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Woodie Portrait
Just a sweet little critter.

Woodie, when examining an unripe Saladmander.

Wilson Portrait
I think it's ripe now.

Wilson, when examining a ripe Saladmander.

The Saladmander is a neutral Mob exclusive to Don't Starve Together, introduced in Return of Them. It is found on the Lunar Island, specifically the Lunar Baths biome.

Brain Behavior[]

Saladmanders will claim a Hot Spring as their own, and will occasionally fall asleep near it. It will regenerate 5 Health per second while sleeping. If another Saladmander tries to approach a claimed Hot Spring, its owner will run towards them and the two will attempt to intimidate the other into submission by hissing at each other for some time. Shortly after, the "loser" will run away while the "winner" claims the spring. If a Hot Spring has had a Bath Bomb thrown into it, a Saladmander near it will become hot enough to turn ripe shortly.

The player can speed up the ripening process by setting any heat source near the Saladmander, for example, a Campfire.

If the player has a Thermal Stone that is at least somewhat hot within their inventory, Saladmanders will hiss at each other until one leaves, and from then they will begin to follow the player until they fall asleep or the thermal stone loses its heat.

Spear Fighting[]

Saladmanders both Ripe and Unripe have both high health and high damage. However they are slow and have a short range. They can not be stunlocked, but can be kited with 2-3 strikes. Their propensity for sleep can be used to land a few hits. They don't assist each other, so one can attack a Saladmander even if there are other Saladmanders around without having to fear a group attack. Upon death it drops one Leafy Meat in normal form and one Dragon Fruit in Ripe form. Ripe Saladmanders have a flame attack that can set things within 3.5 range around them on fire, and dealing 25 fire damages to them which can't be mitigated by Armor. This flame attack has cooldown of 6 seconds.

Wormwood Filter Wormwood's Saladmander[]

If Wormwood has learned the Lunar Cultivator III skill, he can transform a Dragon Fruit into a Saladmander at the cost of 25 HP. Wormwood can have a maximum of 2 Saladmanders at a time.

Unlike regular Saladmanders:

  • They are slightly smaller.
  • They have 600 Health, and regenerate 5 Health Meter every 2.5 seconds.
  • They deal 40 damage.
  • They don't sleep.
  • They don't turn into a ripe form.
  • They cannot drop Souls.

The Saladmanders wander around near Wormwood and will run towards him, if they got 16m (4 Tiles) away from him. They will fight if Wormwood gets attacked, is fighting a mob, or if they get attacked themselves. After 16 minutes (2 in-game days), or if killed, they transform back into a Dragon Fruit. Wormwood can transform them back with just one hit, even without a weapon.

Placeholder Trivia[]

  • Saladmanders were introduced in the Turn of Tides update.
  • Saladmander is a portmanteau of "salad" and "salamander".
  • As of the Turn of Tides update, they use Merm attack sounds and Grass Gekko hurt and death sounds.
  • Saladmanders can be created again via Steeped Lunar Essence from the Mad Scientist Lab. Making them renewable even if all of them were killed in the lunar island. They can be relocated and fenced in base. Putting a Scaled Furnace will caused them to ripen.
  • When spawning Wormwood's Saladmander via Console, they will not be followers.
    • Trying to get a Saladmander as another Character with activated c_freecrafting() will not work; instead the character will say the same quote as when trying to get a second pet at the Rock Den.

Blueprint Gallery[]

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