Don't Starve Wiki
Don't Starve Wiki
m (Corrected spelling/grammar)
m (Additional information and slight rewording.)
Tag: Visual edit
Line 24: Line 24:
   
 
== {{Pic32|Brain}} Behavior ==
 
== {{Pic32|Brain}} Behavior ==
The Rhinocebros after being summoned from the opposite sides, appear to buff each other by calling out to each other to deal greater damage at any time; whenever they do this, they quickly attempt to regroup to each other, this is also more powerful than the Life Blossom's effects making them able to get off their hits before sleeping again. The Rhinocebros do appear to show off a physical change as the battle prolongs. If a Rhinocebro dies, the next one alive will swiftly attempt to revive his bro, and follow up with buffing each other and chest bumping each other, which deals damage if a tank is caught in it. They appear to do quick, unkitable swipes with their horns as well as an unkitable horn charge that may hit the player(s) twice. Whenever the Rhinocebros get petrified they seem to be a little bit more affected by it than the Boarilla and Grand Forge Boarrior, but they still manage to break free out of it, quicker than the lesser mobs. If both Rhinocebros go down, they will vainly try to get back up and die. If the team loses to the Rhinocebros, the camera moves focus to the Rhinocebros; they will then pose by closing their eyes, crossing their arms, lean onto to each other, and get a smug smile.
+
The Rhinocebros, after being summoned from the opposite sides, appear to buff each other by calling out to each other to deal greater damage at any time; whenever they do this, they quickly attempt to regroup to each other, this is also more powerful than the Life Blossom's effects, making them able to get off their hits before sleeping again. The damage buff gained by their battle cries is permanent, lasting through the rest of the round, and can stack with any subsequent buffs. However, it is possible to interrupt their battle cries by stunning them via Chucking Lucy as Woodie, or with the special attacks of most weapons. Should one Rhinocebro get his buff interrupted, the other one will stop buffing as well. The Rhinocebros, unlike all other enemies so far, do appear to show off a physical change as the battle prolongs. If a Rhinocebro dies, the next one alive will swiftly attempt to revive his brother, and follow up with buffing each other and chest bumping each other, which deals damage if a player is caught between them. They appear to do quick, unkitable swipes with their horns as well as an unkitable horn charge that may hit the player(s) twice. Whenever the Rhinocebros get petrified they seem to be slightly more affected by it than the Boarilla and Grand Forge Boarrior, but they still manage to break free out of it, quicker than the lesser mobs. If both Rhinocebros go down, they will vainly try to get back up and die. If the team loses to the Rhinocebros, the camera moves focus to the Rhinocebros; they will then pose by closing their eyes, crossing their arms, leaning onto to each other back-to-back, and get a smug smile.
   
 
== {{Pic|32|Prototype}} Tips ==
 
== {{Pic|32|Prototype}} Tips ==
 
* Due to being able to revive each other, the strategy of a runner distracting one Rhinocebro while the rest of the team focuses fire on the other will not work. Instead, near-equal damage should be applied to both of them at the same time.
 
* Due to being able to revive each other, the strategy of a runner distracting one Rhinocebro while the rest of the team focuses fire on the other will not work. Instead, near-equal damage should be applied to both of them at the same time.
 
* An individual Rhinocebro's appearance will signal about how much damage it has taken, with a big, cartoonish bruise/rash appearing on its face, missing teeth, and a bent horn signalling it has reached a health threshold. With this information, the team could focus one Rhinocebro down to this appearance, switch targets and eliminate both at the same time once they both are beat up.
 
* An individual Rhinocebro's appearance will signal about how much damage it has taken, with a big, cartoonish bruise/rash appearing on its face, missing teeth, and a bent horn signalling it has reached a health threshold. With this information, the team could focus one Rhinocebro down to this appearance, switch targets and eliminate both at the same time once they both are beat up.
  +
* It is important to stop the Rhinocebros from using their battle cries, as its damage buff is permanent and can stack. The buff is indicated by an icon appearing over their heads. Interrupting them before the icon appears will stop the buff from applying or stacking with previous buffs. Chucking Lucy as Woodie is recommended, as the attack is quick and thus reduces the chance of failing to stop them on time.
   
 
{{Mobs}}
 
{{Mobs}}

Revision as of 05:35, 16 November 2018

Wickerbottom Portrait
Prone to unnecessary displays of masculinity.

Wickerbottom

The Rhinocebro Snapback and the Rhinocebro Flatbrim are mobs exclusive to The Forge event in Don't Starve Together. They appear after the Grand Forge Boarrior and its accompanying wave have been defeated.

Brain Behavior

The Rhinocebros, after being summoned from the opposite sides, appear to buff each other by calling out to each other to deal greater damage at any time; whenever they do this, they quickly attempt to regroup to each other, this is also more powerful than the Life Blossom's effects, making them able to get off their hits before sleeping again. The damage buff gained by their battle cries is permanent, lasting through the rest of the round, and can stack with any subsequent buffs. However, it is possible to interrupt their battle cries by stunning them via Chucking Lucy as Woodie, or with the special attacks of most weapons. Should one Rhinocebro get his buff interrupted, the other one will stop buffing as well. The Rhinocebros, unlike all other enemies so far, do appear to show off a physical change as the battle prolongs. If a Rhinocebro dies, the next one alive will swiftly attempt to revive his brother, and follow up with buffing each other and chest bumping each other, which deals damage if a player is caught between them. They appear to do quick, unkitable swipes with their horns as well as an unkitable horn charge that may hit the player(s) twice. Whenever the Rhinocebros get petrified they seem to be slightly more affected by it than the Boarilla and Grand Forge Boarrior, but they still manage to break free out of it, quicker than the lesser mobs. If both Rhinocebros go down, they will vainly try to get back up and die. If the team loses to the Rhinocebros, the camera moves focus to the Rhinocebros; they will then pose by closing their eyes, crossing their arms, leaning onto to each other back-to-back, and get a smug smile.

Prototype Tips

  • Due to being able to revive each other, the strategy of a runner distracting one Rhinocebro while the rest of the team focuses fire on the other will not work. Instead, near-equal damage should be applied to both of them at the same time.
  • An individual Rhinocebro's appearance will signal about how much damage it has taken, with a big, cartoonish bruise/rash appearing on its face, missing teeth, and a bent horn signalling it has reached a health threshold. With this information, the team could focus one Rhinocebro down to this appearance, switch targets and eliminate both at the same time once they both are beat up.
  • It is important to stop the Rhinocebros from using their battle cries, as its damage buff is permanent and can stack. The buff is indicated by an icon appearing over their heads. Interrupting them before the icon appears will stop the buff from applying or stacking with previous buffs. Chucking Lucy as Woodie is recommended, as the attack is quick and thus reduces the chance of failing to stop them on time.