Hounds may get distributed in the ocean and later be re-encountered.
Fighting Strategy
Below is the number of hits it takes with each weapon to kill a Sea Hound when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
Item | |
---|---|
1 | |
1 | |
1 | |
1 - 1 | |
|
1 |
≥1 | |
1 as | |
2 | |
2 - 3 | |
2 | |
2 (1 ) | |
|
3 |
3 | |
3 | |
5, 4 or 3 | |
3 | |
3 - 6 | |
3 - 6 - | |
|
3 |
3 | |
4 | |
4 (3 ) | |
|
4 |
4 | |
|
5 |
5 (2 ) | |
5 | |
6 | |
|
6 |
8 | |
8 | |
|
9 |
12 | |
|
36 |
It takes 2 blasts to freeze a Sea Hound with an Ice Staff. It takes 3 Sleep Darts to put Sea Hound to sleep.
Trivia
- Sea hounds don't attack Sea walls.
- Sea Hounds were once used to replace Hounds in their periodic attacks if the player was at sea. This feature was removed in the Home Sea Home update, adding Crocodogs which can traverse both land and water. While Hounds can no longer be encountered in the DLC at all (except via the Slot Machine), Sea Hounds were accidentally removed from the game, but were later added back in their current functionality.
- A Cargo Boat may randomly be found at sea containing some loot, but jumping on the boat will trigger a Sea Hound attack.
- According to Wickerbottom, the scientific name for Sea Hounds is Houndus Selachii. "Houndus" is a play on the word "Hound", while Selachii is the order of sharks. Interestingly enough, sharks in real life were historically called "sea dogs" by sailors.
Gallery
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Spiders | |
Hounds | |
Mechanisms | |
Bugs and Worms | |
Сrustaceans | |
Ungulates (no pigs) | |
Rodents | |
Cats | |
Birds | |
Amphibians | |
Mollusca | |
Pinnipedia | |
Underwater Сreatures | |
Terraria | |
Living plants | |
Pigs | |
Monkeys | |
Golems | |
Ghosts | |
Lunar Сreatures | |
Shadow Сreatures | |
Follower Animals | |
Boss | |
NPC | |
The Forge | |
The Gorge | |
Event Mobs |