(Fixed incorrect information)
Line 3: Line 3:
|Box title = Rhinocebros
|Box title = Rhinocebros
|image = Rhinocebro.png
|image = Rhinocebro.png
|health = 3000
|imagewidth = 400px
|health = ~12750
|damage = 200
|damage = 200
|spawnFrom = {{Pic32|Forge Portal}}
|spawnFrom = {{Pic32|Forge Portal}}
|spawnCode = Cannot be spawned}}
|spawnCode = "rhinodrill"
|wilson = He's got a nose for this kind of work.
|wilson = He's got a nose for this kind of work.

Revision as of 15:14, November 18, 2018

Wilson Portrait
He's got a nose for this kind of work.


Willow Portrait
Pfft. Whatever Rhinocebros.


Wolfgang Portrait
Wolfgang is more macho.


Wendy Portrait
Brotherly camaraderie will not save you.


WX-78 Portrait


Wickerbottom Portrait
Prone to unnecessary displays of masculinity.


Woodie Portrait
They really like bumping chests like that, eh?


Waxwell Portrait
Brutish grotesquerie.


Wigfrid Portrait
Thy machismö frighten me nöt!


Webber Portrait
Looks like a big bully!


Winona Portrait
Am I supposed to be impressed?


The Rhinocebro Snapback and the Rhinocebro Flatbrim are mobs exclusive to The Forge event in Don't Starve Together. They appear after the Grand Forge Boarrior and its accompanying wave have been defeated.

Brain Behavior

The Rhinocebros, after being summoned from the opposite sides, appear to buff each other by calling out to each other to deal greater damage at any time; whenever they do this, they quickly attempt to regroup to each other, this is also more powerful than the Life Blossom's effects, making them able to get off their hits before sleeping again. The damage buff gained by their battle cries is permanent, lasting through the rest of the round, and can stack with any subsequent buffs. However, it is possible to interrupt their battle cries by stunning them via chucking Lucy as Woodie, or with the special attacks of most weapons. Should one Rhinocebro get his buff interrupted, the other one will stop buffing as well.

The Rhinocebros, unlike all other enemies so far, do appear to show off a physical change as the battle prolongs and they take damage. If a Rhinocebro dies, the next one alive will swiftly attempt to revive his brother, and follow up with chest bumping each other, which deals damage if a player is caught between them. They appear to do quick, area of effect swipes with their horns as well as a horn charge that deals line damage and may hit the player(s) twice. The area of effect of the swipe attack is quite large and range players should stay as far as possible.

The Rhinocebros can get petrified and they seem to be slightly more affected by it than the Boarilla or Grand Forge Boarrior, but they still manage to break free, quicker than the lesser mobs.

If both Rhinocebros go down, they will vainly try to get back up and die. If the team loses to the Rhinocebros, the camera moves focus to the Rhinocebros; they will then pose by closing their eyes, crossing their arms, leaning onto to each other back-to-back, and get a smug smile.

Prototype Tips

  • Due to being able to revive each other, the strategy of a runner distracting one Rhinocebro while the rest of the team focuses fire on the other will not work. Instead, near-equal damage should be applied to both of them at the same time.
  • An individual Rhinocebro's appearance will signal about how much damage it has taken, with a big, cartoonish bruise/rash appearing on its face, missing teeth, and a bent horn signalling it has reached a health threshold. After the change in image of the Rhinocebro, it will perform 2 animations, in which he drops to the floor on its knees, to indicate its low health threshold. With this information, the team could focus one Rhinocebro until the 2nd time it drops to the floor, then switch target and eliminate both at the same time once they both are beat up.
  • It is important to stop the Rhinocebros from using their battle cries, as its damage buff is permanent and can stack. The buff is indicated by an icon appearing over their heads. Interrupting them before the icon appears will stop the buff from applying or stacking with previous buffs. Chucking Lucy as Woodie is recommended, as the attack is quick and thus reduces the chance of failing to stop them on time.
  • At the start of the 11th round, the Rhinocebros will always initiate their unkitable charge attack unless the team capitalizes on their spawn point.
  • Tanks should always maintain aggro, due to how much damage the Rhinocebros dish out with their stacking buffs, which could led to a team wipe if not enough care is given to this and their incredible range with their horn swipes.
  • The character using the Living Staff should cast the heal AoE so that both Rhinocebros are affected and go to sleep. This allows the entire team to heal and plan ahead.
  • The person using the Infernal Staff should try to hit both Rhinocebros at once when summoning a meteor, due to the special attack's high damage causing a health imbalance otherwise.

Blueprint Gallery

Hostile Creatures BatiliskCave SpiderClockwork Bishop (Damaged) • Clockwork Rook (Damaged) • Clockwork Knight (Damaged) • Dangling Depth DwellerDepths WormEwecusFrogGuardian PigGhostShadow CreatureHound (RedBlue) • Killer BeeLureplantMacTuskMermMosquitoSpiderSpider WarriorSpitterTallbirdTentacle (Big TentacleBaby Tentacle) • Wee MacTusk
(Varg Reign of Giants icon) (BirchnutterPoison Birchnut Tree Reign of Giants iconHamlet icon) (Crocodog (BlueYellow) • DragoonFloaty Boaty KnightFlupPirate GhostPoison MosquitoSnakePoison SnakeSea HoundSpider Warrior (Venomous)Stink RaySwordfishWhite Whale Shipwrecked icon) (Ancient SpiritGiant GrubGnat SwarmHanging VineIron HulkMantMasked PigPoison DartfrogScorpionSnaptoothSpider MonkeyVampire BatViperWeevole Hamlet icon) (Clay HoundClay VargCookie CutterGem DeerGrumble BeeHorror HoundLavaeMoonrock PengullShadow PiecesShattered Spider Don't Starve Together icon)
Boss Monsters Ancient GuardianDeerclopsSpider QueenTreeguard
(BeargerDragonflyMoose/Goose Reign of Giants icon) (QuackenSealnadoTiger Shark Shipwrecked icon) (Palm Treeguard Shipwrecked iconHamlet icon) (Ancient HeraldLarge Iron HulkQueen WomantPugalisk Hamlet icon) (Bee QueenKlausMalbatrossReanimated SkeletonToadstool Don't Starve Together icon)
Neutral Animals BeeBeefaloBunnyman (Beardlord) • KoalefantKrampusPengullPig (Werepig) • Rock LobsterSnurtleSlurtleSmallish TallbirdSplumonkey
(BuzzardCatcoonMoslingVolt Goat Reign of Giants icon) (Blue WhaleBottlenose BallphinPrime ApeWater BeefaloWildbore Shipwrecked icon) (Elder MandrakeHippopotamooseMantPikoPlatapinePog Hamlet icon) (GnarwailSaladmanderSkittersquid Don't Starve Together icon)
Passive Animals Baby BeefaloButterflyChesterCrowGobblerMandrakeRabbit (Beardling) • RedbirdSmallbirdSnowbird
(Glommer Reign of Giants icon) (Moleworm Reign of Giants iconHamlet icon) (CormorantCrabbit (Beardling) • DogfishDoydoyFishermermJellyfishPackim BaggimsParrot PirateRainbow JellyfishSeagullSealSharkittenWobster Shipwrecked icon) (ParrotToucan Shipwrecked iconHamlet icon) (Dung BeetleKingfisherPangoldenParrot (Blue)PeagawkPigeonRo BinThunderbird Hamlet icon) (CanaryCarratExtra-Adorable LavaeGrass GekkoHutchMoon MothNo-Eyed DeerPuffinWoven Shadow Don't Starve Together icon)
Traders Pig King
(Yaarctopus Shipwrecked icon) (BankerBeauticianCollectorEruditeFarmerFloristHatmakerHunterMinerMayor TrufflestonPig QueenProfessorShopkeepUsherWorker Hamlet icon) (Antlion Don't Starve Together icon)
Other AbigailCharlieMaxwell
(BFBMaxameleon Hamlet icon) (BernieCrittersGestaltWoby Don't Starve Together icon)
The Forge Don't Starve Together icon Battlemaster PugnaBoarillaCrocommanderGrand Forge BoarriorInfernal SwineclopsMagma GolemPit PigRhinocebroScorpeonSnortoise
The Gorge Don't Starve Together icon BillyMumsyOld BeefaloPebble CrabPigeonPiptonSammySwamp PigSwamp Pig Elder
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