The feature in the article is in progress. Information may not be accurate as they are prone to ongoing changes by new game updates.
Return of Them is a free Don't Starve Together expansion. It is to be distributed as an "Update Chain", meant to add game-changing features in the same vein as A New Reign. Similar to its predecessor, Return of Them started as a beta.
The first update, Turn of Tides, began its beta phase on May 16, 2019. While originally intended to be released on June 20, 2019, it was later delayed and was released on August 15, 2019.
The second update, Salty Dog, had its beta start on September 12, 2019 and was released on October 3, 2019.
The third update, Hook, Line and Inker, began its beta phase on November 11, 2019 and was released on December 12, 2019.
The fourth update, She Sells Sea Shells, began its beta phase on April 16, 2020 and was released on April 23, 2020.
The fifth update, Troubled Waters, began its beta phase on July 2, 2020 and was released on July 16, 2020.
The sixth update, Forgotten Knowledge, began its beta phase on October 15, 2020 and was released on October 22, 2020.
The seventh update, Reap What You Sow, began its beta phase on November 26, 2020 and was released on December 15, 2020. It was not considered as part of Return of Them when the beta started (despite using the Return of Them bug tracker and forums) but it was later included under Return of Them after its release.
An eighth content update beta is slated to occur in April 2021.
Charlie’s machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there. Our Survivors will be forced to contend with terrifying monstrosities beyond their comprehension, and yet, there may be a silver lining: their minds and horizons will be expanded under the sublime light of an ancient moon.
Turn of Tides
Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.
Keep a wary eye out. They’re almost here.
Welcome to the brine shoals. Filled with the new salt rock resource, survivors looking to stretch the life of their food with this new spice will need to brave the dreaded Cookie Cutters. And watch out for the Malbatross. Getting on it's bad side will be a weight around anyone's neck.
Facing these new dangers and coming home with the goods will make you a real salty dog!
Hook, Line and Inker
A nice day of fishing sounded like just the thing to soothe the nerves of our weary Survivors, but it looks like fish aren’t the only things that are biting. Luckily there’s something to distract them from their soggy seafaring sorrows - the return of Winter’s Feast! And this year it seems that the Constant has provided its own assortment of holiday gifts… could it be that a certain someone is feeling particularly jolly this year?
She Sells Sea Shells
Far out past the familiar shores of the mainland, something is waiting for our Survivors. What would you do for the thing you treasure most?
The seas seem to grow more dangerous with every passing day. Is this the work of Charlie, or is the strange, mutating influence of the moon growing stronger? Let’s hope our Survivors can stay afloat long enough to find out.
It seems that the chunk of moon that crashed into the ocean did more than create a new island, but broke through to the caves below as well, revealing previously sealed passageways that had sat undiscovered by our Survivors. What ancient secrets might be kept within?
Reap What You Sow
The days have been filled with tilling and toil,
Gathering seeds and nourishing soil,
In hopes that the crops will produce at their best,
(Just make sure that you keep a sharp eye out for pests!)
In Return of Them, the Ocean was completely reworked to create a new area accessible by multiplayer boats, and both types of Farms were removed and replaced with a new system of cultivation. The other features of this expansion include:
The Potter's Wheel now also accepts Moon Shards as sculpting blocks, allowing all Sculptures to be made with this material.
Down Feathers can now be burned in the fire as fuel, alongside Malbatross Feathers.
Fish were changed to freshwater fish and are caught alive. They can no longer be stacked as each has an individual weight. Eels are also caught alive and cannot be stacked for the same reason. They now spoil into Spoiled Fish Morsel and Spoiled Fish respectively instead of becoming Rot.
The Crock Pot now differentiates different fish values: freshwater fish and small ocean fish are worth 0.5 fish, while eels and medium ocean fish are worth 1 fish. As a result, crock pot recipes that require fish were tweaked accordingly: Fishsticks, Fish Tacos and Moqueca require 0.5 fish, Fish Cordon Bleu requires 1 fish and Ceviche requires 2 fish.
Lunar Mushtrees are now controlled by the Mushtree option in world generation.
Fixed a crash when picking Lightflier Flowers.
Fixed Deerclops spawning in spring.
Fixed a crash when opening a backpack.
Fixed a crash when spawning the Klaus Sack.
Fixed multiple crashes when mods add world options.
Changes from 454097
Fixed being unable to open chests.
Fixed another crash when mods add world options.
February 26, 2021
Fixed a crash when using the cookbook.
Fixed a crash when sanity monsters are set to never.
Fixed certain actions (pick, chop, mine, ect) not working when you joined a server.
Fixed ocean bull kelp appearing to always be modified in the world generation options.
February 25, 2021
The respawn timer for lightfliers on more or tons has been tweaked.
Added 7 new world settings.
Rowing cannot be repeated by holding the action button.
Increased the frequency effect of the Bull Kelp world generation option.
Fixed a crash when unloading a mod that added world option groups.
Fixed a crash when giving the Pig King a Golden Belt
Fixed a crash when lowering an anchor over mod ocean tiles that have not been fully set up and a few other edge cases.
Fixed changing the toadstool world setting either not working or increasing the timer when it should have decreased it.
Fixed most world settings being set to never having no effect.
Fixed setting beefalo heat to “Tons” causing the game to sometimes crash when saving the world.
Fixed a couple edge cases when action holding things like chopping trees or picking grass.
Fixed a bug causing grass gekko morphing and antlion to not behave properly.
February 23, 2021
Oceanfish and Wobster den world generation options should now be more impactful
Fixed a bug causing the player to keep trying to craft something after releasing the crafting button.
Fixed the Chesspieces world generation option not generating more chess pieces.
Because chess pieces have no native biome this uses a new system to randomly place clusters of chesspieces in the world, if the settings feels to high or low please let me know.
Fixed spilagmite world generation image.
Fixed action holding not working as a client.
Fixed a bug causing world settings on the Server Browser to say they were out of date.
Fixed a crash when entering the Server Browser.
Fixed a bug causing crafted merm houses to not have world settings applied.
February 22, 2021
Sanity Monsters on Tons has been re-tuned to be more difficult.
Fixed a crash when Pigs, Moles, Rabbits, Mole Bats, and Bunnymen tried to spawn.
Fixed a crash when loading the caves.
Fixed editing a preset sometimes deleting the preset.
Fixed a crash with growable objects.
Fixed a crash when spawning bearger.
Fixed a crash when loading an existing world
Fixed a bug causing multiple spawner objects to not work quite right.
Click and hold for actions does not currently work if you are a client (joining a server, or hosting a world with caves), this will be addressed shortly.
Rev. 452698 (March 2021 QoL beta)
Containers can now be opened by multiple players at the same time.
All actions can be repeated by clicking and holding the action button.
All crafting recipes can be repeated by double clicking and holding the crafting button.
Setting world generation options to “More” will no longer generate more of that object in every biome, it will now only generate more of that object in biomes where that object already exists.
World settings can now be changed after a world has been generated.
The preset menu has been overhauled to allow custom presets to be named.
Added over 20 new world generation options.
Added over 50 new world settings.
The server commands menu (eg. roll back, regenerate the world, etc) is now accessible via the “Server Commands” button in the not-a-pause pause menu.
The rescue command has been added to the Server Commands menu.
The player listing screen (scoreboard) can now also be accessed via the not-a-pause pause menu
Added world settings to assist players when joining someone’s server. These settings should only have an impact on public servers. If you are locally hosting your own private world that only you and some friends play on, your experience will not be affected.
Extra Starting Resources. New players joining a world after day 10 will start with a few extra resources to make up for the starting area being most likely picked clean.
Seasonal Starting Items. New players joining a world that is not in autumn will receive a basic seasonal clothing item to help them survive long enough to get started.
Griefer Spawn Protection. When a player spawns in, if there are too many structures near the spawn point or if there are hostile creatures, the player will gain a temporary buff that allows them to walk through structures and prevents them from being targeted.
Drop Items on Despawn. Sets whether a player will drop only irreplaceable items or drop all their items when they leave the server.
Ice now floats
Lesser Glow Berries now have a different animation on the ground.
Fixed a bug causing birchnut trees to update when they shouldn’t.
Notes For Modders
The worlddeciduoustreeupdater component is now deprecated
You can see this post for the modding api changes made in this update.
Reap What You Sow
December 8, 2020
Added farming theme music.
Added a sound that plays when you research something with the Gardeneer hat.
Slightly improved the Spoiled Fish and Spoiled Fish Morsel loot when hammered.
Updated Composting Bin animations.
Fixed a crash when using some fertilizer items on farm soil.
Fixed not being able to use the Watering Can to extinguish large burning objects.
Fixed more inventory stacking bugs causing items to visually appear in the wrong spot for a split second.
Fixed The Plant Registry remembering last used cards that are locked.
Fixed giant rotten watermelons lacking a name.
December 7, 2020
Fertilizer Nutrients Changes
Reworked the nutrient values of all the fertilizers.
Nutrient arrows should now be read as: The total amount of nutrients a plant consumes and restores while growing from a seed into a harvestable plant. As an example, two Rotten Eggs would provide enough nutrients to grow one Garlic plant.
Note: In the Plant Registry, some fertilizers may appear to provide less nutrients than before, this is due to the old arrows mapping to a different set of values.
When a Garden Hoe or Splendid Garden Hoe breaks, it will now automatically equip another from your inventory.
The Plant Registry will now remember what card was last shown for each plant.
Added tooltips to the summary cards for each plant.
The Composting Bin no longer requires manual turning to be at maximum efficiency. It is instead more efficient the fuller it is.
Fixed a number of bugs that allowed farm plants to grow at night and in the dark
Fixed a bug preventing the giant rotten plants from being researchable.
Fixed the Watering Can playing water sounds while empty.
Fixed another inventory stacking bug causing items to duplicate visually.
Fixed fertilizers not playing their sound when used on farm soil.
Astral Detector cannot be dismantled twice at the same time now.
Fixed an issue with Winona’s Snowfallen skin.
Fixed an issue with Winona’s Victorian skin.
December 4, 2020
Added a summary card that will appear when you have fully researched a plant providing a cheat sheet for the relevant values.
The Lazy Forager will no longer target the item you are currently picking up.
Tweaked the colours of the nutrients overlay for colour blindness.
Fixed a bug causing birds to count seeds in the players inventory when determining if it should drop a seed or not (this made seeds rarer than they should have been).
Fixed the menu banner not displaying properly.
Fixed the Super Growth Formula having infinite uses.
Fixed Misery Toadstool not dropping his figure sketch.
Fixed a crash when the Friendly Fruit Fly gets hit.
Fixed an inventory desync that sometimes occurs when stack moving items from a container into your inventory.
Fixed Winter’s Feast Trees getting grown by Applied Horticulture instead of Applied Silviculture
December 3, 2020
Enabled Winter’s Feast (More information can be found here)
Restored the plant nutrient cycling values back to the previous values
Durian consumes compost instead of manure
Restored the soil tilling and planting distance to the previous value
Added a plant stress category “overcrowding” which will cause stress on if there are more than 10 plants in a tile (includes weeds)
Changed the nutrient arrows to all have the “ground” line on the bottom (the arrow directions did not change).
Seed Pack-It is now located in the Survival crafting tab
Pine Cones, Birchnuts, and Twiggy Tree Cones can now be stored in the Seed Pack-It
We have read the feedback about fertilizing being underpowered and will be addressing this soon.
We are also aware that the main menu banner is not displaying, this will be fixed in the next hotfix
December 2, 2020
Rev. 443490 + 443554
Added the Seed Pack-It, a special 14-slot backpack for holding seeds, this will prioritize seeds to go into the backpack, over the inventory.
Prioritizing items required significant changes to how the inventory is handled on the client, if you get any weird visual glitches or bugs, please report them!
Hallowed Nights trinkets will now prioritize being placed in the Candy Bag.
Tweaked the Lord of the Fruit Flies behaviors and hp.
Tweaked the spawning conditions of the Lord of the Fruit Flies.
Fruit Flies will now attack the player when the Lord of the Fruit Flies is dead
Fruit Flies will now drop seeds on death.
Fruit Flies will take longer to plant weeds and make plants unhappy.
Wormwood planting of seeds, when not in tilled soil, will now indicate if it will be placed inside a farm tile
Adjusted the allowed space between plants to only allow 9 to 10 plants in one tile (Sorry, sowing 16 seeds was not intended)
Regular sized farm plants that are left to rot will self-sow a new plant after a few days
Plants are no longer tolerant of any weeds, rotting plants, etc (previously they would tolerate 1 being nearby)
Adjusted the nutrient values for some plants
Fruit Flies will occasionally spawn when picking rotted crops.
Giant rotting veggies will release 2 Fruit Flies when destroyed and less seeds than before
Fixed the item pickup animation not playing when using the integrated backpack layout.
Fixed the research action not working in some cases.
Wormwood’s wild planting now properly collapses nearby soil.
Fixed not being able to target the ground with fertilizers when playing with a gamepad.
Notes for Modders
Containers now have a priorityfn allowing containers to specify high priority items that should go into the container instead of the inventory. This will run on the client and server.
Fixed a crash when holding shift to shift move items into containers
November 30, 2020
Wes can no longer talk to plants
The Premier Gardeneer Hat’s screen overlay is now slightly transparent.
The Gardeneer Hats now provide a touch of protection from the summer heat
Added a healing over time buff to the Compost Wrap
Increased the compost nutrient value of the Compost Wrap
All crops are safe from wildfires while the soil is wet.
Added Terra Firma Tamper sounds.
Replaced Applied Horticulture with Applied Silviculture and Horticulture, Abridged. (Character strings are still being implemented)
Fixed a crash when farm plants or weeds are burnt
Fixed wormwood being unable to fertilize/heal himself while wearing the Gardeneer Hat (This should also fix any other weirdness regarding the hat and actions.)
Renamed the Luxury Garden Hoe to Splendid Garden Hoe
Fixed the new seeds not being burnable.
November 27, 2020
Reap what you Sow Beta Hotfix
Added a Luxury Garden Hoe
Moved the Garden Hoes and Watering Cans from the Food crafting tab into the Tools crafting tab.
Reordered the items in the Food crafting tab
Adjusted nutrient cycling values for some plants
Adjusted the nutrient cycling arrow art and tool tip strings in the Plant Registry
Birds can now eat crop specific seeds.
Wormwood can now talk to plants faster than other characters.
Lord of the Fruit Flies is now considered a boss.
Fixed the names of the nutrients displayed in the Plant Registry.
Fixed Watering Can reverting to 0% water if saved at 100%.
Fixed Tillweed turning invisible after being picked
Fixed a crash when using Applied Horticulture
Fixed Wormwood trying to view the happiness of non-plants.
Fixed a bug where non-Wormwood characters could not inspect a plants happiness
The Spiny Bindweed’s Binding Roots no longer drop souls
The Lord of the Fruit Flies will no longer pick rotted crops to spawn at.
Fixed the sanity auras of the Fruit Flies.
Fixed Garden Rigamajig duplicating itself sometimes on save/load.
Added missing Watermelon strings.
Fixed a rare crash with Wavey Jones.
All the fruit flies are now burnable.
Fixed nutrients getting consumed when assessing the happiness of plants.
Fixed Watering Can depleting water when used as a weapon.
Notes for Modders
Modded crock pot recipes will no longer to try load the wrong assets
We would like to let everyone know that we are aware of the feedback around the Applied Horticulture changes causing problems for end-game players and base builders. We are discussing solutions for this and it will not remain as is. Changes to the book will happen early or mid next week. We are also aware of people's concerns around Wormwood's plant-anywhere being diluted by the new farming mechanics. We are also discussing this and improvements to Wormwood will come in throughout the beta.
November 26, 2020
Fixed background music in the main menu.
Fixed Produce Scale becoming invisible when weighing some vegetables.
Fixed missing research strings for various fertilizers.
Fixed a crash from the Lord of The Fruit Flies spawn timer.
Fixed a crash when examining a plant’s happiness.
Fixed string formatting for viewing plant happiness.
Fixed a crash from loading in a harvestable Composting Bin under some circumstances.
Fixed Guano not being researchable.
Fixed the research action not working right for fertilizers sometimes.
Fixed certain Growth formulas not being researchable.
Spiny Blindweed no longer attacks wormwood
One-Man-Band will now tend to plants
Fixed not being able to research fertilizers in the world.
Survivors can now plow fields and sow seeds to grow the crops of their dreams
Each vegetable has their own unique plant with preferred growing seasons and type of nutrients
Stay close and tend to your crops and you will be rewarded.
Neglecting crops won't be the death of them, but you might regret it.
Be sure to cull weeds before they become a problem
Use the Gardeneer Hat to research plants and track your progress via the Plant Registry
Farm like the Ancients with the Premier Gardeneer Hat and learn your plants’ every desire
Disease has been removed from transplanted plants
The random plant chosen from Seeds is now affected by the season
Feeding a Bird in the Birdcage a veggie, will return one seed of the same plant.
Increased the amount of time flowers will stay fresh in the End Table
The End Table now accepts Forget-Me-Lots and Lune Tree Blossoms
Adjusted the Bunnyman’s loot table
Birds in the Birdcage will now eat raw monster meat but not cooked eggs
Is not affected adversely by the Spiny Bindweed and Firenettles
Can determine a plant’s needs without the use of technology
Can still plant seeds anywhere, but some of the plant’s needs will not be met unless in a farm plot
Applied Horticulture Changes:
Affects up to 10 plants
Transplanted plants, that require fertilizing, will have an extra harvest consumed
Adjusted the recipe
Players can now combine stacks of objects when the target is floating in the ocean.
October 19, 2020
Fixed MacOS Catalina crashing on startup
Bulbous Lightbugs will not try to return home if led far enough away.
The wormholes used to link the retrofitted land will no longer cause a sanity drain. (This will only affect newly retrofitted worlds, worlds that have already been retrofitted will not have this change.)
Adjusted the Bulbous Lightbug respawn time.
Fixed a bug with the minimap icons for the Celestial Sanctum Icon and ward.
Greater Gestalts will now play a death animation when killed and no longer drop souls for wortox.
Mush Gnomes will no longer continue to spawn spores when it dies
Fixed a worldgen bug with the archive that could place the Sealed Portal in other rooms.
Traps can no longer be picked up while they are in the process of trapping something (this was causing a bug where the something would be lost)
Fixed a mismatch in animation with the Ancient Moon Statues.
Fixed invisible Sentrypede fire.
Fixed retrofitted worlds Fountain’s of Knowledge
Fixed a bug causing certain world settings to not get applied.
Fixed bugs with the Moose/Goose and Moslings that prevented them from leaving after the spring.
Fixed a bug causing modded client rpcs to be invalid.
Fixed a rare crash when the Crabby Hermit is done fishing.
Fixed missing strings for moisture resistance wearing off
Fixed missing filter string in the cookbook
Roasted Birchnuts are now displayed properly in the cookbook recipes
The Distilled Knowledge will give blueprints when unlocked instead of auto granting the recipes.
The Astral Detector won’t fold up when it no longer is required, it will wait to be folded up manually.
October 16, 2020
Fixed being able to burn dust moth dens.
Mush Gnomes will now spawn in retrofitted worlds
Cave-ins in retrofitted Archives will no longer spawn falling objects
Fixed a bug that prevents the Gestalts and Nightmare Creatures from spawning in the grotto once the power has been restored in the Archives.
Fixed a save/load bug that would cause the Gestalt vs Nightmare Creature battle to restart every time the world was loaded, if the Archives were powered on. The excessive amount of fissures and nightmare fissures and Nightmare Rampart that spawned due to this have also been cleaned up.
Fixed certain entities not dropping loot when killed by greater gesalts.
Bulbous Lightbugs can no longer start moving while frozen or sleeping.
Lunar Spores now display fire when burning.
Astral Detector can find what it’s looking for in retrofitted worlds
Sentrypedes shouldn’t despawn when killed.
October 16, 2020
Fixed a crash when deploying the Archive Resonator.
Fixed a crash when blow darting the centipede.
Fixed a missing sound for a retrofitted Grotto.
Moon Shrooms can no longer be given to the Mushroom Planter.
Fixed an issue causing players to not learn a recipe from the archive puzzle.
Fixed a crash when viewing world details when browsing servers.
Fixed Milkmade Hats having the wrong cookbook image.
Fixed missing turf crafting strings.
Nightmare fissures in Grotto use correct art.
Fixed a crash when viewing snapshots on certain worlds.
Fixed succulents spawning on top of objects in the oasis.
Fixed missing Vitreoasis description strings.
Reduced Bulbous Lightbug health.
Naked Mole Bats are scary to prey.
Milkmade Hats are now slightly easier to make.
October 15, 2020
The host game screen has been revamped.
You now have unlimited save slots.
Caves can be enabled on worlds which previously had caves disabled.
Changed server settings can now be saved without launching the world.
Saves can now be copied and loaded by other clients directly.
Fixed a bug allowing woodie to stay in wereforms forever.
Fixed misery toadstool not dropping a figure sketch.
Fixed a bug allowing players to attack much faster than intended.
Fixed a bug causing shadow creatures to stop spawning sometimes.
Fixed rowing with a controller not consuming durability on the oar.
Fixed animal tracks not spawning until the player kills the tracked animal
Fixed bee boxes being able to produce honey in winter.
Fixed bee boxes being able to produce honey without bees.
Fixed a bug causing inconsistent worldgen on Linux and Mac.
Fixed a bug causing worldgen to generate differently on Windows, Mac, and Linux.
Fixed a bug causing the clever disguise to allow wurt to interact with pig king/pigs.
Fixed a bug allowing crabking to be fought without socketing any gems.
Fixed a bug preventing modded cookbook recipes from getting learned sometimes...
July 7, 2020
Tracking Suspicious Dirt Piles in the oasis desert (the area affected by the summer sandstorm), during a spring rain, will have a chance to find a Volt Goat.
Increased Jelly Salad required ingredients.
Sea Weed Seedshell attacks (and thrown Seedshells in PVP) no longer cause leaks at the edge of boats.
Fixed a crash with Rockjaws and picking up their food.
Fixed the missing text on the Spittle Fish in the crafting menu.
Fixed issues caused by killing Sea Weeds with a Tail o' Three Cats or Weather Pain.
Fixed a crash when Sea Sprouts are burned.
Fixed a bug that allowed Volt Goat herds to have more than 6 members
Fixed the boat patch double repair and patch use bug.
Fixed a crash with the Hermit Crab’s music.
Fixed Terrorclaw using wrong health value.
Fixed an issue with Sea Weeds not retrofitting into the proper place in the ocean.
July 2, 2020
New craftable mast upgrades.
New craftable water pump for open water fire emergencies.
Sea Weed living out on the Sea Stacks.
Rock Jaw sharks plying the deep waterways.
The Terrorclaw, aquatic relation to the Terrorbeak.
Barnacles and new Barnacle cooking recipes.
New cooking recipes for Leafy Meat.
And something to keep you company on the lonely nights at sea.
She Sells Sea Shells
April 22, 2020
The Crabby Hermit doesn’t like you growing invasive plant species on her island.
Fixed the Crab King epic music playing at the wrong time.
Fixed the Crabby Hermits bottle toss animation.
The Crabby Hermit and the Imposing Claws now handle being teleported by the Telelocator Staff
The Gnarwail can eat food dropped into the ocean again.
Fixed flotsam not sinking if the boat it is on is destroyed.
April 21, 2020
The Strident Trident now deals additional melee damage when attacking on a boat.
Wobsters can now be stored in the Tin Fishin' Bin
Changed the loot found in Sunken Chest (note: this will not affect existing Sunken Chests)
Tuned the Crabking fight.
No longer sleeps.
it’s ice magic scales higher.
Some other adjustments.
Flotsam can be retrieved with the Pinchin’ Winch
Fixed retrofitting the Crabby Hermit’s island on caves enabled worlds and dedicated servers. The server will now automatically reset after 30 seconds to complete the retrofitting.
Fixed a save/load bug that was resetting the Crabby Hermit’s tasks to earn friendship. The task for fixing her house will be retrofitted. The task to clear the water will require the player to drop and remove any heavy lifting object. The remaining tasks will be required to be completed again.
Abigail and other ghosts no longer die while on a sinking boat
Fixed the Crabby Hermit’s missing face markings.
Ice Bream is now visible when placed in Scale-0-Matic
Wobsters no longer voluntarily leave their dens during the day.
Fixed a bug where the Pinchin' Winch and Shell Beach Turf could still be crafted without obtaining the blueprints first.
Message in a Bottle no longer displays floating animation when dropped on a boat
Shell Bell break animation critter stays in place on moving boats
Fixed the character animation when using the Strident Trident
Fixed a rare crash when the Gingerbread Varg does its icing attack
Fixed Boomerang mouse over issues.
April 17, 2020
Clean Sweeper now burns like it’s constituent parts, the Living Log.
Fixed various invisible items and crashes after using Clean Sweeper.
Added Malbatross Figure Sketch to the Malbatross’s loot table
Added the Crab King Figure Sketch to the Crab King’s loot table
Fixed some bugs when the cranking or boat in the crab king battle are destroyed.
Crab King animation won’t break if he’s put to sleep
Freezing or putting the Crab King to sleep will interrupt his casting
Imposing Claws no longer spawn souls for Wortox
Adjusted the Crabby Hermit’s strings regarding her desire for heavy fish.
Fixed a Crabby Hermit crash if debug spawned away from the island
Sunken Chests can no longer be burned
Fixed crash on using the Weather Pain on the Celestial Tribute
Fixed a crash when causing the Crabby Hermit to bow to you while wearing the Bee Queen Crown.
Fixed a crash caused by non-power of two mod textures
The Strident Trident has more Play uses, and can destroy sea stacks.
April 16, 2020
Added beta mod release id: R11_ROT_SHESELLSSEASHELLS
Fixed a few bugs with creatures drowning while sleeping
Fixed a crash when inspecting the hermit and her house.
Fixed a crash with the hermit house animation.
The Crabby Hermit and Crab King are retrofitted into existing world.
The player can now board boats while mounted.
The player can now board boats while lifting a heavy object.
The distance you can jump to embark and disembark has been adjusted and is now based on how fast your character is moving.
Irreplaceable inventory items no longer slip out of your inventory when drowning in the ocean
Creatures that follow you onto a boat will now wash ashore (instead of die) when the boats sinks
Changed the ingredients required to craft the Tackle Receptacle.
Boat Patch also repairs boat damage
New texture streaming system, loads game textures as needed, reducing memory usage.
Fixed a bug where the player’s attacks would sometimes miss giants as they moved toward the player.
Fixed a bug where projectiles (eg Blow Darts) would sometimes not deal damage.
Insulation will now protect the player from the cooling effects of Deerclops attacks and fans.
Pipspooks no longer block placement of structures
Fixed the coastal ocean rendering on the minimap in caves
Fixed the mast’s animation after being hit by a hammer.
Hook, Line, and Inker
December 5, 2019
Return of Them beta hotfix
Fishing tackle can now be changed by a right click action while the Sea Fishing Rod is equipped.
Improved the user experience when placing a stack of items in an already occupied slot of a container that does not hold a stack of items (eg. replacing the items in the Crock Pot and Sea Fishing Rod).
Finished controller support for the Sea Fishing Rod (feel free to log bugs now)
Rot can now be used as bait
Fixed a crash if a player disconnects while landing an ocean fish
Fixed boat physics vs sleeping Gnarwails and Skittersquids
Changes that were missed from the previous update notes:
The Malbatross’s fish shoals have been changed to Deep Bass
The Malbatross does not tolerate players fishing at any of its shoals
December 2, 2019
Return of Them Beta Hotfix
Server stability improvements and fixed some client exploits
Fixed a bug in the AI’s fleeing and wandering behaviours
Fixed a problem with Anchors reeling forever
Skittersquid no longer get wet
Skittersquid can’t be interacted with while underwater
Added Skittersquid examine strings
Fixed a crash in Skittersquid herding
Fixed some bugs where characters wearing the Clever Disguise were not considered a merm
Removed Freshwater Fish from the DIY Royalty Kit construction project
Reduced the number of Freshwater Fish required to build the Craftsmerm House
Sailing music uses music volume setting properly
Fixed animations when using a Gnarwail Horn while riding a Beefalo
Live fish now expire into fish meat, instead of rotten fish
Fish Meat now spoils into Spoiled Fish. Fish Morsel now spoils into Spoiled Fish Morsel.
Dead eels now expire into Spoiled Fish
Murdered fish now provide souls for Wortox
Gnarwails will no longer follow you through Worm Holes
Controller support for the Sea Fishing Rod has begun but is still a work in progress. There is no need to log bugs on it at this time. Thanks.
Fixed crash that could occur when a character despawns after having jumped on a boat
Fixed a crash with boattrailmover
Fixed a crash when the mast is burned
A possible fix for caves worlds failing to load.
July 24, 2019
Sailing has been revised
Hauling up an anchor takes more time, but multiple players can help.
Sails can be furled quickly with the right timing.
Steering must be maintained until the heading is set.
Steering is faster with less speed.
Boat has been made more durable (small bumps do less or no damage, harder to spring a leak)
Ocean Biomes have new art
Seastacks can be broken and mined
Camera now follows the boat when the player is on a boat.
Can now drop things onto the water.
July 17, 2019
Retrofitting of non-beta worlds is now supported
Retrofitted the ocean pathfinding support into existing beta worlds
Lune Trees will now repopulate, should the player decide to clear-cut them (Note: Unfortunately this will not work with retrofitted non-beta worlds)
Fixed a crash with the fossilized fx
Fixed boomerang animations over water
Telltale Hearts can no longer be traded to ghosts that are floating over the ocean
The Bearger no longer chases its targets indefinitely, and should drop an out of reach target more quickly.
The Deerclops is now also wary of targets that it cannot reach.
July 11, 2019
Fixes a crash when building structures
Overhauled performing actions, including walking, while on a boat to properly handle the moving platform and lag.
Improved pathfinding through water for flying and amphibious creatures (only on newly generated worlds)
Fixed a bug where the players could end up washing ashore on the small islands or somewhere in the ocean
Fixed a crash when a player leaves shortly after a Gestalt was spawned
Projectiles launched/thrown (eg Waterballoon, Ice Flingomatic Snowballs) while on a moving boat will now inherit the boat’s velocity
The Waterballoon and Ice Flingomatic’s snowballs no longer bounce off the edge of boats or the land/ocean physics boundaries
Fixed a bug where Lazy Explorer/Wortox teleports could miss a moving boat
Burned Carrats now drop Cooked Seeds instead of Ash
The Bearger can now charge at targets it is chasing (restored behaviour from single player Don’t Starve)
Change Bearger and Spider Queen AI while their target is on a boat
July 3, 2019
Fixed the crash in the wardrobe
Fixed an issue that caused servers to slow down over time and slightly improved performance.
Fixed an issue with deployed masts not rotating correctly
Fixed ghosts not colliding with the wall boundaries in the caves
Fixed inspect string for the dug up saplings found on the island
Fixed missing Carrat murder sound
June 28, 2019
Non-flying critters can now hop onto boats. (There is currently a known issue where physically blocking them can allow them to walk on water.)
Fixed Wardrobe crashing with a mod character. (Alternate character modes may still not appear correctly for mod characters.)
Fixed Mast animation.
Items deconstructed with the deconstruction staff on boats will no longer disappear like they've fallen into the void.
June 27, 2019
Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc.
Fixed a crash when baby beefalo are killed while following an adult beefalo
Fixed a crash when the shadowhand tries to put out a fire (may fix other crashes as well)
Fixed mermbrain targeting crash
Modified the flare overlay effect to display better on non-standard screen sizes
June 26, 2019
Projectiles should no longer get stuck on the shoreline edge.
Masts should no longer be deployable on water. Currently, they still display as red when placing them on a boat.
Disabling distortion should now also disable the zoom blur lunacy effect.
Fixed a few bugs with the Steering Wheel
Island spiders' spike sounds are no longer missing
Fixed a crash when raising an anchor placed on land
Removed the world-generated invisible boat fragments
Updated a number of creatures to stop chasing bait or food that's on the water
Fixed the boat health meter not being visible when loading onto a boat as a client
Bull kelp roots can now be planted in the ocean
Boats should no longer be able to trap bull kelp inside of them when deploying
Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving
June 18, 2019
Boats should no longer be deployable in the void.
Walking around the boat using a controller and having an oar equipped should no longer sometimes show the word “boat” instead of “row”.
Fixed some bugs when using a controller to row.
Attempting to deploy items such as a mast or anchor should no longer fail when doing so on a moving boat.
Masts can no longer be placed so close together.
Masts are slightly faster.
New embark sounds.
New mast deploy sound.
New steering wheel sound.
New sounds for mutated hounds, carrats, and saladmanders.
Fixed incorrect string when launching boat using a controller.
Boats can no longer be deployed on top of floating items.
Player should no longer get interrupted when beginning to jump or landing on a boat.
Player should now animate when steering using a controller.
Boats can now be placed using a controller.
Player should no longer walk away from the steering wheel when clicking on an unlit area.
Spiders should now spawn from spider dens when placed on a boat.
Fire effect when steering wheel is burning should no longer be layered behind the player.
Fixed missing Driftwood Oar description.
Wardrobe now uses the same layout as found in the Item Collection and Lobby screens for skin selection.
Fixed a crash related to shadow hands
Wormwood's craftable items now have floating visual effects
Winona's Generator/G.E.M.erator can now only power devices on the same platform as them
Projectile attacks in the caves should no longer get stuck on edges
Oars now burn, and can be used as fuel
Wormwood should now properly be affected by lune trees, driftwood trees, and rock fruit bushes
Bunnymen, Pigs, and Guardian Pigs can now hop onto boats
Werebeaver can now use planks to abandon ship. There is currently a missing animation on clients that we are investigating.
June 10, 2019
Fixed players occasionally falling into the ocean while walking on land
Telelocator Staff no longer randomly targets the small islands off the coast of the Luna Island
Players no longer drown while out of bounds (in the void). This is for mod support.
Suspicious Marbles will now only spawn on the mainland (new worlds only)
Fixed a crash on shutdown
Abigail's flower should no longer randomly get wet or float on the ground
Improved shadow hand behaviour for fires on moving boats
Fixed rendering of Enlightenment fx on old video cards.
Updated world generation animation
Added strings for Wormood inspecting the Mothling
Fixed inventory icon for Bull Kelp Stalk
June 7, 2019
Wormwood is now available in the beta
Players can no longer board boats while mounted or heavy lifting
Telelocator Focus can no longer be built on boats
Tweaked Seafaring recipes
Fixed players getting stuck while entering or exiting boats as they break apart
Fixed crash when multiple players try to use the walking plank at the same time
Lune Tree Blossoms can now be haunted
Fixed extra Big Tentacles from spawning in and around the Atrium area (newly generated worlds only)
New Driftwood Oar
Followers no longer abandon the player when their follower items are picked up on boats
More lunacy effect optimization to fix issues with it running on low end hardware.
June 4, 2019
Fixed turning invisible while riding a Beefalo and hopping on/off a boat
Fixed drowning while mounted or holding heavy objects
Fixed world gen crash with certain presets
Hounds no longer spawn outside the bounds of the world
Fixed crash caused by Bat Bat Infinite mod when opening Ornate Chests
Moonrock Pengulls are no longer considered innocent creatures
When a boat sinks, structures on it will now break accordingly
The player should no longer randomly walk away from the steering wheel when setting a new heading.
The player should no longer get stuck on the steering wheel when the boat is moving at faster speeds.
Slightly increased the pickup range of objects lying on the water.
Fixed boat health HUD indicator not being removed after dying on a boat.
Bee boxes now work on boats.
Burning a bee box no longer freezes the game.
Added burnt art for the Mast, Steering Wheel and Anchor
May 29, 2019
Fixed Caves world gen layout and cave Stairs (requires a new world)
Fixed /rescue in caves
Items going out of world in caves should behave as normal
Steering Wheels on boats can now be hammered and burned.
Creatures should no longer try to eat or pick up items in the ocean
Flying creatures and hounds are no longer killed by sinking boats
Fixed a bug where certain items lost their skins while floating
Changed draw order for Wooden, Checkered, Scaled, and Carpeted Flooring
Further optimized lunacy overlay effect.
Fixed missing Werebeaver boat hop and sink animations.
Fires that spawn on boat should no longer prevent things to be built around them if extinguished.
May 27, 2019
Masts can now be hammered down and deconstructed
Masts that are destroyed or burned down stop affecting their associated boat
Birds in bird cages no longer disappear when reloading the world
New art for leaks repaired with Trusty Tape
Stone Fruit don't give more loot than their stack size anymore
Stone fruit bushes no longer grow after being withered from picking them
Unopened stone fruit and ripe stone fruit are now mole bait
Fixed a starfish trap duplication bug
Fixed a bath bomb duplication bug
Moon trees now remain on fire when they grow
Hot springs now glassify immediately during a full moon
Star and Moon Caller's Staffs can now target locations over the water
Fixed loss of stack when auto-equipping Bull Kelp Stock
Fixed Antlion causing craters on boats
You can now use 'wasd' to steer a boat when connected as a client.
You can now bundle items on a boat.
Buildings are a lot less likely to fall off a boat.
Fixed another rendering issue with objects outside the world bounds.
Oar takes a larger durability hit when rowing incorrectly.
Optimized haunt shader so that it should once again run on pixel shader 2.0 hardware.
Further optimized lunacy/post processing shaders.
Boat fragments are now wet
May 22, 2019
Fixed Set Pieces overlapping the water (requires regenerating your world)
Wormholes should no longer spawn too close to the water
Lazy Explorer/Wortox teleports now work on boats.
Fixed crash when Tallbird Eggs hatch
Fixed a bug where players would not drop all their items when they died on a boat.
Fixed resurrecting a player if they died on a boat when their inventory was full.
Hound waves now spawn at sea
Oars are now a weapon
Oars will auto-equip a new one when broken
Woodie will no longer be stuck when turning into a beaver while using the steering wheel.
Fixed Moon Glass Axe durability when fighting shadows
Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back
Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush
Hounds are now wet while swimming
Fixed hound art while asleep in the water
Moved some of the tuning values for boats to Tuning.lua to make them easier to mod.
Fixed a rendering issue causing some mods, such as Basements, to not render properly.
Equipment that reduce wetness now work on failed rowing attempts.
May 21, 2019
Fixed boat health icon getting stuck open when jumping on and off a boat quickly
Fixed crash when mods change the camera zoom limits
Fixed crash when a steering wheel is removed while in use
Fixed a crash when tall bird eggs try to hatch
Fixed clients not being able to repair the boat.
Fixed replanted/fertilized rock fruit bushes not growing or being affected by Applied Horticulture
Fixed spoilage rate for Rock Fruit and tweaked loot chances
Fixed Seawreath disappearing when dropped
Houndius Shootius now renders correctly on boats
Fixed Ocuvigil build on boats
Fixed anchor and steering not saving/loading properly.
Further optimized lunacy effect.
Optimized ground/ocean shaders.
Fixed not being able to place walls on the boat.
Fixed tooth traps not being resettable
Fixed Lucy possessing the Moon Glass Axe
Fixed Werebeaver gnawing Rock Fruit
May 17, 2019
Objects built on the edge of the boat should no longer get built on the water.
Fixed equipped items not showing up
Fixed boats getting stuck when the anchor is burnt
Fixed crash when near Saladmanders with the ice hat on
Fixed crash when the deerclops leaves
Optimized lunacy overlay effect.
Fixed missing beach turf inventory image
Fixed crash when debug spawning wave effects in the caves
Added mod release id “R08_ROT_TURNOFTIDES” to modders
May 16, 2019
Fixed a crash when on or jumping onto a sinking boat
Fixed a crash when hamming a Partially Assembled Altar
Fixed overlap of beaverness and boat health hud meters
Fixed chatter text when mining the Inviting Formations
Fixed the Horror Hound spawning anim
Changed oar inventory art
Fixed crash that would occur when disabling lag compensation and using an oar.
Fixed occasional crash when jumping onto a boat
Fixed occasional when walking away from Gestalts
Fixed Horror Hound spawning
New art for the Seafaring crafting tab
Added a new seafaring craft menu, accessible after building the Think Tank crafting station.
Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
Added a new island to explore
The official Chinese translation of Return of Them is 旧神归来, which means "return of the Elder God(s)." This could imply that They are a reference to the Elder Gods from the Cthulhu Mythos.
In Rhymes With Play # 278, they revealed concept art of an unused mob design. This creature could move in water and on land, but it would spawn only in the sea. It would require being fed, and would float away if you hit it.
Don't Starve Together Return of Them - Turn Of Tides Launch Trailer
Don't Starve Together Return of Them - Salty Dog Update Trailer
Don't Starve Together Return of Them - Hook, Line & Inker Update Trailer
Don't Starve Together Return of Them - She Sells Sea Shells Update Trailer
Don't Starve Together Return of Them - Troubled Waters Update Trailer
Don't Starve Together Return of Them - Forgotten Knowledge Update Trailer
Don't Starve Together- Return of Them - Reap What You Sow -Update Trailer-
A promotional image accompanying the launch announcement of Turn of Tides.
A teaser image for the She Sells Seashells update.
A hidden teaser for the She Sells Seashells update.
Another teaser image for the She Sells Seashells update.
Teaser image for the She Sells Seashells updated with colored gems.
Teaser image for the Troubled Waters update.
Teaser image for the Forgotten Knowledge update.
A promotional image accompanying the launch announcement of Forgotten Knowledge.
A silhouette teasing the update.
The Pomegranate Branch revealed in the post announcing the beta.
The wintry-themed promo that debuted along with the official update.
A teaser for the upcoming content update beta in April 2021.
Concept art of an unused fish mob from Rhymes With Play # 278.