The "caves" type is spawned by using a Shadow Atrium on a fully completed Odd Skeleton in the Caves. When resurrected, the player will be dealt with a -40 Sanity penalty. When killed, it drops a Shadow Atrium, 8 Fossils, and 2-4 Nightmare Fuel.
The "forest" type is spawned by using a Shadow Atrium on a fully completed Odd Skeleton on the Surface during Night. When spawned it does not attack, but has a -40 Sanity penalty. It can be attracted by the Shadow Thurible. When killed, it drops a Shadow Atrium, 8 Fossils, and 2-4 Nightmare Fuel.
The "Ancient Fuelweaver" type is spawned via using a Shadow Atrium on a fully completed Odd Skeleton in the Atrium near an Ancient Gateway when an Ancient Key is in the Ancient Gateway. When spawned it will constantly trap the character in bones if not clost to it, and attack swiftfully and very quickly. It will frequently remark on how his civilization has fallen to a ruin state, implying that it itself is one of the beings from the Ancient Civilization. When killed, it drops a Shadow Atrium, 8 Fossils, 2-4 Nightmare Fuel, a Shadow Thurible and a Rose.
The Reanimated Skeleton attacks by ripping off its head and swiping at an enemy; this does not have any AoE, but will hit anything in the direction he is attacking. After its health has been decreased significantly, it will slam the ground trapping multiple players and others creatures in a fence of sharp bones. The bones will turn to dust after a few seconds.
Walks around aimlessly but leaves a trail of Lesser glow berries, Light flower, and Ferns. The plants will disappear after a few seconds. When idle, its arm will fall off and it will repair itself with its other arm. After dropping its arm twice it will grab its head and shake it furiously due to the large distance it has from the Ruins.
The Ancient Fuelweaver will immediately start chasing and attacking the player, it will encage the player in a bone cage if the player is too far away. He will constantly remark on how his society came to an end, and how it is better to 'just let it happen', that the player will 'not suffer'. He also remarks that 'they are coming'. He is implied to be the Reanimated Skeleton of a former ancient civilization. In different stages, he will spawn multiple Woven Shadows that he will eat to regain health.
The Ancient Fuelweaver has two stages:
Stage 1 (Health 12000-8000)
The Ancient Fuelweaver can snare his target like the Caves Reanimated Skeleton does.
The Ancient Fuelweaver can spawn Fossil Spike to attack enemies.
Stage 2 (Health 8000-0)
The Ancient Fuelweaver has all skills from Stage 1, and the following skills.
Dozens of Woven Shadows will be spawned from the Ancient Floor with only 1 health. Woven Shadows will walk to the Ancient Fuelweaver. A Woven Shadow will heal the Ancient Fuelweaver for 400 health when the Ancient Fuelweaver eats it. Woven Shadows are immune to Fire and are also immune to being Frozen. Woven Shadows can be destroyed quickly by things like: Abigail, the Weather Pain, or earthquakes.
A Shadow Shield will be spawned by 6 Unseen Hands around the Ancient Gateway to protect the Ancient Fuelweaver which block 100% of incoming damage. The Shadow Shield will be broken when all Unseen Hands are destroyed. The Unseen Hands have 1 health, and are only attackable by Insane players.
Battle With Mobs
Battle With Players
- -.-. .... .- .-. .-.. .. .
- Is silent
- A pity.
- You will not suffer.
- It must be this way.
- My world... threadbare.
- My city... in tatters...
- This will be quick.
- How we've fallen.
- You will fall as we did.
- This is for the best.
- You will be unraveled.
- They are coming. It cannot be stopped.
- This world's fabric is frayed and torn.
- They are unfathomable.
- I will save you.
- The Reanimated Skeleton is the first boss that actually "talks" in red text, like Lucy the Axe, but it just makes sounds.
- It can also scare Pigs and Bunnymen.
- The death quote "-.-. .... .- .-. .-.. .. . " is in Morse Code, when translated it says "CHARLIE".
- The distance The Reanimated Skeleton has from the Ruins makes it the most unintelligent out of the three re-animated skeletons.
- There seems to be moss growing on the skeleton, yet no moss is growing on its original odd skeleton.
- The Ferns, Light Bulbs, and Lesser Glow Berries that pop out of the ground stay around for 3 seconds, before shriveling up and returning down into the ground.
- The passivity of the Forest variant may be due to the distance from the Ruins.
- When spawned with console it will say "Please" then dies afterward.