Potter's Wheel.png The feature in the article is in progress. Information may not be accurate as they are prone to ongoing changes by new game updates.

Return of Them is a free Don't Starve Together expansion. It is to be distributed as an "Update Chain", meant to add game changing features in the same vein as A New Reign. Similar to its predecessor, Return of Them started as a beta.

The first update, Turn of Tides, began its beta phase on May 16, 2019.[1] While originally intended to be released on June 20, 2019, it was later delayed[2] and was released on August 15, 2019.[3][4]

The second update, Salty Dog, had its beta start on September 12, 2019[5] and was released on October 3, 2019.[6]

The third update, Hook, Line and Inker, began its beta phase on November 11, 2019[7][8] and was released on December 12, 2019.[9][10]

The fourth update, She Sells Sea Shells, began its beta phase on April 16, 2020[11][12] and was released on April 23, 2020.[13]

The fifth update, Troubled Waters, began its beta phase on July 2, 2020[14][15] and was released on July 16, 2020.[16]

The sixth update, Forgotten Knowledge, began its beta phase on October 15, 2020[17][18] and was released on October 22, 2020.[19][20]

Reap What You Sow is an update that aims at reworking the farming system. It was first announced on October 22, 2020.[21] The beta began on November 26, 2020, and was fully released December 15, 2020.[22] It was not considered as part of Return of Them when the beta started but it was later included during its release.[23]


Official Description

Charlie’s machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there. Our Survivors will be forced to contend with terrifying monstrosities beyond their comprehension, and yet, there may be a silver lining: their minds and horizons will be expanded under the sublime light of an ancient moon.

Turn of Tides

Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.

Keep a wary eye out. They’re almost here.

Salty Dog

Welcome to the brine shoals. Filled with the new salt rock resource, survivors looking to stretch the life of their food with this new spice will need to brave the dreaded Cookie Cutters. And watch out for the Malbatross. Getting on it's bad side will be a weight around anyone's neck.

Facing these new dangers and coming home with the goods will make you a real salty dog!

Hook, Line and Inker

A nice day of fishing sounded like just the thing to soothe the nerves of our weary Survivors, but it looks like fish aren’t the only things that are biting. Luckily there’s something to distract them from their soggy seafaring sorrows - the return of Winter’s Feast! And this year it seems that the Constant has provided its own assortment of holiday gifts… could it be that a certain someone is feeling particularly jolly this year?

She Sells Sea Shells

Far out past the familiar shores of the mainland, something is waiting for our Survivors. What would you do for the thing you treasure most?

Troubled Waters

The seas seem to grow more dangerous with every passing day. Is this the work of Charlie, or is the strange, mutating influence of the moon growing stronger? Let’s hope our Survivors can stay afloat long enough to find out.

Forgotten Knowledge

It seems that the chunk of moon that crashed into the ocean did more than create a new island, but broke through to the caves below as well, revealing previously sealed passageways that had sat undiscovered by our Survivors. What ancient secrets might be kept within?


In Return of Them, the Ocean was completely reworked to create a new area accessible by multiplayer boats. The other features of this expansion include:







Tweaks/Changes to existing content

  • The Moon has a crack in it.
  • The Potter's Wheel now also accepts Moon Shards as sculpting blocks, allowing all Sculptures to be made with this material.
  • Down Feathers can now be burned in the fire as fuel, alongside Malbatross Feathers.
  • Fish were changed to freshwater fish are now caught alive. They can no longer be stacked as each has an individual weight. Eels are also now caught alive cannot be stacked for the same reason. They now spoil into Spoiled Fish Morsel and Spoiled Fish respectively instead of becoming rot.
  • Crock Pot now differentiates different fish values: freshwater fish and small ocean fish are worth 0.5 fish while eels and medium ocean fish are worth 1 fish. As a result, crock pot recipes that require fish were tweaked accordingly: Fishsticks, Fish Tacos and Moqueca require 0.5 fish, Fish Cordon Bleu requires 1 fish and Ceviche requires 2 fish.
  • Leafy Meat can now be used in Crock Pot.
  • Some Crock Pot dishes require less meat values now.
  • Suspicious Dirt Piles have a chance to find a Volt Goat.

Version History

Forgotten Knowledge

October 19, 2020

Rev. 435626

Bug Fixes:

  • Fixed MacOS Catalina crashing on startup
  • Bulbous Lightbugs will not try to return home if led far enough away.
  • The wormholes used to link the retrofitted land will no longer cause a sanity drain. (This will only affect newly retrofitted worlds, worlds that have already been retrofitted will not have this change.)
  • Adjusted the Bulbous Lightbug respawn time.
  • Fixed a bug with the minimap icons for the Celestial Sanctum Icon and ward.
  • Greater Gestalts will now play a death animation when killed and no longer drop souls for wortox.
  • Mush Gnomes will no longer continue to spawn spores when it dies
  • Fixed a worldgen bug with the archive that could place the Sealed Portal in other rooms.
  • Traps can no longer be picked up while they are in the process of trapping something (this was causing a bug where the something would be lost)
  • Fixed a mismatch in animation with the Ancient Moon Statues.
  • Fixed invisible Sentrypede fire.
  • Fixed retrofitted worlds Fountain’s of Knowledge
  • Fixed a bug causing certain world settings to not get applied.
  • Fixed bugs with the Moose/Goose and Moslings that prevented them from leaving after the spring.
  • Fixed a bug causing modded client rpcs to be invalid.
  • Fixed a rare crash when the Crabby Hermit is done fishing.
  • Fixed missing strings for moisture resistance wearing off
  • Fixed missing filter string in the cookbook
  • Roasted Birchnuts are now displayed properly in the cookbook recipes


  • The Distilled Knowledge will give blueprints when unlocked instead of auto granting the recipes.
  • The Astral Detector won’t fold up when it no longer is required, it will wait to be folded up manually.

October 16, 2020

Rev. 435317

Bug Fixes:

  • Fixed being able to burn dust moth dens.
  • Mush Gnomes will now spawn in retrofitted worlds
  • Cave-ins in retrofitted Archives will no longer spawn falling objects
  • Fixed a bug that prevents the Gestalts and Nightmare Creatures from spawning the to grotto once the power has been restored in the Archives.
  • Fixed a save/load bug that would cause the Gestalt vs Nightmare Creature battle to restart every time the world was loaded, if the Archives were powered on. The excessive amount of fissures and nightmare fissures and Nightmare Rampart that spawned due to this have also been cleaned up.
  • Fixed certain entities not dropping loot when killed by greater gesalts.
  • Bulbous Lightbugs can no longer start moving while frozen or sleeping.
  • Lunar Spores now display fire when burning.
  • Astral Detector can find what it’s looking for in retrofitted worlds
  • Sentrypedes shouldn’t despawn when killed.

October 16, 2020

Rev. 435244

Bug Fixes:

  • Fixed a crash when deploying the Archive Resonator.
  • Fixed a crash when blow darting the centipede.
  • Fixed a missing sound for a retrofitted Grotto.
  • Moon Shrooms can no longer be given to the Mushroom Planter.
  • Fixed an issue causing players to not learn a recipe from the archive puzzle.
  • Fixed a crash when viewing world details when browsing servers.
  • Fixed Milkmade Hats having the wrong cookbook image.
  • Fixed missing turf crafting strings.
  • Nightmare fissures in Grotto use correct art.
  • Fixed a crash when viewing snapshots on certain worlds.
  • Fixed succulents spawning on top of objects in the oasis.
  • Fixed missing Vitreoasis description strings.


  • Reduced Bulbous Lightbug health.
  • Naked Mole Bats are scary to prey.
  • Milkmade Hats are now slightly easier to make.

October 15, 2020

Rev. 435008


  • The host game screen has been revamped.
  • You now have unlimited save slots.
  • Caves can be enabled on worlds which previously had caves disabled.
  • Changed server settings can now be saved without launching the world.
  • Saves can now be copied and loaded by other clients directly.

Bug Fixes:

  • Fixed a bug allowing woodie to stay in wereforms forever.
  • Fixed misery toadstool not dropping a figure sketch.
  • Fixed a bug allowing players to attack much faster than intended.
  • Fixed a bug causing shadow creatures to stop spawning sometimes.
  • Fixed rowing with a controller not consuming durability on the oar.
  • Fixed animal tracks not spawning until the player kills the tracked animal
  • Fixed bee boxes being able to produce honey in winter.
  • Fixed bee boxes being able to produce honey without bees.
  • Fixed a bug causing inconsistent worldgen on Linux and Mac.
  • Fixed a bug causing worldgen to generate differently on Windows, Mac, and Linux.
  • Fixed a bug causing the clever disguise to allow wurt to interact with pig king/pigs.
  • Fixed a bug allowing crabking to be fought without socketing any gems.
  • Fixed a bug preventing modded cookbook recipes from getting learned sometimes...

Troubled Waters

July 7, 2020

Rev. 419736


  • Tracking Suspicious Dirt Piles in the oasis desert (the area affected by the summer sandstorm), during a spring rain, will have a chance to find a Volt Goat.
  • Increased Jelly Salad required ingredients.
  • Sea Weed Seedshell attacks (and thrown Seedshells in PVP) no longer cause leaks at the edge of boats.

Bug Fixes:

  • Fixed a crash with Rockjaws and picking up their food.
  • Fixed the missing text on the Spittle Fish in the crafting menu.
  • Fixed issues caused by killing Sea Weeds with a Tail o' Three Cats or Weather Pain.
  • Fixed a crash when Sea Sprouts are burned.
  • Fixed a bug that allowed Volt Goat herds to have more than 6 members
  • Fixed the boat patch double repair and patch use bug.
  • Fixed a crash with the Hermit Crab’s music.
  • Fixed Terrorclaw using wrong health value.
  • Fixed an issue with Sea Weeds not retrofitting into the proper place in the ocean.

July 2, 2020

Rev. 419207

New Features:

  • New craftable mast upgrades.
  • New craftable water pump for open water fire emergencies.
  • Sea Weed living out on the Sea Stacks.
  • Spittlefish
  • Rock Jaw sharks plying the deep waterways.
  • The Terrorclaw, aquatic relation to the Terrorbeak.
  • Barnacles and new Barnacle cooking recipes.
  • New cooking recipes for Leafy Meat.
  • And something to keep you company on the lonely nights at sea.

She Sells Sea Shells

She Sells Sea Shells Beta Promo.png

April 22, 2020

Rev. 406324


  • The Crabby Hermit doesn’t like you growing invasive plant species on her island.

Bug Fixes:

  • Fixed the Crab King epic music playing at the wrong time.
  • Fixed the Crabby Hermits bottle toss animation.
  • The Crabby Hermit and the Imposing Claws now handle being teleported by the Telelocator Staff
  • The Gnarwail can eat food dropped into the ocean again.
  • Fixed flotsam not sinking if the boat it is on is destroyed.

April 21, 2020

Rev. 406077


  • The Strident Trident now deals additional melee damage when attacking on a boat.
  • Wobsters can now be stored in the Tin Fishin' Bin
  • Changed the loot found in Sunken Chest (note: this will not affect existing Sunken Chests)
  • Tuned the Crabking fight.
    • No longer sleeps.
    • it’s ice magic scales higher.
    • Some other adjustments.
  • Flotsam can be retrieved with the Pinchin’ Winch

Bug Fixes:

  • Fixed retrofitting the Crabby Hermit’s island on caves enabled worlds and dedicated servers. The server will now automatically reset after 30 seconds to complete the retrofitting.
  • Fixed a save/load bug that was resetting the Crabby Hermit’s tasks to earn friendship. The task for fixing her house will be retrofitted. The task to clear the water will require the player to drop and remove any heavy lifting object. The remaining tasks will be required to be completed again.
  • Abigail and other ghosts no longer die while on a sinking boat
  • Fixed the Crabby Hermit’s missing face markings.
  • Ice Bream is now visible when placed in Scale-0-Matic
  • Wobsters no longer voluntarily leave their dens during the day.
  • Fixed a bug where the Pinchin' Winch and Shell Beach Turf could still be crafted without obtaining the blueprints first.
  • Message in a Bottle no longer displays floating animation when dropped on a boat
  • Shell Bell break animation critter stays in place on moving boats
  • Fixed the character animation when using the Strident Trident
  • Fixed a rare crash when the Gingerbread Varg does its icing attack
  • Fixed Boomerang mouse over issues.

April 17, 2020

Rev. 405306

Bug Fixes:

  • Clean Sweeper now burns like it’s constituent parts, the Living Log.
  • Fixed various invisible items and crashes after using Clean Sweeper.
  • Added Malbatross Figure Sketch to the Malbatross’s loot table
  • Added the Crab King Figure Sketch to the Crab King’s loot table
  • Fixed some bugs when the cranking or boat in the crab king battle are destroyed.

Rev. 405003

Bug Fixes:

  • Crab King animation won’t break if he’s put to sleep
  • Freezing or putting the Crab King to sleep will interrupt his casting
  • Imposing Claws no longer spawn souls for Wortox
  • Adjusted the Crabby Hermit’s strings regarding her desire for heavy fish.
  • Fixed a Crabby Hermit crash if debug spawned away from the island
  • Sunken Chests can no longer be burned
  • Fixed crash on using the Weather Pain on the Celestial Tribute
  • Fixed a crash when causing the Crabby Hermit to bow to you while wearing the Bee Queen Crown.
  • Fixed a crash caused by non-power of two mod textures
  • The Strident Trident has more Play uses, and can destroy sea stacks.

April 16, 2020

Rev. 404852

Bug Fixes:

  • Added beta mod release id: R11_ROT_SHESELLSSEASHELLS
  • Fixed a few bugs with creatures drowning while sleeping
  • Fixed a crash when inspecting the hermit and her house.
  • Fixed a crash with the hermit house animation.

Rev. 404747


  • The Crabby Hermit and Crab King are retrofitted into existing world.
  • The player can now board boats while mounted.
  • The player can now board boats while lifting a heavy object.
  • The distance you can jump to embark and disembark has been adjusted and is now based on how fast your character is moving.
  • Irreplaceable inventory items no longer slip out of your inventory when drowning in the ocean
  • Creatures that follow you onto a boat will now wash ashore (instead of die) when the boats sinks
  • Changed the ingredients required to craft the Tackle Receptacle.
  • Boat Patch also repairs boat damage
  • New texture streaming system, loads game textures as needed, reducing memory usage.

Bug Fixes:

  • Fixed a bug where the player’s attacks would sometimes miss giants as they moved toward the player.
  • Fixed a bug where projectiles (eg Blow Darts) would sometimes not deal damage.
  • Insulation will now protect the player from the cooling effects of Deerclops attacks and fans.
  • Pipspooks no longer block placement of structures
  • Fixed the coastal ocean rendering on the minimap in caves
  • Fixed the mast’s animation after being hit by a hammer.

Hook, Line, and Inker

DST Hook, Line, and Inker Promo.png

December 5, 2019

Rev. 384348

Return of Them beta hotfix

  • Fishing tackle can now be changed by a right click action while the Sea Fishing Rod is equipped.
  • Improved the user experience when placing a stack of items in an already occupied slot of a container that does not hold a stack of items (eg. replacing the items in the Crock Pot and Sea Fishing Rod).
  • Finished controller support for the Sea Fishing Rod (feel free to log bugs now)
  • Rot can now be used as bait
  • Fixed a crash if a player disconnects while landing an ocean fish
  • Fixed boat physics vs sleeping Gnarwails and Skittersquids

Changes that were missed from the previous update notes:

  • The Malbatross’s fish shoals have been changed to Deep Bass
  • The Malbatross does not tolerate players fishing at any of its shoals

December 2, 2019

Rev. 383468

Return of Them Beta Hotfix

  • Server stability improvements and fixed some client exploits
  • Fixed a bug in the AI’s fleeing and wandering behaviours
  • Fixed a problem with Anchors reeling forever
  • Skittersquid no longer get wet
  • Skittersquid can’t be interacted with while underwater
  • Added Skittersquid examine strings
  • Fixed a crash in Skittersquid herding
  • Fixed some bugs where characters wearing the Clever Disguise were not considered a merm
  • Removed Freshwater Fish from the DIY Royalty Kit construction project
  • Reduced the number of Freshwater Fish required to build the Craftsmerm House
  • Sailing music uses music volume setting properly
  • Fixed animations when using a Gnarwail Horn while riding a Beefalo
  • Live fish now expire into fish meat, instead of rotten fish
  • Fish Meat now spoils into Spoiled Fish. Fish Morsel now spoils into Spoiled Fish Morsel.
  • Dead eels now expire into Spoiled Fish
  • Murdered fish now provide souls for Wortox
  • Gnarwails will no longer follow you through Worm Holes

Controller support for the Sea Fishing Rod has begun but is still a work in progress. There is no need to log bugs on it at this time. Thanks.

November 25, 2019

Rev. 382151

November 21, 2019

Rev. 81519

Return of Them: Hook, Line, and Inker Beta Hotfix

November 20, 2019

Rev. 380995

Return of Them - Hook, Line, and Inker Hotfix

  • Fished Eels now has the same gameplay mechanics as Freshwater Fish
  • Renamed Fish Meat to Raw Fish and Cooked Fish Meat to Fish Steak as to match Shipwrecked
  • Fixed the healing value of Fish Steak
  • Eels now work properly with Wurt's sanity modifier
  • Improved the resolution of the new Crock Pot recipes
  • The new Crock Pot recipes will now display correctly in the Portable Crock Pot
  • Fixed dropped items from destroyed Craftsmerm House and Merm Flort-ifications
  • Catcoon gifts, fishing in the Oasis Lake, and destroying Leaky Shacks will now result in the new Freshwater Fish
  • Fixed the size of the Tin Fishin’ Bin’s art when picking the location to place it
  • Bunnymen will no longer attack you for holding a live fish
  • Cooked and dried Kelp Fronds can now be used for California Rolls and Unagi
  • Using the Deconstruction Staff on the Fish Scale-O-Matic will return the fish placed in it
  • Pocket Scale now has a squishy,springy sound
  • Fish now keep track of who initially caught the fish instead of who put it in the Fish Scale-O-Matic
  • Note for Modders: Fixed a crash when removing the drownable component from the player

November 15, 2019

Rev. 380289

Return of Them Beta Hotfix

  • Returned the Mast Kit, Anchor Kit, and Steering Wheel Kit crafting style
  • Fixed Skittersquid ink effects on clients
  • Live fish can now be placed in the Crock Pot
  • Hammering the Anchor on a boat will now result in a leak (to match the Tin Fishin' Bin)
  • Adjusted the Fish Cordon Bleu recipe to work with two Fish Morsels
  • Spoiling Freshwater Fish now results in Spoiled Fish instead of Rot
  • Merm King will now drop Freshwater Fish when killed

November 14, 2019

Rev. 379886

New Features

  • Teeming ocean life and new recipes to cook.
  • Craftable Sea Fishing Rod, Tackle Receptacle and more.
  • Craftable Fish Scale-O-Matic for bragging rights.


  • Crafting the Anchor, Mast, and Steering Wheel will no longer produce their ‘Kit’ item. They are now crafted and placed like most other structures. Existing ‘Kit’ items will still work as normal.
  • The Fish caught from Ponds have been replaced with Freshwater Fish which can be weighed or murdered to produce meat.
  • While a fish is being held by Wurt, it will remain alive longer.
  • Wurt will lose sanity while holding Fish Meat, Fish Morsel, or Spoiled Fish

Rev. 380044

Bug Fixes

  • Stopped Skittersquid from trying to eat flotsam.
  • Fixed a problem with Skittersquid spawning chance.
  • Fixed a crash when inked as a client.
  • Fixed hooked fish spooking nearby fish.
  • Fixed a bunch of missing audio on the new items
  • Removed infinitely playing Pan Flute sound when using the Pocket Scale
  • The Gnarwail drops now reflect the effort it takes to kill one

Salty Dog

Salty Dog Menu.png

October 1, 2019

Rev. 371175

Return of Them Beta Hotfix

  • Hot Springs will now go to their empty state when mined. They will refill when the moon phase changes (matching when the Celestial Fissures change their intensity)
  • Added sound fx to the Hot Springs
  • Repaired boat leaks no longer block placing structures
  • Fixed a bug where the boat steering sounds would play indefinitely.
  • Fixed drawing on Mini Signs for creatures that can only be picked up once trapped or caught
  • Fixed Wilson’s quotes for inspecting the Portable Crock Pot

September 26, 2019

Rev. 370368

Return of Them Beta Hotfix

September 24, 2019

Rev. 369546

Return Of Them Beta Hotfix

  • Revamped the Cookie Cutter code. They are also a little more of a threat.
  • Telelocator Staff will no longer teleport aquatic creatures onto land.
  • Physics and rendering optimizations
  • The Malbatross can now spawn on the first day
  • The Malbatross no longer relocates to a new shoal when loading a world

September 19, 2019

Rev. 368772

Return of Them beta hotfix

September 18, 2019

Rev. 368562

  • Salt Formations will now regrow over time (unfortunately fully mined salt formations in existing worlds will not regrow)
  • Salt Formations yield resources in stages when mined
  • Driftwood and Driftwood Oar are waterproof.
  • Fixed a crash when dropping a wet oar
  • Update the Salt Box map icon
  • Malbatross now has its own fight music
  • Fixes from: https://forums.kleientertainment.com/forums/topic/111849-game-update-368379/

September 16, 2019

Rev. 368004

Return of Them beta hotfix

  • Woodie fixes from update from 367948: https://forums.kleientertainment.com/forums/topic/111682-game-update-367948/
  • Fixed wave splash FX
  • Fixed a crash if the Malbatross tries to swoop while frozen or sleeping
  • Malbatross Feathers, Feathery Canvases and Down Feathers can now be burnt or fuel in fires.
  • The Winged Sail will now drop the correct items when destroyed (for real this time)
  • Fish shoals no longer get attached to boats as they sail by
  • Fixed Steering Wheel inspect strings
  • Fixed a save/load bug for Sea Stacks
  • Rowing with a wet oar now has a chance slip out of your hands (follows the same rules as other wet tools)
  • Birds no longer get wet when they land on water.

September 13, 2019

Rev. 367770

Return of Them beta hotfix

  • Fixed the top speed when using multiple masts.
  • Hammering the Winged Sail will now drop the correct items.
  • Hammering the Mast will now play the correct animation.
  • Malbatross will abandon the fight if brought on land.
  • Fixed a crash when the Malbatross dives.
  • Waves won’t spawn outside of water.
  • Woodie fixes from https://forums.kleientertainment.com/game-updates/dst/367616-r895/

September 12, 2019

Rev. 367426


  • Salt Formations
  • Cookie Cutters
  • New Warly Spice: Salt
  • The Malbatross
  • Resources: Salt Rocks, Feathery Canvas, Malbatross Bill, Cookie Cutter Shell.
  • Craftables: Salt Box, Winged Sail, Cookie Cutter Cap.

Bug Fixes

  • OSX 64 bit support
  • Driftwood Oar’s damage is now the same as the Oar
  • Fixed some rendering bugs

Turn of Tides

DST Turn of Tides Promo.png

August 14, 2019

Rev. 359823

Bug Fixes

  • Added a larger retrofitting island
  • Hammered masts will no longer add speed.
  • Fixed Anchor and Steering Wheel crash
  • Fixed flickering of waterfalls
  • Fixed Caves minimap
  • Minimap art tuning (tweaked edge of the world color)

August 13, 2019

Rev. 359445


  • Added some variation to the edge of the world (sorry, this will not retrofit into existing beta worlds)
  • Refactored the boat-tracking camera to work with setting other follow target on the camera
  • The player should no longer get stun-locked while drowning
  • Walls, Fences, and Sign Posts no longer jitter while on moving boats
  • Minimap now reflects the edge of the world.
  • Fixed Cave Worm Attacks warning sounds
  • Notes for modders:
    • FocalPoint:PushTempFocus() is now fully deprecated
    • The EmbarkerCameraController component has been removed
    • FocalPoint:StartFocusSource and StopFocusSource got a number of improvements and should now fully work as you’d expect them too
    • Please remove the nointerpolate tag from any structures (this tag will cause objects to jitter while on moving boats)

August 9, 2019

Rev. 358771

Bug Fixes

  • Fixed a crash while drowning
  • Fixed characters jittering on the client while watching other clients hop on and off boats.
  • Fixed a small camera dip while hopping on and off boats.
  • Fixed anchor disappearing when in use.
  • Fixed missing seastack textures.

August 8, 2019

Rev. 358457


  • Added waterfall world edge

August 7, 2019

Rev. 358249

Bug Fix

  • Fixed the depth worms in caves

August 6, 2019

Rev. 358029

Bug Fixes

  • Fixed the missing hound sounds
  • Reduced the amount of Seastacks and improved their world gen layout (this will be retrofitted into existing worlds)
  • Fixed the mouse not being able to click near the top of tall objects (like the Mast) while in certain locations in the world
  • Improved handling if the player is interrupted while hopping onto a boat.
  • Platform hopping is now blocked if a blocker object is in the way of the hopping path.
  • Bees no longer plant flowers in the ocean.
  • Fixed a bug with the sail raising that cause the player to walk or use something behind the sail instead of “heave ho”ing on the second pull.
  • Added Seastack art variation.

July 26, 2019

Rev. 356040

Bug Fixes

  • Fixed the mast placer when on a boat, shows green when placement is ok now
  • Mast direction can be controlled when placing on land by rotating the camera
  • Fixed the anchor animation getting stuck in a dropping loop
  • Fixed a crash when too many items were spawned in the world.
  • Brought in Warly

Rev. 355695

Bug Fixes

  • Fixed the placer image for the mast.
  • Fixed some issues with mast and anchor on land
  • Fixed an issue with the anchor getting stuck
  • Fixed crash that could occur when a character despawns after having jumped on a boat
  • Fixed a crash with boattrailmover
  • Fixed a crash when the mast is burned
  • A possible fix for caves worlds failing to load.

July 24, 2019

Rev. 354959


  • Sailing has been revised
    • Hauling up an anchor takes more time, but multiple players can help.
    • Sails can be furled quickly with the right timing.
    • Steering must be maintained until the heading is set.
    • Steering is faster with less speed.
  • Boat has been made more durable (small bumps do less or no damage, harder to spring a leak)
  • Ocean Biomes have new art
  • Seastacks can be broken and mined
  • Camera now follows the boat when the player is on a boat.
  • Can now drop things onto the water.

July 17, 2019

Rev. 352774


  • Retrofitting of non-beta worlds is now supported
  • Retrofitted the ocean pathfinding support into existing beta worlds
  • Lune Trees will now repopulate, should the player decide to clear-cut them (Note: Unfortunately this will not work with retrofitted non-beta worlds)
  • Fixed a crash with the fossilized fx
  • Fixed boomerang animations over water
  • Telltale Hearts can no longer be traded to ghosts that are floating over the ocean
  • The Bearger no longer chases its targets indefinitely, and should drop an out of reach target more quickly.
  • The Deerclops is now also wary of targets that it cannot reach.

July 11, 2019

Rev. 351615

Bug Fix

  • Fixes a crash when building structures

Rev. 351507

Bug Fixes

  • Overhauled performing actions, including walking, while on a boat to properly handle the moving platform and lag.
  • Improved pathfinding through water for flying and amphibious creatures (only on newly generated worlds)
  • Fixed a bug where the players could end up washing ashore on the small islands or somewhere in the ocean
  • Fixed a crash when a player leaves shortly after a Gestalt was spawned
  • Projectiles launched/thrown (eg Waterballoon, Ice Flingomatic Snowballs) while on a moving boat will now inherit the boat’s velocity
  • The Waterballoon and Ice Flingomatic’s snowballs no longer bounce off the edge of boats or the land/ocean physics boundaries
  • Fixed a bug where Lazy Explorer/Wortox teleports could miss a moving boat
  • Burned Carrats now drop Cooked Seeds instead of Ash
  • The Bearger can now charge at targets it is chasing (restored behaviour from single player Don’t Starve)
  • Change Bearger and Spider Queen AI while their target is on a boat

July 3, 2019

Rev. 347868

Bug Fixes

  • Fixed the crash in the wardrobe
  • Fixed an issue that caused servers to slow down over time and slightly improved performance.
  • Fixed an issue with deployed masts not rotating correctly
  • Fixed ghosts not colliding with the wall boundaries in the caves
  • Fixed inspect string for the dug up saplings found on the island
  • Fixed missing Carrat murder sound

June 28, 2019

Rev. 347373

Bug Fixes

  • Non-flying critters can now hop onto boats. (There is currently a known issue where physically blocking them can allow them to walk on water.)
  • Fixed Wardrobe crashing with a mod character. (Alternate character modes may still not appear correctly for mod characters.)
  • Fixed Mast animation.
  • Items deconstructed with the deconstruction staff on boats will no longer disappear like they've fallen into the void.

June 27, 2019

Rev. 347014

Bug Fixes

  • Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc.
  • Fixed a crash when baby beefalo are killed while following an adult beefalo
  • Fixed a crash when the shadowhand tries to put out a fire (may fix other crashes as well)
  • Fixed mermbrain targeting crash
  • Modified the flare overlay effect to display better on non-standard screen sizes

June 26, 2019

Rev. 346546

Bug Fixes

  • Projectiles should no longer get stuck on the shoreline edge.
  • Masts should no longer be deployable on water. Currently, they still display as red when placing them on a boat.
  • Disabling distortion should now also disable the zoom blur lunacy effect.
  • Fixed a few bugs with the Steering Wheel
  • Island spiders' spike sounds are no longer missing
  • Fixed a crash when raising an anchor placed on land
  • Removed the world-generated invisible boat fragments
  • Updated a number of creatures to stop chasing bait or food that's on the water
  • Fixed the boat health meter not being visible when loading onto a boat as a client
  • Bull kelp roots can now be planted in the ocean
  • Boats should no longer be able to trap bull kelp inside of them when deploying
  • Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving

June 18, 2019

Rev. 344479

Bug Fixes

  • Boats should no longer be deployable in the void.
  • Walking around the boat using a controller and having an oar equipped should no longer sometimes show the word “boat” instead of “row”.
  • Fixed some bugs when using a controller to row.
  • Attempting to deploy items such as a mast or anchor should no longer fail when doing so on a moving boat.
  • Masts can no longer be placed so close together.
  • Masts are slightly faster.
  • New embark sounds.
  • New mast deploy sound.
  • New steering wheel sound.
  • New sounds for mutated hounds, carrats, and saladmanders.
  • Fixed incorrect string when launching boat using a controller.
  • Boats can no longer be deployed on top of floating items.
  • Player should no longer get interrupted when beginning to jump or landing on a boat.
  • Player should now animate when steering using a controller.
  • Boats can now be placed using a controller.
  • Player should no longer walk away from the steering wheel when clicking on an unlit area.
  • Spiders should now spawn from spider dens when placed on a boat.
  • Fire effect when steering wheel is burning should no longer be layered behind the player.
  • Fixed missing Driftwood Oar description.
  • Wardrobe now uses the same layout as found in the Item Collection and Lobby screens for skin selection.
  • Fixed a crash related to shadow hands
  • Wormwood's craftable items now have floating visual effects
  • Winona's Generator/G.E.M.erator can now only power devices on the same platform as them
  • Projectile attacks in the caves should no longer get stuck on edges
  • Oars now burn, and can be used as fuel
  • Wormwood should now properly be affected by lune trees, driftwood trees, and rock fruit bushes
  • Bunnymen, Pigs, and Guardian Pigs can now hop onto boats
  • Werebeaver can now use planks to abandon ship. There is currently a missing animation on clients that we are investigating.

June 10, 2019

Rev. 342138

Bug Fixes

  • Fixed players occasionally falling into the ocean while walking on land
  • Telelocator Staff no longer randomly targets the small islands off the coast of the Luna Island
  • Players no longer drown while out of bounds (in the void). This is for mod support.
  • Suspicious Marbles will now only spawn on the mainland (new worlds only)
  • Fixed a crash on shutdown
  • Abigail's flower should no longer randomly get wet or float on the ground
  • Improved shadow hand behaviour for fires on moving boats
  • Fixed rendering of Enlightenment fx on old video cards.
  • Rendering optimizations
  • Updated world generation animation
  • Added strings for Wormood inspecting the Mothling
  • Fixed inventory icon for Bull Kelp Stalk

June 7, 2019

Rev. 341693


  • Wormwood is now available in the beta
  • Players can no longer board boats while mounted or heavy lifting
  • Telelocator Focus can no longer be built on boats
  • Tweaked Seafaring recipes
  • Fixed players getting stuck while entering or exiting boats as they break apart
  • Fixed crash when multiple players try to use the walking plank at the same time
  • Lune Tree Blossoms can now be haunted
  • Fixed extra Big Tentacles from spawning in and around the Atrium area (newly generated worlds only)
  • New Driftwood Oar
  • Followers no longer abandon the player when their follower items are picked up on boats
  • More lunacy effect optimization to fix issues with it running on low end hardware.

June 4, 2019

Rev. 340271

Bug Fixes

  • Fixed turning invisible while riding a Beefalo and hopping on/off a boat
  • Fixed drowning while mounted or holding heavy objects
  • Fixed world gen crash with certain presets
  • Hounds no longer spawn outside the bounds of the world
  • Fixed crash caused by Bat Bat Infinite mod when opening Ornate Chests
  • Moonrock Pengulls are no longer considered innocent creatures
  • When a boat sinks, structures on it will now break accordingly
  • The player should no longer randomly walk away from the steering wheel when setting a new heading.
  • The player should no longer get stuck on the steering wheel when the boat is moving at faster speeds.
  • Slightly increased the pickup range of objects lying on the water.
  • Fixed boat health HUD indicator not being removed after dying on a boat.
  • Bee boxes now work on boats.
  • Burning a bee box no longer freezes the game.
  • Added burnt art for the Mast, Steering Wheel and Anchor

May 29, 2019

Rev. 338219

Bug Fixes

  • Fixed Caves world gen layout and cave Stairs (requires a new world)
  • Fixed /rescue in caves
  • Items going out of world in caves should behave as normal
  • Steering Wheels on boats can now be hammered and burned.
  • Creatures should no longer try to eat or pick up items in the ocean
  • Flying creatures and hounds are no longer killed by sinking boats
  • Fixed a bug where certain items lost their skins while floating
  • Changed draw order for Wooden, Checkered, Scaled, and Carpeted Flooring
  • Further optimized lunacy overlay effect.
  • Fixed missing Werebeaver boat hop and sink animations.
  • Fires that spawn on boat should no longer prevent things to be built around them if extinguished.

May 27, 2019

Rev. 337422

Bug Fixes

  • Masts can now be hammered down and deconstructed
  • Masts that are destroyed or burned down stop affecting their associated boat
  • Birds in bird cages no longer disappear when reloading the world
  • New art for leaks repaired with Trusty Tape
  • Stone Fruit don't give more loot than their stack size anymore
  • Stone fruit bushes no longer grow after being withered from picking them
  • Unopened stone fruit and ripe stone fruit are now mole bait
  • Fixed a starfish trap duplication bug
  • Fixed a bath bomb duplication bug
  • Moon trees now remain on fire when they grow
  • Hot springs now glassify immediately during a full moon
  • Star and Moon Caller's Staffs can now target locations over the water
  • Fixed loss of stack when auto-equipping Bull Kelp Stock
  • Fixed Antlion causing craters on boats
  • You can now use 'wasd' to steer a boat when connected as a client.
  • You can now bundle items on a boat.
  • Buildings are a lot less likely to fall off a boat.
  • Fixed another rendering issue with objects outside the world bounds.
  • Oar takes a larger durability hit when rowing incorrectly.
  • Optimized haunt shader so that it should once again run on pixel shader 2.0 hardware.
  • Further optimized lunacy/post processing shaders.
  • Boat fragments are now wet

May 22, 2019

Rev. 336171

Bug Fixes

  • Fixed Set Pieces overlapping the water (requires regenerating your world)
  • Wormholes should no longer spawn too close to the water
  • Lazy Explorer/Wortox teleports now work on boats.
  • Fixed crash when Tallbird Eggs hatch
  • Fixed a bug where players would not drop all their items when they died on a boat.
  • Fixed resurrecting a player if they died on a boat when their inventory was full.
  • Hound waves now spawn at sea
  • Oars are now a weapon
  • Oars will auto-equip a new one when broken
  • Woodie will no longer be stuck when turning into a beaver while using the steering wheel.
  • Fixed Moon Glass Axe durability when fighting shadows
  • Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back
  • Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush
  • Hounds are now wet while swimming
  • Fixed hound art while asleep in the water
  • Moved some of the tuning values for boats to Tuning.lua to make them easier to mod.
  • Fixed a rendering issue causing some mods, such as Basements, to not render properly.
  • Equipment that reduce wetness now work on failed rowing attempts.

May 21, 2019

Rev. 335754

Bug Fixes

  • Fixed boat health icon getting stuck open when jumping on and off a boat quickly
  • Fixed crash when mods change the camera zoom limits
  • Fixed crash when a steering wheel is removed while in use
  • Fixed a crash when tall bird eggs try to hatch
  • Fixed clients not being able to repair the boat.
  • Fixed replanted/fertilized rock fruit bushes not growing or being affected by Applied Horticulture
  • Fixed spoilage rate for Rock Fruit and tweaked loot chances
  • Fixed Seawreath disappearing when dropped
  • Houndius Shootius now renders correctly on boats
  • Fixed Ocuvigil build on boats
  • Fixed anchor and steering not saving/loading properly.
  • Further optimized lunacy effect.
  • Optimized ground/ocean shaders.
  • Fixed not being able to place walls on the boat.
  • Fixed tooth traps not being resettable
  • Fixed Lucy possessing the Moon Glass Axe
  • Fixed Werebeaver gnawing Rock Fruit

May 17, 2019

Rev. 335371

Bug Fixes

  • Objects built on the edge of the boat should no longer get built on the water.
  • Fixed equipped items not showing up
  • Fixed boats getting stuck when the anchor is burnt
  • Fixed crash when near Saladmanders with the ice hat on
  • Fixed crash when the deerclops leaves
  • Optimized lunacy overlay effect.
  • Fixed missing beach turf inventory image
  • Fixed crash when debug spawning wave effects in the caves

For Modders

  • Added mod release id “R08_ROT_TURNOFTIDES” to modders

May 16, 2019

Rev. 335011

Bug Fixes

  • Fixed a crash when on or jumping onto a sinking boat
  • Fixed a crash when hamming a Partially Assembled Altar
  • Fixed overlap of beaverness and boat health hud meters
  • Fixed chatter text when mining the Inviting Formations
  • Fixed the Horror Hound spawning anim
  • Changed oar inventory art

Rev. 334844

Bug Fixes

  • Fixed crash that would occur when disabling lag compensation and using an oar.
  • Fixed occasional crash when jumping onto a boat
  • Fixed occasional when walking away from Gestalts
  • Fixed Horror Hound spawning
  • New art for the Seafaring crafting tab

Rev. 334676


  • Added a new seafaring craft menu, accessible after building the Think Tank crafting station.
  • Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
  • Added a new island to explore

Placeholder.png Trivia

  • The official Chinese translation of Return of Them is 旧神归来, which means "return of the Elder God(s)." This could imply that They are a reference to the Elder Gods from the Cthulhu Mythos. [24]

Blueprint.png Gallery


  1. Upcoming Content Beta and Roadmap Update Posted on May 16, 2019.
  2. Return of Them Status Update Posted on June 14, 2019.
  3. Forums Update: Return of Them - Turn of Tides is coming next week! Posted on August 9, 2019.
  4. Return of them - Turn of Tides now available on Steam! Posted on August 15, 2019.
  5. Woodie Character Update Next Week + News! Posted on September 6, 2019.
  6. Game Update - 371739 Posted on October 3, 2019.
  7. Hallowed Nights and Wurt available October 24th! (And more!) Posted on October 18, 2019.
  8. Game Update - 379886 Posted on November 14, 2019.
  9. Winter's Feast + Hook, Line & Inker coming Dec. 12th! (And more!) Posted on December 5, 2019.
  10. Return of Them - Hook, Line and Inker + Winter's Feast now available Posted on December 12, 2019.
  11. Wendy's Character Refresh is Now Available! Posted on March 19, 2020.
  12. Return of Them Beta: She Sells Sea Shells Posted on April 16, 2020.
  13. Return of Them: She Sells Sea Shells is live Posted on April 23, 2020.
  14. Walter & Woby Now Available!. Posted on June 15, 2020.
  15. Beta Update: Troubled Waters. Posted on July 2, 2020.
  16. DST Return of Them: Troubled Waters Now Available!. Posted on July 16, 2020.
  17. Wigfrid's Character Refresh is Now Available! Posted on September 24, 2020.
  18. [Game Update] - 435008 Posted on October 15, 2020.
  19. Forgotten Knowledge And Hallowed Nights Coming Soon! Posted on October 20, 2020.
  20. Return of Them: Forgotten Knowledge and Hallowed Nights Available Now! Posted on October 22, 2020.
  21. https://forums.kleientertainment.com/forums/topic/122662-return-of-them-forgotten-knowledge-and-hallowed-nights-available-now/
  22. https://forums.kleientertainment.com/forums/topic/124728-reap-what-you-sow-is-coming-next-week/
  23. https://forums.kleientertainment.com/forums/topic/123836-game-update-442403/
  24. The Chinese Return of Them Update post by Klei-Weibo account. Posted on Aug 16, 2019.
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