Don't Starve Wiki
Register
Don't Starve Wiki
No edit summary
Tag: rte-source
(Spring is RoG specific.)
Tag: Visual edit
(47 intermediate revisions by 31 users not shown)
Line 1: Line 1:
 
{{Infobox
 
{{Infobox
|image = File:Rain.png
+
|image = File:Weather Settings Icon.png
 
|Box title = Rain|imagewidth = 90px
 
|Box title = Rain|imagewidth = 90px
 
|Row 1 title = [[Sanity Loss|<span style="color:#FF7B00">Sanity Loss</span>]]
 
|Row 1 title = [[Sanity Loss|<span style="color:#FF7B00">Sanity Loss</span>]]
|Row 1 info = Up to -3.3/min
+
|Row 1 info = Up to -5/min [[File:Don't Starve icon.png|24px|link=Don't Starve]]
 
|Row 2 title = Effects
 
|Row 2 title = Effects
 
|Row 2 info = Regrows [[File:Blue Mushroom.png|30px|Link=Mushroom#Blue Mushroom]][[File:Green Mushroom.png|30px|Link=Mushroom#Red Mushroom]][[File:Red Mushroom.png|30px|Link= Red Mushroom]]|Row 3 title = Spawns
 
|Row 2 info = Regrows [[File:Blue Mushroom.png|30px|Link=Mushroom#Blue Mushroom]][[File:Green Mushroom.png|30px|Link=Mushroom#Red Mushroom]][[File:Red Mushroom.png|30px|Link= Red Mushroom]]|Row 3 title = Spawns
|Row 3 info = Rarely spawns {{pic|30|Frog}}}}{{Quote|I DO NOT LIKE WATER!|WX-78}}
+
|Row 3 info = Rarely spawns {{pic|30|Frog}}}}
  +
{{Quote|I DO NOT LIKE WATER!|WX-78}}
   
__NOTOC__'''Rain '''is a type of weather that occurs somewhat randomly during summer. It has various effects on the game world and on the player's {{Sanity}}. The chance of rain can be predicted by building a [[Rainometer]], much like the [[Winterometer]] measures temperature. Instead of rain during the [[Winter]], it will snow.
+
'''Rain '''is a type of weather that occurs somewhat randomly during summer. It has various effects on the game world and on the player's {{Sanity}}. The chance of rain can be predicted by building a [[Rainometer]], much like the [http://dontstarve.wikia.com/wiki/Thermal_Measurer Thermal Measurer] measures temperature. Instead of rain during the [[Winter]], it will snow, except during first and last days of winter.
   
 
==Negative Effects==
 
==Negative Effects==
The character's {{Sanity}} will slowly decrease by up to 3.3 points (depending on ''precipitation rate'') every minute when it is raining. This can be avoided by equipping an [[Umbrella]]. Rain also reduces the efficiency of [[Torch]]es, [[Campfire]]s, and [[Fire Pit]]s, causing them to burn out more quickly. WX-78 will take damage from rain.
+
The character's {{Sanity}} will slowly decrease by up to 5 points (depending on ''precipitation rate'') every minute when it is raining. This can be avoided by equipping an [[Umbrella]] or a [[Pretty Parasol]]. Rain also reduces the efficiency of [[Torch]]es, [[Campfire]]s, and [[Fire Pit]]s, causing them to burn out more quickly. WX-78 will take damage from rain.
   
If the rain is especially strong, [[lightning]] strikes may occur. Lightning will not strike a player directly (unless playing as [[WX-78]]); however, it may strike any nearby object that can catch fire, such as [[Tree]]s, [[Sapling]]s, burnable structures, or even creatures. If structures or plants are too close together, such as in a [[Berry Bush|Berry]] farm, lightning can quickly cause a devastating fire. Effects caused by lightning can easily be avoided by crafting a [[Lightning Rod]].
+
If the rain is especially strong, [[lightning]] strikes may occur. Lightning will not strike a player directly (unless playing as [[WX-78]] or with ''[[Don't Starve: Reign of Giants|Reign of Giants]] DLC''); however, it may strike any nearby object that can catch fire, such as [[Tree]]s, [[Sapling]]s, flammable structures, or even creatures. If structures or plants are too close together, such as in a [[Berry Bush|Berry]] farm, lightning can quickly cause a devastating fire. Effects caused by lightning can easily be avoided by crafting a [[Lightning Rod]].
   
In rain, [[Fire#Fuel Values|fuel]] burns faster (depending on ''precipitation rate''):
+
In rain, [[Fire#Fuel Values|fuel]] extinguishes faster (depending on ''precipitation rate''):
 
*'''Fire Pit''' up to 200% faster
 
*'''Fire Pit''' up to 200% faster
 
*'''Campfire''' up to 250% faster
 
*'''Campfire''' up to 250% faster
 
*'''[[Torch]]''' up to 150% faster
 
*'''[[Torch]]''' up to 150% faster
  +
*'''[[Willow's Lighter]]''' up to 100% faster {{pic|24|Don't Starve Together icon|Don't Starve Together}}
   
 
==Positive Effects==
 
==Positive Effects==
In rain, [[Farm]] crops grow up to 300% faster (depending on ''precipitation rate''). Additionally, [[Mushrooms]] that have already been picked will only regrow after it rains.
+
In rain, [[Farm]] crops grow up to 300% faster (depending on ''precipitation rate''). Additionally, [[Mushrooms]] that have already been picked will only regrow after it rains. When It rains there are occasional [[lightning]] strikes that, if playing [[WX-78]] and get struck, will give you a boost for up to 1 day.
   
==Snow==
+
== Frog Rain ==
 
In the [[Adventure Mode#A Cold Reception|"A Cold Reception"]] and [[Adventure Mode#The Game Is Afoot|"The Game Is Afoot"]] chapters in [[Adventure Mode]], and during [[Spring]] in the ''Reign of Giants'' DLC, [[Frog]]s can rain from the sky, announced by the raining sounds getting significantly louder. This is very dangerous because Frogs attack the player when they are too close. It is advised to wander away from base during this type of rain since the game will keep dropping Frogs wherever the player goes. Frogs produced from rain will stay on the field until they're killed, and while they don't sleep at night, they will stand in place.
During [[Winter]], rain is often replaced by snow. It will cover all surfaces with a layer of snow and make the surroundings harder to see when it is falling. Snow will all melt away when it turns to [[Summer]], or if it rains during the Winter.
 
   
 
[[Trap]]s can be used to deal with the Frogs and to obtain [[Frog Legs]]. Another strategy to get rid of Frogs is to quickly move to a [[Beefalo]] herd as soon as a frog rain starts. Beefalos are in heat during [[Spring]] and will attack the Frogs. If the Beefalo herd is small, a large number of Frogs may end up winning the fight. While the Beefalos are in heat, a [[Beefalo Hat]] should be worn when picking up the Frog Legs to prevent Beefalos from attacking. The Frog Legs can be used as food but cannot be traded to the [[Pig King]] for [[Gold Nugget]]s directly, however, using a [[Birdcage]], they can be exchanged for [[Eggs]] which can be traded.
Setting rain to lots (infinite) on world presets will also set infinite snow during winter.
 
   
 
== [[File:Gift Icon.png|32px]] Downloadable Content ==
Snow makes the player slightly colder and does not damage WX-78 the same way rain does.
 
 
In the ''[[Reign of Giants]]'' DLC, rain causes [[wetness]] to the player. High wetness makes items less useful and greatly damages sanity, especially if the player wears wet clothes. Unlike the vanilla game however, the rain won't decrease one's sanity straight away, rather the wetness does as it gets higher. The chance of rain will change depending on the season with [[Spring]] having very frequent rains while it rains in moderate amount during summer and autumn. Although it may seem like a minor change to the game, this new mechanic has caused starting the game in spring to be difficult (especially while using [[WX-78]]), due to [[freezing]] and major sanity loss.
   
 
There is also a strong possibility of getting struck by lightning if there aren't any objects (trees, [[grass]] or any burnable item) or creatures in the vicinity, which will deal 10-20 damage to the player, depending on their wetness. This can be prevented by using a [[Rain Coat]], [[Rain Hat]] or [[Eyebrella]]. The DLC also makes most craftable structures flammable, including but not limited to [[Science Machine]]s, [[Alchemy Engine]]s, [[Chest]]s, and [[Crock Pot]]s, meaning lightning strikes may quickly destroy tightly arranged player bases, if a Lightning Rod is not built nearby.
== Frog Rain ==
 
In [[Adventure Mode#A Cold Reception|"A Cold Reception"]] and [[Adventure Mode#The Game Is Afoot|"The Game Is Afoot"]] chapters of [[Adventure Mode]], [[Frog]]s can rain from the sky during [[Spring]], announced by the raining sounds significantly getting louder. This is very dangerous because Frogs attack the player when they are too close. It is advised not to wander too much during this type of rain since the game will keep dropping frogs wherever player goes. Frogs produced from rain will stay on the field until they're killed, and while they don't sleep at night, they will stand in place.
 
   
 
Frog Rain can occur in Sandbox Mode during [[Spring]]. The number of Frogs spawned per rain will increase as the days go by. Sometimes frog rains will have a small chance to spawn a moose/goose
[[Trap]]s can be used to deal with the frogs and to obtain [[Frog Legs]]. Another strategy to get rid of frogs is to quickly move to a [[Beefalo]] herd as soon as a frog rain starts. Beefalo are in heat during [[Spring]] and will attack the frogs. Note that too many frogs may end up killing a small herd of Beefalo. A [[Beefalo Hat]] should be worn when picking up the Frog Legs to prevent Beefalo from attacking. The Frog Legs can be used as food but can NOT be traded to the [[Pig King]] for gold.
 
   
 
In the ''[[Shipwrecked]]'' DLC, the [[wetness]] mechanic is also present. The chance of rain starting varies per season. [[Mild Season]] has infrequent and light rain coupled with [[Strong Winds]]. [[Hurricane Season]] has frequent and strong rain, coupled with strong winds with lightning and [[Hail]] being common. In [[Monsoon Season]] it initially rains in moderate amount but as the season progresses, rain becomes frequent and strong with lightning becoming common. Strong winds are not present during Monsoon Season. During [[Dry Season]], no new rains start.
== [[File:Reign of Giants icon.png|32px]] Reign of Giants ==
 
In ''[[Reign of Giants]]'' DLC, rain causes [[wetness]] to the player. High wetness makes items less useful and greatly damages sanity, especially if the player wears wet clothes. Unlike the vanilla game however, the rain won't decrease one's sanity straight away, rather the wetness does as it gets higher. The chance of rain will change depending on the season with [[Spring]] having very frequent rains while it rains in moderate amount during summer and autumn. Although it may seem like a minor change to the game, this new mechanic has caused starting the game in spring to be difficult (especially while using [[WX-78]]), due to [[freezing]] and major sanity loss.
 
   
  +
In the ''[[Hamlet]]'' DLC, the wetness mechanic is also present. The chance of rain starting varies per season. [[Temperate Season]] has infrequent and light rain. In [[Humid Season]], rain becomes frequent and strong with lightning becoming common and coupled with [[Fog]]. During [[Lush Season]], no new rains start.
There is also a strong possibility of getting struck by lightning if there aren't any objects (trees, [[grass]] or any burnable item) or creatures in the vicinity, which will deal 10-15 damage to the player. This can be prevented by using a Rain Coat or a Rain Hat.
 
   
  +
== {{Pic|32|Don't Starve Together icon|Don't Starve Together}} Don't Starve Together ==
Frog Rain can occur in Sandbox Mode during [[Spring]]. The number of Frogs spawned per rain will increase as the days go by.
 
  +
In ''[[Don't Starve Together]]'', snowflakes in winter can have a variety of different shapes. Normal snowflakes have a 10% chance to be a winter snowflake, and there is a special snowflake in about every 20 to 30 winter snowflakes.
   
  +
<gallery type="slideshow" widths="350" position="left" hideaddbutton="true">
== [[File:Shipwrecked_icon.png|32px]] Shipwrecked ==
 
  +
Normal Snowflake.png|A normal snowflake.
In ''[[Shipwrecked]]'' DLC, the [[wetness]] mechanic is also present. The chance of rain starting varies per season. [[Mild Season]] has infrequent and light rain coupled with [[Strong Winds]]. [[Hurricane Season]] has frequent and strong rain, coupled with strong winds with lightning and [[Hail]] being common. In [[Monsoon Season]] it initially rains in moderate amount but as the season progresses, rain becomes frequent and strong with lightning becoming common. Strong winds are not present during Green Season. During [[Dry Season]], no new rains start.
 
  +
Winter Snowflake 1.png|A winter snowflake.
  +
Winter Snowflake 2.png|A winter snowflake.
  +
Winter Snowflake 3.png|A winter snowflake.
  +
Winter Snowflake 4.png|A winter snowflake.
  +
Special Snowflake 1.png|A [[Chester]]-shaped special snowflake.
  +
Special Snowflake 2.png|A [[Deerclops]]-shaped special snowflake.
  +
Special Snowflake 3.png|A [[Flower#Rose|rose]]-shaped special snowflake.
  +
Special Snowflake 4.png|A [[Catcoon]]-shaped special snowflake.
  +
Special Snowflake 5.png|A [[Glommer]]-shaped special snowflake.
  +
</gallery>
   
  +
{{Clear}}
 
=={{pic|32|Placeholder}} Trivia==
 
=={{pic|32|Placeholder}} Trivia==
*Rain was added in the ''[[Version History#March 12, 2013 - A Little Rain Must Fall|A Little Rain Must Fall]]'' update. Snow, another form of precipitation, came in the prior update, [[Winter]].
+
*Rain was added in the ''[[Version History#March 12, 2013 - A Little Rain Must Fall|A Little Rain Must Fall]]'' update. Snow, another form of precipitation, came in the prior update, [[Winter]].<br /> 
   
  +
=={{pic|32|Mosquito}} Bugs==
  +
* Occasionally rain will not stop but continue in a state of light drizzle. Wetness will remain at 1 and meat will not dry on racks. Waiting until winter or triggering a set piece that causes a season change might fix the issue. Sleeping in a tent, exiting and reloading, and entering and exiting caves does not appear to fix the problem.
 
=={{Pic|32|Blueprint}} Gallery==
 
=={{Pic|32|Blueprint}} Gallery==
<gallery captionalign="center">
+
<gallery captionalign="center" hideaddbutton="true">
 
Umbrella during rain.png|Moderate rain.
 
Umbrella during rain.png|Moderate rain.
 
Lightningscreenshot.jpg|A lightning bolt setting fire to Wall segments during rain.
 
Lightningscreenshot.jpg|A lightning bolt setting fire to Wall segments during rain.
Line 56: Line 71:
 
A Little Rain Must Fall.jpg|''A Little Rain Must Fall'' promo banner depicting rain.
 
A Little Rain Must Fall.jpg|''A Little Rain Must Fall'' promo banner depicting rain.
 
</gallery>
 
</gallery>
  +
 
{{Gameplay}}
 
{{Gameplay}}
  +
[[es:Lluvia]]
  +
[[fr:Pluie]]
  +
[[vi:Mưa]]
 
[[Category:Weather]]
 
[[Category:Weather]]
[[Category:Gameplay]]
 
 
[[Category:Sanity Loss]]
 
[[Category:Sanity Loss]]
 
[[Category:Summer]]
 
[[Category:Summer]]

Revision as of 02:53, 22 May 2020

I DO NOT LIKE WATER!

WX-78

Rain is a type of weather that occurs somewhat randomly during summer. It has various effects on the game world and on the player's Sanity Meter. The chance of rain can be predicted by building a Rainometer, much like the Thermal Measurer measures temperature. Instead of rain during the Winter, it will snow, except during first and last days of winter.

Negative Effects

The character's Sanity Meter will slowly decrease by up to 5 points (depending on precipitation rate) every minute when it is raining. This can be avoided by equipping an Umbrella or a Pretty Parasol. Rain also reduces the efficiency of Torches, Campfires, and Fire Pits, causing them to burn out more quickly. WX-78 will take damage from rain.

If the rain is especially strong, lightning strikes may occur. Lightning will not strike a player directly (unless playing as WX-78 or with Reign of Giants DLC); however, it may strike any nearby object that can catch fire, such as Trees, Saplings, flammable structures, or even creatures. If structures or plants are too close together, such as in a Berry farm, lightning can quickly cause a devastating fire. Effects caused by lightning can easily be avoided by crafting a Lightning Rod.

In rain, fuel extinguishes faster (depending on precipitation rate):

  • Fire Pit up to 200% faster
  • Campfire up to 250% faster
  • Torch up to 150% faster
  • Willow's Lighter up to 100% faster Don't Starve Together icon

Positive Effects

In rain, Farm crops grow up to 300% faster (depending on precipitation rate). Additionally, Mushrooms that have already been picked will only regrow after it rains. When It rains there are occasional lightning strikes that, if playing WX-78 and get struck, will give you a boost for up to 1 day.

Frog Rain

In the "A Cold Reception" and "The Game Is Afoot" chapters in Adventure Mode, and during Spring in the Reign of Giants DLC, Frogs can rain from the sky, announced by the raining sounds getting significantly louder. This is very dangerous because Frogs attack the player when they are too close. It is advised to wander away from base during this type of rain since the game will keep dropping Frogs wherever the player goes. Frogs produced from rain will stay on the field until they're killed, and while they don't sleep at night, they will stand in place.

Traps can be used to deal with the Frogs and to obtain Frog Legs. Another strategy to get rid of Frogs is to quickly move to a Beefalo herd as soon as a frog rain starts. Beefalos are in heat during Spring and will attack the Frogs. If the Beefalo herd is small, a large number of Frogs may end up winning the fight. While the Beefalos are in heat, a Beefalo Hat should be worn when picking up the Frog Legs to prevent Beefalos from attacking. The Frog Legs can be used as food but cannot be traded to the Pig King for Gold Nuggets directly, however, using a Birdcage, they can be exchanged for Eggs which can be traded.

Gift Icon Downloadable Content

In the Reign of Giants DLC, rain causes wetness to the player. High wetness makes items less useful and greatly damages sanity, especially if the player wears wet clothes. Unlike the vanilla game however, the rain won't decrease one's sanity straight away, rather the wetness does as it gets higher. The chance of rain will change depending on the season with Spring having very frequent rains while it rains in moderate amount during summer and autumn. Although it may seem like a minor change to the game, this new mechanic has caused starting the game in spring to be difficult (especially while using WX-78), due to freezing and major sanity loss.

There is also a strong possibility of getting struck by lightning if there aren't any objects (trees, grass or any burnable item) or creatures in the vicinity, which will deal 10-20 damage to the player, depending on their wetness. This can be prevented by using a Rain Coat, Rain Hat or Eyebrella. The DLC also makes most craftable structures flammable, including but not limited to Science Machines, Alchemy Engines, Chests, and Crock Pots, meaning lightning strikes may quickly destroy tightly arranged player bases, if a Lightning Rod is not built nearby.

Frog Rain can occur in Sandbox Mode during Spring. The number of Frogs spawned per rain will increase as the days go by. Sometimes frog rains will have a small chance to spawn a moose/goose

In the Shipwrecked DLC, the wetness mechanic is also present. The chance of rain starting varies per season. Mild Season has infrequent and light rain coupled with Strong Winds. Hurricane Season has frequent and strong rain, coupled with strong winds with lightning and Hail being common. In Monsoon Season it initially rains in moderate amount but as the season progresses, rain becomes frequent and strong with lightning becoming common. Strong winds are not present during Monsoon Season. During Dry Season, no new rains start.

In the Hamlet DLC, the wetness mechanic is also present. The chance of rain starting varies per season. Temperate Season has infrequent and light rain. In Humid Season, rain becomes frequent and strong with lightning becoming common and coupled with Fog. During Lush Season, no new rains start.

Don't Starve Together icon Don't Starve Together

In Don't Starve Together, snowflakes in winter can have a variety of different shapes. Normal snowflakes have a 10% chance to be a winter snowflake, and there is a special snowflake in about every 20 to 30 winter snowflakes.

Placeholder Trivia

Mosquito Bugs

  • Occasionally rain will not stop but continue in a state of light drizzle. Wetness will remain at 1 and meat will not dry on racks. Waiting until winter or triggering a set piece that causes a season change might fix the issue. Sleeping in a tent, exiting and reloading, and entering and exiting caves does not appear to fix the problem.

Blueprint Gallery