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Return of Them is a free Don't Starve Together expansion. It was distributed as an "Update Chain", meant to add game-changing features in the same vein as A New Reign. Similar to its predecessor, Return of Them started as a beta.

Return of Them Update
Update Beta Release Date Release Date
Turn of Tides May 16, 2019.[1] August 15, 2019.[2][3]
Salty Dog September 12, 2019[4] October 3, 2019.[5]
Hook, Line and Inker November 11, 2019[6][7] December 12, 2019.[8][9]
She Sell Sea Shells April 16, 2020[10][11] April 23, 2020.[12]
Troubled Waters July 2, 2020[13][14] July 16, 2020.[15]
Forgotten Knowledge October 15, 2020[16][17] October 22, 2020.[18][19]
Reap What You Sow November 26, 2020[20] December 15, 2020[21][22]
Eye of the Storm April 15, 2021.[23] May 5, 2021.[24][25]


Contents

Official Description

Charlie’s machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there. Our Survivors will be forced to contend with terrifying monstrosities beyond their comprehension, and yet, there may be a silver lining: their minds and horizons will be expanded under the sublime light of an ancient moon.

Turn of Tides

Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.

Keep a wary eye out. They’re almost here.

Salty Dog

Welcome to the brine shoals. Filled with the new salt rock resource, survivors looking to stretch the life of their food with this new spice will need to brave the dreaded Cookie Cutters. And watch out for the Malbatross. Getting on it's bad side will be a weight around anyone's neck.

Facing these new dangers and coming home with the goods will make you a real salty dog!

Hook, Line and Inker

A nice day of fishing sounded like just the thing to soothe the nerves of our weary Survivors, but it looks like fish aren’t the only things that are biting. Luckily there’s something to distract them from their soggy seafaring sorrows - the return of Winter’s Feast! And this year it seems that the Constant has provided its own assortment of holiday gifts… could it be that a certain someone is feeling particularly jolly this year?

She Sells Sea Shells

Far out past the familiar shores of the mainland, something is waiting for our Survivors. What would you do for the thing you treasure most?

Troubled Waters

The seas seem to grow more dangerous with every passing day. Is this the work of Charlie, or is the strange, mutating influence of the moon growing stronger? Let’s hope our Survivors can stay afloat long enough to find out.

Forgotten Knowledge

It seems that the chunk of moon that crashed into the ocean did more than create a new island, but broke through to the caves below as well, revealing previously sealed passageways that had sat undiscovered by our Survivors. What ancient secrets might be kept within?

Reap What You Sow

The days have been filled with tilling and toil,

Gathering seeds and nourishing soil,

In hopes that the crops will produce at their best,

(Just make sure that you keep a sharp eye out for pests!)

Eye of the Storm

With the three lunar altars now complete, the truth at the center of this ancient mystery will finally come to light...

They've been here all along.

Don't Starve Together: Return of Them - Eye of the Storm is now available for all players. With this conclusion of the Return of them Story Arc, worlds collide as old threats and familiar faces make themselves known.

As this chapter comes to an end, we are left to wonder to what end will Charlie's machinations bring our survivors. And what does she still have planned?

Features

In Return of Them, the Ocean was completely reworked to create a new area accessible by multiplayer boats, and both types of Farms were removed and replaced with a new system of cultivation. The other features of this expansion include:

World

Mechanics

Mobs

Boss Monsters

Plants

Items/Structures


Tweaks/Changes to existing content

Version History

Eye of the Storm

May 5, 2021

Rev. 462849

With the three lunar altars now complete, the truth at the center of this ancient mystery will finally come to light...

They've been here all along.

Don't Starve Together: Return of Them - Eye of the Storm is now available for all players. With this conclusion of the Return of them Story Arc, worlds collide as old threats and familiar faces make themselves known.

As this chapter comes to an end, we are left to wonder to what end will Charlie's machinations bring our survivors. And what does she still have planned?

Major Changes:

  • Added Moonstorm Event
    • You're just going to have to see for yourself

Bug Fixes

  • Fixed a bug causing stuff to drop off boats during lag or an autosave.
  • Lichen can now be fed to beefalo, pigs, ect.
  • Fixed a bug causing a crash if you hovered over the mole trail fx while holding the beefalo bell.
  • Fixed a bug causing the spawning time to not queue for a number of things (Wobster Den, Splumonkey Pods, ect) if they were offscreen when the spawn time finished.
  • Fixed a bug causing the Celestial Sanctum to have no mini map icon.
  • Greatly improved performance for worlds with lots of lights in the world.

New Skins

This Cottage Cache Chest contains the following skin items: Pastoral Chest, Parchment Paper, and Woolly Chester. This pack is $4.99, (10 RMB).

These drops will be available only from select streamers. For more details see this post.

New Login Bonus!

We have a new login bonus for you too! The Paper Lantern skin will be yours just for logging in to the game.

Official Klei Discord!

Yep, it's about time! We quietly soft launched our Klei Discord last week and we're already over 3k members! If Discord is your thing, come hang out with the Klei Community over at: https://discord.gg/klei See you there!

Reward points!

It wouldn't be a proper update without some reward points. And you certainly wouldn't let us forget it! Click the link for 1700 reward points. This link is good for 7 days, so be sure to claim them now!

New gameplay trailer,

To Celebrate the end of "Return of them", We made a new gameplay trailer for Don't Starve Together.

And that's it!

The team has been hard at work on the next set of updates. In June we're going to see a couple of cool updates. A new summer event we're calling "The Midsummer Cawnival" and another character refresh. This next character refresh not many people are interested in, so we're not going to make a big deal of it. But if you want to be spoiled, I'll give you a little teaser work in progress art in the spoiler below. Can you guess who it is?

I lied. It's gonna be awesome.

April 27, 2021

Rev. 461876

Bug Fixes

  • Fixed a bug causing a second set of the Celestial Champion's loot to spawn at 0,0,0.
  • Fixed Celestial Altars and Moongleams dealing electric damage to players wearing insulation.

Rev. 461736

Changes

  • Removed the threaded render option for OSX and Linux because it doesn’t work quite right.
  • Music has been added for the Celestial Champion.
  • The Celestial Champion no longer burns.
  • When a glassed-over Moon Dial is shattered after defeating the Celestial Champion, the dropped Moon Shards will now stack with other nearby Moon Shards.
  • The Enlightened Crown container can now be closed.
  • Misshapen Bird and Moonblind Crow can be put in the birdcage now.

Bug Fixes

  • Moongleam physics fixed.
  • Fixed a bug causing the players sanity drain from lights to be wrongly calculated.
  • Fixed a bug causing calculations for if something is in light to be wrong sometimes.
  • The Energetic Static will expire if the moonstorm moves before it is finished.
  • Fixed a bug with the Celestial Champion not dying properly if it is haunted while dying.
  • The third phase of the Celestial Champion is now properly marked as flying.
  • Fixed some tuning that was preventing the Celestial Champion from using certain attacks.
  • The Oasis and Antlion now work properly again.
  • Fixed a bug that would occasionally stop the mutant birds from spawning.
  • Fixed an alignment bug with Charged Glassy Rocks.

April 22, 2021

Rev. 461106

Changes

  • The Enlightened Crown can no longer be crafted.
  • Enlightened Crown Shards can now be placed into Mushlights.
  • A single Enlightened Crown Shard powers lights at full strength, and prevents other items in the light from perishing.

Bug Fixes

  • Fixed an occasional crash with the Celestial Champion's targeting behaviour.
  • Fixed a bug causing lighting to be ignored by the player.
  • Fixed a crash in the caves from the new lighting changes.

Notes for Modders

  • The maximum possible light radius is now 153.6.

April 21, 2021

Rev. 460966

Changes

  • Added a new graphics setting Threaded Render, which will improve FPS in most cases.
  • Greatly improved performance for worlds with lots of lights in the world.
  • Moongleams won’t break walls now.
  • The Enlightened Crown can now be deconstructed.

Bug Fixes

  • Wagstaff can no longer be teleported when interacting with the Celestial Champion.
  • If wastaff is teleported during the containment event, the event will no longer break.
  • The Celestial Champion can no longer be teleported off of the Lunar Island.
  • Mutant Birds fade properly on death.
  • Fixed a bug causing nightmare creatures to spawn inside the “calm” or “warn” phase of the ruins.
  • Fixed a bug causing the Celestial Sanctum to have no mini map icon.
  • State of the Celestial Altars will load properly now.
  • Fixed the examine string on the Astroggles.
  • Fixed a bug causing server mods to not load if steam took a long time to log in.

April 16, 2021

Rev. 460494

Changes

  • Wagstaff will give more chances to receive blueprints
  • Lunar Siphonator takes slightly longer to start its spawning sequence

Bug Fixes

  • Fixed a crash with the Moon Beasts.
  • Fixed a crash with Wagstaff's tools and ThePlayer
  • The Lunar Siphonator will now despawn itself if placed in an illegal location to stop worlds from getting blocked from story progression.
  • Fixed a bug causing lots of entities to stand completely still and do nothing.
  • Fixed a crash with dragonfly and ghosts.
  • Fixed the Shattered Pengull world setting not working.
  • Fixed Wagstaff’s Pig speech.
  • Fixed mismatch tool name in Wagstaff's speech

April 15, 2021

Rev. 460309

Hi everyone, it's time for the next Return of Them Beta: Eye of the Storm.

You can learn how to enter the beta here.

Feel free to report bugs in our bug tracker sub forum.

ROT: Eye of the Storm Update Notes:

Changes

  • Added the Moonstorm event
    • Completion of the Celestial Altars brings a flood of energy causing great moonstorms burst into the constant.
    • New items can be found in the moonstorms such as:
      • Moongleams
      • Infused Moon Shards
      • Energetic Static
      • Moonblind Crows
      • Misshapen Birds
      • Other mysteries.

Bug Fixes

  • Fixed a bug causing stuff to drop off boats during lag or an autosave.
  • Lichen can now be fed to beefalo, pigs, ect.
  • Fixed a bug causing a crash if you hovered over the mole trail fx while holding the beefalo bell.
  • Fixed a bug causing the spawning time to not queue for a number of things (Wobster Den, Splumonkey Pods, ect) if they were offscreen when the spawn time finished.

March QOL Beta

March 8, 2021

Rev. 454833

Bug Fixes

  • Fixed a bug causing bearger not to spawn.
  • Fixed a bug causing deerclops to spawn inconsistently.
  • Fixed a bug causing Mactusk Camps to continuously respawn with no delay.
  • Fied a bug causing the Atrium Gate cooldown, Antlion rage time, Grass Gecko Morphing, and Salt Stacks regrowth to take way longer than normal.
  • Fixed a bug causing you to slide around sometimes when holding down a controller/mouse button.
  • Fixed a bug causing modded start locations to not get added to the start locations options slider.

March 3, 2021

Rev. 454097

Changes

  • Lunar Mushtrees are now controlled by the Mushtree option in world generation.

Bug Fixes

  • Fixed a crash when picking Lightflier Flowers.
  • Fixed Deerclops spawning in spring.
  • Fixed a crash when opening a backpack.
  • Fixed a crash when spawning the Klaus Sack.
  • Fixed multiple crashes when mods add world options.

Changes from 454097

Bug Fixes

  • Fixed being unable to open chests.
  • Fixed another crash when mods add world options.

February 26, 2021

Rev. 453468

Bug Fixes

  • Fixed a crash when using the cookbook.
  • Fixed a crash when sanity monsters are set to never.
  • Fixed certain actions (pick, chop, mine, ect) not working when you joined a server.
  • Fixed ocean bull kelp appearing to always be modified in the world generation options.

February 25, 2021

Rev. 453331

Changes

  • The respawn timer for lightfliers on more or tons has been tweaked.
  • Added 7 new world settings.
  • Rowing cannot be repeated by holding the action button.
  • Increased the frequency effect of the Bull Kelp world generation option.

Bug Fixes

  • Fixed a crash when unloading a mod that added world option groups.
  • Fixed a crash when giving the Pig King a Golden Belt
  • Fixed a crash when lowering an anchor over mod ocean tiles that have not been fully set up and a few other edge cases.
  • Fixed changing the toadstool world setting either not working or increasing the timer when it should have decreased it.
  • Fixed most world settings being set to never having no effect.
  • Fixed setting beefalo heat to “Tons” causing the game to sometimes crash when saving the world.
  • Fixed a couple edge cases when action holding things like chopping trees or picking grass.
  • Fixed a bug causing grass gekko morphing and antlion to not behave properly.

February 23, 2021

Rev. 452902

Changes

  • Oceanfish and Wobster den world generation options should now be more impactful

Bug Fixes

  • Fixed a bug causing the player to keep trying to craft something after releasing the crafting button.
  • Fixed the Chesspieces world generation option not generating more chess pieces.
    • Because chess pieces have no native biome this uses a new system to randomly place clusters of chesspieces in the world, if the settings feels to high or low please let me know.
  • Fixed spilagmite world generation image.
  • Fixed action holding not working as a client.

Rev. 452840

Bug Fixes

  • Fixed a bug causing world settings on the Server Browser to say they were out of date.
  • Fixed a crash when entering the Server Browser.
  • Fixed a bug causing crafted merm houses to not have world settings applied.

February 22, 2021

Rev. 452775

Changes

  • Sanity Monsters on Tons has been re-tuned to be more difficult.

Bug Fixes

  • Fixed a crash when Pigs, Moles, Rabbits, Mole Bats, and Bunnymen tried to spawn.
  • Fixed a crash when loading the caves.
  • Fixed editing a preset sometimes deleting the preset.
  • Fixed a crash with growable objects.
  • Fixed a crash when spawning bearger.
  • Fixed a crash when loading an existing world
  • Fixed a bug causing multiple spawner objects to not work quite right.

Notes

  • Click and hold for actions does not currently work if you are a client (joining a server, or hosting a world with caves), this will be addressed shortly.

Rev. 452698 (March 2021 QoL beta)

Changes

  • Containers can now be opened by multiple players at the same time.
  • All actions can be repeated by clicking and holding the action button.
  • All crafting recipes can be repeated by double clicking and holding the crafting button.
  • Setting world generation options to “More” will no longer generate more of that object in every biome, it will now only generate more of that object in biomes where that object already exists.
  • World settings can now be changed after a world has been generated.
  • The preset menu has been overhauled to allow custom presets to be named.
  • Added over 20 new world generation options.
  • Added over 50 new world settings.
  • The server commands menu (eg. roll back, regenerate the world, etc) is now accessible via the “Server Commands” button in the not-a-pause pause menu.
  • The rescue command has been added to the Server Commands menu.
  • The player listing screen (scoreboard) can now also be accessed via the not-a-pause pause menu
  • Added world settings to assist players when joining someone’s server. These settings should only have an impact on public servers. If you are locally hosting your own private world that only you and some friends play on, your experience will not be affected.
    • Extra Starting Resources. New players joining a world after day 10 will start with a few extra resources to make up for the starting area being most likely picked clean.
    • Seasonal Starting Items. New players joining a world that is not in autumn will receive a basic seasonal clothing item to help them survive long enough to get started.
    • Griefer Spawn Protection. When a player spawns in, if there are too many structures near the spawn point or if there are hostile creatures, the player will gain a temporary buff that allows them to walk through structures and prevents them from being targeted.
    • Drop Items on Despawn. Sets whether a player will drop only irreplaceable items or drop all their items when they leave the server.

Bug Fixes

  • Ice now floats
  • Lesser Glow Berries now have a different animation on the ground.
  • Fixed a bug causing birchnut trees to update when they shouldn’t.

Notes For Modders

  • The worlddeciduoustreeupdater component is now deprecated
  • You can see this post for the modding api changes made in this update.

Reap What You Sow

December 8, 2020

Rev. 444364

Changes

  • Added farming theme music.
  • Added a sound that plays when you research something with the Gardeneer hat.
  • Slightly improved the Spoiled Fish and Spoiled Fish Morsel loot when hammered.
  • Updated Composting Bin animations.

Bug Fixes

  • Fixed a crash when using some fertilizer items on farm soil.
  • Fixed not being able to use the Watering Can to extinguish large burning objects.
  • Fixed more inventory stacking bugs causing items to visually appear in the wrong spot for a split second.
  • Fixed The Plant Registry remembering last used cards that are locked.
  • Fixed giant rotten watermelons lacking a name.

December 7, 2020

Rev. 444120

Fertilizer Nutrients Changes

  • Reworked the nutrient values of all the fertilizers.
  • Nutrient arrows should now be read as: The total amount of nutrients a plant consumes and restores while growing from a seed into a harvestable plant. As an example, two Rotten Eggs would provide enough nutrients to grow one Garlic plant.
  • Note: In the Plant Registry, some fertilizers may appear to provide less nutrients than before, this is due to the old arrows mapping to a different set of values.

Changes

  • When a Garden Hoe or Splendid Garden Hoe breaks, it will now automatically equip another from your inventory.
  • The Plant Registry will now remember what card was last shown for each plant.
  • Added tooltips to the summary cards for each plant.
  • The Composting Bin no longer requires manual turning to be at maximum efficiency. It is instead more efficient the fuller it is.

Bug Fixes

  • Fixed a number of bugs that allowed farm plants to grow at night and in the dark
  • Fixed a bug preventing the giant rotten plants from being researchable.
  • Fixed the Watering Can playing water sounds while empty.
  • Fixed another inventory stacking bug causing items to duplicate visually.
  • Fixed fertilizers not playing their sound when used on farm soil.
  • Astral Detector cannot be dismantled twice at the same time now.
  • Fixed an issue with Winona’s Snowfallen skin.
  • Fixed an issue with Winona’s Victorian skin.

December 4, 2020

Rev. 443923

Changes

  • Added a summary card that will appear when you have fully researched a plant providing a cheat sheet for the relevant values.
  • The Lazy Forager will no longer target the item you are currently picking up.
  • Tweaked the colours of the nutrients overlay for colour blindness.

Bug Fixes

  • Fixed a bug causing birds to count seeds in the players inventory when determining if it should drop a seed or not (this made seeds rarer than they should have been).
  • Fixed the menu banner not displaying properly.
  • Fixed the Super Growth Formula having infinite uses.
  • Fixed Misery Toadstool not dropping his figure sketch.
  • Fixed a crash when the Friendly Fruit Fly gets hit.
  • Fixed an inventory desync that sometimes occurs when stack moving items from a container into your inventory.
  • Fixed Winter’s Feast Trees getting grown by Applied Horticulture instead of Applied Silviculture

December 3, 2020

Rev. 443735

Changes

  • Enabled Winter’s Feast (More information can be found here)
  • Restored the plant nutrient cycling values back to the previous values
  • Durian consumes compost instead of manure
  • Restored the soil tilling and planting distance to the previous value
  • Added a plant stress category “overcrowding” which will cause stress on if there are more than 10 plants in a tile (includes weeds)
  • Changed the nutrient arrows to all have the “ground” line on the bottom (the arrow directions did not change).
  • Seed Pack-It is now located in the Survival crafting tab
  • Pine Cones, Birchnuts, and Twiggy Tree Cones can now be stored in the Seed Pack-It

Note

  • We have read the feedback about fertilizing being underpowered and will be addressing this soon.
  • We are also aware that the main menu banner is not displaying, this will be fixed in the next hotfix

December 2, 2020

Rev. 443490 + 443554

Changes

  • Added the Seed Pack-It, a special 14-slot backpack for holding seeds, this will prioritize seeds to go into the backpack, over the inventory.
  • Prioritizing items required significant changes to how the inventory is handled on the client, if you get any weird visual glitches or bugs, please report them!
  • Hallowed Nights trinkets will now prioritize being placed in the Candy Bag.
  • Tweaked the Lord of the Fruit Flies behaviors and hp.
  • Tweaked the spawning conditions of the Lord of the Fruit Flies.
  • Fruit Flies will now attack the player when the Lord of the Fruit Flies is dead
  • Fruit Flies will now drop seeds on death.
  • Fruit Flies will take longer to plant weeds and make plants unhappy.
  • Wormwood planting of seeds, when not in tilled soil, will now indicate if it will be placed inside a farm tile

Plant Tuning

  • Adjusted the allowed space between plants to only allow 9 to 10 plants in one tile (Sorry, sowing 16 seeds was not intended)
  • Regular sized farm plants that are left to rot will self-sow a new plant after a few days
  • Plants are no longer tolerant of any weeds, rotting plants, etc (previously they would tolerate 1 being nearby)
  • Adjusted the nutrient values for some plants
  • Fruit Flies will occasionally spawn when picking rotted crops.
  • Giant rotting veggies will release 2 Fruit Flies when destroyed and less seeds than before

Bug Fixes

  • Fixed the item pickup animation not playing when using the integrated backpack layout.
  • Fixed the research action not working in some cases.
  • Wormwood’s wild planting now properly collapses nearby soil.
  • Fixed not being able to target the ground with fertilizers when playing with a gamepad.

Notes for Modders

  • Containers now have a priorityfn allowing containers to specify high priority items that should go into the container instead of the inventory. This will run on the client and server.

Hotfix 443554

  • Fixed a crash when holding shift to shift move items into containers

November 30, 2020

Rev. 443039

Changes

  • Wes can no longer talk to plants
  • The Premier Gardeneer Hat’s screen overlay is now slightly transparent.
  • The Gardeneer Hats now provide a touch of protection from the summer heat
  • Added a healing over time buff to the Compost Wrap
  • Increased the compost nutrient value of the Compost Wrap
  • All crops are safe from wildfires while the soil is wet.
  • Added Terra Firma Tamper sounds.
  • Replaced Applied Horticulture with Applied Silviculture and Horticulture, Abridged. (Character strings are still being implemented)

Bug Fixes

  • Fixed a crash when farm plants or weeds are burnt
  • Fixed wormwood being unable to fertilize/heal himself while wearing the Gardeneer Hat (This should also fix any other weirdness regarding the hat and actions.)
  • Renamed the Luxury Garden Hoe to Splendid Garden Hoe
  • Fixed the new seeds not being burnable.

November 27, 2020

Rev. 442776

Update Information:

Reap what you Sow Beta Hotfix

Changes

  • Added a Luxury Garden Hoe
  • Moved the Garden Hoes and Watering Cans from the Food crafting tab into the Tools crafting tab.
  • Reordered the items in the Food crafting tab
  • Adjusted nutrient cycling values for some plants
  • Adjusted the nutrient cycling arrow art and tool tip strings in the Plant Registry
  • Birds can now eat crop specific seeds.
  • Wormwood can now talk to plants faster than other characters.
  • Lord of the Fruit Flies is now considered a boss.

Bug Fixes

  • Fixed the names of the nutrients displayed in the Plant Registry.
  • Fixed Watering Can reverting to 0% water if saved at 100%.
  • Fixed Tillweed turning invisible after being picked
  • Fixed a crash when using Applied Horticulture
  • Fixed Wormwood trying to view the happiness of non-plants.
  • Fixed a bug where non-Wormwood characters could not inspect a plants happiness
  • The Spiny Bindweed’s Binding Roots no longer drop souls
  • The Lord of the Fruit Flies will no longer pick rotted crops to spawn at.
  • Fixed the sanity auras of the Fruit Flies.
  • Fixed Garden Rigamajig duplicating itself sometimes on save/load.
  • Added missing Watermelon strings.
  • Fixed a rare crash with Wavey Jones.
  • All the fruit flies are now burnable.
  • Fixed nutrients getting consumed when assessing the happiness of plants.
  • Fixed Watering Can depleting water when used as a weapon.

Notes for Modders

  • Modded crock pot recipes will no longer to try load the wrong assets

We would like to let everyone know that we are aware of the feedback around the Applied Horticulture changes causing problems for end-game players and base builders. We are discussing solutions for this and it will not remain as is. Changes to the book will happen early or mid next week. We are also aware of people's concerns around Wormwood's plant-anywhere being diluted by the new farming mechanics. We are also discussing this and improvements to Wormwood will come in throughout the beta.

November 26, 2020

Rev. 442503

Bug Fixes:

  • Fixed background music in the main menu.
  • Fixed Produce Scale becoming invisible when weighing some vegetables.
  • Fixed missing research strings for various fertilizers.
  • Fixed a crash from the Lord of The Fruit Flies spawn timer.
  • Fixed a crash when examining a plant’s happiness.
  • Fixed string formatting for viewing plant happiness.
  • Fixed a crash from loading in a harvestable Composting Bin under some circumstances.
  • Fixed Guano not being researchable.
  • Fixed the research action not working right for fertilizers sometimes.
  • Fixed certain Growth formulas not being researchable.
  • Spiny Blindweed no longer attacks wormwood
  • One-Man-Band will now tend to plants
  • Fixed not being able to research fertilizers in the world.

Rev. 442403

Farming Rework:

  • Survivors can now plow fields and sow seeds to grow the crops of their dreams
  • Each vegetable has their own unique plant with preferred growing seasons and type of nutrients
  • Stay close and tend to your crops and you will be rewarded.
  • Neglecting crops won't be the death of them, but you might regret it.
  • Be sure to cull weeds before they become a problem
  • Use the Gardeneer Hat to research plants and track your progress via the Plant Registry
  • Farm like the Ancients with the Premier Gardeneer Hat and learn your plants’ every desire

Changes:

  • Disease has been removed from transplanted plants
  • The random plant chosen from Seeds is now affected by the season
  • Feeding a Bird in the Birdcage a veggie, will return one seed of the same plant.
  • Increased the amount of time flowers will stay fresh in the End Table
  • The End Table now accepts Forget-Me-Lots and Lune Tree Blossoms
  • Adjusted the Bunnyman’s loot table
  • Birds in the Birdcage will now eat raw monster meat but not cooked eggs

Wormwood Changes:

  • Is not affected adversely by the Spiny Bindweed and Firenettles
  • Can determine a plant’s needs without the use of technology
  • Can still plant seeds anywhere, but some of the plant’s needs will not be met unless in a farm plot

Applied Horticulture Changes:

  • Affects up to 10 plants
  • Transplanted plants, that require fertilizing, will have an extra harvest consumed
  • Adjusted the recipe

Bug Fixes: Players can now combine stacks of objects when the target is floating in the ocean.

Forgotten Knowledge

October 19, 2020

Rev. 435626

Bug Fixes:

  • Fixed MacOS Catalina crashing on startup
  • Bulbous Lightbugs will not try to return home if led far enough away.
  • The wormholes used to link the retrofitted land will no longer cause a sanity drain. (This will only affect newly retrofitted worlds, worlds that have already been retrofitted will not have this change.)
  • Adjusted the Bulbous Lightbug respawn time.
  • Fixed a bug with the minimap icons for the Celestial Sanctum Icon and ward.
  • Greater Gestalts will now play a death animation when killed and no longer drop souls for wortox.
  • Mush Gnomes will no longer continue to spawn spores when it dies
  • Fixed a worldgen bug with the archive that could place the Sealed Portal in other rooms.
  • Traps can no longer be picked up while they are in the process of trapping something (this was causing a bug where the something would be lost)
  • Fixed a mismatch in animation with the Ancient Moon Statues.
  • Fixed invisible Sentrypede fire.
  • Fixed retrofitted worlds Fountain’s of Knowledge
  • Fixed a bug causing certain world settings to not get applied.
  • Fixed bugs with the Moose/Goose and Moslings that prevented them from leaving after the spring.
  • Fixed a bug causing modded client rpcs to be invalid.
  • Fixed a rare crash when the Crabby Hermit is done fishing.
  • Fixed missing strings for moisture resistance wearing off
  • Fixed missing filter string in the cookbook
  • Roasted Birchnuts are now displayed properly in the cookbook recipes

Changes:

  • The Distilled Knowledge will give blueprints when unlocked instead of auto granting the recipes.
  • The Astral Detector won’t fold up when it no longer is required, it will wait to be folded up manually.

October 16, 2020

Rev. 435317

Bug Fixes:

  • Fixed being able to burn dust moth dens.
  • Mush Gnomes will now spawn in retrofitted worlds
  • Cave-ins in retrofitted Archives will no longer spawn falling objects
  • Fixed a bug that prevents the Gestalts and Nightmare Creatures from spawning in the grotto once the power has been restored in the Archives.
  • Fixed a save/load bug that would cause the Gestalt vs Nightmare Creature battle to restart every time the world was loaded, if the Archives were powered on. The excessive amount of fissures and nightmare fissures and Nightmare Rampart that spawned due to this have also been cleaned up.
  • Fixed certain entities not dropping loot when killed by greater gesalts.
  • Bulbous Lightbugs can no longer start moving while frozen or sleeping.
  • Lunar Spores now display fire when burning.
  • Astral Detector can find what it’s looking for in retrofitted worlds
  • Sentrypedes shouldn’t despawn when killed.

October 16, 2020

Rev. 435244

Bug Fixes:

  • Fixed a crash when deploying the Archive Resonator.
  • Fixed a crash when blow darting the centipede.
  • Fixed a missing sound for a retrofitted Grotto.
  • Moon Shrooms can no longer be given to the Mushroom Planter.
  • Fixed an issue causing players to not learn a recipe from the archive puzzle.
  • Fixed a crash when viewing world details when browsing servers.
  • Fixed Milkmade Hats having the wrong cookbook image.
  • Fixed missing turf crafting strings.
  • Nightmare fissures in Grotto use correct art.
  • Fixed a crash when viewing snapshots on certain worlds.
  • Fixed succulents spawning on top of objects in the oasis.
  • Fixed missing Vitreoasis description strings.

Changes:

  • Reduced Bulbous Lightbug health.
  • Naked Mole Bats are scary to prey.
  • Milkmade Hats are now slightly easier to make.

October 15, 2020

Rev. 435008

Changes:

  • The host game screen has been revamped.
  • You now have unlimited save slots.
  • Caves can be enabled on worlds which previously had caves disabled.
  • Changed server settings can now be saved without launching the world.
  • Saves can now be copied and loaded by other clients directly.

Bug Fixes:

  • Fixed a bug allowing woodie to stay in wereforms forever.
  • Fixed misery toadstool not dropping a figure sketch.
  • Fixed a bug allowing players to attack much faster than intended.
  • Fixed a bug causing shadow creatures to stop spawning sometimes.
  • Fixed rowing with a controller not consuming durability on the oar.
  • Fixed animal tracks not spawning until the player kills the tracked animal
  • Fixed bee boxes being able to produce honey in winter.
  • Fixed bee boxes being able to produce honey without bees.
  • Fixed a bug causing inconsistent worldgen on Linux and Mac.
  • Fixed a bug causing worldgen to generate differently on Windows, Mac, and Linux.
  • Fixed a bug causing the clever disguise to allow wurt to interact with pig king/pigs.
  • Fixed a bug allowing crabking to be fought without socketing any gems.
  • Fixed a bug preventing modded cookbook recipes from getting learned sometimes...

Troubled Waters

July 7, 2020

Rev. 419736

Changes:

  • Tracking Suspicious Dirt Piles in the oasis desert (the area affected by the summer sandstorm), during a spring rain, will have a chance to find a Volt Goat.
  • Increased Jelly Salad required ingredients.
  • Sea Weed Seedshell attacks (and thrown Seedshells in PVP) no longer cause leaks at the edge of boats.

Bug Fixes:

  • Fixed a crash with Rockjaws and picking up their food.
  • Fixed the missing text on the Spittle Fish in the crafting menu.
  • Fixed issues caused by killing Sea Weeds with a Tail o' Three Cats or Weather Pain.
  • Fixed a crash when Sea Sprouts are burned.
  • Fixed a bug that allowed Volt Goat herds to have more than 6 members
  • Fixed the boat patch double repair and patch use bug.
  • Fixed a crash with the Hermit Crab’s music.
  • Fixed Terrorclaw using wrong health value.
  • Fixed an issue with Sea Weeds not retrofitting into the proper place in the ocean.

July 2, 2020

Rev. 419207

New Features:

  • New craftable mast upgrades.
  • New craftable water pump for open water fire emergencies.
  • Sea Weed living out on the Sea Stacks.
  • Spittlefish
  • Rock Jaw sharks plying the deep waterways.
  • The Terrorclaw, aquatic relation to the Terrorbeak.
  • Barnacles and new Barnacle cooking recipes.
  • New cooking recipes for Leafy Meat.
  • And something to keep you company on the lonely nights at sea.

She Sells Sea Shells

She Sells Sea Shells Beta Promo.png

April 22, 2020

Rev. 406324

Fact:

  • The Crabby Hermit doesn’t like you growing invasive plant species on her island.

Bug Fixes:

  • Fixed the Crab King epic music playing at the wrong time.
  • Fixed the Crabby Hermits bottle toss animation.
  • The Crabby Hermit and the Imposing Claws now handle being teleported by the Telelocator Staff
  • The Gnarwail can eat food dropped into the ocean again.
  • Fixed flotsam not sinking if the boat it is on is destroyed.

April 21, 2020

Rev. 406077

Changes:

  • The Strident Trident now deals additional melee damage when attacking on a boat.
  • Wobsters can now be stored in the Tin Fishin' Bin
  • Changed the loot found in Sunken Chest (note: this will not affect existing Sunken Chests)
  • Tuned the Crabking fight.
    • No longer sleeps.
    • it’s ice magic scales higher.
    • Some other adjustments.
  • Flotsam can be retrieved with the Pinchin’ Winch

Bug Fixes:

  • Fixed retrofitting the Crabby Hermit’s island on caves enabled worlds and dedicated servers. The server will now automatically reset after 30 seconds to complete the retrofitting.
  • Fixed a save/load bug that was resetting the Crabby Hermit’s tasks to earn friendship. The task for fixing her house will be retrofitted. The task to clear the water will require the player to drop and remove any heavy lifting object. The remaining tasks will be required to be completed again.
  • Abigail and other ghosts no longer die while on a sinking boat
  • Fixed the Crabby Hermit’s missing face markings.
  • Ice Bream is now visible when placed in Scale-0-Matic
  • Wobsters no longer voluntarily leave their dens during the day.
  • Fixed a bug where the Pinchin' Winch and Shell Beach Turf could still be crafted without obtaining the blueprints first.
  • Message in a Bottle no longer displays floating animation when dropped on a boat
  • Shell Bell break animation critter stays in place on moving boats
  • Fixed the character animation when using the Strident Trident
  • Fixed a rare crash when the Gingerbread Varg does its icing attack
  • Fixed Boomerang mouse over issues.

April 17, 2020

Rev. 405306

Bug Fixes:

  • Clean Sweeper now burns like it’s constituent parts, the Living Log.
  • Fixed various invisible items and crashes after using Clean Sweeper.
  • Added Malbatross Figure Sketch to the Malbatross’s loot table
  • Added the Crab King Figure Sketch to the Crab King’s loot table
  • Fixed some bugs when the cranking or boat in the crab king battle are destroyed.

Rev. 405003

Bug Fixes:

  • Crab King animation won’t break if he’s put to sleep
  • Freezing or putting the Crab King to sleep will interrupt his casting
  • Imposing Claws no longer spawn souls for Wortox
  • Adjusted the Crabby Hermit’s strings regarding her desire for heavy fish.
  • Fixed a Crabby Hermit crash if debug spawned away from the island
  • Sunken Chests can no longer be burned
  • Fixed crash on using the Weather Pain on the Celestial Tribute
  • Fixed a crash when causing the Crabby Hermit to bow to you while wearing the Bee Queen Crown.
  • Fixed a crash caused by non-power of two mod textures
  • The Strident Trident has more Play uses, and can destroy sea stacks.

April 16, 2020

Rev. 404852

Bug Fixes:

  • Added beta mod release id: R11_ROT_SHESELLSSEASHELLS
  • Fixed a few bugs with creatures drowning while sleeping
  • Fixed a crash when inspecting the hermit and her house.
  • Fixed a crash with the hermit house animation.

Rev. 404747

Changes:

  • The Crabby Hermit and Crab King are retrofitted into existing world.
  • The player can now board boats while mounted.
  • The player can now board boats while lifting a heavy object.
  • The distance you can jump to embark and disembark has been adjusted and is now based on how fast your character is moving.
  • Irreplaceable inventory items no longer slip out of your inventory when drowning in the ocean
  • Creatures that follow you onto a boat will now wash ashore (instead of die) when the boats sinks
  • Changed the ingredients required to craft the Tackle Receptacle.
  • Boat Patch also repairs boat damage
  • New texture streaming system, loads game textures as needed, reducing memory usage.

Bug Fixes:

  • Fixed a bug where the player’s attacks would sometimes miss giants as they moved toward the player.
  • Fixed a bug where projectiles (eg Blow Darts) would sometimes not deal damage.
  • Insulation will now protect the player from the cooling effects of Deerclops attacks and fans.
  • Pipspooks no longer block placement of structures
  • Fixed the coastal ocean rendering on the minimap in caves
  • Fixed the mast’s animation after being hit by a hammer.

Hook, Line, and Inker

DST Hook, Line, and Inker Promo.png

December 5, 2019

Rev. 384348

Return of Them beta hotfix

  • Fishing tackle can now be changed by a right click action while the Sea Fishing Rod is equipped.
  • Improved the user experience when placing a stack of items in an already occupied slot of a container that does not hold a stack of items (eg. replacing the items in the Crock Pot and Sea Fishing Rod).
  • Finished controller support for the Sea Fishing Rod (feel free to log bugs now)
  • Rot can now be used as bait
  • Fixed a crash if a player disconnects while landing an ocean fish
  • Fixed boat physics vs sleeping Gnarwails and Skittersquids

Changes that were missed from the previous update notes:

  • The Malbatross’s fish shoals have been changed to Deep Bass
  • The Malbatross does not tolerate players fishing at any of its shoals

December 2, 2019

Rev. 383468

Return of Them Beta Hotfix

  • Server stability improvements and fixed some client exploits
  • Fixed a bug in the AI’s fleeing and wandering behaviours
  • Fixed a problem with Anchors reeling forever
  • Skittersquid no longer get wet
  • Skittersquid can’t be interacted with while underwater
  • Added Skittersquid examine strings
  • Fixed a crash in Skittersquid herding
  • Fixed some bugs where characters wearing the Clever Disguise were not considered a merm
  • Removed Freshwater Fish from the DIY Royalty Kit construction project
  • Reduced the number of Freshwater Fish required to build the Craftsmerm House
  • Sailing music uses music volume setting properly
  • Fixed animations when using a Gnarwail Horn while riding a Beefalo
  • Live fish now expire into fish meat, instead of rotten fish
  • Fish Meat now spoils into Spoiled Fish. Fish Morsel now spoils into Spoiled Fish Morsel.
  • Dead eels now expire into Spoiled Fish
  • Murdered fish now provide souls for Wortox
  • Gnarwails will no longer follow you through Worm Holes

Controller support for the Sea Fishing Rod has begun but is still a work in progress. There is no need to log bugs on it at this time. Thanks.

November 25, 2019

Rev. 382151

November 21, 2019

Rev. 81519

Return of Them: Hook, Line, and Inker Beta Hotfix

November 20, 2019

Rev. 380995

Return of Them - Hook, Line, and Inker Hotfix

  • Fished Eels now has the same gameplay mechanics as Freshwater Fish
  • Renamed Fish Meat to Raw Fish and Cooked Fish Meat to Fish Steak as to match Shipwrecked
  • Fixed the healing value of Fish Steak
  • Eels now work properly with Wurt's sanity modifier
  • Improved the resolution of the new Crock Pot recipes
  • The new Crock Pot recipes will now display correctly in the Portable Crock Pot
  • Fixed dropped items from destroyed Craftsmerm House and Merm Flort-ifications
  • Catcoon gifts, fishing in the Oasis Lake, and destroying Leaky Shacks will now result in the new Freshwater Fish
  • Fixed the size of the Tin Fishin’ Bin’s art when picking the location to place it
  • Bunnymen will no longer attack you for holding a live fish
  • Cooked and dried Kelp Fronds can now be used for California Rolls and Unagi
  • Using the Deconstruction Staff on the Fish Scale-O-Matic will return the fish placed in it
  • Pocket Scale now has a squishy,springy sound
  • Fish now keep track of who initially caught the fish instead of who put it in the Fish Scale-O-Matic
  • Note for Modders: Fixed a crash when removing the drownable component from the player

November 15, 2019

Rev. 380289

Return of Them Beta Hotfix

  • Returned the Mast Kit, Anchor Kit, and Steering Wheel Kit crafting style
  • Fixed Skittersquid ink effects on clients
  • Live fish can now be placed in the Crock Pot
  • Hammering the Anchor on a boat will now result in a leak (to match the Tin Fishin' Bin)
  • Adjusted the Fish Cordon Bleu recipe to work with two Fish Morsels
  • Spoiling Freshwater Fish now results in Spoiled Fish instead of Rot
  • Merm King will now drop Freshwater Fish when killed

November 14, 2019

Rev. 379886

New Features

  • Teeming ocean life and new recipes to cook.
  • Craftable Sea Fishing Rod, Tackle Receptacle and more.
  • Craftable Fish Scale-O-Matic for bragging rights.

Changes

  • Crafting the Anchor, Mast, and Steering Wheel will no longer produce their ‘Kit’ item. They are now crafted and placed like most other structures. Existing ‘Kit’ items will still work as normal.
  • The Fish caught from Ponds have been replaced with Freshwater Fish which can be weighed or murdered to produce meat.
  • While a fish is being held by Wurt, it will remain alive longer.
  • Wurt will lose sanity while holding Fish Meat, Fish Morsel, or Spoiled Fish

Rev. 380044

Bug Fixes

  • Stopped Skittersquid from trying to eat flotsam.
  • Fixed a problem with Skittersquid spawning chance.
  • Fixed a crash when inked as a client.
  • Fixed hooked fish spooking nearby fish.
  • Fixed a bunch of missing audio on the new items
  • Removed infinitely playing Pan Flute sound when using the Pocket Scale
  • The Gnarwail drops now reflect the effort it takes to kill one

Salty Dog

Salty Dog Menu.png

October 1, 2019

Rev. 371175

Return of Them Beta Hotfix

  • Hot Springs will now go to their empty state when mined. They will refill when the moon phase changes (matching when the Celestial Fissures change their intensity)
  • Added sound fx to the Hot Springs
  • Repaired boat leaks no longer block placing structures
  • Fixed a bug where the boat steering sounds would play indefinitely.
  • Fixed drawing on Mini Signs for creatures that can only be picked up once trapped or caught
  • Fixed Wilson’s quotes for inspecting the Portable Crock Pot

September 26, 2019

Rev. 370368

Return of Them Beta Hotfix

September 24, 2019

Rev. 369546

Return Of Them Beta Hotfix

  • Revamped the Cookie Cutter code. They are also a little more of a threat.
  • Telelocator Staff will no longer teleport aquatic creatures onto land.
  • Physics and rendering optimizations
  • The Malbatross can now spawn on the first day
  • The Malbatross no longer relocates to a new shoal when loading a world

September 19, 2019

Rev. 368772

Return of Them beta hotfix

September 18, 2019

Rev. 368562

  • Salt Formations will now regrow over time (unfortunately fully mined salt formations in existing worlds will not regrow)
  • Salt Formations yield resources in stages when mined
  • Driftwood and Driftwood Oar are waterproof.
  • Fixed a crash when dropping a wet oar
  • Update the Salt Box map icon
  • Malbatross now has its own fight music
  • Fixes from: https://forums.kleientertainment.com/forums/topic/111849-game-update-368379/

September 16, 2019

Rev. 368004

Return of Them beta hotfix

  • Woodie fixes from update from 367948: https://forums.kleientertainment.com/forums/topic/111682-game-update-367948/
  • Fixed wave splash FX
  • Fixed a crash if the Malbatross tries to swoop while frozen or sleeping
  • Malbatross Feathers, Feathery Canvases and Down Feathers can now be burnt or fuel in fires.
  • The Winged Sail will now drop the correct items when destroyed (for real this time)
  • Fish shoals no longer get attached to boats as they sail by
  • Fixed Steering Wheel inspect strings
  • Fixed a save/load bug for Sea Stacks
  • Rowing with a wet oar now has a chance slip out of your hands (follows the same rules as other wet tools)
  • Birds no longer get wet when they land on water.

September 13, 2019

Rev. 367770

Return of Them beta hotfix

  • Fixed the top speed when using multiple masts.
  • Hammering the Winged Sail will now drop the correct items.
  • Hammering the Mast will now play the correct animation.
  • Malbatross will abandon the fight if brought on land.
  • Fixed a crash when the Malbatross dives.
  • Waves won’t spawn outside of water.
  • Woodie fixes from https://forums.kleientertainment.com/game-updates/dst/367616-r895/

September 12, 2019

Rev. 367426

Additions

  • Salt Formations
  • Cookie Cutters
  • New Warly Spice: Salt
  • The Malbatross
  • Resources: Salt Rocks, Feathery Canvas, Malbatross Bill, Cookie Cutter Shell.
  • Craftables: Salt Box, Winged Sail, Cookie Cutter Cap.

Bug Fixes

  • OSX 64 bit support
  • Driftwood Oar’s damage is now the same as the Oar
  • Fixed some rendering bugs

Turn of Tides

DST Turn of Tides Promo.png

August 14, 2019

Rev. 359823

Bug Fixes

  • Added a larger retrofitting island
  • Hammered masts will no longer add speed.
  • Fixed Anchor and Steering Wheel crash
  • Fixed flickering of waterfalls
  • Fixed Caves minimap
  • Minimap art tuning (tweaked edge of the world color)

August 13, 2019

Rev. 359445

Changes

  • Added some variation to the edge of the world (sorry, this will not retrofit into existing beta worlds)
  • Refactored the boat-tracking camera to work with setting other follow target on the camera
  • The player should no longer get stun-locked while drowning
  • Walls, Fences, and Sign Posts no longer jitter while on moving boats
  • Minimap now reflects the edge of the world.
  • Fixed Cave Worm Attacks warning sounds
  • Notes for modders:
    • FocalPoint:PushTempFocus() is now fully deprecated
    • The EmbarkerCameraController component has been removed
    • FocalPoint:StartFocusSource and StopFocusSource got a number of improvements and should now fully work as you’d expect them too
    • Please remove the nointerpolate tag from any structures (this tag will cause objects to jitter while on moving boats)

August 9, 2019

Rev. 358771

Bug Fixes

  • Fixed a crash while drowning
  • Fixed characters jittering on the client while watching other clients hop on and off boats.
  • Fixed a small camera dip while hopping on and off boats.
  • Fixed anchor disappearing when in use.
  • Fixed missing seastack textures.

August 8, 2019

Rev. 358457

Changes

  • Added waterfall world edge

August 7, 2019

Rev. 358249

Bug Fix

  • Fixed the depth worms in caves

August 6, 2019

Rev. 358029

Bug Fixes

  • Fixed the missing hound sounds
  • Reduced the amount of Seastacks and improved their world gen layout (this will be retrofitted into existing worlds)
  • Fixed the mouse not being able to click near the top of tall objects (like the Mast) while in certain locations in the world
  • Improved handling if the player is interrupted while hopping onto a boat.
  • Platform hopping is now blocked if a blocker object is in the way of the hopping path.
  • Bees no longer plant flowers in the ocean.
  • Fixed a bug with the sail raising that cause the player to walk or use something behind the sail instead of “heave ho”ing on the second pull.
  • Added Seastack art variation.

July 26, 2019

Rev. 356040

Bug Fixes

  • Fixed the mast placer when on a boat, shows green when placement is ok now
  • Mast direction can be controlled when placing on land by rotating the camera
  • Fixed the anchor animation getting stuck in a dropping loop
  • Fixed a crash when too many items were spawned in the world.
  • Brought in Warly

Rev. 355695

Bug Fixes

  • Fixed the placer image for the mast.
  • Fixed some issues with mast and anchor on land
  • Fixed an issue with the anchor getting stuck
  • Fixed crash that could occur when a character despawns after having jumped on a boat
  • Fixed a crash with boattrailmover
  • Fixed a crash when the mast is burned
  • A possible fix for caves worlds failing to load.

July 24, 2019

Rev. 354959

Changes

  • Sailing has been revised
    • Hauling up an anchor takes more time, but multiple players can help.
    • Sails can be furled quickly with the right timing.
    • Steering must be maintained until the heading is set.
    • Steering is faster with less speed.
  • Boat has been made more durable (small bumps do less or no damage, harder to spring a leak)
  • Ocean Biomes have new art
  • Seastacks can be broken and mined
  • Camera now follows the boat when the player is on a boat.
  • Can now drop things onto the water.

July 17, 2019

Rev. 352774

Changes

  • Retrofitting of non-beta worlds is now supported
  • Retrofitted the ocean pathfinding support into existing beta worlds
  • Lune Trees will now repopulate, should the player decide to clear-cut them (Note: Unfortunately this will not work with retrofitted non-beta worlds)
  • Fixed a crash with the fossilized fx
  • Fixed boomerang animations over water
  • Telltale Hearts can no longer be traded to ghosts that are floating over the ocean
  • The Bearger no longer chases its targets indefinitely, and should drop an out of reach target more quickly.
  • The Deerclops is now also wary of targets that it cannot reach.

July 11, 2019

Rev. 351615

Bug Fix

  • Fixes a crash when building structures

Rev. 351507

Bug Fixes

  • Overhauled performing actions, including walking, while on a boat to properly handle the moving platform and lag.
  • Improved pathfinding through water for flying and amphibious creatures (only on newly generated worlds)
  • Fixed a bug where the players could end up washing ashore on the small islands or somewhere in the ocean
  • Fixed a crash when a player leaves shortly after a Gestalt was spawned
  • Projectiles launched/thrown (eg Waterballoon, Ice Flingomatic Snowballs) while on a moving boat will now inherit the boat’s velocity
  • The Waterballoon and Ice Flingomatic’s snowballs no longer bounce off the edge of boats or the land/ocean physics boundaries
  • Fixed a bug where Lazy Explorer/Wortox teleports could miss a moving boat
  • Burned Carrats now drop Cooked Seeds instead of Ash
  • The Bearger can now charge at targets it is chasing (restored behaviour from single player Don’t Starve)
  • Change Bearger and Spider Queen AI while their target is on a boat

July 3, 2019

Rev. 347868

Bug Fixes

  • Fixed the crash in the wardrobe
  • Fixed an issue that caused servers to slow down over time and slightly improved performance.
  • Fixed an issue with deployed masts not rotating correctly
  • Fixed ghosts not colliding with the wall boundaries in the caves
  • Fixed inspect string for the dug up saplings found on the island
  • Fixed missing Carrat murder sound

June 28, 2019

Rev. 347373

Bug Fixes

  • Non-flying critters can now hop onto boats. (There is currently a known issue where physically blocking them can allow them to walk on water.)
  • Fixed Wardrobe crashing with a mod character. (Alternate character modes may still not appear correctly for mod characters.)
  • Fixed Mast animation.
  • Items deconstructed with the deconstruction staff on boats will no longer disappear like they've fallen into the void.

June 27, 2019

Rev. 347014

Bug Fixes

  • Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc.
  • Fixed a crash when baby beefalo are killed while following an adult beefalo
  • Fixed a crash when the shadowhand tries to put out a fire (may fix other crashes as well)
  • Fixed mermbrain targeting crash
  • Modified the flare overlay effect to display better on non-standard screen sizes

June 26, 2019

Rev. 346546

Bug Fixes

  • Projectiles should no longer get stuck on the shoreline edge.
  • Masts should no longer be deployable on water. Currently, they still display as red when placing them on a boat.
  • Disabling distortion should now also disable the zoom blur lunacy effect.
  • Fixed a few bugs with the Steering Wheel
  • Island spiders' spike sounds are no longer missing
  • Fixed a crash when raising an anchor placed on land
  • Removed the world-generated invisible boat fragments
  • Updated a number of creatures to stop chasing bait or food that's on the water
  • Fixed the boat health meter not being visible when loading onto a boat as a client
  • Bull kelp roots can now be planted in the ocean
  • Boats should no longer be able to trap bull kelp inside of them when deploying
  • Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving

June 18, 2019

Rev. 344479

Bug Fixes

  • Boats should no longer be deployable in the void.
  • Walking around the boat using a controller and having an oar equipped should no longer sometimes show the word “boat” instead of “row”.
  • Fixed some bugs when using a controller to row.
  • Attempting to deploy items such as a mast or anchor should no longer fail when doing so on a moving boat.
  • Masts can no longer be placed so close together.
  • Masts are slightly faster.
  • New embark sounds.
  • New mast deploy sound.
  • New steering wheel sound.
  • New sounds for mutated hounds, carrats, and saladmanders.
  • Fixed incorrect string when launching boat using a controller.
  • Boats can no longer be deployed on top of floating items.
  • Player should no longer get interrupted when beginning to jump or landing on a boat.
  • Player should now animate when steering using a controller.
  • Boats can now be placed using a controller.
  • Player should no longer walk away from the steering wheel when clicking on an unlit area.
  • Spiders should now spawn from spider dens when placed on a boat.
  • Fire effect when steering wheel is burning should no longer be layered behind the player.
  • Fixed missing Driftwood Oar description.
  • Wardrobe now uses the same layout as found in the Item Collection and Lobby screens for skin selection.
  • Fixed a crash related to shadow hands
  • Wormwood's craftable items now have floating visual effects
  • Winona's Generator/G.E.M.erator can now only power devices on the same platform as them
  • Projectile attacks in the caves should no longer get stuck on edges
  • Oars now burn, and can be used as fuel
  • Wormwood should now properly be affected by lune trees, driftwood trees, and rock fruit bushes
  • Bunnymen, Pigs, and Guardian Pigs can now hop onto boats
  • Werebeaver can now use planks to abandon ship. There is currently a missing animation on clients that we are investigating.

June 10, 2019

Rev. 342138

Bug Fixes

  • Fixed players occasionally falling into the ocean while walking on land
  • Telelocator Staff no longer randomly targets the small islands off the coast of the Luna Island
  • Players no longer drown while out of bounds (in the void). This is for mod support.
  • Suspicious Marbles will now only spawn on the mainland (new worlds only)
  • Fixed a crash on shutdown
  • Abigail's flower should no longer randomly get wet or float on the ground
  • Improved shadow hand behaviour for fires on moving boats
  • Fixed rendering of Enlightenment fx on old video cards.
  • Rendering optimizations
  • Updated world generation animation
  • Added strings for Wormood inspecting the Mothling
  • Fixed inventory icon for Bull Kelp Stalk

June 7, 2019

Rev. 341693

Changes

  • Wormwood is now available in the beta
  • Players can no longer board boats while mounted or heavy lifting
  • Telelocator Focus can no longer be built on boats
  • Tweaked Seafaring recipes
  • Fixed players getting stuck while entering or exiting boats as they break apart
  • Fixed crash when multiple players try to use the walking plank at the same time
  • Lune Tree Blossoms can now be haunted
  • Fixed extra Big Tentacles from spawning in and around the Atrium area (newly generated worlds only)
  • New Driftwood Oar
  • Followers no longer abandon the player when their follower items are picked up on boats
  • More lunacy effect optimization to fix issues with it running on low end hardware.

June 4, 2019

Rev. 340271

Bug Fixes

  • Fixed turning invisible while riding a Beefalo and hopping on/off a boat
  • Fixed drowning while mounted or holding heavy objects
  • Fixed world gen crash with certain presets
  • Hounds no longer spawn outside the bounds of the world
  • Fixed crash caused by Bat Bat Infinite mod when opening Ornate Chests
  • Moonrock Pengulls are no longer considered innocent creatures
  • When a boat sinks, structures on it will now break accordingly
  • The player should no longer randomly walk away from the steering wheel when setting a new heading.
  • The player should no longer get stuck on the steering wheel when the boat is moving at faster speeds.
  • Slightly increased the pickup range of objects lying on the water.
  • Fixed boat health HUD indicator not being removed after dying on a boat.
  • Bee boxes now work on boats.
  • Burning a bee box no longer freezes the game.
  • Added burnt art for the Mast, Steering Wheel and Anchor

May 29, 2019

Rev. 338219

Bug Fixes

  • Fixed Caves world gen layout and cave Stairs (requires a new world)
  • Fixed /rescue in caves
  • Items going out of world in caves should behave as normal
  • Steering Wheels on boats can now be hammered and burned.
  • Creatures should no longer try to eat or pick up items in the ocean
  • Flying creatures and hounds are no longer killed by sinking boats
  • Fixed a bug where certain items lost their skins while floating
  • Changed draw order for Wooden, Checkered, Scaled, and Carpeted Flooring
  • Further optimized lunacy overlay effect.
  • Fixed missing Werebeaver boat hop and sink animations.
  • Fires that spawn on boat should no longer prevent things to be built around them if extinguished.

May 27, 2019

Rev. 337422

Bug Fixes

  • Masts can now be hammered down and deconstructed
  • Masts that are destroyed or burned down stop affecting their associated boat
  • Birds in bird cages no longer disappear when reloading the world
  • New art for leaks repaired with Trusty Tape
  • Stone Fruit don't give more loot than their stack size anymore
  • Stone fruit bushes no longer grow after being withered from picking them
  • Unopened stone fruit and ripe stone fruit are now mole bait
  • Fixed a starfish trap duplication bug
  • Fixed a bath bomb duplication bug
  • Moon trees now remain on fire when they grow
  • Hot springs now glassify immediately during a full moon
  • Star and Moon Caller's Staffs can now target locations over the water
  • Fixed loss of stack when auto-equipping Bull Kelp Stock
  • Fixed Antlion causing craters on boats
  • You can now use 'wasd' to steer a boat when connected as a client.
  • You can now bundle items on a boat.
  • Buildings are a lot less likely to fall off a boat.
  • Fixed another rendering issue with objects outside the world bounds.
  • Oar takes a larger durability hit when rowing incorrectly.
  • Optimized haunt shader so that it should once again run on pixel shader 2.0 hardware.
  • Further optimized lunacy/post processing shaders.
  • Boat fragments are now wet

May 22, 2019

Rev. 336171

Bug Fixes

  • Fixed Set Pieces overlapping the water (requires regenerating your world)
  • Wormholes should no longer spawn too close to the water
  • Lazy Explorer/Wortox teleports now work on boats.
  • Fixed crash when Tallbird Eggs hatch
  • Fixed a bug where players would not drop all their items when they died on a boat.
  • Fixed resurrecting a player if they died on a boat when their inventory was full.
  • Hound waves now spawn at sea
  • Oars are now a weapon
  • Oars will auto-equip a new one when broken
  • Woodie will no longer be stuck when turning into a beaver while using the steering wheel.
  • Fixed Moon Glass Axe durability when fighting shadows
  • Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back
  • Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush
  • Hounds are now wet while swimming
  • Fixed hound art while asleep in the water
  • Moved some of the tuning values for boats to Tuning.lua to make them easier to mod.
  • Fixed a rendering issue causing some mods, such as Basements, to not render properly.
  • Equipment that reduce wetness now work on failed rowing attempts.

May 21, 2019

Rev. 335754

Bug Fixes

  • Fixed boat health icon getting stuck open when jumping on and off a boat quickly
  • Fixed crash when mods change the camera zoom limits
  • Fixed crash when a steering wheel is removed while in use
  • Fixed a crash when tall bird eggs try to hatch
  • Fixed clients not being able to repair the boat.
  • Fixed replanted/fertilized rock fruit bushes not growing or being affected by Applied Horticulture
  • Fixed spoilage rate for Rock Fruit and tweaked loot chances
  • Fixed Seawreath disappearing when dropped
  • Houndius Shootius now renders correctly on boats
  • Fixed Ocuvigil build on boats
  • Fixed anchor and steering not saving/loading properly.
  • Further optimized lunacy effect.
  • Optimized ground/ocean shaders.
  • Fixed not being able to place walls on the boat.
  • Fixed tooth traps not being resettable
  • Fixed Lucy possessing the Moon Glass Axe
  • Fixed Werebeaver gnawing Rock Fruit

May 17, 2019

Rev. 335371

Bug Fixes

  • Objects built on the edge of the boat should no longer get built on the water.
  • Fixed equipped items not showing up
  • Fixed boats getting stuck when the anchor is burnt
  • Fixed crash when near Saladmanders with the ice hat on
  • Fixed crash when the deerclops leaves
  • Optimized lunacy overlay effect.
  • Fixed missing beach turf inventory image
  • Fixed crash when debug spawning wave effects in the caves

For Modders

  • Added mod release id “R08_ROT_TURNOFTIDES” to modders

May 16, 2019

Rev. 335011

Bug Fixes

  • Fixed a crash when on or jumping onto a sinking boat
  • Fixed a crash when hamming a Partially Assembled Altar
  • Fixed overlap of beaverness and boat health hud meters
  • Fixed chatter text when mining the Inviting Formations
  • Fixed the Horror Hound spawning anim
  • Changed oar inventory art

Rev. 334844

Bug Fixes

  • Fixed crash that would occur when disabling lag compensation and using an oar.
  • Fixed occasional crash when jumping onto a boat
  • Fixed occasional when walking away from Gestalts
  • Fixed Horror Hound spawning
  • New art for the Seafaring crafting tab

Rev. 334676

Changes

  • Added a new seafaring craft menu, accessible after building the Think Tank crafting station.
  • Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
  • Added a new island to explore

Placeholder.png Trivia

  • The official Chinese translation of Return of Them is 旧神归来, which means "return of the Elder God(s)." This could imply that They are a reference to the Elder Gods from the Cthulhu Mythos.[26]
  • In Rhymes With Play # 278, they revealed concept art of an unused mob design. This creature could move in water and on land, but it would spawn only in the sea. It would require being fed, and would float away if you hit it.
  • The first update, Turn of Tides originally intended to be released on June 20, 2019.[27]
  • Developer has repeatedly stated in various places that Reap What You Sow update is not Retrun of Them update, (despite using the Return of Them bug tracker and forums) but it was later included under Return of Them when its release.[28][29]

Blueprint.png Gallery

References

  1. Upcoming Content Beta and Roadmap Update Posted on May 16, 2019.
  2. Forums Update: Return of Them - Turn of Tides is coming next week! Posted on August 9, 2019.
  3. Return of them - Turn of Tides now available on Steam! Posted on August 15, 2019.
  4. Woodie Character Update Next Week + News! Posted on September 6, 2019.
  5. Game Update - 371739 Posted on October 3, 2019.
  6. Hallowed Nights and Wurt available October 24th! (And more!) Posted on October 18, 2019.
  7. Game Update - 379886 Posted on November 14, 2019.
  8. Winter's Feast + Hook, Line & Inker coming Dec. 12th! (And more!) Posted on December 5, 2019.
  9. Return of Them - Hook, Line and Inker + Winter's Feast now available Posted on December 12, 2019.
  10. Wendy's Character Refresh is Now Available! Posted on March 19, 2020.
  11. Return of Them Beta: She Sells Sea Shells Posted on April 16, 2020.
  12. Return of Them: She Sells Sea Shells is live Posted on April 23, 2020.
  13. Walter & Woby Now Available!. Posted on June 15, 2020.
  14. Beta Update: Troubled Waters. Posted on July 2, 2020.
  15. DST Return of Them: Troubled Waters Now Available!. Posted on July 16, 2020.
  16. Wigfrid's Character Refresh is Now Available! Posted on September 24, 2020.
  17. [Game Update] - 435008 Posted on October 15, 2020.
  18. Forgotten Knowledge And Hallowed Nights Coming Soon! Posted on October 20, 2020.
  19. Return of Them: Forgotten Knowledge and Hallowed Nights Available Now! Posted on October 22, 2020.
  20. Now in testing - Reap what you Sow Posted on November 26, 2020.
  21. Reap What You Sow is Coming Next Week! Posted on December 10, 2020.
  22. "Reap What You Sow" Update Now Available! Posted on December 15, 2020.
  23. Return of Them Beta: Eye of the Storm Update
  24. Return of Them - The Eye of the Storm is coming next week! Posted on April 29, 2021.
  25. [https://forums.kleientertainment.com/forums/topic/129647-dont-starve-together-return-of-them-eye-of-the-storm-now-available/ Posted on May 5, 2021.
  26. The Chinese Return of Them Update post by Klei-Weibo account. Posted on Aug 16, 2019.
  27. Return of Them Status Update Posted on June 14, 2019.
  28. Game Update - 442403 Posted on November 26, 2020.
  29. Zarklord's explain Posted on May 5, 2021.
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