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Exclusive to: Don't Starve Together icon.pngDon't Starve Together.
Regrowth is a new mechanic in Don't Starve Together. There are four main mechanisms for regrowth, which work slightly differently: Regrowth[1], Offspring Regrowth[2], Desolation Regrowth[3], and Resource Renewal[4]. Only the first three are configurable. On the World Customization Screen, the regrowth setting sets a multiplier on how quickly each of these regrowths happen (from Very Slow to Very Fast, 0.15, 0.33, 1, 3, 7). For all types of regrowth, it only decreases the timer for the regrowth time while that entity is in its regrowth season. For example, desolation regrowth time for a Blue Mushtree is 50 days, and their season is Winter, so it will only try to spawn once every 3.33 winters.

Regrowth[]

After one of these entities is destroyed, the game will try to place another one after the regrowth time has passed. It will try somewhere in a 5-tile radius of where they were originally; if it tried to place the entity too close to another entity, or within 5 tiles of a base structure or wall, it will try again after the regrowth time has passed once more. If a player is within 16 tiles, it will wait for them to leave before attempting to place the entity.

Entity Regrowth Time Regrowth Season
Carrot planted.png
12.5 days Not Winter or night.
Flower.png
30 seconds While the ground is very wet, but not during rain, night, or Winter. Double rate during Spring.
Rabbit Hole.png
5 days Summer.
Light Flower.png
5 days Any time.

Note that although flowers do not regrow during the rain, new flowers still spawn during rain like they do in single-player Reign of Giants.

Offspring Regrowth[]

This is intended to give the effect of forests growing and reclaiming land. Each tree has a timer after which it will try to spawn a sapling of the same type nearby. If there are fewer than 5 other trees of the same type in the radius that would have 5 such trees at worldgen, then it will succeed in spawning one. Offspring Regrowth doesn't occur within a 2-tile distance of structures, or around a 0.75-tile radius of any object.

Tree Regrowth Time Regrowth Season
Evergreen.png
5 days Not Winter. Doubled rate in Summer.
Lumpy Evergreen.png
8 days Any season.
Twiggy Tree.png
8 days Any season.
Birchnut Tree.png
3 days Spring.
Mushtree.png
3 days Winter.
MushtreeRed.png
3 days Summer.
MushtreeGreen.png
3 days Spring.
Lune Tree.png
3 days Highest during full moon.
Lunar Mushtree.png
3 days Winter.

Desolation Regrowth[]

Desolation regrowth is intended to spawn trees in areas they belong in after the area has had all or almost all of its trees destroyed, such as by an out of control forest fire. Desolation regrowth cannot occur if there are any of the same type of tree within a 10-tile radius, and base structures or walls within 5 tiles, or any entities at all within a tile.

Tree Regrowth Time Regrowth Season
Evergreen.png
50 days Not Winter. Doubled rate in Summer.
Lumpy Evergreen.png
50 days Any season.
Twiggy Tree.png
50 days Any season.
Birchnut Tree.png
50 days Spring.
Mushtree.png
50 days Winter.
MushtreeRed.png
50 days Summer.
MushtreeGreen.png
50 days Spring.
Lune Tree.png
50 days Highest at the full moon.

Resource Renewal[]

Resource Renewal is a mechanic limited to Wilderness and Endless game modes and is intended to guarantee that essential resources are available for spawned-in players. There are 4 groups of resources, usually with multiple prefabs. Periodically (every ca. 15 minutes) the game checks an area around spawn points (these are used to respawn players in Wilderness mode, and are actually fixed in place during world generation, and present in all game modes). If none of the matching prefabs are found within a 60-unit (15-tile) radius around the point, the game attempts to spawn a randombly-picked prefab from the spawn set. This will only succeed if there are no players within a 240-unit (60-tile) radius of the spawn point. On the surface, spawn points are plentiful in Grasslands and rare in Forest biomes. In the Caves, spawn points are placed only at the cave exit staircases.

Match set Spawn set
Flint.png Flint.png
Sapling.pngTwigs.pngTwiggy Tree.png Sapling.pngTwiggy Tree.png
Grass Tuft.pngGrass Tuft Withered.pngCut Grass.pngGrass Gekko.png Grass Tuft.png
Berry Bush.pngBerry Bush2.pngJuicy Berry Bush.png Berry Bush.pngJuicy Berry Bush.png

References[]

  1. scripts/components/regrowthmanager.lua
  2. scripts/components/plantregrowth.lua
  3. scripts/components/desolationspawner.lua
  4. scripts/components/forestresourcespawner.lua
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