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m (Removed a trivia bulletpoint from the trivia section and put it in the behavior section, as it's much more behavior than trivia. Also fixed some capitalization and tweaked fighting.) Tag: Visual edit |
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== {{Pic32|Brain}} Behavior == |
== {{Pic32|Brain}} Behavior == |
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− | Saladmanders will claim a [[Hot Spring]] as their own, and will occasionally fall asleep near it. If another Saladmander tries to approach a claimed Hot Spring, they will hiss at each other for a while, and then the "loser" will leave while the "winner" claims it. If a Hot Spring has had a Bath Bomb thrown into it, a Saladmander |
+ | Saladmanders will claim a [[Hot Spring]] as their own, and will occasionally fall asleep near it. If another Saladmander tries to approach a claimed Hot Spring, they will hiss at each other for a while, and then the "loser" will leave while the "winner" claims it. If a Hot Spring has had a Bath Bomb thrown into it, a Saladmander near it will become hot enough to turn ripe shortly. |
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+ | If the player has a [[Thermal Stone]] that is at least somewhat hot within their inventory, Saladmanders will hiss at each other until one leaves, and from then they will begin to follow the player until they fall asleep or the thermal stone loses it's heat. |
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== {{Pic|32|Spear}} Fighting == |
== {{Pic|32|Spear}} Fighting == |
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− | + | Saladmanders both Ripe and Unripe have both high health and high damage. However they are slow and have a short range. They can not be stunlocked, but can be kited: 2-3 strikes, dodge, repeat. Their propensity for sleep can be used to land a few hits. They don't assist each other, so one can attack a Saladmander even if there are other Saladmanders around without having to fear a group attack. Upon death it drops leafy meat. Ripe Saladmanders have a flame attack that can set things next to them on fire. |
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== {{Pic|32|Placeholder}}Trivia == |
== {{Pic|32|Placeholder}}Trivia == |
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* Saladmanders were introduced in the ''[[Return of Them#Turn of Tides|Turn of Tides]]'' update. |
* Saladmanders were introduced in the ''[[Return of Them#Turn of Tides|Turn of Tides]]'' update. |
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* As of the ''Turn of Tides'' update, they use [[Merm]] attack sounds and [[Grass Gekko]] hurt and death sounds. |
* As of the ''Turn of Tides'' update, they use [[Merm]] attack sounds and [[Grass Gekko]] hurt and death sounds. |
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− | * If the player has a heat source item (such as a hot [[Thermal Stone]]) in their inventory, Saladmanders will follow the player around until the heat source is either removed or it turns cold. They will fight each other over the right to do this, similar to Hot Springs.{{Verify}} |
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{{Mobs}} |
{{Mobs}} |
Revision as of 04:22, 21 May 2019
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–Wilson, when examining an unripe Saladmander.
–Willow, when examining an unripe Saladmander.
–Wolfgang, when examining an unripe Saladmander.
–Wendy, when examining an unripe Saladmander.
–WX-78, when examining an unripe Saladmander.
–Wickerbottom, when examining an unripe Saladmander.
–Woodie, when examining an unripe Saladmander.
–Maxwell, when examining an unripe Saladmander.
–Wigfrid, when examining an unripe Saladmander.
–Webber, when examining an unripe Saladmander.
–Winona, when examining an unripe Saladmander.
–Wortox, when examining an unripe Saladmander.
–Wilson, when examining a ripe Saladmander.
–Willow, when examining a ripe Saladmander.
–Wolfgang, when examining a ripe Saladmander.
–Wendy, when examining a ripe Saladmander.
–WX-78, when examining a ripe Saladmander.
–Wickerbottom, when examining a ripe Saladmander.
–Woodie, when examining a ripe Saladmander.
–Maxwell, when examining a ripe Saladmander.
–Wigfrid, when examining a ripe Saladmander.
–Webber, when examining a ripe Saladmander.
–Winona, when examining a ripe Saladmander.
–Wortox, when examining a ripe Saladmander.
The Saladmander is a neutral Mob exclusive to Don't Starve Together, introduced in Return of Them. It is found on the Lunar Island.
Behavior
Saladmanders will claim a Hot Spring as their own, and will occasionally fall asleep near it. If another Saladmander tries to approach a claimed Hot Spring, they will hiss at each other for a while, and then the "loser" will leave while the "winner" claims it. If a Hot Spring has had a Bath Bomb thrown into it, a Saladmander near it will become hot enough to turn ripe shortly.
If the player has a Thermal Stone that is at least somewhat hot within their inventory, Saladmanders will hiss at each other until one leaves, and from then they will begin to follow the player until they fall asleep or the thermal stone loses it's heat.
Fighting
Saladmanders both Ripe and Unripe have both high health and high damage. However they are slow and have a short range. They can not be stunlocked, but can be kited: 2-3 strikes, dodge, repeat. Their propensity for sleep can be used to land a few hits. They don't assist each other, so one can attack a Saladmander even if there are other Saladmanders around without having to fear a group attack. Upon death it drops leafy meat. Ripe Saladmanders have a flame attack that can set things next to them on fire.
Trivia
- Saladmanders were introduced in the Turn of Tides update.
- As of the Turn of Tides update, they use Merm attack sounds and Grass Gekko hurt and death sounds.
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
Hostile Creatures | |
Neutral Animals | |
Passive Animals | |
Boss | |
Follower Animals | |
Traders | |
NPC | |
The Forge | |
The Gorge |
Mobs | |
Attention: The following categories are only for the players look up the page based on their first impression, they have nothing to do with the actual categories/behavior/function/tags of these creatures | |
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Mechanisms | |
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Ungulates (no pigs) | |
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