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Saladmander_Fight.png|Two Saladmanders hissing at each other |
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Revision as of 14:26, 7 September 2019
This article is a stub. You can help Don't Starve Wiki by expanding it. |
–Wilson, when examining an unripe Saladmander.
–Willow, when examining an unripe Saladmander.
–Wolfgang, when examining an unripe Saladmander.
–Wendy, when examining an unripe Saladmander.
–WX-78, when examining an unripe Saladmander.
–Wickerbottom, when examining an unripe Saladmander.
–Woodie, when examining an unripe Saladmander.
–Maxwell, when examining an unripe Saladmander.
–Wigfrid, when examining an unripe Saladmander.
–Webber, when examining an unripe Saladmander.
–Wormwood, when examining an unripe Saladmander.
–Winona, when examining an unripe Saladmander.
–Wortox, when examining an unripe Saladmander.
–Wilson, when examining a ripe Saladmander.
–Willow, when examining a ripe Saladmander.
–Wolfgang, when examining a ripe Saladmander.
–Wendy, when examining a ripe Saladmander.
–WX-78, when examining a ripe Saladmander.
–Wickerbottom, when examining a ripe Saladmander.
–Woodie, when examining a ripe Saladmander.
–Maxwell, when examining a ripe Saladmander.
–Wigfrid, when examining a ripe Saladmander.
–Webber, when examining a ripe Saladmander.
–Winona, when examining a ripe Saladmander.
–Wortox, when examining a ripe Saladmander.
The Saladmander is a neutral Mob exclusive to Don't Starve Together, introduced in Return of Them. It is found on the Lunar Island.
Behavior
Saladmanders will claim a Hot Spring as their own, and will occasionally fall asleep near it. If another Saladmander tries to approach a claimed Hot Spring, its owner will run towards them and the two will attempt to intimidate the other into submission by hissing at each other for some time. Shortly after, the "loser" will run away while the "winner" claims the spring. If a Hot Spring has had a Bath Bomb thrown into it, a Saladmander near it will become hot enough to turn ripe shortly.
The player can speed up the ripening process by setting any heat source near the Salamander, for example, a Campfire.
If the player has a Thermal Stone that is at least somewhat hot within their inventory, Saladmanders will hiss at each other until one leaves, and from then they will begin to follow the player until they fall asleep or the thermal stone loses it's heat.
Fighting
Saladmanders both Ripe and Unripe have both high health and high damage. However they are slow and have a short range. They can not be stunlocked, but can be kited with 2-3 strikes. Their propensity for sleep can be used to land a few hits. They don't assist each other, so one can attack a Saladmander even if there are other Saladmanders around without having to fear a group attack. Upon death it drops one Leafy Meat in normal form and one Dragon Fruit in Ripe form. Ripe Saladmanders have a flame attack that can set things next to them on fire.
Trivia
- Saladmanders were introduced in the Turn of Tides update.
- As of the Turn of Tides update, they use Merm attack sounds and Grass Gekko hurt and death sounds.
Gallery
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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Mechanisms | |
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The Gorge | |
Event Mobs |