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{{Structure Infobox
 
{{Structure Infobox
|image = file:Rabbit Hutch Build.png
+
|image = Rabbit Hutch Build.png
 
|imagewidth = 300
 
|imagewidth = 300
 
|tier = 2
 
|tier = 2
Line 14: Line 14:
 
|description = Houses a giant rabbit and all his stuff.
 
|description = Houses a giant rabbit and all his stuff.
 
}}
 
}}
 
 
{{Quotes
 
{{Quotes
 
|wilson = That's not a real carrot.
|wolfgang=I hear nomming inside.
 
 
|willow = Ugh. Stupid rabbits.
|wilson=That's not a real carrot.
 
 
|wolfgang = I hear nomming inside.
|willow=Ugh. Stupid rabbits.
 
 
|wendy = It is not as edible as it looks.
|woodie=Is it carrot flavoured?
 
 
|wx78 = THAT IS ONE LARGE CARROT
|maxwell=Oh, isn't that clever.
 
 
|wickerbottom = Sadly, it is just painted to look like a carrot.
|wendy=It is not as edible as it looks.
 
|woodlegs=Thet be one big carrot.
+
|woodie = Is it carrot flavoured?
 
|maxwell = Oh, isn't that clever.
|wickerbottom=Sadly, it is just painted to look like a carrot.
 
  +
|wagstaff = Where do they grow the material for their habitats?
|webber=Just like grandpa said, "You live in what you eat."
 
 
|wigfrid = What am I tö dö with a carröt that big?
|warly=Do my eyes deceive me?
 
 
|webber = Just like grandpa said, "You live in what you eat."
|wx78=THAT IS ONE LARGE CARROT
 
|walani=A decent enough place to live.
+
|walani = A decent enough place to live.
 
|warly = Do my eyes deceive me?
|wigfrid=What am I tö dö with a carröt that big?
 
  +
|woodlegs = Thet be one big carrot.
|choose=wendy
 
  +
|warbucks = I say! What fantastic society built that!
  +
|wilba =TIS NAUGHT A PIG HOUSE
  +
|wormwood = Big Squee Hopper home
  +
|wheeler = Both room and board. Clever.
  +
|winona = How'd they build these with no thumbs?
  +
|wortox = Hyuyu! How whimsical.
  +
|wurt = Sniff... there someone inside...
 
|choose = wendy
 
}}
 
}}
'''Rabbit Hutches''' are naturally spawning [[Structures]] and craftable [[structures]]. They will spawn a lone [[Bunnyman]], which will respawn from the hutch after 1 day if killed. Rabbit Hutches only spawn naturally in [[Caves]]. It is possible for the houses to spawn individually, in small randomly spaced groups, or in a large circle around a patch of grass and a [[Pitchfork]]. Although they look like [[carrot]]s, several characters comment that they are not, though it takes carrots to craft them.
+
'''Rabbit Hutches''' are craftable [[Structures]] that also spawn naturally in the [[Caves]]. It is possible for the houses to spawn individually, in small randomly spaced groups, or in a large circle around a patch of grass and a [[Pitchfork]].
   
Rabbit Hutches require 4 [[Boards]], 10 Carrots, and 4 [[Bunny Puff]]s to craft and an [[Alchemy Engine]] to prototype.
+
Rabbit Hutches require 4 [[Boards]], 10 Carrots, and 4 [[Bunny Puff]]s to craft and an [[Alchemy Engine]] to prototype. They will spawn one [[Bunnyman]], which will respawn from the hutch after 1 day if killed.
   
 
Like [[Pig House]]s, all Rabbit Hutches, whether made by the player or naturally spawned, can be destroyed with a [[Hammer]] or [[Deconstruction Staff]] to gain 50% or 100% of the materials required to make it, respectively.
 
Like [[Pig House]]s, all Rabbit Hutches, whether made by the player or naturally spawned, can be destroyed with a [[Hammer]] or [[Deconstruction Staff]] to gain 50% or 100% of the materials required to make it, respectively.
 
__NOTOC__
 
__NOTOC__
 
=={{Pic32|Brain}} Behavior ==
 
=={{Pic32|Brain}} Behavior ==
The characteristics of a Rabbit Hutch are believed to be similar to a Pig House, except that it spawns a Bunnyman after a day instead of a [[Pig]] after four days. In the overworld, Bunnymen will only come out of their houses at dusk. They go home during the day, so having Pig Houses and Rabbit Hutches close to each other is not a problem unless there's a [[Full Moon]] and the Pigs become Werepigs.
+
The characteristics of a Rabbit Hutch are believed to be similar to a Pig House, except that it spawns a Bunnyman after a day instead of a [[Pig]] after four days. In the overworld, Bunnymen will only come out of their houses at dusk. They go home during the day, so having Pig Houses and Rabbit Hutches close to each other is not a problem unless there is a [[Full Moon]] and the Pigs become Werepigs.
 
=={{Pic32|Prototype}} Tips ==
 
* Both [[Spider]]s and Bunnymen come out during dusk, so a few hutches placed along with a [[Spider Den]] creates a Spider farm. [[Wall]]ing in the area is ideal (to keep the Spiders from roaming into one's camp and ensure they fight each other). Since Bunnymen are vegetarians, they won't eat the [[Monster Meat]] like Pigs do. The player can just walk by in the morning/every few days and collect the loot.
 
* If the player decides to build Rabbit Hutches, it's recommended to place them a decent distance from the camp, so if the player is carrying meat items, a wandering Bunnyman will be too far to notice and become aggressive.
 
* Rabbit Hutches can be deconstructed for resources if the player is desperate for Boards, Bunny Puffs, or Carrots.
 
   
 
== Farming ==
 
== Farming ==
 
A player can farm Bunnymen using Houndius Shootius and Walls. First, the player must build a Houndius Shootius and then build Rabbit Hutches to surround it. Next, they should build some walls around the Houndius Shootius and around the Rabbit Hutches to prevent the Bunnymen from attacking and to lower the distance the Bunnymen can run away. If the player wishes to use the farm, they should stay around until Dusk or Night and command the Houndius Shootius to shoot the Bunnymen. If done right, this will result in lots of carrots, some meat, and some bunny puffs.
   
  +
If there is a group of Bunnymen (at least 3), one can befriend a Bunnyman using a Carrot. Then the player can attack one of the other Bunnymen, canceling the attack before it is completed. This will result in the said Bunnyman being targeted by all other Bunnymen, even if the other Bunnymen have not been befriended. Sometimes, this may result in a chain reaction, making the Bunnymen die as soon as they kill, eventually going on until only a few are left.
A player can farm Bunnymen with a Houndius Shootius and Walls. First, what the player wants to do is to build a Houndius Shootius and then build some Rabbit Hutches to surround it. Next, build some walls around the Houndius Shootius to prevent Bunnymen from attacking it. Lastly, build walls  around the rabbit hutches to lower the distance the Bunnymen can run away. If the player wishes to use the farm, stay around until Dusk, or Night and command the Houndius Shootius to shoot the Bunnymen. If done right, this will result in lots of carrots, some meat, and some bunny puffs.
 
  +
 
=={{Pic32|Prototype}} Tips ==
 
* If the player decides to build Rabbit Hutches, it is recommended to place them a decent distance away from the camp so that if the player is carrying meat items, a wandering Bunnyman will be too far to notice to become aggressive.
 
* Both [[Spider]]s and Bunnymen come out during dusk, so a few Hutches placed together with a [[Spider Den]] creates a Spider farm. Since Bunnymen are vegetarians, they will not eat the [[Monster Meat]] dropped by the Spiders, unlike Pigs. The player can just walk by in the morning, or every few days, to collect the loot. [[Wall]]ing in the area is ideal to ensure the two parties do not wander off from each other, and it prevents other monsters from coming into the area and stealing the loot.
 
* Rabbit Hutches can be deconstructed for resources if the player is desperate for Boards, Bunny Puffs, or Carrots.
   
 
=={{Pic|32|Blueprint}} Gallery==
 
=={{Pic|32|Blueprint}} Gallery==
<gallery captionalign="center">
+
<gallery captionalign="center" hideaddbutton="true">
Burnt Rabbit Hutch.png|A burnt Rabbit Hutch from the ''Reign of Giants'' DLC
+
Pigrabbitmerm.jpg|A Rabbit Hutch next to a [[Rundown House]] and a [[Pig House]].
  +
Burnt Rabbit Hutch.png|A burnt Rabbit Hutch from the ''Reign of Giants'' DLC.
 
</gallery>
 
</gallery>
   
{{Naturally Spawning Objects}}
 
 
{{Craftable Items|structure}}
 
{{Craftable Items|structure}}
 
{{Naturally Spawning Objects}}
  +
 
[[ru:Хижина зайца]]
 
[[ru:Хижина зайца]]
  +
[[fr:Maison de lapin]]
 
[[Category:Naturally Spawning Objects]]
 
[[Category:Naturally Spawning Objects]]
 
[[Category:Science]]
 
[[Category:Science]]

Revision as of 02:39, 26 October 2019

Wendy Portrait
It is not as edible as it looks.

Wendy

Rabbit Hutches are craftable Structures that also spawn naturally in the Caves. It is possible for the houses to spawn individually, in small randomly spaced groups, or in a large circle around a patch of grass and a Pitchfork.

Rabbit Hutches require 4 Boards, 10 Carrots, and 4 Bunny Puffs to craft and an Alchemy Engine to prototype. They will spawn one Bunnyman, which will respawn from the hutch after 1 day if killed.

Like Pig Houses, all Rabbit Hutches, whether made by the player or naturally spawned, can be destroyed with a Hammer or Deconstruction Staff to gain 50% or 100% of the materials required to make it, respectively.

Brain Behavior

The characteristics of a Rabbit Hutch are believed to be similar to a Pig House, except that it spawns a Bunnyman after a day instead of a Pig after four days. In the overworld, Bunnymen will only come out of their houses at dusk. They go home during the day, so having Pig Houses and Rabbit Hutches close to each other is not a problem unless there is a Full Moon and the Pigs become Werepigs.

Farming

A player can farm Bunnymen using Houndius Shootius and Walls. First, the player must build a Houndius Shootius and then build Rabbit Hutches to surround it. Next, they should build some walls around the Houndius Shootius and around the Rabbit Hutches to prevent the Bunnymen from attacking and to lower the distance the Bunnymen can run away. If the player wishes to use the farm, they should stay around until Dusk or Night and command the Houndius Shootius to shoot the Bunnymen. If done right, this will result in lots of carrots, some meat, and some bunny puffs.

If there is a group of Bunnymen (at least 3), one can befriend a Bunnyman using a Carrot. Then the player can attack one of the other Bunnymen, canceling the attack before it is completed. This will result in the said Bunnyman being targeted by all other Bunnymen, even if the other Bunnymen have not been befriended. Sometimes, this may result in a chain reaction, making the Bunnymen die as soon as they kill, eventually going on until only a few are left.

Prototype Tips

  • If the player decides to build Rabbit Hutches, it is recommended to place them a decent distance away from the camp so that if the player is carrying meat items, a wandering Bunnyman will be too far to notice to become aggressive.
  • Both Spiders and Bunnymen come out during dusk, so a few Hutches placed together with a Spider Den creates a Spider farm. Since Bunnymen are vegetarians, they will not eat the Monster Meat dropped by the Spiders, unlike Pigs. The player can just walk by in the morning, or every few days, to collect the loot. Walling in the area is ideal to ensure the two parties do not wander off from each other, and it prevents other monsters from coming into the area and stealing the loot.
  • Rabbit Hutches can be deconstructed for resources if the player is desperate for Boards, Bunny Puffs, or Carrots.

Blueprint Gallery