Hook, Line, and Inker
November 14, 2019
Beta Update: Hook, Line, and Inker
Teeming ocean life and new recipes to cook.
Craftable Sea Fishing Rod, Tackle Receptacle and more.
Craftable Fish Scale-O-Matic for bragging rights.
Crafting the Anchor, Mast, and Steering Wheel will no longer produce their ‘Kit’ item. They are now crafted and placed like most other structures. Existing ‘Kit’ items will still work as normal.
The Fish caught from Ponds have been replaced with Freshwater Fish which can be weighed or murdered to produce meat.
While a fish is being held by Wurt, it will remain alive longer.
Wurt will lose sanity while holding Fish Meat, Fish Morsel, or Spoiled Fish
Stopped Skittersquid from trying to eat flotsam.
Fixed a problem with Skittersquid spawning chance.
Fixed a crash when inked as a client.
Fixed hooked fish spooking nearby fish.
Fixed a bunch of missing audio on the new items
Removed infinitely playing Pan Flute sound when using the Pocket Scale
The Gnarwail drops now reflect the effort it takes to kill one
October 1, 2019
Return of Them Beta Hotfix
Hot Springs will now go to their empty state when mined. They will refill when the moon phase changes (matching when the Celestial Fissures change their intensity)
Added sound fx to the Hot Springs
Repaired boat leaks no longer block placing structures
Fixed a bug where the boat steering sounds would play indefinitely.
Fixed drawing on Mini Signs for creatures that can only be picked up once trapped or caught
Fixed Wilson’s quotes for inspecting the Portable Crock Pot
September 26, 2019
Return of Them Beta Hotfix
September 24, 2019
Return Of Them Beta Hotfix
Revamped the Cookie Cutter code. They are also a little more of a threat.
Telelocator Staff will no longer teleport aquatic creatures onto land.
Physics and rendering optimizations
The Malbatross can now spawn on the first day
The Malbatross no longer relocates to a new shoal when loading a world
September 19, 2019
Return of Them beta hotfix
September 18, 2019
Salt Formations will now regrow over time (unfortunately fully mined salt formations in existing worlds will not regrow)
Salt Formations yield resources in stages when mined
Driftwood and Driftwood Oar are waterproof.
Fixed a crash when dropping a wet oar
Update the Salt Box map icon
Malbatross now has its own fight music
Fixes from: https://forums.kleientertainment.com/forums/topic/111849-game-update-368379/
September 16, 2019
Return of Them beta hotfix
Woodie fixes from update from 367948: https://forums.kleientertainment.com/forums/topic/111682-game-update-367948/
Fixed wave splash FX
Fixed a crash if the Malbatross tries to swoop while frozen or sleeping
Malbatross Feathers, Feathery Canvases and Down Feathers can now be burnt or fuel in fires.
The Winged Sail will now drop the correct items when destroyed (for real this time)
Fish shoals no longer get attached to boats as they sail by
Fixed Steering Wheel inspect strings
Fixed a save/load bug for Sea Stacks
Rowing with a wet oar now has a chance slip out of your hands (follows the same rules as other wet tools)
Birds no longer get wet when they land on water.
September 13, 2019
Return of Them beta hotfix
Fixed the top speed when using multiple masts.
Hammering the Winged Sail will now drop the correct items.
Hammering the Mast will now play the correct animation.
Malbatross will abandon the fight if brought on land.
Fixed a crash when the Malbatross dives.
Waves won’t spawn outside of water.
Woodie fixes from https://forums.kleientertainment.com/game-updates/dst/367616-r895/
September 12, 2019
New Warly Spice: Salt
Resources: Salt Rocks, Feathery Canvas, Malbatross Bill, Cookie Cutter Shell.
Craftables: Salt Box, Winged Sail, Cookie Cutter Cap.
OSX 64 bit support
Driftwood Oar’s damage is now the same as the Oar
Fixed some rendering bugs
Turn of Tides
August 14, 2019
Added a larger retrofitting island
Hammered masts will no longer add speed.
Fixed Anchor and Steering Wheel crash
Fixed flickering of waterfalls
Fixed Caves minimap
Minimap art tuning (tweaked edge of the world color)
August 13, 2019
Added some variation to the edge of the world (sorry, this will not retrofit into existing beta worlds)
Refactored the boat-tracking camera to work with setting other follow target on the camera
The player should no longer get stun-locked while drowning
Walls, Fences, and Sign Posts no longer jitter while on moving boats
Minimap now reflects the edge of the world.
Fixed Cave Worm Attacks warning sounds
Notes for modders:
FocalPoint:PushTempFocus() is now fully deprecated
The EmbarkerCameraController component has been removed
FocalPoint:StartFocusSource and StopFocusSource got a number of improvements and should now fully work as you’d expect them too
Please remove the nointerpolate tag from any structures (this tag will cause objects to jitter while on moving boats)
August 9, 2019
Fixed a crash while drowning
Fixed characters jittering on the client while watching other clients hop on and off boats.
Fixed a small camera dip while hopping on and off boats.
Fixed anchor disappearing when in use.
Fixed missing seastack textures.
August 8, 2019
Added waterfall world edge
August 7, 2019
Fixed the depth worms in caves
August 6, 2019
Fixed the missing hound sounds
Reduced the amount of Seastacks and improved their world gen layout (this will be retrofitted into existing worlds)
Fixed the mouse not being able to click near the top of tall objects (like the Mast) while in certain locations in the world
Improved handling if the player is interrupted while hopping onto a boat.
Platform hopping is now blocked if a blocker object is in the way of the hopping path.
Bees no longer plant flowers in the ocean.
Fixed a bug with the sail raising that cause the player to walk or use something behind the sail instead of “heave ho”ing on the second pull.
Added Seastack art variation.
July 26, 2019
Fixed the mast placer when on a boat, shows green when placement is ok now
Mast direction can be controlled when placing on land by rotating the camera
Fixed the anchor animation getting stuck in a dropping loop
Fixed a crash when too many items were spawned in the world.
Brought in Warly
Fixed the placer image for the mast.
Fixed some issues with mast and anchor on land
Fixed an issue with the anchor getting stuck
Fixed crash that could occur when a character despawns after having jumped on a boat
Fixed a crash with boattrailmover
Fixed a crash when the mast is burned
A possible fix for caves worlds failing to load.
July 24, 2019
Sailing has been revised
Hauling up an anchor takes more time, but multiple players can help.
Sails can be furled quickly with the right timing.
Steering must be maintained until the heading is set.
Steering is faster with less speed.
Boat has been made more durable (small bumps do less or no damage, harder to spring a leak)
Ocean Biomes have new art
Seastacks can be broken and mined
Camera now follows the boat when the player is on a boat.
Can now drop things onto the water.
July 17, 2019
Retrofitting of non-beta worlds is now supported
Retrofitted the ocean pathfinding support into existing beta worlds
Lune Trees will now repopulate, should the player decide to clear-cut them (Note: Unfortunately this will not work with retrofitted non-beta worlds)
Fixed a crash with the fossilized fx
Fixed boomerang animations over water
Telltale Hearts can no longer be traded to ghosts that are floating over the ocean
The Bearger no longer chases its targets indefinitely, and should drop an out of reach target more quickly.
The Deerclops is now also wary of targets that it cannot reach.
July 11, 2019
Fixes a crash when building structures
Overhauled performing actions, including walking, while on a boat to properly handle the moving platform and lag.
Improved pathfinding through water for flying and amphibious creatures (only on newly generated worlds)
Fixed a bug where the players could end up washing ashore on the small islands or somewhere in the ocean
Fixed a crash when a player leaves shortly after a Gestalt was spawned
Projectiles launched/thrown (eg Waterballoon, Ice Flingomatic Snowballs) while on a moving boat will now inherit the boat’s velocity
The Waterballoon and Ice Flingomatic’s snowballs no longer bounce off the edge of boats or the land/ocean physics boundaries
Fixed a bug where Lazy Explorer/Wortox teleports could miss a moving boat
Burned Carrats now drop Cooked Seeds instead of Ash
The Bearger can now charge at targets it is chasing (restored behaviour from single player Don’t Starve)
Change Bearger and Spider Queen AI while their target is on a boat
July 3, 2019
Fixed the crash in the wardrobe
Fixed an issue that caused servers to slow down over time and slightly improved performance.
Fixed an issue with deployed masts not rotating correctly
Fixed ghosts not colliding with the wall boundaries in the caves
Fixed inspect string for the dug up saplings found on the island
Fixed missing Carrat murder sound
June 28, 2019
Non-flying critters can now hop onto boats. (There is currently a known issue where physically blocking them can allow them to walk on water.)
Fixed Wardrobe crashing with a mod character. (Alternate character modes may still not appear correctly for mod characters.)
Fixed Mast animation.
Items deconstructed with the deconstruction staff on boats will no longer disappear like they've fallen into the void.
June 27, 2019
Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc.
Fixed a crash when baby beefalo are killed while following an adult beefalo
Fixed a crash when the shadowhand tries to put out a fire (may fix other crashes as well)
Fixed mermbrain targeting crash
Modified the flare overlay effect to display better on non-standard screen sizes
June 26, 2019
Projectiles should no longer get stuck on the shoreline edge.
Masts should no longer be deployable on water. Currently, they still display as red when placing them on a boat.
Disabling distortion should now also disable the zoom blur lunacy effect.
Fixed a few bugs with the Steering Wheel
Island spiders' spike sounds are no longer missing
Fixed a crash when raising an anchor placed on land
Removed the world-generated invisible boat fragments
Updated a number of creatures to stop chasing bait or food that's on the water
Fixed the boat health meter not being visible when loading onto a boat as a client
Bull kelp roots can now be planted in the ocean
Boats should no longer be able to trap bull kelp inside of them when deploying
Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving
June 18, 2019
Boats should no longer be deployable in the void.
Walking around the boat using a controller and having an oar equipped should no longer sometimes show the word “boat” instead of “row”.
Fixed some bugs when using a controller to row.
Attempting to deploy items such as a mast or anchor should no longer fail when doing so on a moving boat.
Masts can no longer be placed so close together.
Masts are slightly faster.
New embark sounds.
New mast deploy sound.
New steering wheel sound.
New sounds for mutated hounds, carrats, and saladmanders.
Fixed incorrect string when launching boat using a controller.
Boats can no longer be deployed on top of floating items.
Player should no longer get interrupted when beginning to jump or landing on a boat.
Player should now animate when steering using a controller.
Boats can now be placed using a controller.
Player should no longer walk away from the steering wheel when clicking on an unlit area.
Spiders should now spawn from spider dens when placed on a boat.
Fire effect when steering wheel is burning should no longer be layered behind the player.
Fixed missing Driftwood Oar description.
Wardrobe now uses the same layout as found in the Item Collection and Lobby screens for skin selection.
Fixed a crash related to shadow hands
Wormwood's craftable items now have floating visual effects
Winona's Generator/G.E.M.erator can now only power devices on the same platform as them
Projectile attacks in the caves should no longer get stuck on edges
Oars now burn, and can be used as fuel
Wormwood should now properly be affected by lune trees, driftwood trees, and rock fruit bushes
Bunnymen, Pigs, and Guardian Pigs can now hop onto boats
Werebeaver can now use planks to abandon ship. There is currently a missing animation on clients that we are investigating.
June 10, 2019
Fixed players occasionally falling into the ocean while walking on land
Telelocator Staff no longer randomly targets the small islands off the coast of the Luna Island
Players no longer drown while out of bounds (in the void). This is for mod support.
Suspicious Marbles will now only spawn on the mainland (new worlds only)
Fixed a crash on shutdown
Abigail's flower should no longer randomly get wet or float on the ground
Improved shadow hand behaviour for fires on moving boats
Fixed rendering of Enlightenment fx on old video cards.
Updated world generation animation
Added strings for Wormood inspecting the Mothling
Fixed inventory icon for Bull Kelp Stalk
June 7, 2019
Wormwood is now available in the beta
Players can no longer board boats while mounted or heavy lifting
Telelocator Focus can no longer be built on boats
Tweaked Seafaring recipes
Fixed players getting stuck while entering or exiting boats as they break apart
Fixed crash when multiple players try to use the walking plank at the same time
Lune Tree Blossoms can now be haunted
Fixed extra Big Tentacles from spawning in and around the Atrium area (newly generated worlds only)
New Driftwood Oar
Followers no longer abandon the player when their follower items are picked up on boats
More lunacy effect optimization to fix issues with it running on low end hardware.
June 4, 2019
Fixed turning invisible while riding a Beefalo and hopping on/off a boat
Fixed drowning while mounted or holding heavy objects
Fixed world gen crash with certain presets
Hounds no longer spawn outside the bounds of the world
Fixed crash caused by Bat Bat Infinite mod when opening Ornate Chests
Moonrock Pengulls are no longer considered innocent creatures
When a boat sinks, structures on it will now break accordingly
The player should no longer randomly walk away from the steering wheel when setting a new heading.
The player should no longer get stuck on the steering wheel when the boat is moving at faster speeds.
Slightly increased the pickup range of objects lying on the water.
Fixed boat health HUD indicator not being removed after dying on a boat.
Bee boxes now work on boats.
Burning a bee box no longer freezes the game.
Added burnt art for the Mast, Steering Wheel and Anchor
May 29, 2019
Fixed Caves world gen layout and cave Stairs (requires a new world)
Fixed /rescue in caves
Items going out of world in caves should behave as normal
Steering Wheels on boats can now be hammered and burned.
Creatures should no longer try to eat or pick up items in the ocean
Flying creatures and hounds are no longer killed by sinking boats
Fixed a bug where certain items lost their skins while floating
Changed draw order for Wooden, Checkered, Scaled, and Carpeted Flooring
Further optimized lunacy overlay effect.
Fixed missing Werebeaver boat hop and sink animations.
Fires that spawn on boat should no longer prevent things to be built around them if extinguished.
May 27, 2019
Masts can now be hammered down and deconstructed
Masts that are destroyed or burned down stop affecting their associated boat
Birds in bird cages no longer disappear when reloading the world
New art for leaks repaired with Trusty Tape
Stone Fruit don't give more loot than their stack size anymore
Stone fruit bushes no longer grow after being withered from picking them
Unopened stone fruit and ripe stone fruit are now mole bait
Fixed a starfish trap duplication bug
Fixed a bath bomb duplication bug
Moon trees now remain on fire when they grow
Hot springs now glassify immediately during a full moon
Star and Moon Caller's Staffs can now target locations over the water
Fixed loss of stack when auto-equipping Bull Kelp Stock
Fixed Antlion causing craters on boats
You can now use 'wasd' to steer a boat when connected as a client.
You can now bundle items on a boat.
Buildings are a lot less likely to fall off a boat.
Fixed another rendering issue with objects outside the world bounds.
Oar takes a larger durability hit when rowing incorrectly.
Optimized haunt shader so that it should once again run on pixel shader 2.0 hardware.
Further optimized lunacy/post processing shaders.
Boat fragments are now wet
May 22, 2019
Fixed Set Pieces overlapping the water (requires regenerating your world)
Wormholes should no longer spawn too close to the water
Lazy Explorer/Wortox teleports now work on boats.
Fixed crash when Tallbird Eggs hatch
Fixed a bug where players would not drop all their items when they died on a boat.
Fixed resurrecting a player if they died on a boat when their inventory was full.
Hound waves now spawn at sea
Oars are now a weapon
Oars will auto-equip a new one when broken
Woodie will no longer be stuck when turning into a beaver while using the steering wheel.
Fixed Moon Glass Axe durability when fighting shadows
Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back
Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush
Hounds are now wet while swimming
Fixed hound art while asleep in the water
Moved some of the tuning values for boats to Tuning.lua to make them easier to mod.
Fixed a rendering issue causing some mods, such as Basements, to not render properly.
Equipment that reduce wetness now work on failed rowing attempts.
May 21, 2019
Fixed boat health icon getting stuck open when jumping on and off a boat quickly
Fixed crash when mods change the camera zoom limits
Fixed crash when a steering wheel is removed while in use
Fixed a crash when tall bird eggs try to hatch
Fixed clients not being able to repair the boat.
Fixed replanted/fertilized rock fruit bushes not growing or being affected by Applied Horticulture
Fixed spoilage rate for Rock Fruit and tweaked loot chances
Fixed Seawreath disappearing when dropped
Houndius Shootius now renders correctly on boats
Fixed Ocuvigil build on boats
Fixed anchor and steering not saving/loading properly.
Further optimized lunacy effect.
Optimized ground/ocean shaders.
Fixed not being able to place walls on the boat.
Fixed tooth traps not being resettable
Fixed Lucy possessing the Moon Glass Axe
Fixed Werebeaver gnawing Rock Fruit
May 17, 2019
Objects built on the edge of the boat should no longer get built on the water.
Fixed equipped items not showing up
Fixed boats getting stuck when the anchor is burnt
Fixed crash when near Saladmanders with the ice hat on
Fixed crash when the deerclops leaves
Optimized lunacy overlay effect.
Fixed missing beach turf inventory image
Fixed crash when debug spawning wave effects in the caves
Added mod release id “R08_ROT_TURNOFTIDES” to modders
May 16, 2019
Fixed a crash when on or jumping onto a sinking boat
Fixed a crash when hamming a Partially Assembled Altar
Fixed overlap of beaverness and boat health hud meters
Fixed chatter text when mining the Inviting Formations
Fixed the Horror Hound spawning anim
Changed oar inventory art
Fixed crash that would occur when disabling lag compensation and using an oar.
Fixed occasional crash when jumping onto a boat
Fixed occasional when walking away from Gestalts
Fixed Horror Hound spawning
New art for the Seafaring crafting tab
Added a new seafaring craft menu, accessible after building the Think Tank crafting station.
Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
Added a new island to explore