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{{Object Infobox
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{{Structure Infobox
|image = file:Rabbit Hutch Build.png
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|image = Rabbit Hutch Build.png
 
|imagewidth = 300
 
|imagewidth = 300
 
|tier = 2
|tool = [[File:Hammer.png|24px|link=Hammer]], [[File:Green Staff.png|24px|link=Deconstruction Staff]]
 
 
|tab = Structures
|resources = [[File:Boards.png|24px|link=Boards]][[File:Carrot.png|24px|link=Carrot]][[File:Bunny Puff.png|24px|link=Bunny Puff]]
 
|renew = Yes
 
|spawnCode = "rabbithouse"
 
 
|spawns = [[File:Bunnyman.png|32px|link=Bunnyman]]
 
|spawns = [[File:Bunnyman.png|32px|link=Bunnyman]]
 
|ingredient1 = Boards
 
|ingredient1 = Boards
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|ingredient3 = Bunny Puff
 
|ingredient3 = Bunny Puff
 
|multiplier3 = 4
 
|multiplier3 = 4
 
|spawnCode = "rabbithouse"
|tab = Structures
 
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|description = Houses a giant rabbit and all his stuff.
|tier = 2}}
 
  +
}}
{{Quote|It is not as edible as it looks.|Wendy}}
 
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{{Quotes
'''Rabbit Hutches''' are naturally spawning objects, but are also craftable. They will spawn a lone [[Bunnyman]], which will respawn from hutch after 1 days if killed. Rabbit Hutches only spawn naturally in [[Caves]]. It is possible for the houses to spawn individually, in small randomly spaced groups, or in a large circle around a patch of grass and a pitchfork. Although they look like carrots, several characters comment that they are not.
 
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|wilson = That's not a real carrot.
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|willow = Ugh. Stupid rabbits.
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|wolfgang = I hear nomming inside.
 
|wendy = It is not as edible as it looks.
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|wx78 = THAT IS ONE LARGE CARROT
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|wickerbottom = Sadly, it is just painted to look like a carrot.
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|woodie = Is it carrot flavoured?
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|maxwell = Oh, isn't that clever.
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|wagstaff = Where do they grow the material for their habitats?
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|wigfrid = What am I tö dö with a carröt that big?
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|webber = Just like grandpa said, "You live in what you eat."
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|walani = A decent enough place to live.
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|warly = Do my eyes deceive me?
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|woodlegs = Thet be one big carrot.
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|warbucks = I say! What fantastic society built that!
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|wilba =TIS NAUGHT A PIG HOUSE
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|wormwood = Big Squee Hopper home
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|wheeler = Both room and board. Clever.
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|winona = How'd they build these with no thumbs?
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|wortox = Hyuyu! How whimsical.
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|choose = wendy
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}}
 
'''Rabbit Hutches''' are craftable [[Structures]] that also spawn naturally in the [[Caves]]. It is possible for the houses to spawn individually, in small randomly spaced groups, or in a large circle around a patch of grass and a [[Pitchfork]].
   
  +
Rabbit Hutches require 4 [[Boards]], 10 Carrots, and 4 [[Bunny Puff]]s to craft and an [[Alchemy Engine]] to prototype. They will spawn one [[Bunnyman]], which will respawn from the hutch after 1 day if killed.
Like [[Pig House]]s, all Rabbit Hutches, whether made by the player or naturally spawned. can be destroyed with a [[Hammer]] or [[Deconstruction Staff]] to gain 50% to 100% of the materials required to make it, respectively.
 
   
 
Like [[Pig House]]s, all Rabbit Hutches, whether made by the player or naturally spawned, can be destroyed with a [[Hammer]] or [[Deconstruction Staff]] to gain 50% or 100% of the materials required to make it, respectively.
==Behaviour==
 
  +
__NOTOC__
Their behaviour is believed to be much the same as a [[Pig House]], except that it spawns Bunnymen instead of [[Pig]]s. In the overworld Bunnymen will only come out of their houses at dusk, they go home during the day, so having Pig Houses and Rabbit Hutches close to each other might not be a big problem.
 
  +
=={{Pic32|Brain}} Behavior ==
 
The characteristics of a Rabbit Hutch are believed to be similar to a Pig House, except that it spawns a Bunnyman after a day instead of a [[Pig]] after four days. In the overworld, Bunnymen will only come out of their houses at dusk. They go home during the day, so having Pig Houses and Rabbit Hutches close to each other is not a problem unless there is a [[Full Moon]] and the Pigs become Werepigs.
   
==Tip==
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== Farming ==
  +
A player can farm Bunnymen using Houndius Shootius and Walls. First, the player must build a Houndius Shootius and then build Rabbit Hutches to surround it. Next, they should build some walls around the Houndius Shootius and around the Rabbit Hutches to prevent the Bunnymen from attacking and to lower the distance the Bunnymen can run away. If the player wishes to use the farm, they should stay around until Dusk or Night and command the Houndius Shootius to shoot the Bunnymen. If done right, this will result in lots of carrots, some meat, and some bunny puffs.
Both spiders and rabbits come out during dusk, so you can place a few rabbit hutches next to a spider den to easily set up a spider farm.  Walling in the area is ideal (to keep the spiders from roaming into your camp/make sure the bunnies fight them).  Since rabbits are vegetarian, they won't eat the spider meat like pigs.  You can just walk by in the morning/every few days and collect your loot! 
 
   
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If there is a group of Bunnymen (at least 3), one can befriend a Bunnyman using a Carrot. Then the player can attack one of the other Bunnymen, canceling the attack before it is completed. This will result in the said Bunnyman being targeted by all other Bunnymen, even if the other Bunnymen have not been befriended. Sometimes, this may result in a chain reaction, making the Bunnymen die as soon as they kill, eventually going on until only a few are left.
==Gallery==
 
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<gallery>
 
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=={{Pic32|Prototype}} Tips ==
Burnt Rabbit Hutch.png|A burnt Rabbit Hutch from the ''Reign of Giants'' DLC
 
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* If the player decides to build Rabbit Hutches, it is recommended to place them a decent distance away from the camp so that if the player is carrying meat items, a wandering Bunnyman will be too far to notice to become aggressive.
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* Both [[Spider]]s and Bunnymen come out during dusk, so a few Hutches placed together with a [[Spider Den]] creates a Spider farm. Since Bunnymen are vegetarians, they will not eat the [[Monster Meat]] dropped by the Spiders, unlike Pigs. The player can just walk by in the morning, or every few days, to collect the loot. [[Wall]]ing in the area is ideal to ensure the two parties do not wander off from each other, and it prevents other monsters from coming into the area and stealing the loot.
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* Rabbit Hutches can be deconstructed for resources if the player is desperate for Boards, Bunny Puffs, or Carrots.
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=={{Pic|32|Blueprint}} Gallery==
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<gallery captionalign="center" hideaddbutton="true">
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Pigrabbitmerm.jpg|A Rabbit Hutch next to a [[Rundown House]] and a [[Pig House]].
 
Burnt Rabbit Hutch.png|A burnt Rabbit Hutch from the ''Reign of Giants'' DLC.
 
</gallery>
 
</gallery>
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{{Naturally Spawning Objects}}
 
 
{{Craftable Items|structure}}
 
{{Craftable Items|structure}}
 
{{Naturally Spawning Objects}}
  +
 
[[ru:Хижина зайца]]
 
[[ru:Хижина зайца]]
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[[fr:Maison de lapin]]
[[Category:Science]]
 
 
[[Category:Naturally Spawning Objects]]
 
[[Category:Naturally Spawning Objects]]
[[Category:Structures Tab]]
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[[Category:Science]]
 
[[Category:Structures]]
 
[[Category:Structures]]
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[[Category:Structures Tab]]
 
[[Category:Craftable Structures]]
 
[[Category:Craftable Structures]]
 
[[Category:Mob Spawning Entities]]
 
[[Category:Mob Spawning Entities]]
 
[[Category:Mob Housing]]
 
[[Category:Mob Housing]]
 
[[Category:Non-Flammable]]
  +
[[Category:Flammable Objects]]

Revision as of 01:57, 11 May 2019

Wendy Portrait
It is not as edible as it looks.

Wendy

Rabbit Hutches are craftable Structures that also spawn naturally in the Caves. It is possible for the houses to spawn individually, in small randomly spaced groups, or in a large circle around a patch of grass and a Pitchfork.

Rabbit Hutches require 4 Boards, 10 Carrots, and 4 Bunny Puffs to craft and an Alchemy Engine to prototype. They will spawn one Bunnyman, which will respawn from the hutch after 1 day if killed.

Like Pig Houses, all Rabbit Hutches, whether made by the player or naturally spawned, can be destroyed with a Hammer or Deconstruction Staff to gain 50% or 100% of the materials required to make it, respectively.

Brain Behavior

The characteristics of a Rabbit Hutch are believed to be similar to a Pig House, except that it spawns a Bunnyman after a day instead of a Pig after four days. In the overworld, Bunnymen will only come out of their houses at dusk. They go home during the day, so having Pig Houses and Rabbit Hutches close to each other is not a problem unless there is a Full Moon and the Pigs become Werepigs.

Farming

A player can farm Bunnymen using Houndius Shootius and Walls. First, the player must build a Houndius Shootius and then build Rabbit Hutches to surround it. Next, they should build some walls around the Houndius Shootius and around the Rabbit Hutches to prevent the Bunnymen from attacking and to lower the distance the Bunnymen can run away. If the player wishes to use the farm, they should stay around until Dusk or Night and command the Houndius Shootius to shoot the Bunnymen. If done right, this will result in lots of carrots, some meat, and some bunny puffs.

If there is a group of Bunnymen (at least 3), one can befriend a Bunnyman using a Carrot. Then the player can attack one of the other Bunnymen, canceling the attack before it is completed. This will result in the said Bunnyman being targeted by all other Bunnymen, even if the other Bunnymen have not been befriended. Sometimes, this may result in a chain reaction, making the Bunnymen die as soon as they kill, eventually going on until only a few are left.

Prototype Tips

  • If the player decides to build Rabbit Hutches, it is recommended to place them a decent distance away from the camp so that if the player is carrying meat items, a wandering Bunnyman will be too far to notice to become aggressive.
  • Both Spiders and Bunnymen come out during dusk, so a few Hutches placed together with a Spider Den creates a Spider farm. Since Bunnymen are vegetarians, they will not eat the Monster Meat dropped by the Spiders, unlike Pigs. The player can just walk by in the morning, or every few days, to collect the loot. Walling in the area is ideal to ensure the two parties do not wander off from each other, and it prevents other monsters from coming into the area and stealing the loot.
  • Rabbit Hutches can be deconstructed for resources if the player is desperate for Boards, Bunny Puffs, or Carrots.

Blueprint Gallery