Meats dropped into any part of the Ocean have a chance to spawn either one Crocodog or 2-4 Sea Hounds (60% chance of a Crocodog and 40% chance of Sea Hounds). The meat does not have to be dropped by the player themselves. The probability of an attack is based on the hunger value of the item dropped into the sea, and can be calculated by dividing the hunger value of a single item in the stack by 200. This means that the size of the stack does not increase the odds of an attack, but a large number of separate stacks of meat (such as those dropped by puncturing a bloated Whale carcass) can trigger a massive feeding frenzy. Monster Food, Roe and Shark Fins will not trigger an attack.
Because they lose interest in the player easily, Sea Hounds may get distributed in the ocean and later be re-encountered.
Fighting Strategy Edit
Below is the number of hits it takes with each weapon to kill a Sea Hound when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
- Sea hounds don't attack Sea walls.
- Sea Hounds were once used to replace Hounds in their periodic attacks if the player was at sea. This feature was removed in the Home Sea Home update, adding Crocodogs which can traverse both land and water. While Hounds can no longer be encountered in the DLC at all (except via the Slot Machine), Sea Hounds were accidentally removed from the game, but were later added back in their current functionality.
- A Cargo Boat may randomly be found at sea containing some loot, but jumping on the boat will trigger a Sea Hound attack.
- According to Wickerbottom, the scientific name for Sea Hounds is Houndus Selachii. "Houndus" is a play on the word "Hound", while Selachii is the order of sharks. Interestingly enough, sharks in real life were historically called "sea dogs" by sailors.