Don't Starve Wiki
Don't Starve Wiki
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{{Mob Infobox
<tabview>
 
  +
|name = Pig
Pig/Normal|Pig
 
  +
|image = File:Pig.png
Pig/Guardian|Guardian
 
  +
|imagewidth = 100px
Pig/Werepig|Werepig
 
  +
|health = 250
</tabview>
 
  +
|damage = 33
[[Category:Animals]]
 
  +
|drops = '''[[File:Meat.png|24px|link=Meat]]75%<br>[[File:Pig Skin.png|24px|link=Pig Skin]]25%'''
[[Category:Apparel]]
 
  +
|attackPeriod = 3
[[Category:Followers]]
 
  +
|attackRange = 3
[[Category:Hostile Creatures]]
 
  +
|walkSpeed = 3
[[Category:Neutral Creatures]]
 
  +
|runSpeed = 5
[[Category:Sanity Boost]]
 
  +
|spawnFrom = [[File:PigHouse.png|30px|link=Pig House]]
[[Category:Sanity Loss]]
 
  +
|spawnCode = "pigman"
[[Category:Surface Creatures]]
 
  +
|sanitybonus = +25/min (when allied)
[[Category:Periodic Threat]]
 
  +
|specialAbility = Can be befriended with Meat}}
[[Category:Innocents]]
 
  +
{{Quote|What a slobbering fool.|Maxwell}}
  +
__NOTOC__
  +
'''Pigs''' are neutral [[mobs]] that live in [[Pig House]]s. Pigs are humanoid creatures with a hunched posture, and they wear grass skirts as their default clothing. Attacking a pig will aggravate it and all nearby pigs. Pigs drop 1 [[Meat]] or 1 [[Pig Skin]] upon death. They respawn from their houses 4 days after they have been killed. 
  +
  +
They are considered innocent creatures and killing one adds 3 points to the player's [[naughtiness]] level, which can cause [[Krampus]] to appear. Pigs will eat any [[Food]] item lying on the ground. If a Pig eats a [[Vegetable]], [[Fruit]], or [[Petals]], either off the ground or received from the player, it will produce a pile of [[Manure]], which it can do every 15 seconds. This makes them one of the main sources of Manure in the game. Pigs will also see [[Lureplant|Lureplant's]] meat lures as food, and will pick and eat the lure if they get close enough to the plant.
  +
  +
They take two blasts from the [[Ice Staff]] to be frozen, and two shots from a [[Sleep Dart]] to put under. Pigs, followers or wild ones, may be healed with any healing items. They are afraid of the dark and can get hungry, but they will not die by either, nor will they be damaged by [[Monster Foods|toxic food]]. All Pigs are hostile to [[Webber]] because he is considered a [[Monster]].
  +
  +
Below is the number of hits it takes with each weapon to kill Pigs when playing with characters with a default damage modifier. The [[Weather Pain]] is not included due to the random nature of its projectile.
  +
  +
{| class="wikitable" style="text-align:center"
  +
|- sab="473"
  +
! sab="474" |Weapon
  +
! sab="475" |{{pic32|Fishing Rod}}{{pic32|Bug Net}}
  +
! sab="476" |{{pic32|Lucy the Axe}}
  +
! sab="477" |{{pic32|Shovel}} {{pic32|Pitchfork}}
  +
  +
{{pic32|Hammer}} {{pic32|Torch}} {{pic32|Umbrella}}
  +
  +
{{pic32|Walking Cane}} {{pic32|Willow's Lighter}}
  +
! sab="478" |{{pic32|Axe}} {{pic32|Pickaxe}}
  +
  +
{{pic32|Luxury Axe}} {{pic32|Opulent Pickaxe}}
  +
  +
{{pic32|Boomerang}}
  +
! sab="479" |{{pic32|PickSlashAxe}}
  +
! sab="480" |{{pic32|Spear}}
  +
! sab="481" |{{pic32|Bat Bat}}
  +
! sab="483" |{{pic32|Ham Bat}}
  +
! sab="483" |{{pic32|Morning Star}}
  +
! sab="482" |{{pic32|Slurtle Slime}} {{pic32|Tentacle Spike}}
  +
  +
{{pic32|Battle Spear}} {{pic32|Fire Dart}}
  +
  +
{{pic32|Fire Staff}}
  +
! sab="483" |{{pic32|Thulecite Club}}
  +
! sab="484" |{{pic32|Tooth Trap}}
  +
! sab="485" |{{pic32|Dark Sword}}
  +
! sab="486" |{{pic32|Blow Dart}}
  +
! sab="487" |{{pic32|Gunpowder}}
  +
! sab="488" |{{pic32|Old Bell}}
  +
|- sab="499"
  +
! sab="500" |No. of hits for<br />{{pic32|Pig}}
  +
| sab="503" |'''59'''
  +
| sab="506" |'''19'''
  +
| sab="509" |'''15'''
  +
| sab="512" |'''10'''
  +
| sab="515" |'''9'''
  +
| sab="518" |'''8'''
  +
| sab="521" |'''6'''
  +
| sab="524" |'''5-9'''
  +
| sab="524" |'''6 or 4'''
  +
| sab="524" |'''5'''
  +
| sab="527" |'''5'''
  +
| sab="530" |'''5'''
  +
| sab="533" |'''4'''
  +
| sab="536" |'''3'''
  +
| sab="539" |'''1'''
  +
| sab="542" |'''1'''
  +
|}
  +
  +
== Behavior ==
  +
Feeding a pig [[Meats]] or [[Eggs]] will cause it to follow the player as an ally for up to 2.5 game days. The length of time that a pig will remain loyal is based on the given point value of the "meat" that was used. For example, feeding a [[Morsel]] to a pig will cause the pig to follow the player for half a game day (meat food hunger points × 19.2 seconds). If the pig is aggressive towards the player, this will cause it to stop attacking. It is possible to attack following pigs by Ctrl-clicking on them. Attacking the pig will cause it to become aggressive and stop following the player. Feeding the pig meat will stop it from attacking, and then feeding it another will cause it to follow again. Note that it is possible to feed a pig [[Slurper Pelt]]s and Pig Skins.
  +
  +
Friendly pigs will increase the player's [[Sanity]] when in range; however, they naturally tend keep their distance from others unless they are chopping down trees, sleeping, or cornered against a [[Walls|wall]]. When a pig's loyalty time is about to expire, they will display a "hunger" animation, in which they pout and rub their bellies. Feeding the pig will reset its loyalty time. If loyalty time runs out or the player happens to die, they will return to their respective homes (or wander around if they're homeless).
  +
  +
Befriended pigs can be issued commands in battle. They will sometimes kite enemies, which is useful when picking off individuals, but may not be effective when fighting a large group of enemies. This can be used to hunt neutral animals or kill hostile [[Mobs]] without endangering the player. Pigs will attack all monsters on sight, including [[Spider]]s, [[Tentacle]]s, and [[Treeguards]]. Unfortunately, while fighting Spiders, pigs quickly become overwhelmed as all spiders in the area are summoned to the fight. Both parties will continue to fight until one or the other is wiped out. Any dropped meat or skin will be eaten by the remaining party.
  +
  +
Pigs can be used to chop down [[Tree]]s. To do this, the player must hit any tree with an [[axe]] once. Pigs will keep chopping trees until the player runs a short distance away. If they cause a Treeguard to spawn, the Treeguard will attack them.
  +
  +
Befriended pigs fear the dark and become anxious, frantically running around in search of light. Providing a light source, such as a [[Torch]] or a [[Campfire]], will calm the pig and it will sleep beside the light source throughout the night. In Winter, pigs do not sleep, but will instead stay awake around the fire with normal dusk dialogue, while displaying a scared animation.
  +
  +
Regardless of light level, pigs will chase and attack nearby enemies (provided they haven't already fallen asleep). After killing a target, the pig will retreat back to the light source. Pigs can be damaged by tooth traps set by the player, but this won't cause them to become hostile. It is therefore possible to befriend pigs with the intent to lure them into tooth traps in order to collect their loot.
  +
  +
== Pig Names ==
  +
Random names are given to pigs. They can be viewed by mousing over the pig (and holding the examination key if it isn't friendly).
  +
  +
'''''Possible pig names:'' '''
  +
  +
{{Col-begin}}
  +
  +
{{Col-2}}
  +
* Aemilian, Alex, Alia, Anatasius, Anthemius, Antonius, Arcadius, Augustus, Aurelian, Avitus
  +
* Bacon, Bagel, Balbinus, Brice, Barley, Basiliscus, Berry, Biscuit, Brook, Brownie, Bug, Butters, Bryce
  +
* Cabbage, Caligula, Caracalla, Carinus, Carus, Cheddar, Chip, Claudius, Clover, Coco, Commodus, Constans, Constantine, Constantius, Corey, Crabby, Custard
  +
* Didius, Diocletian, Domitian, Doughnut, Dumpling
  +
* Eggbert, Eggy, Elagabalus, Eugene
  +
* Florian
  +
* Galba, Galerius, Gallienus, Geta, Glycerius, Gordian, Gouda, Graham, Gratian
  +
* Hadrian, Hamilton, Hamms, Honorius, Hostilian
  +
* Jamie, Jeff, Jerky, Joannes, Joe, Jovian, Julian, Ju-lian, Julius, Justin, Justinian
  +
* Kelly, Kevin, Kiwi,Keri
  +
* Leo, Libius, Licinius, Lucius
  +
* Majorian, Marcian, Marcrinus, Marcus, Matt, Maurice, Maxentius, Maximian, Maximinus, Mickey, Moon Pie, Mr.P
  +
* Nacho, Nero, Nerva, Numerian
  +
  +
{{Col-2}}
  +
* Oatey, Oinkey, Olive, Olybrius, Otho
  +
* Pepper, Pertinax, Petronius, Philip, Pickles, Porkbun, Porkins, Porky, Probus, Puffin, Pumpkin, Pupienus
  +
* Quintillus
  +
* Reuben, Romulus
  +
* Salty, Septmius, Seth, Severus, Smelly
  +
* Tacitus, Tater, Tatham, Theodosius, Tiberius, Titus, Trajan, Trebonianus, Truffle, Tuna, Twinkie
  +
* Valens, Valentinian, Valerian, Vespasian, Vetriano, Vitellius
  +
* Waffle, Weiner, Wiggles
  +
* Zeno
  +
  +
{{Col-end}}
  +
  +
== [[File:Gramophone.png|32px|link=]]Quotes ==
  +
{{col-begin}}
  +
  +
  +
{{col-2}}
  +
  +
'''When too close'''
  +
*YOU BACK OFF!
  +
*STAY AWAY!
  +
*THAT MY SPACE.
  +
*TOO CLOSE!
  +
  +
'''Battlecries'''
  +
*I KILL NOW!
  +
*RAAAWR! 
  +
*YOU GO SMASH!
  +
  +
'''When eating'''
  +
*YUM!
  +
*I EAT FOOD!
  +
*ME HUNGRY!
  +
*TIME FOR FOOD!
  +
*NOM NOM NOM
  +
  +
'''Receiving an item'''
  +
*WHAT YOU GOT?
  +
*BETTER BE GOOD.
  +
  +
'''Allied'''
  +
*I LOVE FRIEND.
  +
*I FOLLOW!
  +
*YOU IS GOOD.
  +
*YOU FRIEND.
  +
  +
{{col-2}}
  +
  +
'''​When fighting Spiders'''
  +
*NO LIKE SPIDER!
  +
*SCARY SPIDER!
  +
*SPIDER BAD!
  +
  +
'''​When chopping Trees'''
  +
*SMASH MEAN TREE!
  +
*KILL TREE!
  +
*I PUNCH TREE!
  +
  +
'''Day ending'''
  +
*HOME! HOME!
  +
*HOME TIME!
  +
  +
'''Around light'''
  +
*SCARY.
  +
*WHERE IS SUN?
  +
*STAY NEAR FIRE.
  +
*NO LIKE DARK.
  +
*FIRE IS GOOD.
  +
  +
'''Eating a Hatching Tallbird Egg'''
  +
*Mmm. Beaky.
  +
  +
'''Removed / Unused'''
  +
*YOU NOT PIG.
  +
*UGLY MONKEY MAN.
  +
*YOU HAS MEAT?
  +
*WHO ARE YOU?
  +
*I sure showed him!
  +
*HOT HOT HOT!
  +
*OWWWWW!
  +
*IT BURNS!
  +
*NOOOOO!
  +
*TOO DARK! TOO DARK!
  +
*AAAAAAAAAH!!
  +
*TASTY MEAT!
  +
*YUM! MEAT!
  +
{{col-end}}
  +
  +
== Other Pigs ==
  +
'''Pig King'''
  +
{{Main|Pig King}}
  +
[[File:Pig King.png|150px|left|link=Pig King]]The Pig King can be found on a patch of [[Wooden Flooring]] surrounded by eight [[Obelisk]]s, four big and four small, or Pig Torches, next to several Pig Houses. He will give the player [[Gold Nugget]]s in exchange for suitable [[Gravedigger Items|objects]] or most Meat items.
  +
{{clear}}
  +
  +
== [[File:Icon Science.png|26px|link=]]Trivia ==
  +
*Pigs are referred to as "Pig Men" in the game files, but this label is never seen in-game, as the Pigs are referred to by their name. However, when Wolfgang examines a lit up pig house while it's night, he will say, "Hey! Come out here, pig man!"
  +
*Pigs used to pick up any food left lying on the ground at first sight. This made it difficult for players to take on enemies with their pig friends and still get the meaty loot, so now there is a short delay before pigs recognize and eat any recently dropped food items.
  +
*The pigs punching down trees may be a reference to the indie sandbox game ''[[Wikipedia:Minecraft|Minecraft]]'', in which punching down trees is the first thing the player should do, and that there are also Pigmen (which are unimplemented), though there are Zombie Pigmen. However this seems quite unlikely, as the connection is incredibly sparse. (Actually, the Pigmen in Minecraft were originally intended to be used as villagers in a later build of the game, this was scrapped for the current Minecraft villagers, so, the connection may be a bit more "there" than that)
  +
*Pigs seem to have many Roman Names, especially those of emperors, such as 'Augustus', 'Constantine', 'Quintillus', 'Nero', 'Romulus' and 'Vespasian'.
  +
*In previous updates, Pigs used to talk more often, saying things along the lines of "You not pig" and "Ugly monkey man" when referring to Wilson. These lines have since been removed.
  +
*Pigs used to panic if given any non-fire light source before ''[[Version History#October 22.2C 2013 - All.27s Well that Maxwell|All's Well That Maxwell]]'', and they will still refer to any light source as a fire.
  +
*Guardian Pigs were added in ''[[Version History#A Little Rain Must Fall|A Little Rain Must Fall]]'' update.
  +
*Their phrase "For great justice!" is a reference to [[Wikipedia:All your base are belong to us|All your base]].
  +
*Though they cannot be bribed, the player can still feed meat items to Guardian Pigs.
  +
* A Werepig will retain any hat item given to them before transformation. If killed, it will drop that item, similar to a Pig.
  +
* If a Pig is being chased by any type of hostile Pig, it will run from it. It will keep running if the Pig gets in range, until the Pig is hit.
  +
  +
== [[File:Mosquito.png|32px|link=]]Bugs ==
  +
[[File:Pig_Bug.png|thumb|Bugged Pigs walking on the ocean.]]
  +
*At night, Pigs in their houses will sometimes talk as if they weren't. For instance, they will talk about how much they dislike darkness, and when hostile mobs wander near, they'll make their usual fight chatter.
  +
*If you built a Pig House near the ocean, occasionally, they will (re)spawn and walk on the ocean.
  +
*Pigs have also been known to "moonwalk".
  +
* Due to the way the "Give" command works, it's possible to give Pigs items such as [[Thulecite]] or [[Gems]], which cannot be retrieved without killing the Pig. Pigs however will still turn down [[Things|Teleportato pieces]] or Gravedigger items.
  +
* In previous updates, if a Pig's house was behind an obstacle (say, a land border), at dusk the Pig would run continuously into the obstacle or border through dusk and night time until day returned.  This still happens, but very rarely.
  +
  +
== [[File:Gold Nugget.png|28px|link=]]Gallery ==
  +
{{Scroll box|content=
  +
<gallery captionalign="center">
  +
Pig no.jpg|Pig refusing food after being given 1 [[Berries]].
  +
Frozen Pig.jpg|Frozen Pig.
  +
Pig_Dance.gif|A happy Pig follower.
  +
Happy Pig.jpg|A Pig follower doing a happy dance.
  +
porc.jpg|A dead Pig.
  +
Pig_Eating.gif|A Pig eating and producing Manure.
  +
Pig Night Follower.jpg|Pig following [[Wolfgang]] at dusk.
  +
Endothermic Firepit ingame.png|Willow and Pigs standing by an [[Endothermic Fire Pit]].
  +
Pig_Sleeping.gif|A sleeping Pig.
  +
Sleeping Pigs.png|Pigs sleeping around a fire; one is awake and looks frightened.
  +
Eggbert.png|A Pig named Eggbert.
  +
Pigs hungry.png|Pigs that are hungry and have spotted food on the ground.
  +
Pigs chopping Forest.jpg|Pigs cutting down a whole forest.
  +
Pig entourage.png|Pigs chattering and following Wilson. One of them is hungry and will soon leave if not fed more meat.
  +
Pig wearing Football Helm.png|A Pig wearing a Football Helmet.
  +
Toy Pig.png|A photo of a Pig figurine sold in Klei's online store.
  +
Friendly Pig Wallpaper.png|A friendly Pig wearing a hat in an official wallpaper.
  +
Flaming Typewriter.png|Scared Pigs featured in a secret image found in the game's official website.
  +
</gallery>}}
  +
{{Mobs|animals}}
  +
[[ru:Свин]]
  +
[[pl:Świnia]]

Revision as of 20:24, 11 February 2015

What a slobbering fool.

Maxwell

Pigs are neutral mobs that live in Pig Houses. Pigs are humanoid creatures with a hunched posture, and they wear grass skirts as their default clothing. Attacking a pig will aggravate it and all nearby pigs. Pigs drop 1 Meat or 1 Pig Skin upon death. They respawn from their houses 4 days after they have been killed. 

They are considered innocent creatures and killing one adds 3 points to the player's naughtiness level, which can cause Krampus to appear. Pigs will eat any Food item lying on the ground. If a Pig eats a Vegetable, Fruit, or Petals, either off the ground or received from the player, it will produce a pile of Manure, which it can do every 15 seconds. This makes them one of the main sources of Manure in the game. Pigs will also see Lureplant's meat lures as food, and will pick and eat the lure if they get close enough to the plant.

They take two blasts from the Ice Staff to be frozen, and two shots from a Sleep Dart to put under. Pigs, followers or wild ones, may be healed with any healing items. They are afraid of the dark and can get hungry, but they will not die by either, nor will they be damaged by toxic food. All Pigs are hostile to Webber because he is considered a Monster.

Below is the number of hits it takes with each weapon to kill Pigs when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon Fishing RodBug Net Lucy the Axe Shovel Pitchfork

Hammer Torch Umbrella

Walking Cane Willow's Lighter

Axe Pickaxe

Luxury Axe Opulent Pickaxe

Boomerang

PickSlashAxe Spear Bat Bat Ham Bat Morning Star Slurtle Slime Tentacle Spike

Battle Spear Fire Dart

Fire Staff

Thulecite Club Tooth Trap Dark Sword Blow Dart Gunpowder Old Bell
No. of hits for
Pig
59 19 15 10 9 8 6 5-9 6 or 4 5 5 5 4 3 1 1

Behavior

Feeding a pig Meats or Eggs will cause it to follow the player as an ally for up to 2.5 game days. The length of time that a pig will remain loyal is based on the given point value of the "meat" that was used. For example, feeding a Morsel to a pig will cause the pig to follow the player for half a game day (meat food hunger points × 19.2 seconds). If the pig is aggressive towards the player, this will cause it to stop attacking. It is possible to attack following pigs by Ctrl-clicking on them. Attacking the pig will cause it to become aggressive and stop following the player. Feeding the pig meat will stop it from attacking, and then feeding it another will cause it to follow again. Note that it is possible to feed a pig Slurper Pelts and Pig Skins.

Friendly pigs will increase the player's Sanity when in range; however, they naturally tend keep their distance from others unless they are chopping down trees, sleeping, or cornered against a wall. When a pig's loyalty time is about to expire, they will display a "hunger" animation, in which they pout and rub their bellies. Feeding the pig will reset its loyalty time. If loyalty time runs out or the player happens to die, they will return to their respective homes (or wander around if they're homeless).

Befriended pigs can be issued commands in battle. They will sometimes kite enemies, which is useful when picking off individuals, but may not be effective when fighting a large group of enemies. This can be used to hunt neutral animals or kill hostile Mobs without endangering the player. Pigs will attack all monsters on sight, including Spiders, Tentacles, and Treeguards. Unfortunately, while fighting Spiders, pigs quickly become overwhelmed as all spiders in the area are summoned to the fight. Both parties will continue to fight until one or the other is wiped out. Any dropped meat or skin will be eaten by the remaining party.

Pigs can be used to chop down Trees. To do this, the player must hit any tree with an axe once. Pigs will keep chopping trees until the player runs a short distance away. If they cause a Treeguard to spawn, the Treeguard will attack them.

Befriended pigs fear the dark and become anxious, frantically running around in search of light. Providing a light source, such as a Torch or a Campfire, will calm the pig and it will sleep beside the light source throughout the night. In Winter, pigs do not sleep, but will instead stay awake around the fire with normal dusk dialogue, while displaying a scared animation.

Regardless of light level, pigs will chase and attack nearby enemies (provided they haven't already fallen asleep). After killing a target, the pig will retreat back to the light source. Pigs can be damaged by tooth traps set by the player, but this won't cause them to become hostile. It is therefore possible to befriend pigs with the intent to lure them into tooth traps in order to collect their loot.

Pig Names

Random names are given to pigs. They can be viewed by mousing over the pig (and holding the examination key if it isn't friendly).

Possible pig names: 

  • Aemilian, Alex, Alia, Anatasius, Anthemius, Antonius, Arcadius, Augustus, Aurelian, Avitus
  • Bacon, Bagel, Balbinus, Brice, Barley, Basiliscus, Berry, Biscuit, Brook, Brownie, Bug, Butters, Bryce
  • Cabbage, Caligula, Caracalla, Carinus, Carus, Cheddar, Chip, Claudius, Clover, Coco, Commodus, Constans, Constantine, Constantius, Corey, Crabby, Custard
  • Didius, Diocletian, Domitian, Doughnut, Dumpling
  • Eggbert, Eggy, Elagabalus, Eugene
  • Florian
  • Galba, Galerius, Gallienus, Geta, Glycerius, Gordian, Gouda, Graham, Gratian
  • Hadrian, Hamilton, Hamms, Honorius, Hostilian
  • Jamie, Jeff, Jerky, Joannes, Joe, Jovian, Julian, Ju-lian, Julius, Justin, Justinian
  • Kelly, Kevin, Kiwi,Keri
  • Leo, Libius, Licinius, Lucius
  • Majorian, Marcian, Marcrinus, Marcus, Matt, Maurice, Maxentius, Maximian, Maximinus, Mickey, Moon Pie, Mr.P
  • Nacho, Nero, Nerva, Numerian
  • Oatey, Oinkey, Olive, Olybrius, Otho
  • Pepper, Pertinax, Petronius, Philip, Pickles, Porkbun, Porkins, Porky, Probus, Puffin, Pumpkin, Pupienus
  • Quintillus
  • Reuben, Romulus
  • Salty, Septmius, Seth, Severus, Smelly
  • Tacitus, Tater, Tatham, Theodosius, Tiberius, Titus, Trajan, Trebonianus, Truffle, Tuna, Twinkie
  • Valens, Valentinian, Valerian, Vespasian, Vetriano, Vitellius
  • Waffle, Weiner, Wiggles
  • Zeno

GramophoneQuotes


When too close

  • YOU BACK OFF!
  • STAY AWAY!
  • THAT MY SPACE.
  • TOO CLOSE!

Battlecries

  • I KILL NOW!
  • RAAAWR! 
  • YOU GO SMASH!

When eating

  • YUM!
  • I EAT FOOD!
  • ME HUNGRY!
  • TIME FOR FOOD!
  • NOM NOM NOM

Receiving an item

  • WHAT YOU GOT?
  • BETTER BE GOOD.

Allied

  • I LOVE FRIEND.
  • I FOLLOW!
  • YOU IS GOOD.
  • YOU FRIEND.

​When fighting Spiders

  • NO LIKE SPIDER!
  • SCARY SPIDER!
  • SPIDER BAD!

​When chopping Trees

  • SMASH MEAN TREE!
  • KILL TREE!
  • I PUNCH TREE!

Day ending

  • HOME! HOME!
  • HOME TIME!

Around light

  • SCARY.
  • WHERE IS SUN?
  • STAY NEAR FIRE.
  • NO LIKE DARK.
  • FIRE IS GOOD.

Eating a Hatching Tallbird Egg

  • Mmm. Beaky.

Removed / Unused

  • YOU NOT PIG.
  • UGLY MONKEY MAN.
  • YOU HAS MEAT?
  • WHO ARE YOU?
  • I sure showed him!
  • HOT HOT HOT!
  • OWWWWW!
  • IT BURNS!
  • NOOOOO!
  • TOO DARK! TOO DARK!
  • AAAAAAAAAH!!
  • TASTY MEAT!
  • YUM! MEAT!

Other Pigs

Pig King Glommer Main article: Pig King

Pig King

The Pig King can be found on a patch of Wooden Flooring surrounded by eight Obelisks, four big and four small, or Pig Torches, next to several Pig Houses. He will give the player Gold Nuggets in exchange for suitable objects or most Meat items.

Icon ScienceTrivia

  • Pigs are referred to as "Pig Men" in the game files, but this label is never seen in-game, as the Pigs are referred to by their name. However, when Wolfgang examines a lit up pig house while it's night, he will say, "Hey! Come out here, pig man!"
  • Pigs used to pick up any food left lying on the ground at first sight. This made it difficult for players to take on enemies with their pig friends and still get the meaty loot, so now there is a short delay before pigs recognize and eat any recently dropped food items.
  • The pigs punching down trees may be a reference to the indie sandbox game Minecraft, in which punching down trees is the first thing the player should do, and that there are also Pigmen (which are unimplemented), though there are Zombie Pigmen. However this seems quite unlikely, as the connection is incredibly sparse. (Actually, the Pigmen in Minecraft were originally intended to be used as villagers in a later build of the game, this was scrapped for the current Minecraft villagers, so, the connection may be a bit more "there" than that)
  • Pigs seem to have many Roman Names, especially those of emperors, such as 'Augustus', 'Constantine', 'Quintillus', 'Nero', 'Romulus' and 'Vespasian'.
  • In previous updates, Pigs used to talk more often, saying things along the lines of "You not pig" and "Ugly monkey man" when referring to Wilson. These lines have since been removed.
  • Pigs used to panic if given any non-fire light source before All's Well That Maxwell, and they will still refer to any light source as a fire.
  • Guardian Pigs were added in A Little Rain Must Fall update.
  • Their phrase "For great justice!" is a reference to All your base.
  • Though they cannot be bribed, the player can still feed meat items to Guardian Pigs.
  • A Werepig will retain any hat item given to them before transformation. If killed, it will drop that item, similar to a Pig.
  • If a Pig is being chased by any type of hostile Pig, it will run from it. It will keep running if the Pig gets in range, until the Pig is hit.

MosquitoBugs

Pig Bug

Bugged Pigs walking on the ocean.

  • At night, Pigs in their houses will sometimes talk as if they weren't. For instance, they will talk about how much they dislike darkness, and when hostile mobs wander near, they'll make their usual fight chatter.
  • If you built a Pig House near the ocean, occasionally, they will (re)spawn and walk on the ocean.
  • Pigs have also been known to "moonwalk".
  • Due to the way the "Give" command works, it's possible to give Pigs items such as Thulecite or Gems, which cannot be retrieved without killing the Pig. Pigs however will still turn down Teleportato pieces or Gravedigger items.
  • In previous updates, if a Pig's house was behind an obstacle (say, a land border), at dusk the Pig would run continuously into the obstacle or border through dusk and night time until day returned.  This still happens, but very rarely.

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