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{{Structure Infobox |
{{Structure Infobox |
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− | |image = |
+ | |image = Rabbit Hutch Build.png |
|imagewidth = 300 |
|imagewidth = 300 |
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|tier = 2 |
|tier = 2 |
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|description = Houses a giant rabbit and all his stuff. |
|description = Houses a giant rabbit and all his stuff. |
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}} |
}} |
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{{Quotes |
{{Quotes |
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− | |woodie=Is it carrot flavoured? |
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+ | |woodie = Is it carrot flavoured? |
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+ | |wagstaff = Where do they grow the material for their habitats? |
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− | |walani=A decent enough place to live. |
+ | |walani = A decent enough place to live. |
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+ | |woodlegs = Thet be one big carrot. |
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+ | |warbucks = I say! What fantastic society built that! |
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+ | |wilba =TIS NAUGHT A PIG HOUSE |
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+ | |wormwood = Big Squee Hopper home |
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+ | |wheeler = Both room and board. Clever. |
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+ | |winona = How'd they build these with no thumbs? |
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+ | |wortox = Hyuyu! How whimsical. |
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+ | |wurt = Sniff... there someone inside... |
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}} |
}} |
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− | '''Rabbit Hutches''' are |
+ | '''Rabbit Hutches''' are craftable [[Structures]] that also spawn naturally in the [[Caves]]. It is possible for the houses to spawn individually, in small randomly spaced groups, or in a large circle around a patch of grass and a [[Pitchfork]]. |
− | Rabbit Hutches require 4 [[Boards]], 10 Carrots, and 4 [[Bunny Puff]]s to craft and an [[Alchemy Engine]] to prototype. |
+ | Rabbit Hutches require 4 [[Boards]], 10 Carrots, and 4 [[Bunny Puff]]s to craft and an [[Alchemy Engine]] to prototype. They will spawn one [[Bunnyman]], which will respawn from the hutch after 1 day if killed. |
Like [[Pig House]]s, all Rabbit Hutches, whether made by the player or naturally spawned, can be destroyed with a [[Hammer]] or [[Deconstruction Staff]] to gain 50% or 100% of the materials required to make it, respectively. |
Like [[Pig House]]s, all Rabbit Hutches, whether made by the player or naturally spawned, can be destroyed with a [[Hammer]] or [[Deconstruction Staff]] to gain 50% or 100% of the materials required to make it, respectively. |
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__NOTOC__ |
__NOTOC__ |
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=={{Pic32|Brain}} Behavior == |
=={{Pic32|Brain}} Behavior == |
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− | The characteristics of a Rabbit Hutch are believed to be similar to a Pig House, except that it spawns a Bunnyman after a day instead of a [[Pig]] after four days. In the overworld, Bunnymen will only come out of their houses at dusk. They go home during the day, so having Pig Houses and Rabbit Hutches close to each other is not a problem unless there |
+ | The characteristics of a Rabbit Hutch are believed to be similar to a Pig House, except that it spawns a Bunnyman after a day instead of a [[Pig]] after four days. In the overworld, Bunnymen will only come out of their houses at dusk. They go home during the day, so having Pig Houses and Rabbit Hutches close to each other is not a problem unless there is a [[Full Moon]] and the Pigs become Werepigs. |
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⚫ | * Both [[Spider]]s and Bunnymen come out during dusk, so a few |
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== Farming == |
== Farming == |
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⚫ | A player can farm Bunnymen using Houndius Shootius and Walls. First, the player must build a Houndius Shootius and then build Rabbit Hutches to surround it. Next, they should build some walls around the Houndius Shootius and around the Rabbit Hutches to prevent the Bunnymen from attacking and to lower the distance the Bunnymen can run away. If the player wishes to use the farm, they should stay around until Dusk or Night and command the Houndius Shootius to shoot the Bunnymen. If done right, this will result in lots of carrots, some meat, and some bunny puffs. |
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+ | If there is a group of Bunnymen (at least 3), one can befriend a Bunnyman using a Carrot. Then the player can attack one of the other Bunnymen, canceling the attack before it is completed. This will result in the said Bunnyman being targeted by all other Bunnymen, even if the other Bunnymen have not been befriended. Sometimes, this may result in a chain reaction, making the Bunnymen die as soon as they kill, eventually going on until only a few are left. |
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⚫ | A player can farm Bunnymen |
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⚫ | * Both [[Spider]]s and Bunnymen come out during dusk, so a few Hutches placed together with a [[Spider Den]] creates a Spider farm. Since Bunnymen are vegetarians, they will not eat the [[Monster Meat]] dropped by the Spiders, unlike Pigs. The player can just walk by in the morning, or every few days, to collect the loot. [[Wall]]ing in the area is ideal to ensure the two parties do not wander off from each other, and it prevents other monsters from coming into the area and stealing the loot. |
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=={{Pic|32|Blueprint}} Gallery== |
=={{Pic|32|Blueprint}} Gallery== |
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− | <gallery captionalign="center"> |
+ | <gallery captionalign="center" hideaddbutton="true"> |
− | + | Pigrabbitmerm.jpg|A Rabbit Hutch next to a [[Rundown House]] and a [[Pig House]]. |
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+ | Burnt Rabbit Hutch.png|A burnt Rabbit Hutch from the ''Reign of Giants'' DLC. |
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</gallery> |
</gallery> |
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{{Craftable Items|structure}} |
{{Craftable Items|structure}} |
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[[ru:Хижина зайца]] |
[[ru:Хижина зайца]] |
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+ | [[fr:Maison de lapin]] |
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[[Category:Naturally Spawning Objects]] |
[[Category:Naturally Spawning Objects]] |
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[[Category:Science]] |
[[Category:Science]] |
Revision as of 02:39, 26 October 2019
–Wurt
Rabbit Hutches are craftable Structures that also spawn naturally in the Caves. It is possible for the houses to spawn individually, in small randomly spaced groups, or in a large circle around a patch of grass and a Pitchfork.
Rabbit Hutches require 4 Boards, 10 Carrots, and 4 Bunny Puffs to craft and an Alchemy Engine to prototype. They will spawn one Bunnyman, which will respawn from the hutch after 1 day if killed.
Like Pig Houses, all Rabbit Hutches, whether made by the player or naturally spawned, can be destroyed with a Hammer or Deconstruction Staff to gain 50% or 100% of the materials required to make it, respectively.
Behavior
The characteristics of a Rabbit Hutch are believed to be similar to a Pig House, except that it spawns a Bunnyman after a day instead of a Pig after four days. In the overworld, Bunnymen will only come out of their houses at dusk. They go home during the day, so having Pig Houses and Rabbit Hutches close to each other is not a problem unless there is a Full Moon and the Pigs become Werepigs.
Farming
A player can farm Bunnymen using Houndius Shootius and Walls. First, the player must build a Houndius Shootius and then build Rabbit Hutches to surround it. Next, they should build some walls around the Houndius Shootius and around the Rabbit Hutches to prevent the Bunnymen from attacking and to lower the distance the Bunnymen can run away. If the player wishes to use the farm, they should stay around until Dusk or Night and command the Houndius Shootius to shoot the Bunnymen. If done right, this will result in lots of carrots, some meat, and some bunny puffs.
If there is a group of Bunnymen (at least 3), one can befriend a Bunnyman using a Carrot. Then the player can attack one of the other Bunnymen, canceling the attack before it is completed. This will result in the said Bunnyman being targeted by all other Bunnymen, even if the other Bunnymen have not been befriended. Sometimes, this may result in a chain reaction, making the Bunnymen die as soon as they kill, eventually going on until only a few are left.
Tips
- If the player decides to build Rabbit Hutches, it is recommended to place them a decent distance away from the camp so that if the player is carrying meat items, a wandering Bunnyman will be too far to notice to become aggressive.
- Both Spiders and Bunnymen come out during dusk, so a few Hutches placed together with a Spider Den creates a Spider farm. Since Bunnymen are vegetarians, they will not eat the Monster Meat dropped by the Spiders, unlike Pigs. The player can just walk by in the morning, or every few days, to collect the loot. Walling in the area is ideal to ensure the two parties do not wander off from each other, and it prevents other monsters from coming into the area and stealing the loot.
- Rabbit Hutches can be deconstructed for resources if the player is desperate for Boards, Bunny Puffs, or Carrots.
Gallery
Don't Starve Craftable Items | |
Tools | |
Light | |
Survival | |
Food | |
Science | |
Fight | |
Structures | |
Refine | |
Magic | |
Dress | |
Ancient | |
Books | |
Tinkering |
Don't Starve: Reign of Giants Craftable Items | |
Tools | |
Light | |
Survival | |
Food | |
Science | |
Fight | |
Structures | |
Refine | |
Magic | |
Dress | |
Ancient | |
Books | |
Tinkering |
Don't Starve: Shipwrecked Craftable Items | |
Tools | |
Light | |
Nautical | |
Survival | |
Food | |
Science | |
Fight | |
Structures | |
Refine | |
Magic | |
Dress | |
Volcanic | |
Books | |
Tinkering |
Don't Starve Together Craftable Items | |
Survivor Items | |
Tools | |
Light Sources | |
Prototypers & Stations | |
Refined Materials | |
Weapons | |
Armour | |
Clothing | |
Healing | |
Shadow Magic | |
Decorations | |
Structures | |
Storage Solutions | |
Cooking | |
Food & Gardening | |
Fishing | |
Seafaring | |
Beefalo Riding | |
Winter Items | |
Summer Items | |
Rain Gear | |
Special Event | |
Ancient Pseudoscience | |
Cartography | |
Critters | |
Celestial | |
Brightsmithy | |
Shadowcrafting | |
Bottle Exchange | |
Sculptures | |
Seasonings | |
Offerings | |
Cawnival Creation | |
Trinket Trove | |
Mad Science | |
Winter's Feast Cooking |
Naturally spawning world objects | |
Plants | Berry Bush • Carrot • Cave Banana Tree • Cave Lichen • Evergreen • Flower (Evil Flower • Fern) • Grass • Light Flower • Lureplant • Mandrake • Mushrooms • Mushtree • Plant • Reeds • Sapling • Spiky Bush • Totally Normal Tree (Birchnut Tree • Cactus • Tumbleweed ) (Ash Tree • Bamboo Patch • Coffee Plant • Elephant Cactus • Jungle Tree • Mangrove Tree • Palm Tree • Regular Jungle Tree • Seaweed Plant • Sweet Potato • Viney Bush ) (Aloe • Asparagus • Bramble • Bramble Bloom • Claw Palm Tree • Cocooned Tree • Exotic Flower • Hedge • Intricate Topiary • Lawn Decoration • Lotus Plant • Nettle Vine • Rainforest Tree • Tall Grass • Tea Tree • Tuber Tree ) (Bull Kelp • Juicy Berry Bush • Lune Tree • Sporecap • Stone Fruit Bush • Succulent • Twiggy Tree ) |
Mobs and Mob Housing | Beehive • Hound Mound • Mermhouse • Pond • Pig House • Pig King • Pig Torch • Rabbit Hole • Rabbit Hutch • Slurtle Mound • Spider Den • Spilagmite • Splumonkey Pod • Tallbird Nest • Walrus Camp • Worm Hole (Burrow • Hollow Stump ) (Ballphin Palace • Crabbit Den • Dragoon Den • Dragoon Egg • Fishermerm's Hut • Merm Hut • Prime Ape Hut • Sharkitten Den • Shoal • Tidal Pool • Wildbore House • Wobster Den • Yaarctopus ) (Dung Pile • Gnat Mound • Lily Pad • Mandrake Hill • Mant Hill • Ominous Carving • Thundernest • Town House • Watch Tower ) (Antlion • Bat Cave • Gigantic Beehive • Magma • Shattered Spider Hole ) |
Resources | Ancient Statue • Bones • Boulder • Flotsam • Grave • Harp Statue • Marble Pillar • Marble Tree • Maxwell Statue • Merm Head • Pig Head • Relic • Sinkhole • Skeleton • Stalagmite (Mini Glacier ) (Brainy Sprout • Charcoal Boulder • Coral Reef • Crate • Debris • Lava Pool • Limpet Rock • Magma Pile • Mussel Bed • Obsidian Boulder • Poisonous Hole • Sandy Pile • Tar Slick • Watery Grave • Wildbore Head • Wreck ) (Artichoke Boulder • A Smashing Pot • Basalt Eruption • Crashed Balloon • Hot Air Balloon • Ruined Sculptures • Stalacmite Throne • Stone Slab • Weathered Objects • Wicker Basket ) (Cave Hole • Driftwood • Lake • Marble Sculptures • Meteor Boulder • Moon Glass • Petrified Tree • Sea Bones ) |
Inanimate | Ancient Pseudoscience Station • Basalt • Compromising Statue • Gramaphone • Headstone • Marble Pillar • Maxwell's Door • Maxwell's Light • Nightmare Light • Nightmare Lock • Nightmare Throne • Obelisk • Ornate Chest • Pillars • Sunken Boat • Suspicious Dirt Pile • Touch Stone • Thulecite Wall (Glommer's Statue ) (Electric Isosceles • Gunpowder Barrel • Krissure • Limestone Wall • Obsidian Workbench • Steamer Trunk • Seaworthy • Slot Machine • Suspicious Bubbles • Volcano • Volcano Altar of Snackrifice • Woodlegs' Cage • X Marks the Spot ) (Ancient Wall • Cave Cleft • Crumbling Brazier • Fountain of Youth • Royal Gallery Exhibit • Ruinous Entrance • Secret Bandit Camp • Spooky Hole • Striking Carving • Striking Statue • Suspicious Crack • Unimportant Pillar • Wall Brazier • Wishing Well ) (Ancient Chest • Ancient Gateway • Ancient Mural • Ancient Obelisk • Anenemy • Celestial Fissure • Florid Postern • Hot Spring • Inviting Formation • Loot Stash • Moon Stone • Rock Den • Salt Formation • Sea Stack • Stagehand • Suspicious Marble • Suspicious Moonrock ) |
Items | Box Thing • Crank Thing • Eye Bone • Metal Potato Thing • Ring Thing • Wooden Thing (Fishbone • Grassy Thing • Rawling • Ring Thing • Screw Thing • Wooden Platform Thing • Wooden Potato Thing ) (Iron Thing • Lever Thing • Regal Scepter • Relic Thing • Rock Thing • Stone Egg • Stone Thing ) (Celestial Altar Pieces • Star-Sky ) |
The Gorge | Mealing Stone • Salt Pond • Spotty Shrub • Sugarwood Tree • The Altar of Gnaw |