Don't Starve Wiki
Don't Starve Wiki
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(Added another method on how to escape the bone cage attack Fuelweaver uses. Wortox’s soul hopping ability and the use of a shadow thurible.)
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{{Exclusivity|Don't Starve Together}}
{{DST Exclusive}}
 
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{{Clear Mobile Infobox}}
{{Stub}}
 
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The '''Reanimated Skeleton''' is a [[Boss Monster]] exclusive to ''[[Don't Starve Together]]'', introduced in ''[[A New Reign]]''.
{{Upcoming}}<div style="float:right; width:310px; padding-left: 10px;"><tabber>
 
  +
Caves =
 
  +
There are 3 variants: '''Forest''', '''Caves''' & '''Ancient Fuelweaver'''.
  +
  +
== Forest ==
  +
  +
{{Mob Infobox
  +
| title = Forest
  +
| health = 4000
  +
| walkSpeed = 2.4
  +
| sanityaura =
  +
| spawnFrom = [[File:Odd Skeleton Build.png|32px|link=Odd Skeleton]]
  +
| spawnCode = "stalker_forest"
  +
| drops = [[File:Shadow_Atrium.png|24px|link=Shadow_Atrium]] [[File:Fossils.png|24px|link=Fossils]]x8
  +
| specialAbility = Creates a path of [[File:Lesser_Glow_Berry.png|24px|link=Lesser Glow Berry]], [[File:Minimap_Light_Flower.png|24px|link=Light Flower]], and [[File:Fern.png|24px|link=Fern]]
  +
| image = Reanimated Skeleton Forest.png
  +
|imagewidth = 240px
  +
| Box title = Forest
  +
| name = Forest
  +
|sanitydrain=-400/min|shadowAligned=1}}
  +
{{Quotes
  +
|wilson = The skeleton fused with the shadows!
  +
|willow = I brought you back so I could beat you up!
  +
|wolfgang = Skeleton should not be walking!
  +
|wendy = Not even death is permanent.
  +
|wx78 = YOU WILL BE DESTROYED
  +
|wickerbottom = A mistake in need of correcting.
  +
|woodie = It's a walking anatomy lesson.
  +
|maxwell = There is no limit to the power of shadows.
  +
|wigfrid = It lives tö battle önce möre!
  +
|webber = I don't think it's friendly.
  +
|winona = That thing's terrifying!
  +
|wortox = Your mind's not quite right, but neither is mine!
  +
|warly = We should have left it sleeping!
  +
|wormwood = Branches? Or bones?
  +
|wurt = Glurph! Has bad shadow magic!
  +
|walter = A real living skeleton!
  +
|wanda = This was a bad idea. I have regrets.
  +
|choose = maxwell
  +
|source = when examining a Reanimated Skeleton.
  +
}}
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The "forest" type is spawned by using a [[Shadow Atrium]] on a fully completed [[Odd Skeleton]] on the [[Surface World|Surface]] during [[Night]]. When spawned it does not attack and instantly reduces the player's [[Sanity]] by 40. It can be attracted by the [[Shadow Thurible]]. When killed, it drops a [[Shadow Atrium]] and 8 [[Fossils]]. It will die at the beginning of the [[Day]].
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  +
=== {{Pic32|Brain}} Behavior ===
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The Reanimated Skeleton walks around aimlessly, destroying any structures it walks through, and leaves a trail of [[Lesser Glow Berry|Lesser Glow Berries]], [[Light Flower]]s, and [[Ferns]]. The plants will disappear after a few seconds. When idle, its arm will fall off and it will heal itself with its other arm. After dropping its arm twice it will grab its head and shake it furiously due to the long distance it has from the [[Ruins]].
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{{clear}}
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==Cave==
 
{{Mob Infobox
 
{{Mob Infobox
 
| title = Caves
 
| title = Caves
 
| health = 4000
 
| health = 4000
| damage = 200
+
| damage = 100
 
| attackPeriod = 4
 
| attackPeriod = 4
 
| attackRange = 2.4
 
| attackRange = 2.4
 
| walkSpeed = 4.2
 
| walkSpeed = 4.2
| sanitydrain = -400/min
+
| sanityaura =
  +
|spawnFrom = [[File:Odd Skeleton Build.png|32px|link=Odd Skeleton]]
 
| spawnCode = "stalker"
 
| spawnCode = "stalker"
| drops = [[File:Shadow_Atrium.png|24px|link=Shadow_Atrium]]<br>[[File:Fossils.png|24px|link=Fossils]]x8<br>[[File:Nightmare_Fuel.png|24px|link=Nightmare_Fuel]]x2-4
+
| drops = [[File:Shadow_Atrium.png|24px|link=Shadow_Atrium]] [[File:Fossils.png|24px|link=Fossils]]x8 [[File:Nightmare_Fuel.png|24px|link=Nightmare_Fuel]]x2-4
 
| specialAbility = Snare enemies.
 
| specialAbility = Snare enemies.
 
| image = Reanimated Skeleton Caves.png
 
| image = Reanimated Skeleton Caves.png
  +
|imagewidth = 240px
 
| Box title = Caves
 
| Box title = Caves
 
| name = Caves
 
| name = Caves
  +
|sanitydrain=-400/min|shadowAligned=1}}
}}
 
  +
The "caves" type is spawned by using a [[Shadow Atrium]] on a fully completed Odd Skeleton in the [[Caves]]. When spawned it is aggressive to the player and instantly reduces the player's Sanity by 40. It can be attracted by the [[Shadow Thurible]]. When killed, it drops a [[Shadow Atrium]], 8 [[Fossils]], and 2-4 [[Nightmare Fuel]].
|-|
 
Forest =
 
{{Mob Infobox
 
| title = Forest
 
| health = 4000
 
| walkSpeed = 2.4
 
| sanitydrain = -400/min
 
| spawnCode = "stalker_forest"
 
| drops = [[File:Shadow_Atrium.png|24px|link=Shadow_Atrium]]<br>[[File:Fossils.png|24px|link=Fossils]]x8
 
| specialAbility = Creates a path of [[File:Lesser_Glow_Berry.png|24px|link=Glow Berry]], [[File:Minimap_Light_Flower.png|24px|link=Light Flower]], and [[File:Fern.png|24px|link=Fern]]
 
| image = Reanimated Skeleton Forest.png
 
| Box title = Forest
 
| name = Forest
 
}}
 
</tabber></div>
 
   
{{Quotes
 
|wilson=The skeleton fused with the shadows!
 
|willow=I brought you back so I could beat you up!
 
|wolfgang=Skeleton should not be walking!
 
|wendy=Not even death is permanent.
 
|wx78=YOU WILL BE DESTROYED
 
|wickerbottom=A mistake in need of correcting.
 
|woodie=It's a walking anatomy lesson.
 
|maxwell=There is no limit to the power of shadows.
 
|wigfrid=It lives tö battle önce möre!
 
|webber=I don't think it's friendly.
 
|choose=maxwell}}
 
 
== <u>Caves</u> ==
 
The '''Reanimated Skeleton''', also known as the '''Stalker''', is a [[Boss Monster]] exclusive to ''[[Don't Starve Together]]'', introduced in ''[[A New Reign]]''. It is spawned by using a [[Shadow Atrium]] on a fully completed [[Odd Skeleton]] in the [[Caves]]. When ressurected, the player will be dealt with a -40 [[Sanity]] penalty.
 
 
When killed, it drops a [[Shadow Atrium]], 8 [[Fossils]], and 2-4 [[Nightmare Fuel]].
 
 
== <u>Forest</u> ==
 
The '''Reanimated Skeleton''', also known as the '''Stalker''', is a [[Boss Monster]] exclusive to ''[[Don't Starve Together]]'', introduced in ''[[A New Reign]]''. It is spawned by using a [[Shadow Atrium]] on a fully completed [[Odd Skeleton]] on the [[Surface World|Surface]].When spawned it does not attack, but has a -40 [[Sanity]] penalty.
 
 
When killed, it drops a [[Shadow Atrium]], 8 [[Fossils]], and 2-4 [[Nightmare Fuel]].
 
   
== {{Pic32|Brain}} Behavior ==
 
   
=== '''<u>Caves</u>''' ===
+
=== {{Pic32|Brain}} Behavior ===
The Reanimated Skeleton attacks by ripping off its head and swiping at an enemy; this does not have any AoE, but will hit anything in the direction he is attacking. After its health has been decreased significantly, it will slam the ground trapping multiple players and others creatures in a fence of sharp bones. The bones will turn to dust after a few seconds.
+
The Reanimated Skeleton attacks by ripping off its head and swiping at an enemy; this does not have any AoE but will hit anything in the direction it is attacking. After its health has been decreased significantly, it will slam the ground trapping multiple players and other creatures in a fence of sharp bones. The bones will turn to dust after a few seconds.
  +
=== {{Pic|32|Gramophone}} Quotes ===
 
  +
{{col-begin|width=auto}}
=== <u>'''Forest'''</u> ===
 
  +
{{col-2}}
Walks around aimlessly but leaves a trail of [[Lesser Glow Berry|lesser glow berries]], [[Light Flower|light flower]] and [[ferns]].The plants will disappear after a few seconds. When idle, its arm will fall off and it will repair itself with its other arm. After dropping its arm twice it will grab its head and shake it furiously due to the large distance it has from the [[Ruins]].
 
 
== {{Pic|32|Gramophone}} Quotes ==
 
 
== '''<u>Caves</u> ''' ==
 
'''Upon Revival '''
 
* ...(gurgle)...
 
* ...(crunch)...
 
* ...(crack)...
 
* ...(thump)...
 
 
'''Battle With Mobs'''
 
'''Battle With Mobs'''
 
* Huurgh...
 
* Huurgh...
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* ...(rumble)...
 
* ...(rumble)...
 
* ...gruh...
 
* ...gruh...
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{{col-2}}
 
'''Battle With Players'''
 
'''Battle With Players'''
 
* Huurgh...
 
* Huurgh...
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* ...Y-yy...
 
* ...Y-yy...
 
* ...W-wwh...
 
* ...W-wwh...
'''Upon Death'''
 
* ...Huurgh...
 
* ...Aaaargh...
 
* -.-. .... .- .-. .-.. .. .
 
   
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{{col-end}}
== '''<u>Forest</u>''' ==
 
* '''Is silent'''
 
   
  +
{{clear}}
== '''<u>Ruins</u>''' ==
 
  +
==Ancient Fuelweaver==
(Not released yet)
 
  +
{{Mob Infobox
  +
| title = Ancient Fuelweaver
  +
| health = 16000
  +
| damage = {{Damagereceived|100| (on direct attack)}}{{Damagereceived|100| (on upwards bone hit)}}
  +
| attackPeriod = 3
  +
| attackRange = 2.4
  +
| walkSpeed = 4.2
  +
| sanityaura =
  +
|spawnFrom = [[File:Odd Skeleton Build.png|32px|link=Odd Skeleton]]
  +
| spawnCode = "stalker_atrium"
  +
| drops = [[File:Fossils.png|24px|link=Fossils]]x8 [[File:Nightmare_Fuel.png|24px|link=Nightmare_Fuel]]x2-4 (always)<br>
  +
[[File:Shadow_Thurible.png|24px|link=Shadow Thurible]] [[File:Bone Helm.png|24px|link=Bone Helm]] [[File:Bone Armor.png|24px|link=Bone Armor]] [[File:Flowers01-10.png|24px|link=Flower#Rose]] {{Pic|24|Sketch}} for {{Pic|24|Ancient Fuelweaver Figure (Marble)}} (if the player kills it)
  +
[[File:Shadow_Atrium.png|24px|link=Shadow_Atrium]](if the player leaves the fight)
  +
| specialAbility = Snare enemies, Spawn fossil spike, Talk aloud, Regain health from eating Woven Shadows, Shield up, Mind control, Turn off the [[Ancient Gateway]].
  +
| image = Reanimated Skeleton Atrium.png
  +
|imagewidth = 240px
  +
| Box title = Ancient Fuelweaver
  +
| name = Ancient Fuelweaver
  +
|sanitydrain=-400/min|shadowAligned=1}}
  +
{{Quotes
  +
|wilson = Why'd it have to be so big?
  +
|willow = It's just bones and shadow.
  +
|wolfgang = Scary man!
  +
|wendy = Do you mourn, too?
  +
|wx78 = I WILL DESTROY YOU
  +
|wickerbottom = We could have learned much from each other.
  +
|woodie = That fuel stuff's gone to its head.
  +
|maxwell = The Atrium's power restored his mind.
  +
|wigfrid = Tis nö mindless beast!
  +
|webber = We'll defend ourselves if we have to.
  +
|winona = You got a bone to pick with me, bub? Ha!
  +
|wortox = Shall we dance, dearest demon?
  +
|warly = This won't be an easy fight.
  +
|wormwood = Aggh! Big Bone Roarer!
  +
|wurt = Glurp, i-it real!
  +
|walter = Maybe he knows something about the bug people that lived here!
  +
|wanda = This was a VERY bad idea.
  +
|choose = wortox
  +
|source = when examining the Ancient Fuelweaver.
  +
}}
  +
The "Ancient Fuelweaver" type is spawned using a [[Shadow Atrium]] on a fully completed Odd Skeleton in the [[Atrium]] near when the [[Ancient Key]] is in the [[Ancient Gateway]] and will instantly reduce the player's Sanity by 40. Its quotes imply that it was a being from the [[Ancient Civilization]].
   
  +
Following its defeat, the Ancient Gateway will start to destabilize, consuming the Ancient Key and killing all nearby Shadow Creatures. After 4 minutes, the [[Ruins#Regeneration|ruins regenerate]]. The gate will have a recharge time of 20 days before being able to insert another Ancient Key.
=={{Pic32|Placeholder}} Trivia==
 
   
  +
If the player leaves the fight, then the Ancient Fuelweaver will decay, leaving behind 8 Fossils, 2-4 Nightmare Fuel, and a [[Shadow Atrium]].
=== '''<u>Caves</u>''' ===
 
  +
  +
=== {{Pic32|Brain}} Behavior ===
  +
The Ancient Fuelweaver will immediately start chasing and attacking the player, it will confine the player in a bone cage if the player is too far away. In different stages, it will spawn multiple [[Woven Shadow]]s that it will eat to regain health.
  +
  +
The Ancient Fuelweaver has two stages:
  +
  +
'''Stage 1 (Health 16000-10000)'''
  +
  +
The Ancient Fuelweaver can snare its target like the Caves Reanimated Skeleton does.
  +
  +
The Ancient Fuelweaver can spawn Fossil Spikes to attack enemies.
  +
  +
'''Stage 2 (Health 10000-0)'''
  +
  +
The Ancient Fuelweaver has all skills from Stage 1 and the following skills:
  +
  +
Dozens of Woven Shadows will be spawned from the Ancient Floor with only 1 health. Woven Shadows will walk to the Ancient Fuelweaver. A Woven Shadow will heal the Ancient Fuelweaver for 400 health when the Ancient Fuelweaver eats it. Woven Shadows are immune to [[Fire]] and [[Ice Staff|Freezing]].
  +
  +
A Shadow Shield will be spawned by 6 Unseen Hands around the [[Ancient Gateway]] to protect the Ancient Fuelweaver, which blocks 100% of incoming damage. The Shadow Shield will be broken when all Unseen Hands are destroyed. The Unseen Hands have 1 health and are only attackable by [[Insane]] players.
  +
  +
The Ancient Fuelweaver can Mind Control insane players for 3.5 seconds. This can be avoided by restoring Sanity quickly once the [[Shadow Creatures]] appear.
  +
  +
If a player telepoofs out of the Atrium's arena or gets killed, the Fuelweaver will pull the key out of the Ancient Gateway and disassemble into the normal skeleton drops, while saying ''"Please"''.
  +
  +
'''Defeating'''
  +
  +
When defeated, the Ancient Fuelweaver leaves behind 8 Fossils, 2-4 Nightmare Fuel, the [[Shadow Thurible]], the [[Bone Helm]] and [[Bone Armor]], and a single planted [[Flower#Don't Starve Together|Rose]].
  +
  +
In addition to his death, the [[Ruins]] will begin to [[Ruins#Regeneration|regenerate]], and after 4 minutes players are able to collect once exhausted resources from the ruins again.
  +
  +
As the Ruins begin to regenerate, a Beckoning Hand, visually identical to a [[Shadow_Creature#Night_Hand|Night Hand]], will appear in the Fuelweaver arena until the regeneration is complete. Giving 5 [[Dreadstone]] to this hand will begin the Shadow [[Rift Cycle]] in the Caves.
  +
  +
=== {{Pic|32|Gramophone}} Quotes ===
  +
{{col-begin}}
  +
{{col-2}}
  +
'''Battlecry'''
  +
*A pity.
  +
*You will not suffer.
  +
*It must be this way.
  +
*My world... threadbare.
  +
*My city... in tatters...
  +
*This will be quick.
  +
*How we've fallen.
  +
'''Player Battlecry'''
  +
*You will fall as we did.
  +
*This is for the best.
  +
*You will be unraveled.
  +
*They are coming. It cannot be stopped.
  +
*This world's fabric is frayed and torn.
  +
*They are unfathomable.
  +
*I will save you.
  +
'''Summoning Woven Shadows'''
  +
*Be woven.
  +
*How long have I slumbered?
  +
*Let the fuel take shape.
  +
*I will not be defeated so easily.
  +
*I will make you understand.
  +
*Let us end it.
  +
*You will rip apart at the seams.
  +
'''Mind Control'''
  +
*I will stop this.
  +
*You cannot win.
  +
*Lend me your power, one last time.
  +
*You cannot hurt me.
  +
*Protect me.
  +
*You have been betrayed.
  +
'''Turning off the [[Ancient Gateway]]'''
  +
*I will save us.
  +
*Curse Their name!
  +
*It cannot end like this.
  +
*I was wrong.
  +
*Return them to me!
  +
*Why?
  +
*Metheus...
  +
*I must do this, for your sake.
  +
{{col-2}}
  +
'''Decaycry (from leaving the battle or spawning the skeleton via console)'''
  +
*Please...
  +
'''Deathcry'''
  +
*Fools!
  +
*Who are you?
  +
*Release me, shade!
  +
*You are not Them...
  +
*Are you so easily deceived? Ha...
  +
*You deserve this.
  +
*You've made your choice.
  +
'''Battlecry (If Ancient Gateway Fixed)'''
  +
*This world is unraveling.
  +
*It's all happening again...
  +
*I tried to stop it... it seems I learned nothing...
  +
'''Player Battlecry (If Ancient Gateway Fixed)'''
  +
*You fools! What have you done?
  +
*You've doomed yourselves.
  +
*You have brought about your own end.
  +
*Please. Let me save you from what is coming.
  +
*I recognize your arrogance. I possessed it myself.
  +
'''Turning off the [[Ancient Gateway]] (If Ancient Gateway Fixed)'''
  +
*Not again... not again...
  +
*They are coming.
  +
'''Deathcry (If Ancient Gateway Fixed)'''
  +
*They will not show mercy as I have.
  +
*You will understand. But it's already too late.
  +
*I couldn't stop it...
  +
*History will repeat itself...
  +
*It will all come to pass again...
  +
*You've made your choice.
  +
{{col-end}}
  +
  +
== {{Pic|32|Prototype}} Tips ==
  +
The difficulty of the Ancient Fuelweaver fight, as with most bosses, exponentially lowers with player count, and typically 4-5+ players will make the fight substantially easier. The tips below assume a player count of 1-3 players of around average skill, and as a result some suggested preparations may be overkill with more players or depending on individual player skill.
  +
* The bone cage attack is arguably the most powerful attack in Ancient Fuelweaver's arsenal, as it denies ensnared players from dealing with other important factors in the fight. As such, making preparations to counter it can mean the difference between winning and losing the fight.
  +
** [[The Lazy Explorer]]/[[Wanda]]'s [[Backstep Watch]]/[[Wortox/Don't Starve Together|Wortox]]’s Soul Hop can free the player from the cage. This can be crucial to success, as it can prevent the player from taking too much damage from Fuelweaver while trapped or can let them more easily kill Woven Shadows before they are consumed.
  +
*** If the player is using Lazy Explorers, they should decide on whether it is better to use it or to wait until the bone cage expires. Using it every single time they become trapped will quickly exhaust it all of its charges. The sanity drain from using it should also be put into consideration.
  +
** It is possible to dodge the bone cage attack by standing just inside the range where the Fuelweaver can begin the cast animation, then quickly stepping out of the ensnare range before it completes. This can be made much easier with speed boosts.
  +
** Holding the [[Shadow Thurible]] in hand or having it on the ground would completely prevent the bone cage attack from ensnaring any players within 2 tiles. It’s recommended to use this after your first Fuelweaver fight.
  +
* If allowed to reach Ancient Fuelweaver, Woven Shadows can completely reset any progress the players have made in mere seconds due to the extreme amount of HP they can provide the Fuelweaver.
  +
** As they only have 1 HP, they can be easily killed with a [[Walking Cane]]/[[The Lazy Explorer]], saving the durability of other weapons.
  +
** Using a [[Weather Pain]] on Fuelweaver does not do much damage to him by itself, but will easily shred any and all nearby Woven Shadows. The ranged capabilities of the Weather Pain make it able to save dire situations where there are too many Woven Shadows near Fuelweaver that can be killed with normal attacks or when players are trapped in bone cages and cannot approach.
  +
*** Due to its very limited amount of charges, bringing more than one Weather Pain (2-4) is suggested, as well as reserving them for aforementioned dire situations.
  +
** [[Abigail]] is also incredibly efficient at dealing with Woven Shadows.
  +
* As Unseen Hands can only be attacked when sufficiently insane, this can be problematic when combined with the usual [[Shadow Creature]] attacks and the Fuelweaver's Mind Control ability when at low sanity.
  +
** A [[Nightmare Amulet]] or two is recommended for this reason. Players still need to be mindful of taking it off before any undesired effects take place as well as to conserve durability, as it may be easy to forget to do so in the midst of the fight.
  +
* Fuelweaver's -400 per min insanity aura only takes effect when a player stands very close to it, though it's still possible to hit him from a slightly further distance. This distance incurs a much lower sanity penalty (about -60 per min), making it much easier to fight it without as many sanity items.
  +
** Conversely, when wearing a [[Bee Queen Crown]], the player has to stand very close to the Fuelweaver to gain full sanity benefit.
  +
* As always, mountains of sanity and healing items is recommended. Examples include [[Pierogi]]s, [[Healing Salve]]s, [[Bee Queen Crown]]s, [[Green Cap|Green]]/[[Blue Cap]]s (both raw and cooked), [[Banana Shake]], and more.
  +
* [[Bundling Wrap]] can be used to stockpile perishables and bulk items for the fight without needing to worry as much about spoilage or inventory space.
  +
  +
After defeating the Fuelweaver, the player gets access to a few new abilities:
  +
* The [[Bone Helm]] can be used to farm [[Shadow Creatures]] as well as stay insane for prolonged periods of time without fear of attack.
  +
* The forest Reanimated Skeleton can be used for breaking [[Tree]]s or [[Marble Tree]]s using the Shadow Thurible to lead it.
  +
* The [[Shadow Thurible]] can also be used in future Fuelweaver fights to prevent him from using the bone cage attack at all, by dropping it on the floor and keeping it fueled with [[Nightmare Fuel]].
  +
  +
  +
=={{Pic32|Placeholder}} Trivia==
  +
=== "'''Caves'''" ===
 
*The Reanimated Skeleton is the first boss that actually "talks" in red text, like [[Lucy the Axe]], but it just makes sounds.
 
*The Reanimated Skeleton is the first boss that actually "talks" in red text, like [[Lucy the Axe]], but it just makes sounds.
 
*It can also scare [[Pig]]s and [[Bunnyman|Bunnymen]].
 
*It can also scare [[Pig]]s and [[Bunnyman|Bunnymen]].
*The death quote "-.-. .... .- .-. .-.. .. . " is in Morse Code, when translated it says "CHARLIE".
 
   
=== '''<u>Forest</u>''' ===
+
=== "'''Forest'''" ===
* The distance The Reanimated Skeleton has from the [[Ruins]] makes it the most unintelligent out of the three re-animated skeletons.
+
* The distance the Reanimated Skeleton has from the Ruins makes it the most unintelligent and passive out of the three reanimated skeletons.
  +
** According to ''Rhymes with Play'' #128, it has the weakest mind of the three.
* (help add)
 
  +
* There seems to be moss growing on the skeleton, yet no moss is seen on its original odd skeleton.
* (help add)
 
  +
* The Ferns, Light Bulbs, and Lesser Glow Berries that pop out of the ground stay around for 3 seconds, before shriveling up and returning down into the ground.
  +
  +
=== '''Ancient Fuelweaver''' ===
  +
* The quote 'Metheus' is used to find the [[Metheus Puzzles]].
  +
* The Ancient Fuelweaver has two boss themes, the original and one when Woven Shadows are being summoned.
  +
* The Ancient Fuelweaver is confirmed to be male, both from a ''Rhymes With Play'' livestream and the description for ''A New Reign''.<ref>[https://forums.kleientertainment.com/forums/topic/77362-game-update-beta-212819/ A New Reign update on the forums]: "New Ruins Content: Who is the Ancient Fuelweaver, and what does Charlie have in store for him?"</ref>
  +
  +
{{Clear}}
  +
  +
=={{Pic32|Blueprint}} Gallery ==
  +
<gallery captionalign="center" hideaddbutton="true">
  +
Willow with "Forest".jpg|Willow with the Forest Skeleton.
  +
Ancient one alive.....jpg|Ancient Fuelweaver.
  +
Engulfed by the shadows.jpg|Mind Control.
  +
20170324161457_1.jpg|A Caves, Forest, and Ancient Fuelweaver Skeleton.
  +
Ancient_Fuelweaver_Trailer.jpg|An Ancient Fuelweaver as it appears in the ''A New Reign'' trailer.
  +
Hidden_Fuelweaver_and_Gateway_Trailer.jpg|A hidden image of the Ancient Fuelweaver alongside the Ancient Gateway in the ''A New Reign'' trailer.
  +
Stalker Concept Art 1.png|Concept art of the Reanimated Skeleton.
  +
Stalker Concept Art 2.png|Concept art of the Reanimated Skeleton.
  +
Stalker Concept Art 3.jpg|Concept art of the Reanimated Skeleton.
  +
RWP 128 Forest Skeleton Concept Art.png|Concept art of the Forest Skeleton shown in ''Rhymes With Play'' #128.
  +
RWP 128 Cave Skeleton Concept Art.png|Concept art of the Cave Skeleton shown in ''Rhymes With Play'' #128.
  +
Fuelweaver Concept Art 1.jpg|Concept art of the Ancient Fuelweaver skill.
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Fuelweaver Concept Art 2.png|Concept art of the Ancient Fuelweaver skill.
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Fuelweaver Concept Art 3.png|Concept art of the Ancient Fuelweaver skill.
  +
Chester_and_Forest_Skeleton_Drawing.jpg|A drawing of the Forest Skeleton's arm being stolen by Chester from ''Rhymes With Play'' #130.
  +
Wes_and_Reanimated_Skeleton_Thank_You.png|An image posted by the developers of Wes and a Reanimated Skeleton.
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Art Stream 12 Reanimated Caves Skeleton.png|A Reanimated Skeleton of the Caves variant as seen in a drawing from Art Stream # 12.
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Unused Reanimated skeleton spikes med.gif|Initial version of medium Reanimated skeleton spikes
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Unused Reanimated skeleton spikes short.gif|Initial version of short Reanimated skeleton spikes
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Unused Reanimated skeleton spikes tall.gif|Initial version of tall Reanimated skeleton spikes
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</gallery>
  +
  +
=={{pic32|gramophone}} Sounds==
  +
{| class="wikitable"
  +
|The voice of a Reanimated Skeleton.
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|[[File:Reanimated Skeleton Voice.ogg]]
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|-
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|The Ancient Fuelweaver's battle theme.
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|[[File:AF(Default).ogg]]
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|-
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|The Ancient Fuelweaver's battle theme when the Woven Shadows appear.
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|[[File:AF(Shadow_Woven).ogg]]
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|}
  +
  +
==References==
  +
{{Reflist}}
 
{{Mobs}}
 
{{Mobs}}
  +
[[ru:Оживлённый скелет]]
  +
[[vi:Hài Cốt Tái Sinh]]
 
[[Category:Boss Monsters]]
 
[[Category:Boss Monsters]]
 
[[Category:A New Reign]]
 
[[Category:A New Reign]]
 
[[Category:Cave Creatures]]
 
[[Category:Cave Creatures]]
  +
[[Category:Surface Creatures]]
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[[Category:Mob Spawning Entities]]
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[[Category:Sanity Loss]]
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[[Category:Object Destroyers]]
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[[Category:Passive Creatures]]
  +
[[Category:Hostile Creatures]]
  +
[[Category:Talkers]]
  +
[[Category:Lore]]
  +
[[Category:Shadow Aligned]]

Latest revision as of 12:11, 6 January 2024

Exclusive to: Don't Starve Together icon

The Reanimated Skeleton is a Boss Monster exclusive to Don't Starve Together, introduced in A New Reign.

There are 3 variants: Forest, Caves & Ancient Fuelweaver.

Forest[]

Waxwell Portrait
There is no limit to the power of shadows.

Maxwell, when examining a Reanimated Skeleton.

The "forest" type is spawned by using a Shadow Atrium on a fully completed Odd Skeleton on the Surface during Night. When spawned it does not attack and instantly reduces the player's Sanity by 40. It can be attracted by the Shadow Thurible. When killed, it drops a Shadow Atrium and 8 Fossils. It will die at the beginning of the Day.

Brain Behavior[]

The Reanimated Skeleton walks around aimlessly, destroying any structures it walks through, and leaves a trail of Lesser Glow Berries, Light Flowers, and Ferns. The plants will disappear after a few seconds. When idle, its arm will fall off and it will heal itself with its other arm. After dropping its arm twice it will grab its head and shake it furiously due to the long distance it has from the Ruins.

Cave[]

The "caves" type is spawned by using a Shadow Atrium on a fully completed Odd Skeleton in the Caves. When spawned it is aggressive to the player and instantly reduces the player's Sanity by 40. It can be attracted by the Shadow Thurible. When killed, it drops a Shadow Atrium, 8 Fossils, and 2-4 Nightmare Fuel.


Brain Behavior[]

The Reanimated Skeleton attacks by ripping off its head and swiping at an enemy; this does not have any AoE but will hit anything in the direction it is attacking. After its health has been decreased significantly, it will slam the ground trapping multiple players and other creatures in a fence of sharp bones. The bones will turn to dust after a few seconds.

Gramophone Quotes[]

Battle With Mobs

  • Huurgh...
  • ...(growl)...
  • ...gruuuugh...
  • Hrrgh...
  • ...grraaugh...
  • ...(rumble)...
  • ...gruh...

Battle With Players

  • Huurgh...
  • ...gruuuugh...
  • ...grraaugh...
  • ...(gurgle)...
  • ...(crunch)...
  • ...Y-yy...
  • ...W-wwh...

Ancient Fuelweaver[]

Wortox Portrait
Shall we dance, dearest demon?

Wortox, when examining the Ancient Fuelweaver.

The "Ancient Fuelweaver" type is spawned using a Shadow Atrium on a fully completed Odd Skeleton in the Atrium near when the Ancient Key is in the Ancient Gateway and will instantly reduce the player's Sanity by 40. Its quotes imply that it was a being from the Ancient Civilization.

Following its defeat, the Ancient Gateway will start to destabilize, consuming the Ancient Key and killing all nearby Shadow Creatures. After 4 minutes, the ruins regenerate. The gate will have a recharge time of 20 days before being able to insert another Ancient Key.

If the player leaves the fight, then the Ancient Fuelweaver will decay, leaving behind 8 Fossils, 2-4 Nightmare Fuel, and a Shadow Atrium.

Brain Behavior[]

The Ancient Fuelweaver will immediately start chasing and attacking the player, it will confine the player in a bone cage if the player is too far away. In different stages, it will spawn multiple Woven Shadows that it will eat to regain health.

The Ancient Fuelweaver has two stages:

Stage 1 (Health 16000-10000)

The Ancient Fuelweaver can snare its target like the Caves Reanimated Skeleton does.

The Ancient Fuelweaver can spawn Fossil Spikes to attack enemies.

Stage 2 (Health 10000-0)

The Ancient Fuelweaver has all skills from Stage 1 and the following skills:

Dozens of Woven Shadows will be spawned from the Ancient Floor with only 1 health. Woven Shadows will walk to the Ancient Fuelweaver. A Woven Shadow will heal the Ancient Fuelweaver for 400 health when the Ancient Fuelweaver eats it. Woven Shadows are immune to Fire and Freezing.

A Shadow Shield will be spawned by 6 Unseen Hands around the Ancient Gateway to protect the Ancient Fuelweaver, which blocks 100% of incoming damage. The Shadow Shield will be broken when all Unseen Hands are destroyed. The Unseen Hands have 1 health and are only attackable by Insane players.

The Ancient Fuelweaver can Mind Control insane players for 3.5 seconds. This can be avoided by restoring Sanity quickly once the Shadow Creatures appear.

If a player telepoofs out of the Atrium's arena or gets killed, the Fuelweaver will pull the key out of the Ancient Gateway and disassemble into the normal skeleton drops, while saying "Please".

Defeating

When defeated, the Ancient Fuelweaver leaves behind 8 Fossils, 2-4 Nightmare Fuel, the Shadow Thurible, the Bone Helm and Bone Armor, and a single planted Rose.

In addition to his death, the Ruins will begin to regenerate, and after 4 minutes players are able to collect once exhausted resources from the ruins again.

As the Ruins begin to regenerate, a Beckoning Hand, visually identical to a Night Hand, will appear in the Fuelweaver arena until the regeneration is complete. Giving 5 Dreadstone to this hand will begin the Shadow Rift Cycle in the Caves.

Gramophone Quotes[]

Battlecry

  • A pity.
  • You will not suffer.
  • It must be this way.
  • My world... threadbare.
  • My city... in tatters...
  • This will be quick.
  • How we've fallen.

Player Battlecry

  • You will fall as we did.
  • This is for the best.
  • You will be unraveled.
  • They are coming. It cannot be stopped.
  • This world's fabric is frayed and torn.
  • They are unfathomable.
  • I will save you.

Summoning Woven Shadows

  • Be woven.
  • How long have I slumbered?
  • Let the fuel take shape.
  • I will not be defeated so easily.
  • I will make you understand.
  • Let us end it.
  • You will rip apart at the seams.

Mind Control

  • I will stop this.
  • You cannot win.
  • Lend me your power, one last time.
  • You cannot hurt me.
  • Protect me.
  • You have been betrayed.

Turning off the Ancient Gateway

  • I will save us.
  • Curse Their name!
  • It cannot end like this.
  • I was wrong.
  • Return them to me!
  • Why?
  • Metheus...
  • I must do this, for your sake.

Decaycry (from leaving the battle or spawning the skeleton via console)

  • Please...

Deathcry

  • Fools!
  • Who are you?
  • Release me, shade!
  • You are not Them...
  • Are you so easily deceived? Ha...
  • You deserve this.
  • You've made your choice.

Battlecry (If Ancient Gateway Fixed)

  • This world is unraveling.
  • It's all happening again...
  • I tried to stop it... it seems I learned nothing...

Player Battlecry (If Ancient Gateway Fixed)

  • You fools! What have you done?
  • You've doomed yourselves.
  • You have brought about your own end.
  • Please. Let me save you from what is coming.
  • I recognize your arrogance. I possessed it myself.

Turning off the Ancient Gateway (If Ancient Gateway Fixed)

  • Not again... not again...
  • They are coming.

Deathcry (If Ancient Gateway Fixed)

  • They will not show mercy as I have.
  • You will understand. But it's already too late.
  • I couldn't stop it...
  • History will repeat itself...
  • It will all come to pass again...
  • You've made your choice.

Prototype Tips[]

The difficulty of the Ancient Fuelweaver fight, as with most bosses, exponentially lowers with player count, and typically 4-5+ players will make the fight substantially easier. The tips below assume a player count of 1-3 players of around average skill, and as a result some suggested preparations may be overkill with more players or depending on individual player skill.

  • The bone cage attack is arguably the most powerful attack in Ancient Fuelweaver's arsenal, as it denies ensnared players from dealing with other important factors in the fight. As such, making preparations to counter it can mean the difference between winning and losing the fight.
    • The Lazy Explorer/Wanda's Backstep Watch/Wortox’s Soul Hop can free the player from the cage. This can be crucial to success, as it can prevent the player from taking too much damage from Fuelweaver while trapped or can let them more easily kill Woven Shadows before they are consumed.
      • If the player is using Lazy Explorers, they should decide on whether it is better to use it or to wait until the bone cage expires. Using it every single time they become trapped will quickly exhaust it all of its charges. The sanity drain from using it should also be put into consideration.
    • It is possible to dodge the bone cage attack by standing just inside the range where the Fuelweaver can begin the cast animation, then quickly stepping out of the ensnare range before it completes. This can be made much easier with speed boosts.
    • Holding the Shadow Thurible in hand or having it on the ground would completely prevent the bone cage attack from ensnaring any players within 2 tiles. It’s recommended to use this after your first Fuelweaver fight.
  • If allowed to reach Ancient Fuelweaver, Woven Shadows can completely reset any progress the players have made in mere seconds due to the extreme amount of HP they can provide the Fuelweaver.
    • As they only have 1 HP, they can be easily killed with a Walking Cane/The Lazy Explorer, saving the durability of other weapons.
    • Using a Weather Pain on Fuelweaver does not do much damage to him by itself, but will easily shred any and all nearby Woven Shadows. The ranged capabilities of the Weather Pain make it able to save dire situations where there are too many Woven Shadows near Fuelweaver that can be killed with normal attacks or when players are trapped in bone cages and cannot approach.
      • Due to its very limited amount of charges, bringing more than one Weather Pain (2-4) is suggested, as well as reserving them for aforementioned dire situations.
    • Abigail is also incredibly efficient at dealing with Woven Shadows.
  • As Unseen Hands can only be attacked when sufficiently insane, this can be problematic when combined with the usual Shadow Creature attacks and the Fuelweaver's Mind Control ability when at low sanity.
    • A Nightmare Amulet or two is recommended for this reason. Players still need to be mindful of taking it off before any undesired effects take place as well as to conserve durability, as it may be easy to forget to do so in the midst of the fight.
  • Fuelweaver's -400 per min insanity aura only takes effect when a player stands very close to it, though it's still possible to hit him from a slightly further distance. This distance incurs a much lower sanity penalty (about -60 per min), making it much easier to fight it without as many sanity items.
    • Conversely, when wearing a Bee Queen Crown, the player has to stand very close to the Fuelweaver to gain full sanity benefit.
  • As always, mountains of sanity and healing items is recommended. Examples include Pierogis, Healing Salves, Bee Queen Crowns, Green/Blue Caps (both raw and cooked), Banana Shake, and more.
  • Bundling Wrap can be used to stockpile perishables and bulk items for the fight without needing to worry as much about spoilage or inventory space.

After defeating the Fuelweaver, the player gets access to a few new abilities:

  • The Bone Helm can be used to farm Shadow Creatures as well as stay insane for prolonged periods of time without fear of attack.
  • The forest Reanimated Skeleton can be used for breaking Trees or Marble Trees using the Shadow Thurible to lead it.
  • The Shadow Thurible can also be used in future Fuelweaver fights to prevent him from using the bone cage attack at all, by dropping it on the floor and keeping it fueled with Nightmare Fuel.


Placeholder Trivia[]

"Caves"[]

  • The Reanimated Skeleton is the first boss that actually "talks" in red text, like Lucy the Axe, but it just makes sounds.
  • It can also scare Pigs and Bunnymen.

"Forest"[]

  • The distance the Reanimated Skeleton has from the Ruins makes it the most unintelligent and passive out of the three reanimated skeletons.
    • According to Rhymes with Play #128, it has the weakest mind of the three.
  • There seems to be moss growing on the skeleton, yet no moss is seen on its original odd skeleton.
  • The Ferns, Light Bulbs, and Lesser Glow Berries that pop out of the ground stay around for 3 seconds, before shriveling up and returning down into the ground.

Ancient Fuelweaver[]

  • The quote 'Metheus' is used to find the Metheus Puzzles.
  • The Ancient Fuelweaver has two boss themes, the original and one when Woven Shadows are being summoned.
  • The Ancient Fuelweaver is confirmed to be male, both from a Rhymes With Play livestream and the description for A New Reign.[1]

Blueprint Gallery[]

Gramophone Sounds[]

The voice of a Reanimated Skeleton.
The Ancient Fuelweaver's battle theme.
The Ancient Fuelweaver's battle theme when the Woven Shadows appear.

References[]

  1. A New Reign update on the forums: "New Ruins Content: Who is the Ancient Fuelweaver, and what does Charlie have in store for him?"