Don't Starve Wiki
Don't Starve Wiki

Wolfgang Portrait.png
Hello pig. How are you?


Pigs are neutral mobs that live in Pig Houses. Pigs are humanoid creatures with a hunched posture, and they wear grass skirts as their default clothing. Pigs drop 1 Meat or 1 Pig Skin upon death. They respawn from their houses 32 minutes after they have been killed.

They are considered innocent creatures and killing one adds 3 points to the player's Naughtiness level, which can cause Krampus to appear.

Pigs may be healed with any healing items. They are afraid of the dark and can get hungry, but they will not die by either, nor will they be damaged by monstrous or spoiled food.

Brain.png Behavior[]

If a Pig eats 4 pieces of meat-based Monster Foods (Monster Meat.png Cooked Monster Meat.png Monster Jerky.png Monster Lasagna.png Monster Tartare.png), or is outdoors during a Full Moon, it will turn into a Werepig.

Pigs kite when attacking. They punch once and then withdraw, before moving in to punch again. Pigs will attack all monsters within 20 metres, including Spiders, Tentacles, and Treeguards. They are hostile to Webber, Wortox,and Wurt.

Attacking a Pig will aggravate it and up to 5 pigs within 30 meters.

Pigs will try to eat any Food item within 10 metres lying on the ground. If a Pig eats a Vegetable, Fruit, or Petals, either off the ground or received from the Player, it will produce a pile of Manure, which it can do every 15 seconds. This makes them the one of best source of Manure. Pigs will also see Lureplant's meat lures as food, and will pick and eat the lure if they get close enough to the plant.

They will return home at dusk or night. If they do not have a home, they will frantically run around in search of light. Providing a light source, such as a Torch or a Campfire, will calm the Pig and it will sleep beside the light source throughout the night. In Winter, Pigs do not sleep, but will instead stay awake around the fire with normal dusk dialogue, while displaying a scared animation.

Pigs can be damaged by tooth traps set by the Player, but this does not cause them to become hostile.

Befriending Pigs[]

Feeding a Pig Meats, Eggs or inedible meat(Slurper Pelts, Pig Skins, Bunny Puff) will cause it to follow the Player for up to 2.5 game days. The length of time that a Pig will remain loyal is based on the hunger value of the food that was used. For example, feeding a fresh Morsel to a Pig will cause the Pig to follow the Player for 240 seconds(12.5 hunger value × 19.2 seconds). If the Pig is aggressive towards the Player, this will cause it to stop attacking. It is possible to attack following Pigs by Ctrl-clicking on them. Attacking the Pig will cause it to become aggressive and stop following the Player. Feeding the Pig meat will stop it from attacking, and then feeding it another will cause it to follow again. Friendly Pigs has a sanity aura of 25 sanity/min; however, they naturally tend to keep their distance from others unless they are chopping trees, sleeping, or cornered against a wall.

When a Pig's loyalty time is less than 60 seconds, they may animate as hungry, in which they pout and rub their bellies. When a Pig's loyalty time is more than 360 seconds, they may animate as happy. If loyalty time runs out or the Player happens to die, they will return to their respective homes (or wander around if they're homeless).

Befriended Pigs can be asked to fight. They will help the leader in their fights.

Befriended Pigs help to chop Trees. When the Player hit any tree with an axe once, befriended Pigs will join in chopping trees until the Player and the pigs are a distance away. If the pigs spawn a Treeguard, the Treeguard will attack them. Pigs do not work during dusk or night, or when in the dark.

Top Hat.png Apparel[]

Pigs can wear headgear items. Clicking on a Pig with a headgear item selected will equip it on the Pig.

If a Pig receives a head armor item, it will be able to receive its damage reduction effects. The durability will still be drained if the Pig gets damaged. Usually, the only way to get hats back from Pigs without killing them is to replace it with another hat, as fighting the Pig will break it before the Pig dies. Frogs can also make them drop a given hat, too. The Pigs can also wear the Miner Hat; while wearing it, they will provide light and not panic during dusk or in a Cave, while also preventing nearby Pigs from panicking.

Sign.png Pig Names[]

Random names are given to Pigs. They can be viewed by mousing over the Pig (and holding the examination key if it isn't friendly).

Possible Pig names:

  • Aemilian
  • Alex
  • Alia
  • Am
  • Anatasius
  • Anthemius
  • Antonius
  • Apple
  • Arcadius
  • Augustus
  • Aurelian
  • Avitus
  • Bacon
  • Bagel
  • Balbinus
  • Barley
  • Basiliscus
  • Berry
  • Biscuit
  • Brook
  • Brownie
  • Bryce
  • Bug
  • Butters
  • Cabbage
  • Caligula
  • Caracalla
  • Carinus
  • Carus
  • Cheddar
  • Cheeky Chris
  • Chip
  • Claudius
  • Clover
  • Coco
  • Commodus
  • Constans
  • Constantine
  • Constantius
  • Corey
  • Crabby
  • Custard
  • Didius
  • Diocletian
  • Domitian
  • Doughnut
  • Dumpling
  • Eggbert
  • Eggy
  • Elagabalus
  • Eugene
  • Florian
  • Galba
  • Galerius
  • Gallienus
  • Geta
  • Glycerius
  • Gordian
  • Gouda
  • Graham
  • Gratian
  • Hadrian
  • Hamilton
  • Hamms
  • Honorius
  • Hostilian
  • Hugo
  • Itchy ChrisDon't Starve Together icon.png
  • Ian
  • Itchy Chris
  • It
  • Jamie
  • Jack-O-Lantern
  • Jeff
  • Jerky
  • Joannes
  • Joe
  • Jovian
  • Julian
  • Ju-lian
  • Julius
  • Justin
  • Justinian
  • Kelly
  • Kevin
  • Kiwi
  • Leo
  • Libius
  • Licinius
  • Lucius
  • Majorian
  • Marcian
  • Marcrinus
  • Marcus
  • Matt
  • Maurice
  • Maxentius
  • Maximian
  • Maximinus
  • Mickey
  • Moon Pie
  • Mr.P
  • Nacho
  • Nero
  • Nerva
  • Numerian
  • Oatey
  • Oinkey
  • Olive
  • Olybrius
  • Otho
  • Pasta
  • Pepper
  • Pertinax
  • Petronius
  • Philip
  • Pickles
  • Pizza
  • Porkbun
  • Porkins
  • Porky
  • Probus
  • Puffin
  • Pumpkin
  • Pupienus
  • Quintillus
  • Quarter Pounder
  • Reuben
  • Romulus
  • Salty
  • Septmius
  • September
  • Seth
  • Severus
  • Smelly
  • Tacitus
  • Tater
  • Tatham
  • Theodosius
  • Tiberius
  • Titus
  • Trajan
  • Trebonianus
  • Truffle
  • Tuna
  • Twinkie
  • Valens
  • Valentinian
  • Valerian
  • Vespasian
  • Vetriano
  • Vitellius
  • Waffle
  • Water
  • Weiner
  • Wiggles
  • Wonder Bread
  • Xavier
  • Yo-yo
  • Zeno


When too close




When finding food

  • YUM!

When eating food

  • YUM!

Receiving an item




​When running from Spiders


​When chopping Trees


Panicking at boss (Don't Starve Together icon.png)

  • UH OH!
  • BAD!
  • OHHH!

Day ending, going home


Around light at night

  • SCARY.

In complete darkness


On fire


Helping stuck player (Ewecus.png)

  • OOH! OOH!
  • ME HELP!

Haunted by ghost player (Don't Starve Together icon.png)

  • AAAAH!!

House Burning

  • PANIC!

Removed / Unused

  • Examining player:
    • YOU NOT PIG.
    • UGLY MONKEY PERSON (Don't Starve Together icon.png)
    • WHO ARE YOU?
  • Unknown- "I sure showed him!"
  • Eating a Hatching Tallbird Egg- "Mmm. Beaky."
  • Finding or eating meat:
    • YUM! MEAT!

When the Pig King Ritual starts

  • It starting!
  • This my favorite!

Using cheat items (Pan Flute.pngThe Lazy Forager.png) during a Pig King Ritual


Don't Starve Together icon.png Don't Starve Together[]

In Don't Starve Together Pigs have a 1% chance to appear with a Golden Belt. The Golden Belt is dropped if the Pig is killed or if it reaches maximum loyalty. The Golden Belt is used to start the Pig King Wrestling Match.

When haunted by a Ghost Player, Pigs have a 25% chance of becoming a Werepig.

Spear.png Hunting[]

Below is the number of hits it takes with each weapon to kill a Pig when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Number of Hits
Item Pig
Old Bell.png Reign of Giants icon.png 1 0 0
Obsidian Coconade.png Shipwrecked icon.png 1 0 0
Coconade.png Shipwrecked icon.png Hamlet icon.png 1 0 0
Spear Gun Obsidian.png Shipwrecked icon.png 2 - 2 Charged.png 0 - 0 Charged.png 0 - 0 Charged.png
Harpoon.png Shipwrecked icon.png
Blunderbuss.png Hamlet icon.png
2 0 0
Bee Mine.png ≥2 ≥0 ≥0
Spear Gun Battle.png Shipwrecked icon.png 2 as Wigfrid Portrait.png 0 as Wigfrid Portrait.png 0 as Wigfrid Portrait.png
Spear Gun Spear.png Spear Gun Poison.png Shipwrecked icon.png 3 0 0
Obsidian Spear.png Shipwrecked icon.png 3 - 5 0 - 0 0 - 0
Blow Dart.png 3 0 0
Electric Dart.png Don't Starve Together icon.png 3 (2 Wettargetdamage.png) 0 (0 Wettargetdamage.png) 0 (0 Wettargetdamage.png)
Dark Sword.png
Glass Cutter.png Don't Starve Together icon.png
4 0 0
Cutlass Supreme.png Shipwrecked icon.pngHamlet icon.png 4 0 0
Tooth Trap.png 5 0 0
Pew-matic Horn.png Hamlet icon.png 8, 6 or 5 0, 0 or 0 0, 0 or 0
Thulecite Club.png 5 0 0
Ham Bat.png 5 - 9 0 - 0 0 - 0
Obsidian Axe.png Shipwrecked icon.png 5 - 10 - Charged.png 0 - 0 - Charged.png 0 - 0 - Charged.png
Tentacle Spike.png

Cork Bat.png Hamlet icon.png
Cursed Rounds.png Marbles.pngDon't Starve Together icon.png

5 0 0
Slurtle Slime.png 5 0 0
Halberd.png Hamlet icon.png 6 0 0
Morning Star.png Reign of Giants icon.png 6 (4 Wettargetdamage.png) 0 (0 Wettargetdamage.png) 0 (0 Wettargetdamage.png)
Bat Bat.png
Battle Spear.png Reign of Giants icon.png
6 0 0
Bramble Trap.png Hamlet icon.png Don't Starve Together icon.png 7 0 0

Poison Spear.png Peg Leg.pngShipwrecked icon.png
Moon Glass Axe.png Gold Rounds.png Don't Starve Together icon.png

8 0 0
Trident.png Shipwrecked icon.png 8 (3 Toy Boat.png) 0 (0 Toy Boat.png) 0 (0 Toy Boat.png)
PickSlashAxe.png 9 0 0
Machete.png Shipwrecked icon.png Hamlet icon.png 9 0 0
Boomerang.png Axe.png Pickaxe.png Brush.png

Tail o' Three Cats.png Malbatross Bill.png Bull Kelp Stalk.png Don't Starve Together icon.png
Gold Pan.png Hamlet icon.png

10 0 0
Stalking Stick.png Hamlet icon.png 13 0 0
Eyeshot.png Shipwrecked icon.png 13 0 0
Saddlehorn.png Hammer.png Pitchfork.png Shovel.png Walking Cane.png Willow's Lighter.png Torch.png

Telebrella.png Don't Starve icon.png
Shears.png Executive Hammer.pngHamlet icon.png
Cactus Spike.png Shipwrecked icon.png Whirly Fan.png Driftwood Oar.png Oar.png Slow-Down Rounds.png Pebbles.png Don't Starve Together icon.png

15 0 0
Lucy the Axe.png 19 0 0
Bug Net.png Fishing Rod.png

Magnifying Glass.png Hamlet icon.png

59 0 0

It takes 2 blasts to freeze a Pig with an Ice Staff. It takes 2 Sleep Darts to put Pig to sleep.

Prototype.png Tips[]

  • The sanity aura of friendly Pigs stack. Given their relative ease to befriend, and their tendency to sleep near a fire at night, befriending Pigs is a quick way to restore large amounts of sanity at night.
  • An easy way to farm Pigs is to go to a place with a lot of them (like a Pig Village), then befriend one Pig. If this Pig is ordered to attack another, Pigs can start attacking each other, and will quickly kill each other off, leaving the player with a few seriously wounded Pigs and the loot. However, the survivors will quickly start eating the loot, unless the player intervenes. Occasionally, one befriended Pig may not be enough to start a full scale war, players can attempt to create the war again after befriending more before the first attack.
  • Pigs will flock toward food left on the ground, even when surrounded by walls. When enough pigs are bunched up in a group, they will be unable to kite effectively. When combined with the previous tip, pigs will wipe each other out much more quickly.
    • The food in the walls can be even Rot. Though due to Rot stacks combining while player is not present, the rot can move out of walls.
  • Aggroed Pigs can be bribed with meats to stop attacking.
    • This also allows Webber, Wortox, and Wurt to befriend Pigs, if they also equip the One Man Band.

Placeholder.png Trivia[]

  • Pigs are referred to as "Pig Men" in the game files, but this label is never seen in-game, as the Pigs are referred to by their name. However, when Wolfgang examines a lit up Pig House while it's night, he will say, "Hey! Come out here, Pig man!". Also, if the Player is killed by a Pig, it will list the cause of death as a "Pig Man" in the Morgue.
  • Pigs used to pick up any food left lying on the ground at first sight. This made it difficult for Players to take on enemies with their Pig friends and still get the meaty loot, so now there is a short delay before Pigs recognize and eat any recently dropped food items.
  • Pigs seem to have many Roman Names, especially those of emperors, such as 'Augustus', 'Constantine', 'Quintillus', 'Nero', 'Romulus', 'Hadrian', and 'Vespasian'.
  • Pig names can start with any letter of the alphabet except U.
  • In previous updates, Pigs used to talk more often, saying things along the lines of "You not Pig" and "Ugly monkey man" when referring to Wilson. These lines have since been removed.
  • Pigs used to panic if given any non-fire light source before All's Well That Maxwell, but they will still refer to any light source as a fire.
  • If a Pig is being chased by any type of hostile Pig, it will run from it. It will keep running from the Pig until it is hit or the hostile Pig gives up aggro.
  • It's possible to befriend a Pig and not consume any resources. This can be accomplished by giving a Pig a piece of meat who is in combat with a Frog. The "befriending" music will play when the meat is given to the Pig, but it will not immediately consume the food because it is in combat. When the Frog attacks the Pig, the meat will be knocked out of their "inventory" and the player can then retrieve it. Once the Frog has been killed, the Pig will remain friendly to the player despite not being fed.
  • Pigs will eat stale or spoiled food, poisonous food, and even Rot off the ground. They will not suffer any ill effects from any of these items.
  • The Pig name "Cheeky Chris" was added as a reference to the Klei Forum user "Chris1448", when he showed the forum a chat log between him and a dev that gave hints to the Cyclum Puzzles while it was still happening in April 2016. Later that day, the games updated and the name "Cheeky Chris" was added to the Pig name table.
  • Unlike Pig Traders, vanilla Pigs all appear to be male and have exclusively masculine names.
  • If you make a pig a light source in a cave they will come out of their Pig House.

Mosquito.png Bugs[]

Bugged Pigs walking on the ocean.

  • At night, Pigs in their houses will sometimes talk as if they weren't. For instance, they will talk about how much they dislike darkness, and when hostile mobs wander near, they'll make their usual fight chatter.
  • If one builds a Pig House near the ocean, occasionally, they will (re)spawn and walk on the ocean.
  • Pigs have also been known to "moonwalk".
  • Due to the way the "Give" command works, it's possible to give Pigs items such as Thulecite or Gems, which cannot be retrieved without killing the Pig. Pigs however will still turn down Teleportato pieces or Gravedigger items.
  • In previous updates, if a Pig's house was behind an obstacle (say, a land border), at dusk the Pig would run continuously into the obstacle or border through dusk and night time until day returned. This still happens, but very rarely.
  • If a Pig is transformed into a Werepig and then becomes a normal Pig, the Pig may have similar health to that of a Werepig. Meaning that it will have 350 max Health Meter.png instead of 250 Health Meter.png.
  • If one feeds a Pig four pieces of Monster Meat, and then Saves and Quits the game before the fourth eating animation plays, when the game is reloaded the Pig will not have transformed into a Werepig, despite having eaten all four Monster Meat and gaining the befriended time for all four pieces. The pig will also refuse any additional Monster Meat offered.

Blueprint.png Gallery[]