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* Prior to [[Hang Ten]] update, food drops from poisoned mobs lost all their freshness instantly, making them [[Rot]].
 
* Prior to [[Hang Ten]] update, food drops from poisoned mobs lost all their freshness instantly, making them [[Rot]].
 
* Before the [[Seas the Day]] update, characters would remain poisoned indefinitely until an Anti Venom was applied.
 
* Before the [[Seas the Day]] update, characters would remain poisoned indefinitely until an Anti Venom was applied.
  +
* When you die of poison, in the morgue, instead of saying you cause of death was poison, it states you died from "Shenanigans" instead.
   
 
{{Gameplay}}
 
{{Gameplay}}

Revision as of 08:29, 20 June 2016

Poison is a new mechanic found in the Shipwrecked DLC. If a player Character is hit by a Mob or an environmental hazard that has a naturally poisonous attack they will become poisoned. When a character is poisoned, they will slowly lose health and sanity. The poison will wear off after 3 game days. The effects of poison can be cured by consuming an Anti Venom. Poison can also be cured by using a Venom Gland, however the gland will deal up to 75 poison damage when used, but it will not kill the player character. If the player character has less than 80 health, the damage of the gland is reduced to leave 5 health after consumption.

CrabVenom

A Crabbit suffering from venom.

The effect of poisoning will progressively worsen over time. Initially, poison will deal 1 damage every 10 seconds for the duration of a day. Over the next 2 days, poison will deal increasing amounts of damage, and more frequently. As the damage increases, the poison effect in the UI will become more pronounced. The sanity is lost at a rate of 6 per minute, and will not increase over time. While poisoned, player characters will gain a -0.2 hunger drain modifier, meaning characters with default hunger drain will get hungry 20% slower. Following table describes the increase of the poison effect over time:

Time since poisoning Poison Damage Damage interval
< 1 day 1 10 seconds
< 1.75 days 1.5 10 seconds
< 2.25 days 2 10 seconds
< 2.7 days 2.5 9 seconds
< 2.9 days 3 7 seconds
>= 2.9 days 4 5 seconds

When fighting poisonous enemies, wearing a Seashell Suit or a Horned Helmet will prevent poisoning through physical contact, and wearing a Particulate Purifier will prevent poisoning through gas attacks. WX-78 is immune to poison, therefore does not require additional protection.

Poison can also affect Mobs, which reduces their damage and movement speed by 25%, and increases their attack period by 25%. Some Mobs are naturally immune to poison. It should be taken into account that upon a poisoned creature dying, all food items will instead be dropped at half freshness making them stale on drop. Poison lasts 120 seconds for Mobs, after which they will be automatically cured.

Causes

Mob Name Physical attack Gas attack Required Protection
Poison Hole Poisonous Hole No Yes Particulate Purifier
Poison Mosquito Poison Mosquito Yes No Seashell Suit or Horned Helmet
Poison Snake Poison Snake Yes No Seashell Suit or Horned Helmet
Spider Warrior (Venomous) Spider Warrior Yes No Seashell Suit or Horned Helmet
Stink Ray Stink Ray No Yes Particulate Purifier

Placeholder Trivia

  • Poisonous creatures except for the poisonous Spider Warrior cannot be poisoned.
  • Prior to Hang Ten update, food drops from poisoned mobs lost all their freshness instantly, making them Rot.
  • Before the Seas the Day update, characters would remain poisoned indefinitely until an Anti Venom was applied.
  • When you die of poison, in the morgue, instead of saying you cause of death was poison, it states you died from "Shenanigans" instead.