Don't Starve Wiki
Don't Starve Wiki
('two Pig Villages' -> 'to Pig Villages')
Tags: Visual edit apiedit
Tag: Visual edit
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{{Quote|He's too fast!|Wilson}}
 
{{Quote|He's too fast!|Wilson}}
 
__NOTOC__
 
__NOTOC__
'''Roads''' can be found throughout the world. Walking on Roads allows the player and most in-game mobs to move 50% faster. Roads often connect to [[Pig Village]]s in [[Sandbox Mode]].
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'''Roads''' can be found throughout the [[world]]. Walking on Roads allows the player and most in-game mobs to move 30% faster. Roads often connect two [[Pig Village]]s to each other in [[Survival Mode]].
   
 
Roads are different from [[Cobblestones]] and cannot be dug up. Cobblestones are [[Turf]] items, craftable by the player, that act like Roads when placed on barren land. These can be dug up and replaced using the [[Pitchfork]]. A road's speed boost can be stacked with the [[Walking Cane]] and [[Magiluminescence]].
 
Roads are different from [[Cobblestones]] and cannot be dug up. Cobblestones are [[Turf]] items, craftable by the player, that act like Roads when placed on barren land. These can be dug up and replaced using the [[Pitchfork]]. A road's speed boost can be stacked with the [[Walking Cane]] and [[Magiluminescence]].
   
 
==Trail==
 
==Trail==
'''Trail''' (commonly referred to as '''Path''') is a retextured, transparent version of the Road. Likewise, it gives the same speed boost to players that are moving on it.
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'''Trail''' (commonly referred to as '''Path''') is a re-textured, transparent version of the Road. Likewise, it gives the same speed boost to players that are moving on it.
   
 
Trails are displayed differently than Roads on the map. Identical to Roads, they cannot be dug up as Turfs, though the ground directly beneath can still be dug up. They appear more frequently than Roads and may also lead the players to [[Things]], Pig Villages or [[Pond]]s. 
 
Trails are displayed differently than Roads on the map. Identical to Roads, they cannot be dug up as Turfs, though the ground directly beneath can still be dug up. They appear more frequently than Roads and may also lead the players to [[Things]], Pig Villages or [[Pond]]s. 
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*As of the ''[[Version History#Insanity!|Insanity!]]'' update, Roads look more natural and are a lot more curvy.
 
*As of the ''[[Version History#Insanity!|Insanity!]]'' update, Roads look more natural and are a lot more curvy.
 
* During the [[Winter]], Roads and Trails are often covered by snow and can be very hard to see. The player can easily find where the road is by throwing items on it during the summer. Nearly-broken tools, weapons, and armor, [[Wall]] pieces, and [[Sign]]s can be decent choices for marking Roads.
 
* During the [[Winter]], Roads and Trails are often covered by snow and can be very hard to see. The player can easily find where the road is by throwing items on it during the summer. Nearly-broken tools, weapons, and armor, [[Wall]] pieces, and [[Sign]]s can be decent choices for marking Roads.
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* The fact that there are natural paths in The Constant suggests that there were once many more survivors present.
   
 
=={{pic|32|Mosquito}} Bugs==
 
=={{pic|32|Mosquito}} Bugs==
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=={{Pic|32|Blueprint}} Gallery==
 
=={{Pic|32|Blueprint}} Gallery==
<gallery captionalign="center" widths="248">
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<gallery captionalign="center" widths="248" hideaddbutton="true">
 
Roads and Trails.png|A Road and Trail overlapping each other.
 
Roads and Trails.png|A Road and Trail overlapping each other.
 
Roads on map.png|On the map, Roads appear dark-gray, while Trails appear light-brown.
 
Roads on map.png|On the map, Roads appear dark-gray, while Trails appear light-brown.
 
Map_Trail.png|Roads and Trails on the map in older versions of Don't Starve.
 
Map_Trail.png|Roads and Trails on the map in older versions of Don't Starve.
 
Trail.png|An old version of the trail.
 
Trail.png|An old version of the trail.
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Offroad.PNG|A Road that goes over the ocean.
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C1FA87E9-DD0B-4BAA-AAF8-E4036BEFAD34.png|A road twisting around.
 
</gallery>
 
</gallery>
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{{Gameplay}}
 
{{Gameplay}}
{{Biomes}}
 
 
[[pl:Droga]]
 
[[pl:Droga]]
  +
[[fr:Route]]
 
[[Category:Naturally Spawning Objects]]
 
[[Category:Naturally Spawning Objects]]
  +
[[Category:World]]

Revision as of 04:09, 31 December 2019

Curvy roads
He's too fast!

Wilson

Roads can be found throughout the world. Walking on Roads allows the player and most in-game mobs to move 30% faster. Roads often connect two Pig Villages to each other in Survival Mode.

Roads are different from Cobblestones and cannot be dug up. Cobblestones are Turf items, craftable by the player, that act like Roads when placed on barren land. These can be dug up and replaced using the Pitchfork. A road's speed boost can be stacked with the Walking Cane and Magiluminescence.

Trail

Trail (commonly referred to as Path) is a re-textured, transparent version of the Road. Likewise, it gives the same speed boost to players that are moving on it.

Trails are displayed differently than Roads on the map. Identical to Roads, they cannot be dug up as Turfs, though the ground directly beneath can still be dug up. They appear more frequently than Roads and may also lead the players to Things, Pig Villages or Ponds

Roads appear dark-gray on the map, while Trails appear light-brown.

Placeholder Trivia

  • As of the Insanity! update, Roads look more natural and are a lot more curvy.
  • During the Winter, Roads and Trails are often covered by snow and can be very hard to see. The player can easily find where the road is by throwing items on it during the summer. Nearly-broken tools, weapons, and armor, Wall pieces, and Signs can be decent choices for marking Roads.
  • The fact that there are natural paths in The Constant suggests that there were once many more survivors present.

Mosquito Bugs

  • Occasionally, Roads will go over patches of water, but they cannot be crossed.
  • Sometimes, the middle of the road (but not the sides) may disappear, leaving whatever turf the road is on visible underneath.

Blueprint Gallery