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For entities and mob speeds, see Mobs.

Player Speed is a statistic in the game which defines the speed a playable Character can move. Most characters have a base movement speed of 6, but some have different movement speeds, and some items and environmental effects can affect the player's movement speed. The effect of items and attachments is calculated by applying a multiplier to base movement speed. If a character has perks or disadvantages that affect movement speed (e.g. Wolfgang's different forms, WX-78's SYSTEM OVERLOAD, or Wilbur's different locomotion methods), any external speed modifier will be applied to the current value.

The player's movement speed can be modified through the following console command (only works on Don't Starve and its DLCs, excluding Don't Starve Together), up to a maximum value of 40 and 1 being the minimum:

c_speed(value)

In Don't Starve Together, the speed multiplier is product of all multiplier of equipped items, roads, characters and others.

One may change its character movement speed through this command:

c_speedmult(multiplier)

Character Base Movement Speed[]

Character (Ability) Base Movement Speed
Wilson Portrait.png

Willow Portrait.png Wolfgang Portrait.png Wendy Portrait.png WX-78 Portrait.png Wickerbottom Portrait.png Woodie Portrait.png Wes Portrait.png Waxwell Portrait.png Wagstaff Portrait.png Wigfrid Portrait.png Webber Portrait.png Walani Portrait.png Woodlegs Portrait.png Warly Portrait.png Wilba Portrait.png Winona Portrait.png Wortox Portrait.png Wurt Portrait.png

6
Wolfgang Portrait.png wimpy form (0.9x ) 5.4
Wolfgang Portrait.png mighty form (1.25x) 7.5
Wilbur Portrait.png walking (-0.5) 5.5
Wilbur Portrait.png running (+2) 8
Werebeaver.png (1.1x) 6.6
Weregoose.png (1.4x) 8.4
Wheeler Portrait.png (1.05x up to 1.17x) 6.3 up to 7.02
Wormwood Portrait.png Bloom (1x up to 1.2x) 6 up to 7.2
WX-78 Portrait.png SYSTEM OVERLOAD (+3)

Werewilba Portrait.png (1.5x)

9
Ghost character form (Don't Starve Together icon.png) 3.6
Wurt walking in marsh tiles (1.3x)Wurt Portrait.png
Character when activating Living Artifact (Hamlet icon.png)
7.8

Food/Object Modifiers[]

There are some items, objects and foods that when equipped, walked on or eaten, increase or decrease speed. Many of them are stackable and/or can negate each other.

The effect is calculated based on default character values.

Object Effect Type Duration
Thulecite Club +10% Hand Item While equipped
Magiluminescence +20% Chest Item 8 min (1 day)
Lazy Explorer +25% Hand Item While equipped
Walking Cane +25% Hand Item While equipped
Sleek Hat Shipwrecked icon.png +25% Hat Item 3 days
Roads, Cobblestones

And Stone Road Turf

+30% Object Walking over
Ice Cube -10% Hat Item 8 days
Limestone Suit Shipwrecked icon.png -10% Chest Item While equipped
Piggyback -20%* ( -10%**) Chest Item While equipped
Marble Suit -30% Chest Item While equipped
Sticky Webbing -40% Object Walking over
Antlion Sinkhole Don't Starve Together icon.png -70% Object Walking over
Honey Trail Don't Starve Together icon.png -60% Object Walking over
Roasted Coffee Beans Shipwrecked icon.png +5*** Food 30 seconds
Coffee Shipwrecked icon.png +5*** Food 4 minutes (1/2 day)
Tropical Bouillabaisse Shipwrecked icon.png +3**** Food 30 seconds
Purple Grouper Shipwrecked icon.png +2**** Food 30 seconds
Pierrot Fish Shipwrecked icon.png +1**** Food 30 seconds
Tar Trap Shipwrecked icon.png -65% Object Walking over
Flood Shipwrecked icon.png -20% Object Walking over
Ink Patch Shipwrecked icon.png -70% Object Sailing over
Quackering Ram Shipwrecked icon.png +??? Boat Attachment One second after equipping it
Tea Hamlet icon.png +2.5*** Food 2 minutes (1/4 day)
Iced Tea Hamlet icon.png +1.6*** Food 80 seconds
Stalking Stick Hamlet icon.png +30% Hand Item 3 days
Heavy Fog Hamlet icon.png -40% up to -60% World Effect 3 minutes or until rain
Sandstorm Don't Starve Together icon.png -60% World Effect Walking inside it
Tin Suit Hamlet icon.png -20% Hat Item While equipped
Fancy Helmet Hamlet icon.png -20% Chest Item While equipped

*In the vanilla version of the game.

**In all DLCs and Don't Starve Together.

***Mutually exclusive benefits - If one is consumed, a previously eaten alternative will no longer give benefits.

****The speed boost from Purple Groupers and Pierrot Fish will stack with each other, but do not stack with Tropical Bouillabaisse.

****The speed boost from Purple Groupers and Pierrot Fish will stack with each other, but do not stack with Tropical Bouillabaisse.

Total paralysis[]

There are a few mobs and entities that paralyze players completely, making it impossible to move until the effect is over.

Mob Effect Time
Blue Hound Freeze 5 seconds or until attacked* or until death
Ewecus Mucus spit attack 10 seconds or when freed by a befriended Pigmen or another player
Sealnado Shipwrecked icon.png Caught in tornado attack 5-10 seconds
Deerclops Freeze 5 seconds or until attacked* or until death
Jellyfish Shipwrecked icon.png Stunlock 2 seconds
Lightning Stunlock 2 seconds
Night Hands created by activating the Teleportato, Maxwell's Door or the Nightmare Throne Caught ???
Screaming of the Moose/Goose and the Queen Womant** Stopped 0.5 seconds
Bearger Sleep 10+ seconds or until attacked

*If the player has stun immunity when they are frozen, such as from wearing the Vortex Cloak or from the force field produced by the Thulecite Crown, the player will still be frozen after being attacked.

**The effects of the Queen Womant can be avoided using Rabbit Earmuffs.

Boat and attachments[]

In the Shipwrecked and Hamlet DLCs, boats have different speed base values.

Boat Default Speed Attachments
Encrusted boat Shipwrecked icon.png 4 Yes
Log Raft Shipwrecked icon.png 4 No
Cork Bowl Canoe Hamlet icon.png 4 Yes
Raft 5 No
Cargo Boat 5 Yes
The Sea Legs Shipwrecked icon.png Woodlegs Portrait.png 6 No
Row Boat 6 Yes
Armoured Boat Shipwrecked icon.png 6 Yes
Surfboard Shipwrecked icon.png 6.5 No

Some boats have sail attachments. When equipped, these grant additional movement speed until equipment is up to use.

Attachment Speed Boost Duration
Thatch Sail Shipwrecked icon.png +20% 2 days
Snakeskin Sail Shipwrecked icon.png +25% 4 days
Cloth Sail Shipwrecked icon.png +30% 3 days
Feather Lite Sail Shipwrecked icon.png +40% 2 days
Iron Wind Shipwrecked icon.png +50% 4 days
Trawl Net Shipwrecked icon.png starts at 0%, penalty increases by aprox -2.8% for each item caught, up to -25% Full, or detached manually.

Others[]

There are other ways to modify speed but with variable duration periods. Some methods require certain criteria and can either slow down or speed up the character.

Medium Criteria
Waves Shipwrecked icon.png Sailing through the same direction increase speed 5, 20 (Encrusted Boat), 25 (Surfboard)

Sailing against reduces movement speed

Big Waves Shipwrecked icon.png Only for Walani in surfboard sail in same direction increase speed 35

Sailing against with another boat or sailing through the same direction with other characters reduces movement speed

Strong Winds Shipwrecked icon.pngHamlet icon.png Walking or sailing same direction increase 40% against reduces 40%
Sail Stick Shipwrecked icon.png While holding in hand while Strong Winds are blowing
Howling Conch Shipwrecked icon.png Will start Strong Winds lasting for about half a day
Windbreaker Shipwrecked icon.png Prevents the player from being slowed by the wind

Walking Cane.png Calculating Movement Speed[]

When the game calculates the player's movement speed, it starts with the base movement speed for the character and first adds any flat additions to movement speed (such as the +3 modifier from WX-78's SYSTEM OVERLOAD, or the +5 modifier from Coffee). It then sums any percentage-based modifiers to speed from items or other effects (such as the +25% modifier from a Walking Cane, the -10% modifier from Wolfgang's wimpy form or the -30% modifier from a Marble Suit) and multiplies the above total by the multiplier.

Example[]

Wilson is running down a Road while wearing a Football Helmet and a Marble Suit. He's holding a Walking Cane, and has recently eaten Coffee. Using info from the tables above, movement speed is calculated as follows:

  1. Flat movement speed is 6 (From Wilson's base speed) + 5 (From the Coffee) = 11
  2. Speed multiplier is 1 (Default) + 0.25 (+25% from Walking Cane) + 0.3 (+30% from the road) - 0.3 (-30% from Marble Suit) = x1.25 or +25% (The Football Helmet has no effect on speed)
  3. Final Player Speed is 11 x 1.25 = 13.75, or 129% faster than without any modifiers

Mosquito.png Bugs[]

  • Using console commands and setting the player's speed to very high, this can make them walk over NPCs and cause a game crash.
  • If a piece of armor breaks while the player is moving, the player may continue to slide in the direction they were moving until the damage animation ends. This also occurs if the player would otherwise be immune to stuns.

Placeholder.png Trivia[]

  • While WX-78 is in SYSTEM OVERLOAD on a Row Boat or Armored Boat, with an Iron Wind as a sail, wearing a Sleek Hat and a Magiluminescence, holding a Stalking Stick, eating Coffee, and eating Tropical Bouillabaisse, while sailing into Strong Winds, the player will have about 45 movement speed, which is the highest possible player speed that is able to be achieved without using console commands.
    • Without Strong Winds, this combination of bonuses results in a player speed of 38.25.
    • Additional speed can be gained by riding Waves and/or repeatedly equipping a Quackering Ram, although the burst nature of these speed boosts makes it difficult to ascertain exactly how much more of a bonus they provide.
    • If traveling over land using a Road or Cobblestones rather than by sea, the relevant bonuses above will still give you a 41.65 movement speed, or 34.85 without Strong Winds.
  • If Wolfgang is in his wimpy form, wearing a Marble Suit, while walking on a Sinkhole and inside a Sandstorm, this makes him the slowest character in the game, reaching a speed of 1.0368.
  • Despite each character having their own base speed on land, when boarding a boat in Shipwrecked, the character's base movement speed will become that of the boat.
  • Changing the movement speed with the console by entering c_speed(value) to a value higher than 20, the player character can walk through the world's barriers and walk on water. Above 41, the game may crash.
  • Walking on lava or over water in the Shipwrecked DLC by using console commands will instantly kill the player.